사용자:이의섭/common.js: 두 판 사이의 차이

리버티게임, 모두가 만들어가는 자유로운 게임
백괴게임>이의섭
(플러그인 uncyrhythm,RankingSystem설치)
(플러그인 jsRULLET설치)
 
(사용자 3명의 중간 판 13개는 보이지 않습니다)
63번째 줄: 63번째 줄:
/* autosave 끝 */
/* autosave 끝 */


/** 플러그인 Cirno***************************
 
* 실험실
 
* 버전 => 초회판
 
* 작성자 : 이의섭
 
* JSON => Cirno = {"name":"Cirno","descript":"실험실","version":"초회판","local":true,"creat":"이의섭","state":"사용자:이의섭/놀이터","executable":true};  
 
 
 
/** 플러그인 uncyrhythm***************************
* 플러그인 전체적 테스트. 리듬게임
* 버전 => 1.7.3.4
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncyrhythm = {"name":"uncyrhythm","descript":"플러그인 전체적 테스트. 리듬게임","version":"1.7.3.4","local":true,"creat":"BANIP","state":"백괴리겜/플레이/uncyrhythm","executable":true};  
*/  
*/  
function plugin_Cirno(){
function plugin_uncyrhythm(){
   if($("[data-name='Cirno']").length >= 1){
   if($("[data-name='uncyrhythm']").length >= 1){
  // 이부분에 코드 입력 //
$("#mw-content-text").prepend("<audio controls class='gameaudio hide'><source src='https://s0.vocaroo.com/media/download_temp/Vocaroo_s0OAXRN8eUas.mp3'></audio>");
if(documentTitle === "사용자:이의섭/놀이터"){
$("#mw-content-text").prepend("<svg class='note cloneable' width='50px' height='50px'><circle cx=25 cy=25 r=25 /></svg>");
      
var rankingSystem = plugin_RankingSystem()("백괴리겜/랭킹", function(prev, next) {
$(function() {
     return Number(next.score) - Number(prev.score)
});


  var messageSpace = document.getElementById("message");
var noteInfo = 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986,2],[133986,3],[134121,0],[134121,1],[134121,2],[134256,2],[134256,1],[134391,2],[134391,3],[134391,0],[134526,2],[134526,3],[134661,3],[134661,2],[134661,1],[134796,2],[134796,3],[134931,1],[134931,0],[135021,2],[135021,3],[135111,1],[135111,0],[135201,2],[135201,3],[135336,2],[135336,1],[135471,3],[135539,2],[135606,0],[135674,3],[135741,2],[135809,0],[135876,3],[136011,0],[136011,1],[136011,2],[136146,1],[136146,0],[136281,2],[136281,3],[136281,0],[136416,2],[136416,0],[136551,3],[136551,2],[136551,1],[136686,1],[136686,2],[136821,1],[136821,0],[136821,2],[136956,1],[136956,0],[137091,3],[137091,1],[137091,2],[137226,1],[137226,2],[137226,3],[137361,3],[137361,2],[137361,0],[137496,2],[137496,3],[137496,0],[137631,0],[137631,1],[137631,2],[137766,2],[137766,1],[137766,0],[137901,2],[137901,0],[137901,3],[138036,2],[138036,3],[138036,0],[138171,3],[138171,2],[138171,0],[138239,1],[138306,0],[138374,2],[138374,1],[138441,3],[138509,2],[138576,1],[138576,0],[138644,2],[138711,1],[138779,0],[138779,2],[138779,3],[138846,1],[138914,0],[138981,1],[138981,2],[139049,3],[139116,2],[139116,1],[139184,0],[139251,1],[139251,2],[139319,3],[139386,1],[139386,0],[139454,3],[139521,2],[139521,1],[139589,0],[139656,1],[139656,3],[139724,2],[139791,1],[139791,3],[139791,0],[139859,2],[139926,0],[139994,1],[139994,3],[140061,2],[140129,0],[140196,1],[140196,2],[140331,2],[140331,3],[140331,0],[140399,1],[140466,0],[140534,1],[140534,2],[140601,3],[140669,0],[140736,1],[140736,2],[140804,3],[140871,0],[140939,1],[140939,3],[141006,2],[141074,1],[141141,2],[141141,3],[141141,0],[141209,1],[141276,2],[141276,3],[141344,0],[141411,1],[141411,3],[141411,2],[141546,2],[141546,3],[141546,1],[141681,3],[141681,2],[141681,0],[141816,3],[141816,2],[141816,0],[141951,2],[141951,0],[141951,1],[142086,2],[142086,1],[142086,0],[142221,2],[142221,3],[142221,0],[142356,3],[142356,2],[142356,0],[142491,1],[142491,0],[142559,3],[142626,2],[142694,3],[142761,0],[142829,2],[142896,1],[142964,3],[143031,1],[143099,3],[143166,0],[143234,2],[143301,1],[143369,3],[143436,2],[143504,3],[143571,0],[143571,1],[143639,2],[143706,0],[143774,1],[143841,3],[143841,2],[143909,0],[143976,1],[144044,3],[144111,1],[144111,0],[144179,2],[144246,1],[144314,0],[144381,2],[144381,3],[144449,1],[144516,2],[144584,3],[144651,1],[144651,0],[144719,3],[144786,1],[144786,2],[144854,3],[144921,2],[144921,0],[144989,1],[145056,0],[145056,3],[145124,1],[145191,2],[145191,0],[145191,3],[145259,1],[145326,2],[145326,3],[145326,0],[145394,1],[145461,0],[145461,2],[145529,3],[145596,2],[145596,1],[145664,3],[145731,1],[145731,0],[145799,2],[145799,3],[145866,1],[145866,0],[145934,2],[145934,3],[146001,1],[146001,0],[146069,2],[146069,3],[146136,1],[146136,0],[146204,2],[146204,3],[146271,1],[146271,0],[146339,2],[146339,3],[146406,1],[146406,0],[146474,2],[146474,3],[146541,1],[146541,0],[146609,2],[146609,3],[146676,1],[146676,0],[146744,2],[146744,3],[146811,1],[146811,0]];  
  var battleSpace = document.getElementById("battle");
var nowTime = 0,
  var hpSpace = document.getElementById("hpbar");
    interval = 1000,
    offset = 1350,
    perpectTop = 465,
    speed = 600;
var playInterval;


  battleSpace.innerHTML = '<canvas id="cvs" width="150" height="150">게임 화면입니다. 만약 이 화면이 정상적으로 출력되지 않는다면 망한 겁니다.</canvas>';
function showMessage(pclass, descript) {
    var mes = $(".cloneable.message").clone();
    mes.text(descript);
    mes[0].classList.remove("cloneable");
    mes[0].classList.add(pclass);
    mes.appendTo("#display");
    mes.animate({
        "top": "350px",
        "opacity": "0"
    }, "slow", "swing", function() {
        $(this).remove();
    });
}


  var canvasBody = document.getElementById("cvs");
function pushnote(pclass) {
  var canvas = canvasBody.getContext("2d");
    $(pclass + ".key-intro")[0].classList.add("push");
    var note = $(pclass + ".note:first")
    var timing = note.css("top").toString().replace("px", "");
    /*
$(pclass+".note").each(function(){
var thisTimeing = $(this).css("top").toString().replace("px","");
if(thisTimeing > timing && thisTimeing < perpectTop+100){
note = $(this);
timing = thisTimeing;
}
})
*/


  var sheet = document.createElement('style');
    if (timing == undefined) return;
  sheet.innerHTML = "canvas {border: 10px solid white;}";
    pclass = pclass.substring(1);
  document.body.appendChild(sheet);
    if (perpectTop - 30 < timing && perpectTop + 30 > timing) {
        $(".n-great").text(function(i, v) {
            return parseInt(v) + 1
        });
        $(".n-score").text(function(i, v) {
            return parseInt(v) + 2
        });
        addCombo(true);
        showMessage(pclass, "따봉!!");


        note[0].classList.add("pushed");
        note.remove();
    } else if (perpectTop - 130 < timing && perpectTop + 130 > timing) {
        $(".n-good").text(function(i, v) {
            return parseInt(v) + 1
        });
        $(".n-score").text(function(i, v) {
            return parseInt(v) + 1
        });
        addCombo(true);
        showMessage(pclass, "굿잡!!");


  var x, y, size, speed;
        note[0].classList.add("pushed");
  x = 800;
        note.remove();
  y = 600;
    } else if (perpectTop - 170 < timing && perpectTop + 170 > timing) {
  size = 10;
        $(".n-miss").text(function(i, v) {
  speed = 5;
            return parseInt(v) + 1
        });
        addCombo(false);
        showMessage(pclass, "이런..");


  function drawHeart() {
        note[0].classList.add("pushed");
    canvas.fillStyle = "red";
        note.remove();
    canvas.beginPath();
    canvas.moveTo(x - size, y);
    canvas.lineTo(x - size, y - size/2);
    canvas.lineTo(x - (size / 2), y - size);
    canvas.lineTo(x, y - size/2);
    canvas.lineTo(x + (size / 2), y - size);
    canvas.lineTo(x + size, y - size/2);
    canvas.lineTo(x + size, y);
    canvas.lineTo(x, y + size);
    canvas.lineTo(x - size, y);
    canvas.fill();
    canvas.closePath();
  }
  var isKeyDown = [];
 
  function onKeyDown(e){
  isKeyDown[e.keyCode] = true;
    console.log("Down " + e.keyCode);
  }
 
  function onKeyUp(e){
  isKeyDown[e.keyCode] = false;
    console.log("Up " + e.keyCode);
  }
 
  function moveHeart(){
  if(isKeyDown[37]){
    x  = Math.max(x-speed, 10);
     }
     }
     if(isKeyDown[38]){
}
    y  = Math.max(y-speed, 10);
 
function addCombo(status) {
     if (status == true) {
        $(".combo").text(function(i, v) {
            return parseInt(v) + 1
        });
        var combo = parseInt($(".combo").text());
        $(".n-maxcombo").text(function(i, v) {
            var maxcombo;
            if (parseInt(v) < combo) {
                maxcombo = combo;
            } else {
                maxcombo = parseInt(v);
            }
            return maxcombo;
        });
    } else {
        $(".combo").text(0);
     }
     }
     if(isKeyDown[39]){
}
    x  = Math.min(x+speed, 140);
$("bo" + "dy").on("keydown", function(e) {
     switch (e.keyCode) {
        case 90:
            pushnote(".position-0");
            break;
        case 88:
            pushnote(".position-1");
            break;
        case 190:
            pushnote(".position-2");
            break;
        case 191:
            pushnote(".position-3");
            break;
     }
     }
     if(isKeyDown[40]){
});
    y  = Math.min(y+speed, 140);
 
$("bo" + "dy").on("keyup", function(e) {
     switch (e.keyCode) {
        case 90:
            $(".position-0.key-intro")[0].classList.remove("push");
            break;
        case 88:
            $(".position-1.key-intro")[0].classList.remove("push");
            break;
        case 190:
            $(".position-2.key-intro")[0].classList.remove("push");
            break;
        case 191:
            $(".position-3.key-intro")[0].classList.remove("push");
            break;
     }
     }
});
$("audio").on("canplaythrough", function() {
    setTimeout(function() {
        $("audio")[0].play();
    }, offset);
    playInterval = setInterval(function() {
        var isNoteZero = noteInfo.length == 0;
        if (isNoteZero == false) {
            //겜중
            while (noteInfo[0][0] < nowTime + interval) {
                (function() {
                    var notearr = noteInfo.shift();
                    setTimeout(function() {
                        var note = $(".note.cloneable").clone();
                        var noteHorizon = "position-" + notearr[1];
                        note[0].classList.remove("cloneable");
                        note[0].classList.add(noteHorizon);
                        note.appendTo("#display")
                            .animate({
                                top: "550px"
                            }, speed, "linear", function() {
                                if (this.classList.contains("pushed") == false) {
                                    showMessage(noteHorizon, "이런...")
                                    addCombo(false);
                                    $(".n-miss").text(function(i, v) {
                                        return parseInt(v) + 1
                                    });
                                    $(this).remove();
                                }
                            });
                    }, notearr[0] - nowTime);
                })()
            }
        } else {
            // 겜끝
            var allScore = 2 * (parseInt($(".n-great").text()) + parseInt($(".n-good").text()) + parseInt($(".n-miss").text()));
            var percent = parseInt($(".n-score").text()) * 100 / allScore;
            var rank = "";
            if (percent > 95) {
                rank = "S";
            } else if (percent > 90) {
                rank = "AAA";
            } else if (percent > 80) {
                rank = "AA";
            } else if (percent > 70) {
                rank = "A";
            } else if (percent > 60) {
                rank = "B";
            } else if (percent > 50) {
                rank = "C";
            }
            $(".result").removeClass("hide");
            $(".score").html(rank + "랭크 축하드려용!!");
            clearInterval(playInterval);
        }
        nowTime += interval;
    }, interval);
    $(".moveDebate").click(function() {
        //플러그인의 모든 키 순회
        function forEach(object, callback) {
            for (var key in object) {
                var variable = object[key];
                callback(variable, key);
            }
        }
        function getValue(selector) {
            return parseInt($(selector).text());
        }
        function getRankingJSON(rankingDoc) {
            var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
            var stringRanking = regexp.exec(rankingDoc)[1];
            return JSON.parse(stringRanking);
        }
        var userName = mw.config.get("wgUserName");
        var thisScore = {
            name: userName,
            great: getValue(".n-great"),
            good: getValue(".n-good"),
            miss: getValue(".n-miss"),
            score: getValue(".n-score"),
            combo: getValue(".n-maxcombo"),
        }
        rankingSystem.update(
            thisScore,
            function(rankingScore, thisScore) {
                return rankingScore.score < thisScore.score
            }, {
                score: "점수",
                combo: "콤보",
                great: "따봉!",
                good: "굿잡!",
                miss: "이런.."
            });
    })
});
   }
   }
 
  window.addEventListener("keydown",onKeyDown,false);
window.addEventListener("keyup",onKeyUp,false);
 
  setInterval(moveHeart, 30);
 
  var type_speed = 100;


}
$( plugin_uncyrhythm );
/* uncyrhythm 끝 */
/** 플러그인 RankingSystem***************************
* 랭킹시스템 라이브러리
* 버전 => 1.0.7
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => RankingSystem = {"name":"RankingSystem","descript":"랭킹시스템 라이브러리","version":"1.0.7","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/랭킹시스템","executable":false};
*/
function plugin_RankingSystem(){
  if($("[data-name='RankingSystem']").length >= 1){
// 이부부분에 코드 입력 //
/**
  * @param
  {string} documentTitle 랭킹정보가 있는 문서의 제목.
  {function} sortCallback 랭킹을 정렬할때 기준으로 사용하는 함수
      {any} prev 랭킹 정렬 기준으로 사용할 왼쪽의 값
    {any} next 랭킹 정렬 기준으로 사용할 오른쪽의 값
  {object} api MediaWikiapi의 인스턴스, 없어도 됨.
  @return {Object}
  {function} get 랭킹정보를 object형태로 획득
  {function} update 랭킹정보 업데이트
  {object} updateInfo 업데이트할 사용자 정보
  {function} updateCriteria 사용자정보의 업데이트 기준
  @param {any} rankingScore 랭킹에서 사용중인 스코어
    {any} thisScore 사용자 스코어
  @return{bool} true가 반환되면 업데이트
  {object} alternateKeys 랭킹에서 보여지는 대체 키
*/
return function(documentTitle, sortCallback, api) {
    function forEach(object, callback) {
        for (var key in object) {
            var variable = object[key];
            callback(variable, key);
        }
    }
    function getRankingJSON(rankingDoc) {
        console.log(rankingDoc)
        if (!rankingDoc) return {};
        var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
        var stringRanking = regexp.exec(rankingDoc)[1];
        return JSON.parse(stringRanking);
    }
    function updateDoc(rankingJSON, api, alternateKeys) {
        //alternateKeys가 반영된 개개인의 랭킹정보 획득
        function getOutputJSON(json) {
            var result = {};
            forEach(json, function(value, key) {
                key = alternateKeys[key] || key;
                result[key] = value;
            })
            return result;
        }
        //보여지는 형태의 랭킹정보 획득
        function getOutputString(json) {
            var name = json.name;
            var result = "* '''" + name + "''' : ";
            forEach(json, function(value, key) {
                if (key === "name") return;
                key = alternateKeys[key] || key;
                result += key + ": " + value + ", ";
            })
            result += "\n"
            return result
        }
        var stringRanking = JSON.stringify(rankingJSON);
        var result = "<includ" + "eonly>" + stringRanking + "</inclu" + "deonly>\n";
        result += "<onlyin" + "clude>\n";
        var rankingList = Object.entries(rankingJSON).sort(function(prev,next){
          return sortCallback(prev[1],next[1])
        }).map(function(value){
          return value[0]
        });


  var stringToType = text1;
        rankingList.forEach(function(key) {
  var i = 0;
            var json = rankingJSON[key];
            var outputJSON = getOutputJSON(json);
            result += getOutputString(outputJSON)
        });


  function switchString() {
        result += "</only" + "include>";
    if (stringToType === text1) stringToType = text2;
        var reply = documentTitle.replace(new RegExp("\/.*"),"") + " 점수 갱신";
    else if (stringToType === text2) stringToType = text3;
        api.changeDocument(documentTitle, reply, result, true);
    else if (stringToType === text3) stringToType = text4;
        return result;
    else if (stringToType === text4) stringToType = text5;
    else if (stringToType === text5) stringToType = text6;
    else if (stringToType === text6) stringToType = text7;
    else if (stringToType === text7) stringToType = text8;
    else if (stringToType === text8) stringToType = text9;
    else if (stringToType === text9){
    generateBullets();
      return;
     }
     }


     else if (stringToType === text10) stringToType = text11;
     function updateUserScore(rankingJSON, thisScore, updateCriteria) {
    else if (stringToType === text11){
        updateCriteria = updateCriteria || function(rankingScore, thisScore) {
    generateBullets();
            return rankingScore.score < thisScore.score;
      return;
        }
 
        var userName = thisScore.name;
        var rankingScore = rankingJSON[userName];
 
        if (!rankingScore || updateCriteria(rankingScore, thisScore)) {
            rankingJSON[userName] = thisScore;
        }
     }
     }


     else if (stringToType === text12){
     api = api || MediaWikiAPI();
    messageSpace.innerHTML = '<span style="color:yellow">플라위</span>: ' + text13;
    var userName = mw.config.get("wgUserName");
    generateBullets();
    var rankingDoc = api.getDocument(documentTitle);
      return;
    var rankingJSON = getRankingJSON(rankingDoc);
 
    var actions = {
        get: function() {
            return rankingJSON;
        },
        update: function(updateInfo, updateCriteria, alternateKeys) {
            rankingJSON = actions.get();
            updateUserScore(rankingJSON, updateInfo, updateCriteria);
            updateDoc(rankingJSON, api, alternateKeys);
        }
     }
     }
    return actions;
}


    else if (stringToType === text14) stringToType = text15;
    else if (stringToType === text15) stringToType = text30;
  }


    else if (stringToType === text21) stringToType = text22;
}
    else if (stringToType === text22) stringToType = text23;
/* RankingSystem 끝 */
    else if (stringToType === text23) stringToType = text30;
 
 
/** 플러그인 UncyBeat_levelmaker***************************
* levelMaker
* 버전 => 1.0
* 작성자 : [[사용자:Bd3076|Bd3076]]
* JSON => UncyBeat_levelmaker = {"name":"UncyBeat_levelmaker","descript":"levelMaker","version":"1.0","local":true,"creat":"Bd3076","state":"UncyBeat/LevelMaker/plugin","executable":true};  
*/
function plugin_UncyBeat_levelmaker(){
  if($("[data-name='UncyBeat_levelmaker']").length >= 1){
  // 이부분에 코드 입력 //


     else{
var getParameters = function (paramName) {
    generateUltraBullets();
    var returnValue;
       return;
 
    var url = location.href;
      
    console.log(url);
   
    if(url[8] == 'f'){
       return 0;
     }
     }
  messageSpace.innerHTML = '<span style="color:yellow">플라위</span>: ';


     typeMessage();
     var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');
 
    for (var i = 0; i < parameters.length; i++) {
        var varName = parameters[i].split('=')[0];
        if (varName.toUpperCase() == paramName.toUpperCase()) {
            returnValue = parameters[i].split('=')[1];
            return decodeURIComponent(returnValue);
        }
    }
};
 
function updateURLParameter(url, param, paramVal){
    var newAdditionalURL = "";
    var tempArray = url.split("?");
    var baseURL = tempArray[0];
    var additionalURL = tempArray[1];
    var temp = "";
    if (additionalURL) {
        tempArray = additionalURL.split("&");
        for (var i=0; i<tempArray.length; i++){
            if(tempArray[i].split('=')[0] != param){
                newAdditionalURL += temp + tempArray[i];
                temp = "&";
            }
        }
    }
 
    var rows_txt = temp + "" + param + "=" + paramVal;
    return baseURL + "?" + newAdditionalURL + rows_txt;
}
 
function Queue(){
  this.arr = [];
  this.s = 0;
  this.e = 0;
  this.size = 0;
  this.front = function(){
    return arr[s];
  }
  this.pop = function(){
    s++;
    size--;
    return;
   }
   }
  this.push = function(k){
  messageSpace.innerHTML = '<span style="color:yellow">플라위</span>: ';
    arr[e++] = k;
    size--;
    return;
  }
  this.empty = function(){
    return size==0;
  }
}
 
var timer = 0;
function calculateTimer(){
timer += 1;
}
 
var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');
 
var level = getParameters('level');
const levelCount = 1;
 
const levelNames = [
  'Dreams'
];
 
const levelMusicLink = [
  'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];
 
function clearCanvas(){
  ctx.clearRect(0, 0, 720, 720);
}
 
function makeGameArea(){
  clearCanvas();
  ctx.strokeStyle = "black";
  ctx.strokeRect(20, 20, 680, 680);
    
    
   function typeMessage() {
   for(var i=0; i<5; i++){
    if (i == stringToType.length) {
  for(var j=0; j<5; j++){
      setTimeout(switchString, 1000);
    ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
      i=0;
      return;
    } else {
      messageSpace.innerHTML += stringToType[i];
      setTimeout(typeMessage, type_speed);
      i++;
     }
     }
   }
   }
    
}
   var haveToGenerateBullet = 0;
 
   var bulletY;
function playGameMusic(){
   var hp=20;
   console.log(level);
    
   var audioElement = new Audio(levelMusicLink[level]);
   function generateBullets(){
   var audio = audioElement.play();
  haveToGenerateBullet = 1;
   audioElement.onended = function(){
    bulletY = -10;
  setTimeout(levelEnd, 3000);
    setTimeout(cancelGenerateBullets, 3000);
   };
   setInterval(calculateTimer, 50);
}
 
var x = 2;
var y = 2;
var color = 0;
 
var perfect = 0;
var good = 0;
var miss = 0;
 
var score = 0;
 
var lvData;
 
function levelEnd(){
  location.href = updateURLParameter(location.href, levelData, lvData);
}
 
var noteTimer = new Array(5);
for(var i=0; i<5; i++){
  noteTimer[i] = new Array(5);
  for(var j=0; j<5; j++){
    noteTimer[i][j] = -400;
   }
   }
 
}
  function cancelGenerateBullets(){
 
  haveToGenerateBullet = 0;
var noteColor = new Array(5);
  if(hp == 20){
for(var i=0; i<5; i++){
    if(stringToType === text9){
  noteColor[i] = new Array(5);
      stringToType = text10;
}
        i=0;
 
messageSpace.innerHTML = '<span style="color:yellow">플라위</span>: ';
function showCursor(){
         typeMessage();
for(var i=0; i<5; i++){
         return;
  for(var j=0; j<5; j++){
      ctx.fillStyle = color==0?"red":"blue";
      if(noteTimer[i][j] > 0){
         ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
      }
      else{
         ctx.clearRect(40+i*132, 40+j*132, 112, 112);
       }
       }
    if(stringToType === text11){
      if(i==x && j==y){
      stringToType = text12;
         ctx.strokeStyle = color==0?"red":"blue";
         i=0;
messageSpace.innerHTML = '<span style="color:yellow">플라위</span>: ';
        typeMessage();
        return;
       }
       }
    if(stringToType === text12){
      else{
      stringToType = text14;
         ctx.strokeStyle = "black";
         i=0;
messageSpace.innerHTML = '<span style="color:yellow">플라위</span>: ';
        typeMessage();
        return;
       }
       }
    ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
     }
     }
   }
   }
 
}
  function drawBullet(){
 
  for(i=30; i<=120; i+=30){
function onKeyDown(e){
    canvas.beginPath();
  var ek = e.keyCode;
    canvas.arc(i, bulletY, 4, 0, Math.PI*2);
  console.log(ek);
      canvas.fillStyle = "white";
  if(37 <= ek && ek <= 40){
      canvas.fill();
  if(ek == 37){
     
       if(x!=0) x--;
       if((i-x)*(i-x)+(bulletY-y)*(bulletY-y)<size*size){
    }
      console.log("collide");
    else if(ek==38){
        stringToType = text21;
      if(y!=0) y--;
        typeSpeed = 300;
    }
        i=0;
    else if(ek==39){
messageSpace.innerHTML = '<span style="color:yellow">플라위</span>: ';
      if(x!=4) x++;
        hp -= 19;
      cancelGenerateBullets();
        typeMessage();
        return;
}
     
     }
     }
     bulletY += 1.6;
     else if(ek==40){
  }
       if(y!=4) y++;
function changeHPbar(){
  hpSpace.innerHTML = "LV 1 | HP "+hp+"/20";
  }
  var haveToGenerateUltraBullet;
 
  function generateUltraBullets(){
  haveToGenerateUltraBullet = 1;
    bulletY = -10;
  }
 
  function drawUltraBullet(){
  for(i=10; i<=140; i+=10){
    canvas.beginPath();
    canvas.arc(i, bulletY, 4, 0, Math.PI*2);
      canvas.fillStyle = "white";
      canvas.fill();
     
       if((i-x)*(i-x)+(bulletY-y)*(bulletY-y)<size*size){
      console.log("collide");
      haveToGenerateUltraBullet = 0;
        hp = 20;
        messageSpace.innerHTML = '<a href="https://game.uncyclopedia.kr/wiki/Cirno: The Challenge/폐허/입구2/토리엘">계속하기</a>';
        return;
}
     
     }
     }
     bulletY += 1.6;
     console.log(x + "and" + y);
   
    lvData = lvData + timer + '|' + x + '|' + y + '|' + color + '/';
   }
   }
    
   else if(ek==32){
  function drawCanvas(){
  color = !color;
  canvas.clearRect(0, 0, 150, 150);
 
  drawHeart();
    if(haveToGenerateBullet === 1) drawBullet();
    if(haveToGenerateUltraBullet === 1) drawUltraBullet();
   }
   }
 
}
setInterval(drawCanvas, 30);
 
  setInterval(changeHPbar);
window.addEventListener("keydown", onKeyDown, false);
 
 
  typeMessage();
var startIndex = 0;
});
var endIndex = 0;
var data;
var dataLength;


function playGame(){
  makeGameArea();
  setInterval(showCursor, 30);
  setTimeout(playGameMusic, 3000);
}
}
playGame();


  // 여기까지 코드 입력 //
  // 여기까지 코드 입력 //
318번째 줄: 667번째 줄:


}
}
$( plugin_Cirno )
$( plugin_UncyBeat_levelmaker );
 
/* UncyBeat_levelmaker 끝 */
 
 
 
 
 




/** 플러그인 UncyBeat***************************
/** 플러그인 UncyBeat***************************
* 버그 수정
* 버그 수정
* 버전 => 1.02
* 버전 => 1.03
* 작성자 : [[사용자:Bd3076|Bd3076]]  
* 작성자 : [[사용자:Bd3076|Bd3076]]  
* JSON => UncyBeat = {"name":"UncyBeat","descript":"버그 수정","version":"1.02","local":true,"creat":"Bd3076","state":"UncyBeat/plugin","executable":true};  
* JSON => UncyBeat = {"name":"UncyBeat","descript":"버그 수정","version":"1.03","local":true,"creat":"Bd3076","state":"UncyBeat/plugin","executable":true};  
*/  
*/  
function plugin_UncyBeat(){
function plugin_UncyBeat(){
491번째 줄: 835번째 줄:
for(var i=0; i<5; i++){
for(var i=0; i<5; i++){
   for(var j=0; j<5; j++){
   for(var j=0; j<5; j++){
       ctx.fillStyle = color==0?"red":"blue";
       ctx.fillStyle = noteColor[i][j]==0?"red":"blue";
       if(noteTimer[i][j] > 0){
       if(noteTimer[i][j] > 0){
         ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
         ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
541번째 줄: 885번째 줄:
     console.log(x + "and" + y);
     console.log(x + "and" + y);
     var point = Math.abs(noteTimer[x][y]);
     var point = Math.abs(noteTimer[x][y]);
     if(point <= 20){
     if(point <= 20 && color == noteColor[x][y]){
       perfect_(x, y);
       perfect_(x, y);
     }
     }
     else if(point <= 40 || noteTimer[x][y] > 20){
     else if((point <= 40 || noteTimer[x][y] > 20) && color == noteColor[x][y]){
       good_(x, y);
       good_(x, y);
     }
     }
634번째 줄: 978번째 줄:




/** 플러그인 inputform***************************
/** 플러그인 testOfSomething***************************
* 완전한 입력기를 구현합니다.
* 플러그인의 용도
* 버전 => 1.6
* 버전 => 0.01
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]]  
* 작성자 : [[사용자:bd3076|bd3076]]
* JSON => inputform = {"name":"inputform","descript":"완전한 입력기를 구현합니다.","version":"1.6","local":false,"creat":"Gustmd7410","state":":입력 상자/플러그인","executable":true};  
* JSON => testOfSomething = {"name":"testOfSomething","descript":"플러그인의 용도","version":"0.01","local":false,"creat":"bd3076","state":"사용자:Bd3076/그냥/plugin","executable":true};
*/
function plugin_testOfSomething(){
  // 이부분에 코드 입력 //
 
var title = document.getElementById('firstHeading').innerHTML;
var thing = document.getElementById("mw-content-text");
if(title === "사용자:Bd3076/자스실험실"){
  thing.innerHTML = "당신은 미궁 앞에 서 있다.";
}
else if(title === "사용자토론:Bd3076"){
  thing.innerHTML = "옛다 관심";
}
 
// 여기까지 코드 입력 //
 
}
$( plugin_testOfSomething );
/* testOfSomething 끝 */
 
 
/** 플러그인 uncytick***************************
* 게임 실행용 플러그인
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]]  
* JSON => uncytick = {"name":"uncytick","descript":"게임 실행용 플러그인","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/틱택토 live/플러그인","executable":true};  
*/  
*/  
function plugin_inputform(){
function plugin_uncytick(){
  if($("[data-name='uncytick']").length >= 1){
  // 이부분에 코드 입력 //
  // 이부분에 코드 입력 //
mw.loader.using('oojs-ui-core').done(function () {
 
     function toBool(value) {
jQuery.getScript("https://socket-io-chat.now.sh/socket.io/socket.io.js")
         switch (value) {
.done(function(){
            case undefined: return false;
var Socket = /** @class */ (function () {
            case '': return true;
     function Socket(url, username) {
         }
         if (username === void 0) { username = Math.random().toString(); }
        this.username = username;
        this.socket = io(url);
        this.defineJoin();
         this.bindSocketListener();
     }
     }
     function toArray(value) {
     Socket.prototype.defineJoin = function () {
         if (value)
        this.socket.emit("join", { username: this.username });
             return value.split(' ');
    };
         else
    Socket.prototype.bindSocketListener = function () {
             return undefined;
        var _this = this;
        var socket = this.socket;
        socket.on("newuser", function (_a) {
            var username = _a.username;
            Chat.server(username + "\uB2D8\uC774 \uB4E4\uC5B4\uC654\uC5B4\uC694.");
        });
        socket.on("passuser", function (_a) {
            var username = _a.username;
            Chat.server(username + "\uB2D8\uC774 \uB098\uAC14\uC5B4\uC694.");
         });
        socket.on("getuserlist", function (data) {
            var buttonClickListener = function ($li, username, id) {
                socket.emit("requestjoin", { targetId: id });
                $(".activePull").removeClass();
                $li.addClass("activePull");
                Chat.server(username + "에게 게임신청을 했어요.");
            };
            var $lis = data
                .map(function (userData) {
                if (userData == null)
                    return;
                var username = userData.username, id = userData.id;
                var $li = $("<li />")
                    .text(username)
                    .data("id", id);
                if (username != _this.username) {
                    var $button = $("<button>").text("게임 신청").addClass("btn-request");
                    $button.click(function () { return buttonClickListener($li, username, id); });
                    $li.append($button);
                }
                return $li;
            });
            $("#userlist").html($lis);
        });
        socket.on("servermessage", function (data) {
            Chat.server(data.message);
        });
        socket.on("receivemessage", function (data) {
             Chat.client(data.username, data.message);
        });
         socket.on("gamestart", function (_a) {
            var enemyUsername = _a.enemyUsername;
            var canStartGame = _this.game == undefined || _this.game.isGameEnd == true;
            if (canStartGame) {
                _this.game = new Game(socket, _this.username, enemyUsername);
            }
            else {
                Chat.server(_this.game.enemyUsername + "\uACFC\uC758 \uAC8C\uC784\uC774 \uC544\uC9C1 \uB05D\uB098\uC9C0 \uC54A\uC558\uC5B4\uC694.");
             }
        });
    };
    return Socket;
}());
var Chat = /** @class */ (function () {
    function Chat() {
     }
     }
     function InpTable(table) {
     Chat.server = function (message) {
         this["case"] = {};
         var $li = $("<li></li>").text(message);
         this["default"] = Object.assign({
         $("#messages").append($li);
            prefix: '',
        Chat.moveBottom();
            value: undefined,
    };
            suffix: '',
    Chat.client = function (username, message) {
            replace: [],
        var $li = $("\n            <li>\n                <span class='username' /> : <span class='message'>\n            </li>");
            sub: [0]
        $li.find(".username").text(username);
        }, table["default"]);
        $li.find(".message").text(message);
         if (table["case"]) {
        $("#messages").append($li);
             for (var value in table["case"]) {
        Chat.moveBottom();
                 this["case"][value] = Object.assign({}, this["default"], { value: this["default"].value || value }, table["case"][value]);
    };
            }
    Chat.moveBottom = function () {
         }
        $("#messages").scrollTop($("#messages")[0].scrollHeight);
    };
    return Chat;
}());
var Game = /** @class */ (function () {
    function Game(socket, username, ememyusername) {
        this.socket = socket;
        this.isGameEnd = false;
        this.enemyUsername = ememyusername;
        Chat.server(ememyusername + "과의 게임이 시작되었어요!");
         $(".btn-request").fadeOut();
        var bindClick = function ($target, axis) {
             var x = axis[0], y = axis[1];
            $target.text("H").click(function () {
                 console.log([x, y]);
                socket.emit("draw", {
                    axis: [x, y]
                });
            });
        };
        $("#gamepan").slideDown().find("> div")
            .each(function (x) {
            $(this).find("> a").each(function (y) { bindClick($(this), [x, y]); });
        });
         this.bindSocketListener();
     }
     }
     $('.input-form').each(function () {
     Game.prototype.bindSocketListener = function () {
         var container = this;
         var socket = this.socket;
         $(this).html(new $('<form />', {
         var self = this;
             "class": $(this).data('class'),
        socket.on("renewgamepan", function (_a) {
             id: $(this).data('id'),
             var gamepan = _a.gamepan;
            style: $(this).data('style'),
             gamepan.forEach(function (hori, x) {
            'accept-charset': 'UTF-8',
                return hori.forEach(function (cell, y) {
            autocomplete: toBool($(this).data('autocomplete')),
                    var textType = {
            novalidate: toBool($(this).data('novalidate')),
                        "1": "O",
            html: $(this).html()
                        "0": "H",
        }));
                        "-1": "X",
        $(this).children('form').submit(function (event) {
                    };
            event.preventDefault();
                    var text = textType[cell];
            var action = new URL('/w/index.php', location);
                    $("#gamepan").find("div").eq(x).find("a").eq(y)
            if (toBool($(container).data('pass')))
                        .data("x", x).data("y", y)
                action.search = location.search;
                        .text(text);
            if ($(container).data('get'))
                     console.log(x, y);
                new URLSearchParams($(container).data('get')).forEach(function (value, key) {
                     action.searchParams.set(key, value);
                 });
                 });
            action.searchParams.set('title', $(container).data('title'));
            $(this).children('.input-field').each(function () {
                if (typeof ($(this).data('table')) == 'object') {
                    var name = $(this).data('name');
                    var rawval = $(this).find('input').val();
                    var table = new InpTable($(this).data('table'));
                    var cvttbl = table["case"][rawval] || table["default"];
                    var cvtval = (cvttbl.value || rawval).slice(cvttbl.sub[0], cvttbl.sub[1]);
                    cvttbl.replace.forEach(function (reparr) {
                        var regex = reparr[0].substr(1).split('/');
                        regex.pop();
                        regex = regex.join('/');
                        var flag = reparr[0].substr(1).split('/').reverse()[0];
                        cvtval = cvtval.replace(new RegExp(regex, flag), reparr[1]);
                    });
                    action.searchParams.set(name, cvttbl.prefix + cvtval + cvttbl.suffix);
                }
                else
                    action.searchParams.set($(this).data('name'), $(this).find('input').val());
             });
             });
            location.href = action.href;
         });
         });
    });
        socket.on("gameend", function (_a) {
    $('.input-field').each(function () {
             var state = _a.state;
        $(this).html(new OO.ui.TextInputWidget({
             var hideGamePan = function () { return $("#gamepan").slideUp(); };
             accessKey: $(this).data('accessKey'),
             var messageType = {
             autocomplete: toBool($(this).data('autocomplete')),
                "win": "게임 승리!! 축하드려요!",
            autofocus: toBool($(this).data('autofocus')),
                "lose": "윽... 져버렸네요...",
             classes: toArray($(this).data('classes')),
                "draw": "비겼어요!",
            disabled: toBool($(this).data('disabled')),
             };
            flags: toArray($(this).data('flags')),
             var endMessage = messageType[state];
            icon: $(this).data('icon'),
             Chat.server(endMessage);
            iconTitle: $(this).data('iconTitle'),
             $(".btn-request").fadeIn();
            id: $(this).data('id'),
             setTimeout(hideGamePan, 3000);
            indicator: $(this).data('indicator'),
             self.isGameEnd = true;
            indicatorTitle: $(this).data('indicatorTitle'),
             self.removesocketListener();
            inputId: $(this).data('inputId'),
             maxLength: Number($(this).data('maxLength')),
             name: $(this).data('name'),
             placeholder: $(this).data('placeholder'),
             readOnly: toBool($(this).data('readOnly')),
            required: toBool($(this).data('required')),
             spellcheck: toBool($(this).data('spellcheck')),
            tabIndex: Number($(this).data('tabIndex')),
             text: $(this).data('text'),
            title: $(this).data('title'),
            type: $(this).data('type'),
        validate: (function(container) {
            if ($(container).data('validatetype') == 'RegExp') {
                var value = $(container).data('validate').substr(1).split('/');
                return RegExp(value[0], value[1]);
            }
            else
                return $(container).data('validate');
        })(this),
             value: $(this).data('value')
        }).$element);
        if(toBool($(this).data('inline'))) $(this).find('*').css({
            display: 'inline',
            width: 'auto'
         });
         });
     });
     };
     $('.input-button').each(function () {
     Game.prototype.removesocketListener = function () {
         $(this).html(new OO.ui.ButtonInputWidget({
         $("#gamepan").find("a").off("click");
            accessKey: $(this).data('accessKey'),
        this.socket.off("gameend").off("renewgamepan");
            classes: toArray($(this).data('classes')),
    };
            disabled: toBool($(this).data('disabled')),
    return Game;
            flags: toArray($(this).data('flags')),
}());
            framed: toBool($(this).data('framed')),
var gamehtml = '<div id="gamepan"><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div></div><div class="wrap"><ul id="userlist" class="scrollbox"></ul><ul id="messages" class="scrollbox"></ul><input id="chat" placeholder="메세지를 입력하세요..."/></div>';
            icon: $(this).data('icon'),
$("#gamewindow").html(gamehtml);
            iconTitle: $(this).data('iconTitle'),
var thisSocket = new Socket("https://banip.tk" + "/uncytt",mw.config.values.wgUserName);
            id: $(this).data('id'),
 
            indicator: $(this).data('indicator'),
$("#chat").keypress(function (e) {
            indicatorTitle: $(this).data('indicatorTitle'),
    if (e.key === "Enter" && $(this).val() != "") {
            inputId: $(this).data('inputId'),
        thisSocket.socket.emit("sendmessage", { message: $(this).val() });
            label: $(this).data('label'),
        $(this).val("");
            name: $(this).data('name'),
    }
            tabIndex: Number($(this).data('tabIndex')),
});
            text: $(this).data('text'),
 
            title: $(this).data('title'),
            type: $(this).data('type'),
            value: $(this).data('value')
        }).$element);
    });
    noPlugin('input');
});
});
  // 여기까지 코드 입력 //
  // 여기까지 코드 입력 //


  }
}
}
$( plugin_inputform );
$( plugin_uncytick );
/* inputform 끝 */
/* uncytick 끝 */




/** 플러그인 uncyrhythm***************************
/** 플러그인 real369***************************
* 플러그인 전체적 테스트. 리듬게임
* real369 플레이
* 버전 => 1.7.3.4
* 버전 => 1.1.7
* 작성자 : [[사용자:BANIP|BANIP]]  
* 작성자 : [[사용자:BANIP|BANIP]]  
* JSON => uncyrhythm = {"name":"uncyrhythm","descript":"플러그인 전체적 테스트. 리듬게임","version":"1.7.3.4","local":true,"creat":"BANIP","state":"백괴리겜/플레이/uncyrhythm","executable":true};  
* JSON => real369 = {"name":"real369","descript":"real369 플레이","version":"1.1.7","local":true,"creat":"BANIP","state":"Real 369/플러그인","executable":true};  
*/  
*/  
function plugin_uncyrhythm(){
function plugin_real369(){
   if($("[data-name='uncyrhythm']").length >= 1){
   if($("[data-name='real369']").length >= 1){
$("#mw-content-text").prepend("<audio controls class='gameaudio hide'><source src='https://s0.vocaroo.com/media/download_temp/Vocaroo_s0OAXRN8eUas.mp3'></audio>");
/**
$("#mw-content-text").prepend("<svg class='note cloneable' width='50px' height='50px'><circle cx=25 cy=25 r=25 /></svg>");
* 지금 박수를 쳐야되는지 숫자를 외쳐야 하는지 알아 냅니다
var rankingSystem = plugin_RankingSystem()("백괴리겜/랭킹", function(prev, next) {
* @param {number} number 지금 순서가 몇번째인지 넣는 칸.
    return Number(next.score) - Number(prev.score)
* @return {number|Array[number]} 박수를 쳐야되는 상황이면 배열 안에 숫자를 담아 반환하고 아니면 파라미터를 반환.
});
*/
 
function getAnswer(number) {
var noteInfo = 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     var rawNumber = number + "";
var nowTime = 0,
     var targetNumber = rawNumber.replace(/3|6|9/g, "");
    interval = 1000,
     var diff = rawNumber.length - targetNumber.length;
    offset = 1350,
     if (diff === 0)
    perpectTop = 465,
        return number + "";
    speed = 600;
     else
var playInterval;
         return "짝!".repeat(diff);
 
}
function showMessage(pclass, descript) {
function isMobile() {
     var mes = $(".cloneable.message").clone();
    return !(navigator.userAgent.match(/Android|iPhone|iPad|iPod/i) === null);
     mes.text(descript);
     mes[0].classList.remove("cloneable");
     mes[0].classList.add(pclass);
    mes.appendTo("#display");
     mes.animate({
         "top": "350px",
        "opacity": "0"
    }, "slow", "swing", function() {
        $(this).remove();
    });
}
}
 
var GUI = /** @class */ (function () {
function pushnote(pclass) {
    function GUI() {
     $(pclass + ".key-intro")[0].classList.add("push");
        this.domList = {
     var note = $(pclass + ".note:first")
            retry: document.querySelector("#gamewrap .gamelink .retry"),
    var timing = note.css("top").toString().replace("px", "");
            answer: document.querySelector("#gamewrap .answer"),
     /*
            dialog: document.querySelector("#gamewrap .dialog"),
$(pclass+".note").each(function(){
            progress: document.querySelector("#gamewrap .progress"),
var thisTimeing = $(this).css("top").toString().replace("px","");
            gamelink: document.querySelector("#gamewrap .gamelink")
if(thisTimeing > timing && thisTimeing < perpectTop+100){
        };
note = $(this);
        this.bindOtherEvent();
timing = thisTimeing;
        //this.start();
}
     }
})
    GUI.prototype.start = function () {
*/
        this.domList.answer.innerHTML = "시작!";
 
        this.domList.dialog.innerHTML = "";
     if (timing == undefined) return;
        this.domList.gamelink.style.display = "none";
     pclass = pclass.substring(1);
        createGame(gui);
     if (perpectTop - 30 < timing && perpectTop + 30 > timing) {
        input.setGame(game);
         $(".n-great").text(function(i, v) {
    };
             return parseInt(v) + 1
    GUI.prototype.bindOtherEvent = function () {
        var _this = this;
        this.domList.retry.addEventListener("click", function () {
            if (game !== null)
                game.gameOver();
            _this.start();
        });
    };
    GUI.prototype.message = function (message) {
        var dialogNode = this.domList.dialog;
        var messageNode = document.createElement("li");
        messageNode.innerHTML = message;
        dialogNode.appendChild(messageNode);
        dialogNode.scrollTop = dialogNode.scrollHeight;
    };
     GUI.prototype.initOrder = function (userCount, startUser) {
        var orderStringCount = 8;
        var orderString = new Array(orderStringCount).fill("1")
            .map(function (v, i) { return (startUser + i) % userCount === 0 ? username : "COM" + (startUser + i) % userCount; })
            .join(" => ");
        this.message("게임이 시작되었습니다!!!");
        this.message("게임순서 : " + orderString + "...");
    };
    GUI.prototype.getProgressColor = function (progress) {
        var interval = [30, 60, 100];
        var color = ["green", "yellow", "red"];
        var index = interval.indexOf(interval.filter(function (v) { return v > progress; })[0]);
        return color[index];
    };
     GUI.prototype.resetTime = function (duration) {
        var _this = this;
        clearInterval(this.timerInterval);
        var startTime = Date.now();
        this.timerInterval = setInterval(function () {
            var now = Date.now();
            var progress = (now - startTime) / duration * 100 - 1;
            var progressColor = _this.getProgressColor(progress);
            _this.domList.progress.style.background = "linear-gradient(to right," + progressColor + " " + (100 - progress) + "%,white " + (100 - progress + 0.1) + "%)";
        }, 10);
    };
    GUI.prototype.setEnemyTurn = function (order) {
        this.nextUser = "COM" + order;
    };
    GUI.prototype.setMyTurn = function () {
        this.nextUser = username;
    };
    GUI.prototype.gameOver = function (reason, lastCount) {
        this.domList.answer.innerHTML = reason;
        this.message("게임이 끝났습니다!!");
        this.message("최종 카운트: " + lastCount);
        input.setGame(null);
        this.domList.gamelink.style.display = "block";
        clearInterval(this.timerInterval);
    };
    GUI.prototype.setNumber = function (number) {
        this.domList.answer.innerHTML = number;
    };
    GUI.prototype.sayNumber = function (number, name) {
        if (name === void 0) { name = this.nextUser; }
        this.message(name + " : " + number);
    };
    GUI.prototype.setHandClab = function (clab) {
        this.domList.answer.innerHTML = clab;
    };
    return GUI;
}());
var Game = /** @class */ (function () {
    function Game(gui, playerCount, time) {
        if (playerCount === void 0) { playerCount = 3; }
        if (time === void 0) { time = 1000; }
        this.gui = gui;
        this.playerCount = playerCount;
        this.time = time;
        this.order = Math.floor(Math.random() * playerCount);
        this.number = 1;
        gui.initOrder(playerCount, this.order);
        this.turnStart();
    }
    Game.prototype.next = function () {
        var prevNumber = getAnswer(Number(this.number));
        this.gui.sayNumber(prevNumber);
        this.order = (this.order + 1) % this.playerCount;
        this.handClab = "";
        this.number++;
        this.turnStart();
    };
    Game.prototype.turnStart = function () {
        this.gui.resetTime(this.time);
        if (this.order === 0)
            this.myTurn();
        else
            this.enemyTurn();
    };
    Game.prototype.enemyTurn = function () {
        var _this = this;
        this.gui.setEnemyTurn(this.order);
        this.turnTimeout = setTimeout(function () {
            _this.shortenTime();
            _this.next();
        }, this.time * Math.random());
    };
    Game.prototype.myTurn = function () {
        var _this = this;
        this.gui.setMyTurn();
        this.turnTimeout = setTimeout(function () {
            if (getAnswer(_this.number) === _this.handClab)
                _this.next();
            else
                _this.gameOver("시간 초과!");
        }, this.time);
    };
     Game.prototype.sayNumber = function (answer) {
        clearTimeout(this.turnTimeout);
        var reasonGameOver = null;
        if (this.order > 0)
            reasonGameOver = "내 차례가 아닌데 말해버림!";
        else if (getAnswer(this.number) === answer)
            null;
        else
            reasonGameOver = "오답!";
        if (reasonGameOver === null)
            this.next();
        else {
            gui.sayNumber(answer, username);
            this.gameOver(reasonGameOver);
        }
    };
    Game.prototype.setHandClab = function (clab) {
        this.handClab = clab;
    };
    Game.prototype.gameOver = function (reason) {
        clearTimeout(this.turnTimeout);
        this.gui.gameOver(reason, this.number);
        game = null;
    };
    Game.prototype.shortenTime = function () {
        this.time *= 0.94;
    };
    return Game;
}());
var Input = /** @class */ (function () {
     function Input(game, gui) {
        this.game = game;
        this.gui = gui;
        this.clickEventType = isMobile() ? "touchstart" : "click";
        this.resetNumber();
        this.bindKeyBoardEvent();
        this.bindKeyPadEvent();
    }
    Input.prototype.setGame = function (game) {
        this.game = game;
     };
    Input.prototype.bindKeyBoardEvent = function () {
         var _this = this;
        document.addEventListener("keydown", function (e) {
            var key = e.key;
            if (["Enter", "Space"].some(function (v) { return v === key; }))
                return _this.pressEnter();
             else if (key === "BackSpace")
                _this.number = _this.number.slice(0, -1);
            else if (isNaN(parseInt(key)))
                return;
            else
                _this.number += key;
            _this.gui.setNumber(_this.number);
         });
         });
         $(".n-score").text(function(i, v) {
    };
            return parseInt(v) + 2
    Input.prototype.bindKeyPadEvent = function () {
         var _this = this;
        document.querySelectorAll(".keypad .key").forEach(function (node) {
            node.addEventListener(_this.clickEventType, function (e) {
                e.preventDefault();
                _this.number += e.target.dataset.num;
                _this.gui.setNumber(_this.number);
            });
         });
         });
         addCombo(true);
         document.querySelector(".keypad .enter").addEventListener(this.clickEventType, function (e) {
        showMessage(pclass, "따봉!!");
            e.preventDefault();
 
             _this.pressEnter();
        note[0].classList.add("pushed");
        note.remove();
    } else if (perpectTop - 130 < timing && perpectTop + 130 > timing) {
        $(".n-good").text(function(i, v) {
             return parseInt(v) + 1
         });
         });
         $(".n-score").text(function(i, v) {
         document.querySelector(".keypad .reset").addEventListener(this.clickEventType, function (e) {
             return parseInt(v) + 1
             e.preventDefault();
            _this.resetNumber();
            _this.gui.setNumber(_this.number);
         });
         });
         addCombo(true);
    };
         showMessage(pclass, "굿잡!!");
    Input.prototype.pressEnter = function () {
        var _this = this;
         if (game == null || game == undefined)
            this.gui.message("아직 게임이 시작되지 않았어요.");
         clearTimeout(this.enterTimeout);
        if (this.number == "") {
            this.enterCount++;
            var answer_1 = "짝!".repeat(this.enterCount);
            this.gui.setHandClab(answer_1);
            this.game.setHandClab(answer_1);
            this.enterTimeout = setTimeout(function () {
                if (_this.game.order === 0) {
                    _this.game.sayNumber(answer_1);
                }
                _this.resetNumber();
            }, 800);
        }
        else {
            this.game.sayNumber(this.number);
            this.resetNumber();
        }
    };
    ;
    Input.prototype.resetNumber = function () {
        this.number = "";
        this.enterCount = 0;
        this.gui.setNumber(this.number);
    };
    return Input;
}());
var game = null;
var createGame = function (gui) { return game = new Game(gui, 4, 5000); };
var username = mw.config.values.wgUserName;
var gui = new GUI();
//createGame(gui);
var input = new Input(game, gui);


        note[0].classList.add("pushed");
        note.remove();
  }
    } else if (perpectTop - 170 < timing && perpectTop + 170 > timing) {
        $(".n-miss").text(function(i, v) {
            return parseInt(v) + 1
        });
        addCombo(false);
        showMessage(pclass, "이런..");


        note[0].classList.add("pushed");
        note.remove();
    }
}
}
$( plugin_real369 );
/* real369 끝 */


function addCombo(status) {
    if (status == true) {
        $(".combo").text(function(i, v) {
            return parseInt(v) + 1
        });
        var combo = parseInt($(".combo").text());
        $(".n-maxcombo").text(function(i, v) {
            var maxcombo;
            if (parseInt(v) < combo) {
                maxcombo = combo;
            } else {
                maxcombo = parseInt(v);
            }
            return maxcombo;
        });
    } else {
        $(".combo").text(0);
    }
}
$("bo" + "dy").on("keydown", function(e) {
    switch (e.keyCode) {
        case 90:
            pushnote(".position-0");
            break;
        case 88:
            pushnote(".position-1");
            break;
        case 190:
            pushnote(".position-2");
            break;
        case 191:
            pushnote(".position-3");
            break;
    }
});


$("bo" + "dy").on("keyup", function(e) {
    switch (e.keyCode) {
        case 90:
            $(".position-0.key-intro")[0].classList.remove("push");
            break;
        case 88:
            $(".position-1.key-intro")[0].classList.remove("push");
            break;
        case 190:
            $(".position-2.key-intro")[0].classList.remove("push");
            break;
        case 191:
            $(".position-3.key-intro")[0].classList.remove("push");
            break;
    }
});




$("audio").on("canplaythrough", function() {
/** 플러그인 uncyslide***************************
    setTimeout(function() {
* 백괴슬라이드 실행
        $("audio")[0].play();
* 버전 => 1.1.0
    }, offset);
* 작성자 : [[사용자:BANIP|BANIP]]  
    playInterval = setInterval(function() {
* JSON => uncyslide = {"name":"uncyslide","descript":"백괴슬라이드 실행","version":"1.1.0","local":true,"creat":"BANIP","state":"백괴슬라이드/플러그인","executable":true};  
        var isNoteZero = noteInfo.length == 0;
*/
        if (isNoteZero == false) {
function plugin_uncyslide(){
            //겜중
  if($("[data-name='uncyslide']").length >= 1){
            while (noteInfo[0][0] < nowTime + interval) {
// 이부부분에 코드 입력 //
                (function() {
var slideable = plugin_Slideable();
                    var notearr = noteInfo.shift();
var create = slideable.create;
                    setTimeout(function() {
var execute = slideable.execute;
                        var note = $(".note.cloneable").clone();
var dispose = slideable.dispose;
                        var noteHorizon = "position-" + notearr[1];
                        note[0].classList.remove("cloneable");
                        note[0].classList.add(noteHorizon);
                        note.appendTo("#display")
                            .animate({
                                top: "550px"
                            }, speed, "linear", function() {
                                if (this.classList.contains("pushed") == false) {
                                    showMessage(noteHorizon, "이런...")
                                    addCombo(false);
                                    $(".n-miss").text(function(i, v) {
                                        return parseInt(v) + 1
                                    });
                                    $(this).remove();
                                }
                            });
                    }, notearr[0] - nowTime);
                })()
            }
        } else {
            // 겜끝
            var allScore = 2 * (parseInt($(".n-great").text()) + parseInt($(".n-good").text()) + parseInt($(".n-miss").text()));
            var percent = parseInt($(".n-score").text()) * 100 / allScore;
            var rank = "";
            if (percent > 95) {
                rank = "S";
            } else if (percent > 90) {
                rank = "AAA";
            } else if (percent > 80) {
                rank = "AA";
            } else if (percent > 70) {
                rank = "A";
            } else if (percent > 60) {
                rank = "B";
            } else if (percent > 50) {
                rank = "C";
            }
            $(".result").removeClass("hide");
            $(".score").html(rank + "랭크 축하드려용!!");
            clearInterval(playInterval);
        }
        nowTime += interval;
    }, interval);


     $(".moveDebate").click(function() {
var rankingSystem = plugin_RankingSystem()("백괴슬라이드/랭킹", function(prev,next){ return Number(prev.time) - Number(next.time)});
         //플러그인의 모든 키 순회
var outputKeys = {time:"소요시간"};
         function forEach(object, callback) {
var startMap = localStorage.getItem("uncySlide/startmap") || 0;
             for (var key in object) {
var game = {
                 var variable = object[key];
    0: {
                 callback(variable, key);
        center: "아래로 밀어주세요.",
        bottom: 1
    },
    1: {
        center: "오른쪽으로 밀어보세요.",
        right: 2
    },
    2: {
        center: "어디로 밀어보실래요?",
        top: 3,
        bottom: 3,
    },
    3: {
        center: "반갑습니다. <br>백괴슬라이드입니다.",
        bottom: 4,
    },
    4: {
        center: "어디로 당기고 미느냐에 따라, 게임의 결과가 달라집니다.",
        bottom: 5,
    },
    5: {
        center: "는 개뿔 이겜 시스템만든다고 그런 장황한거 만들 정신머리는 없었습니다",
        bottom: 5.1,
    },
    5.1: {
        center: "진심 힘들었습니다.",
        bottom: 5.2,
    },
    5.2: {
        center: "잘했죠?",
        bottom: 5.3,
    },
    5.3: {
        center: "위로 밀어서 칭찬하거나 아래로 밀어서 욕해주세요.",
        top: 5.4,
        bottom: 5.5,
    },
    5.4: {
        center: "감사합니다. 헤헤",
        bottom: 6,
    },
    5.5: {
        center: "흑흑.. 힘들었는데..",
        bottom: 6,
    },
     6: {
        center: "그래도 미디어위키의 틀에서 벗어난 겜인만큼 최대한 나은 경험을 선사하고자 노력했습니다. 잘부탁드립니다.",
        bottom: function(){
            localStorage.setItem("uncySlide/startmap","main");
            execute("main");
        },
    },
    main: {
        center: "<ul><li>아래: 게임시작</li><li>토론: 위</li><li>설명: 오른쪽</li></ul>",
        bottom: function(){ execute("start",{count:100,time:Date.now()}) },
        top: "debate",
        right: "i0",
    },
    i0: {
         center:"가장자리에 화살표 보이죠?",
        bottom:"i1"
    },
    i1: {
        center:"화면을 넘겨서 드래그해서 진행하는 게임이에요.",
        bottom:"i2"
    },
    i2: {
        center:"원래라면 좀 큰 스케일의 게임으로 만들고 싶었는데..",
        bottom:"i3"
    },
    i3: {
        center:"제 역량이 겜 크기에서 다 드러나네요...",
        bottom:"i4"
    },
    i4: {
        center:"아무쪼록 힘들게 만들었으니 재밌게 즐겨주세요.",
        right:"main"
    },
    debate: function(){
        location.href = "https://game.uncyclopedia.kr/wiki/%ED%86%A0%EB%A1%A0:%EB%B0%B1%EA%B4%B4%EC%8A%AC%EB%9D%BC%EC%9D%B4%EB%93%9C";
    },
    start: function(arg){
         function getRandomDirection(){
             switch( Math.ceil(Math.random() * 4) ){
                 case 1: return "top"; break;
                case 2: return "bottom"; break;
                case 3: return "left"; break;
                 case 4: return "right"; break;
             }
             }
         }
         }
 
         function getColorCode(count,maxcount){
         function getValue(selector) {
             var code = "hsl(" + count / maxcount * 360 +",100%,70%)";
             return parseInt($(selector).text());
            console.log(code);
            return code
         }
         }
       
        var count = arg.count;
        var maxcount = arg.maxcount || count;
        var time = arg.time;
        var $this = $(this);
        var timerInterval;
        var slideableItem = {
            center: function(){
                var $this = $(this);
                $this.css({
                    "background": getColorCode(count,maxcount)
                });
               
                timerInterval = setInterval(function(){
                    var overtime = (Date.now() - time) * 0.001;
                    var printableTime = overtime.toFixed(2);
                    $this.find(".counter").html(printableTime + "초");
                },5)
               
                return "<div class='counter' style='font-size:5vw;'></div><div style='font-size:20vw;'>" + count + "</div>";
            }
        };


         function getRankingJSON(rankingDoc) {
         slideableItem[getRandomDirection()] = function(){
             var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
             clearInterval(timerInterval);
             var stringRanking = regexp.exec(rankingDoc)[1];
             if(count === 1) return execute("result",{count:count - 1,time:time,maxcount:maxcount});
             return JSON.parse(stringRanking);
             execute("start",{count:count - 1,time:time,maxcount:maxcount})  
         }
         };


         var userName = mw.config.get("wgUserName");
        create(slideableItem);
         var thisScore = {
    },
            name: userName,
    result: function(arg){
            great: getValue(".n-great"),
         var maxcount = arg.maxcount || count;
            good: getValue(".n-good"),
        var time = ( (Date.now() - arg.time) / 1000 ).toFixed(2);
            miss: getValue(".n-miss"),
         var updateParam = {
            score: getValue(".n-score"),
        time: time,
            combo: getValue(".n-maxcombo"),
        name: mw.config.get("wgUserName")
        }
        };
        rankingSystem.update(updateParam,function(rankingScore,thisScore){ return rankingScore.time > thisScore.time},outputKeys);


 
         create({
         rankingSystem.update(
             center: "갯수: " + maxcount + " <br/>시간: " + time + "<ul><li>왼쪽: 메인으로</li><li>오른쪽: 토론으로</li></ul>",
            thisScore,
            left:"main",
            function(rankingScore, thisScore) {
            right:"debate",
                return rankingScore.score < thisScore.score
        });
             }, {
     }
                score: "점수",
}
                combo: "콤보",
dispose(game, startMap, {});
                great: "따봉!",
                good: "굿잡!",
                miss: "이런.."
            });
     })
});
   }
   }


}
}
$( plugin_uncyrhythm );
$( plugin_uncyslide );
/* uncyrhythm 끝 */
/* uncyslide 끝 */






/** 플러그인 RankingSystem***************************
/** 플러그인 Slideable***************************
* 랭킹시스템 라이브러리
* 슬라이드 플러그인 라이브러리
* 버전 => 1.0.7
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]]  
* 작성자 : [[사용자:BANIP|BANIP]]  
* JSON => RankingSystem = {"name":"RankingSystem","descript":"랭킹시스템 라이브러리","version":"1.0.7","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/랭킹시스템","executable":false};  
* JSON => Slideable = {"name":"Slideable","descript":"슬라이드 플러그인 라이브러리","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/슬라이드","executable":false};  
*/  
*/  
function plugin_RankingSystem(){
function plugin_Slideable(){
   if($("[data-name='RankingSystem']").length >= 1){
   if($("[data-name='Slideable']").length >= 1){
// 이부부분에 코드 입력 //
// 이부부분에 코드 입력 //
 
    //모든 순회
/**
  * @param
  {string} documentTitle 랭킹정보가 있는 문서의 제목.
  {function} sortCallback 랭킹을 정렬할때 기준으로 사용하는 함수
      {any} prev 랭킹 정렬 기준으로 사용할 왼쪽의 값
    {any} next 랭킹 정렬 기준으로 사용할 오른쪽의 값
  {object} api MediaWikiapi의 인스턴스, 없어도 됨.
 
  @return {Object}
  {function} get 랭킹정보를 object형태로 획득
  {function} update 랭킹정보 업데이트
  {object} updateInfo 업데이트할 사용자 정보
  {function} updateCriteria 사용자정보의 업데이트 기준
  @param {any} rankingScore 랭킹에서 사용중인 스코어
    {any} thisScore 사용자 스코어
  @return{bool} true가 반환되면 업데이트
  {object} alternateKeys 랭킹에서 보여지는 대체
*/
return function(documentTitle, sortCallback, api) {
     function forEach(object, callback) {
     function forEach(object, callback) {
         for (var key in object) {
         for (var key in object) {
1,071번째 줄: 1,653번째 줄:
     }
     }


     function getRankingJSON(rankingDoc) {
function create(directionData) {
         console.log(rankingDoc)
     function initClassName($target, data) {
         if (!rankingDoc) return {};
         forEach(data, function(value, direction) {
         var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
            $target.find("." + direction).addClass("on");
         var stringRanking = regexp.exec(rankingDoc)[1];
         })
         return JSON.parse(stringRanking);
    }
 
    function initDOM($target, data) {
        $target[0].data = data;
        $target.find(".center").html(data.center);
         $target.find(".top.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/8/85/Arrow_top_svg.svg') no-repeat center");
        $target.find(".bottom.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/f/f2/Arrow_bottom_svg.svg') no-repeat center");
         $target.find(".left.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/4/40/Arrowleft_svg.svg') no-repeat center");
         $target.find(".right.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/9/96/Arrow2right_svg.svg') no-repeat center");
     }
     }


     function updateDoc(rankingJSON, api, alternateKeys) {
     var slideUtil = {
         //alternateKeys가 반영된 개개인의 랭킹정보 획득
        moveObject: function($this, axis) {
         function getOutputJSON(json) {
            var x = axis[0], y = axis[1];
             var result = {};
 
             forEach(json, function(value, key) {
            var data = $this[0].data;
                 key = alternateKeys[key] || key;
            if (!data.right && x > 0) x = 0;
                 result[key] = value;
            if (!data.left && x < 0) x = 0;
             })
            if (!data.top && y < 0) y = 0;
             return result;
            if (!data.bottom && y > 0) y = 0;
            $this.css("transform", "translate(" + x + "px," + y + "px)");
         },
         isHideable: function($this, axis, limit) {
             var x = axis[0], y = axis[1];
            var data = $this[0].data;
            if (data.right && x > limit) return "right";
            if (data.left && x < limit * -1) return "left";
            if (data.bottom && y > limit) return "bottom";
             if (data.top && y < limit * -1) return "top";
        },
        hide: function(direction, $this) {
            function getCss(direction) {
                 var css = {
                    opacity: 0.01
                };
                var interval = 50;
                switch (direction) {
                    case "left":
                        css.left = -1 * interval + "vw";
                        break;
                    case "right":
                        css.left = interval + "vw";
                        break;
                    case "bottom":
                        css.top = interval + "vh";
                        break;
                    case "top":
                        css.top = -1 * interval + "vh";
                        break;
                 }
 
                return css;
            }
 
            var self = $this[0];
            var data = self.data;
            if (self.isHide === true) {
                return;
             }
            self.isHide = true;
            $this.animate(getCss(direction), {
                duration: 300,
                easing: "swing",
                start: data[direction],
                complete: function() {
                    $this.remove();
                }
             });
         }
         }
    }
    function setEvent($target, data) {
        var util = slideUtil;
        var moveLimit = 50;
        $(".slideable").mousedown(function(e) {
            this.isMouseDown = true;
            this.startAxis = [e.clientX, e.clientY];
        })


         //보여지는 형태의 랭킹정보 획득
         $(".slideable").mousemove(function(e) {
        function getOutputString(json) {
             if (this.isMouseDown) {
             var name = json.name;
                event.preventDefault()
            var result = "* '''" + name + "''' : ";
                var axis = [e.clientX, e.clientY];
            forEach(json, function(value, key) {
                var startAxis = this.startAxis;
                 if (key === "name") return;
                var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]]
                 key = alternateKeys[key] || key;
                util.moveObject($(this), moveInterval);
                 result += key + ": " + value + ", ";
                 var hideDirection = util.isHideable($(this), moveInterval, moveLimit);
             })
                 console.log(hideDirection)
             result += "\n"
                 if (hideDirection) util.hide(hideDirection, $(this));
             return result
             }
        })
 
        $(".slideable").mouseup(function(e) {
             this.isMouseDown = false;
        })
 
        function getTouchEvent(e) {
             return e.originalEvent.touches[0]
         }
         }


         var stringRanking = JSON.stringify(rankingJSON);
         $(".slideable").on("touchstart", function(e) {
         var result = "<includ" + "eonly>" + stringRanking + "</inclu" + "deonly>\n";
            var touch = getTouchEvent(e);
         result += "<onlyin" + "clude>\n";
 
            this.isMouseDown = true;
            this.startAxis = [touch.clientX, touch.clientY];
         })
 
        $(".slideable").on("touchmove", function(e) {
            event.preventDefault()
            if (this.isMouseDown) {
                event.preventDefault()
                var touch = getTouchEvent(e);
                var axis = [touch.clientX, touch.clientY];
                var startAxis = this.startAxis;
                var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]]
                util.moveObject($(this), moveInterval);
                var hideDirection = util.isHideable($(this), moveInterval, moveLimit);
                console.log(hideDirection)
                if (hideDirection) util.hide(hideDirection, $(this));
            }
        })
 
         $(".slideable").on("touchend", function(e) {
            this.isMouseDown = false;
        })


        var rankingList = Object.entries(rankingJSON).sort(function(prev,next){
    }
          return sortCallback(prev[1],next[1])
        }).map(function(value){
          return value[0]
        });


         rankingList.forEach(function(key) {
    //슬라이드아이템의 방향키로 숫자 혹은 문자로 지정된 경우
             var json = rankingJSON[key];
    //함수로 변환
            var outputJSON = getOutputJSON(json);
    function setExecutable(target, item){
             result += getOutputString(outputJSON)
         forEach(item,function(value,direction){
        });
             new Promise(function(resolve, reject){
                if(direction === "center"){
                    switch( typeof value ){
                    case "function":
                        resolve( value.bind(target)() );
                    break;
                  }
              } else {
                switch( typeof value ){
                    case "string": case "number":
                        resolve(function(){ execute(value); }.bind(target));
                    break;
                }
              }
             }).then(function(result){
                item[direction] = result;
            })


         result += "</only" + "include>";
         })
        var reply = documentTitle.replace(new RegExp("\/.*"),"") + " 점수 갱신";
        api.changeDocument(documentTitle, reply, result, true);
        return result;
     }
     }
   
    var $target = $(".slideable.cloneable").clone().removeClass("cloneable");
    $("body").prepend($target);
    setExecutable($target[0], directionData);
    initClassName($target, directionData);
    initDOM($target, directionData);
    setEvent($target, directionData);
}


    function updateUserScore(rankingJSON, thisScore, updateCriteria) {
// create는 다른 함수들에 의존하지 않음 //
        updateCriteria = updateCriteria || function(rankingScore, thisScore) {
var game;
            return rankingScore.score < thisScore.score;
        }


        var userName = thisScore.name;
function execute(number, argument) {
        var rankingScore = rankingJSON[userName];
    dispose(game, number, argument);
}


        if (!rankingScore || updateCriteria(rankingScore, thisScore)) {
function dispose(slideableArray, start, argument) {
             rankingJSON[userName] = thisScore;
    game = slideableArray;
         }
   
    var slideableItem = slideableArray[start];
    console.log(slideableItem);
    switch (typeof slideableItem) {
        case "function":
             slideableItem(argument);
            break;
         case "object":
            create(slideableItem);
            break;
     }
     }
}
//모바일 전체화면으로 수정
var setFullScreen = (function(){
    //window.scrollTo(0,1);
})();


     api = api || MediaWikiAPI();
return {
    var userName = mw.config.get("wgUserName");
    create: create,
    var rankingDoc = api.getDocument(documentTitle);
     execute: execute,
    var rankingJSON = getRankingJSON(rankingDoc);
    dispose: dispose
}
  }
 
}
/* Slideable 끝 */
 
 
/** 플러그인 SimMD5***************************
* 마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.
* 버전 => 1.3.1
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]]
* JSON => SimMD5 = {"name":"SimMD5","descript":"마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.","version":"1.3.1","local":true,"creat":"Gustmd7410","state":"마법의 MD-5 시뮬레이터/플러그인","executable":true};
*/
function plugin_SimMD5(){
  if($("[data-name='SimMD5']").length >= 1){
  // 이부분에 코드 입력 //
mw.loader.using('oojs-ui-widgets').done(function() {
function prepare() {
function responsible(event) {
var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton');
if(event.matches) {
button.css('display', 'none');
input.time.$label.css('margin-right', null);
} else {
button.css('display', 'null');
input.time.$label.css('margin-right', '30px');
}
}
function encode(string) {
return string
.replace(/&/g, '&#38;')
.replace(/</g, '&#60;')
.replace(/>/g, '&#62;')
.replace(/{/g, '&#123;')
.replace(/\|/g, '&#124;')
.replace(/=/g, '&#61;')
.replace(/}/g, '&#125;')
.replace(/\[/g, '&#91;')
.replace(/\]/g, '&#93;')
.replace(/_/g, '&#95;');
}
function cancel(btn) {
if(stat.length) {
battle.done = null;
battle.turn = 0;
battle.attack = null;
battle.sequence = null;
battle.combo = null;
battle.temp = null;
bar = [];
bar[0] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[1] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[0].$bar.css({
background: '#3366CC'
});
bar[0].$element.css({
'border-right': 'none',
'border-top-right-radius': 0,
'border-bottom-right-radius': 0
});
bar[1].$bar.css({
background: '#FF5500'
});
bar[1].$element.css({
'border-left': 'none',
'border-top-left-radius': 0,
'border-bottom-left-radius': 0
});
input.start.setLabel('재시작');
input.reset.setLabel('초기화');
$('#stat-turn').text(0);
$('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC');
$('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500');
$('.stat-0.stat-HPbar').html(bar[0].$element);
$('.stat-1.stat-HPbar').html(bar[1].$element);
if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.';
}
}
function stop() {
clearInterval(battle.work);
$('#input-stop').hide();
$('#input-start').show();
input.reset.setDisabled(false);
input[0].setDisabled(false);
input[1].setDisabled(false);
input.time.setDisabled(false);
input.swap.setDisabled(false);
}
var input = {};
input[0] = new OO.ui.TextInputWidget({
placeholder: '선',
title: '후',
value: new URLSearchParams(location.search).get('p0') || ''
});
input.start = new OO.ui.ButtonInputWidget({
type: 'submit',
flags: ['primary', 'progressive'],
label: '시작'
});
input.stop = new OO.ui.ButtonInputWidget({
flags: ['primary', 'destructive'],
label: '정지'
});
input[1] = new OO.ui.TextInputWidget({
placeholder: '후',
title: '후',
value: new URLSearchParams(location.search).get('p1') || ''
});
input.time = new OO.ui.NumberInputWidget({
value: 1,
min: 0,
label: '초 간격'
});
input.reset = new OO.ui.ButtonInputWidget({
type: 'reset',
flags: ['destructive'],
label: '초기화'
});
input.swap = new OO.ui.ButtonInputWidget({
label: $('<div />').css({
height: '20px',
width: '20px',
'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")',
'background-size': 'cover'
}),
title: '교체',
framed: false
});
input.table = new OO.ui.ToggleSwitchWidget({
value: true
});
input.icon = new OO.ui.ButtonWidget({
framed: false,
icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse'
});
input.log = new OO.ui.ButtonWidget({
label: '기록 복사'
});
input.url = new OO.ui.ButtonWidget({
label: 'URL 복사'
});
input.box = new OO.ui.MultilineTextInputWidget();
var media = matchMedia('(max-width: 800px)');
var stat = [];
var bar = [];
var battle = {
turn: 0,
attack: null,
done: null,
work: null,
sequence: null,
combo: null,
temp: null
};
$('#input').wrap('<form />');
$('#input-0').html(input[0].$element);
$('#input-start').html(input.start.$element);
$('#input-stop').html(input.stop.$element);
$('#input-1').html(input[1].$element);
$('#input-time').html(input.time.$element);
$('#input-reset').html(input.reset.$element);
$('#input-swap').html(input.swap.$element);
$('#input-table').html(input.table.$element).append(' 스탯');
$('#input-icon').html(input.icon.$element);
$('#stat-load').html(new OO.ui.ProgressBarWidget().$element);
$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요. (1.3)');
$('#share-log').html(input.log.$element);
$('#share-url').html(input.url.$element);
$('#share-cvbox').html(input.box.$element);
input.box.$input.attr('readonly', '').css('height', '2.5em');
$('#stat-bar').hide();
$('#share').hide();
responsible(media);
media.addListener(responsible);
new MutationObserver(function(mutation) {
input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse');
}).observe($('#mw-customcollapsible-input-option')[0], {
attributes: true,
attributeFilter: ['class']
});
input.swap.$element.click(function() {
if(!input.swap.disabled) {
var val = [input[1].value, input[0].value];
input[0].setValue(val[0]);
input[1].setValue(val[1]);
if(stat.length) {
stat = [stat[1], stat[0]];
$('#stat-turn').text(0);
$('.stat-0').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
});
$('.stat-1').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
});
var url = new URL(location);
url.searchParams.set('p0', input[0].value);
url.searchParams.set('p1', input[1].value);
history.replaceState(null, '', url);
cancel();
input.start.setLabel('시작');
}
}
});
input.table.$element.click(function() {
if(input.table.value) {
if($('#stat-turn').text()) $('#stat-table').show(500);
} else {
$('#stat-table').hide(500);
}
});
input.reset.$button[0].form.addEventListener('reset', function(event) {
event.preventDefault();
if(!input.reset.disabled) {
if(battle.done || battle.done === null) {
var url = new URL(location);
url.searchParams['delete']('p0');
url.searchParams['delete']('p1');
history.replaceState(null, '', url);
stat = [];
input[0].setValue();
input[1].setValue();
input.time.setValue(1);
input.table.setValue(true);
input.start.setLabel('시작');
$('#share').hide();
$('#share-cvbox').hide();
$('#stat-table').hide(500);
$('#stat-bar').hide(500);
$('#stat-turn, .stat-0, .stat-1').text('');
$('#log-time').hide();
$('#log').show();
$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.');
$('.stat-HPbar').html('');
} else cancel(true);
}
});
input.start.$button[0].form.addEventListener('submit', function(event) {
function last() {
$('#input-stop').show();
$('#input-start').hide();
input.reset.setLabel('취소');
input[0].setDisabled(true);
input[1].setDisabled(true);
input.time.setDisabled(true);
input.reset.setDisabled(true);
input.swap.setDisabled(true);
input.start.setLabel('재개');
battle.work = start(battle, stat.map(function(obj, index) {
return new Proxy(obj, {
get: function(target, key, receiver) {
if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value');
else return Reflect.get(target, key, receiver);
},
set: function(target, key, value) {
if(key === 'HP') {
if(value < 0) {
value = 0;
$('.stat-' + index + '.stat-currentHP').css('color', '#000000');
}
$('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2));
bar[index].setProgress(value / target.HP * 100);
}
}
});
}), input.time.value * 1000, function(msg) {
$('#log')[0].innerText += msg;
$('#log').scrollTop($('#log')[0].scrollHeight);
if(battle.sequence === 0) {
$('#stat-turn').text(battle.turn);
$('.stat-' + battle.attack + '.stat-name').css({
background: battle.attack? '#FF5500' : '#3366CC',
color: '#FFFFFF'
});
$('.stat-' + (battle.attack ^ 1) + '.stat-name').css({
background: '#EAECF0',
color: battle.attack? '#3366CC' : '#FF5500'
});
}
}, function(msg) {
$('#log')[0].innerText += msg;
$('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [https://game.uncyclopedia.kr/wiki/마법의_MD-5_시뮬레이터]';
$('#log').scrollTop($('#log')[0].scrollHeight);
$('#share').show();
stop();
battle.done = true;
battle.turn = 0;
battle.attack = null;
battle.sequence = null;
battle.combo = null;
battle.temp = null;
input.start.setLabel('재시작');
input.reset.setLabel('초기화');
});
}
event.preventDefault();
if(!input.start.disabled) {
$('#share').hide();
$('#share-cvbox').hide();
if(input.time.value >= 0) {
$('#log-time').hide();
$('#log').show();
if(!stat.length) $.get({
url: '/w/api.php',
data: {
action: 'parse',
format: 'json',
title: '마법의 MD-5 시뮬레이터',
text: '[{{#invoke:SimMD5|stat|' + encode(input[0].value) + '|AJAX}},{{#invoke:SimMD5|stat|' + encode(input[1].value) + '|AJAX}}]',
prop: 'text',
disablelimitreport: true,
formatversion: 2
},
beforeSend: function() {
if($('#stat-bar').html()) {
$('#stat-bar').hide();
$('#stat-load').show();
} else $('#stat-load').show(500);
$('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.');
var url = new URL(location);
url.searchParams.set('p0', input[0].value);
url.searchParams.set('p1', input[1].value);
history.replaceState(null, '', url);
},
success: function(callback) {
stat = JSON.parse($(callback.parse.text).text());
bar = [];
bar[0] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[1] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[0].$bar.css({
background: '#3366CC'
});
bar[0].$element.css({
'border-right': 'none',
'border-top-right-radius': 0,
'border-bottom-right-radius': 0
});
bar[1].$bar.css({
background: '#FF5500'
});
bar[1].$element.css({
'border-left': 'none',
'border-top-left-radius': 0,
'border-bottom-left-radius': 0
});
$('#stat-turn').text(0);
$('.stat-0').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
});
$('.stat-1').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
});
$('.stat-0.stat-currentHP').css('color', '#3366CC');
$('.stat-1.stat-currentHP').css('color', '#FF5500');
$('#stat-load').hide();
if(input.table.value) $('#stat-table').show(500);
$('#stat-bar').show();
$('#log').text('');
$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
$('#log')[0].innerText += '\n';
battle.turn = 1;
battle.done = false;
battle.attack = 0;
battle.sequence = 0;
battle.combo = [0, 0];
battle.temp = {};
last();
},
error: function(error) {
$('#stat-load').hide(500);
$('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')');
}
});
else if(battle.done || battle.done === null) {
if(battle.done) cancel();
$('#log').text('');
$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].hit + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].hit + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
$('#log')[0].innerText += '\n';
battle.turn = 1;
battle.done = false;
battle.attack = 0;
battle.sequence = 0;
battle.combo = [0, 0];
battle.temp = {};
last();
} else last();
} else {
$('#log-time').show();
$('#log').hide();
}
}
});
input.stop.$element.click(function() {
if(!input.stop.disabled) stop();
});
input[0].$input.focus(function() {
cancel();
stat = [];
input.start.setLabel('시작');
$(this).select();
});
input[1].$input.focus(function() {
cancel();
stat = [];
input.start.setLabel('시작');
$(this).select();
});
input.log.$button.click(function() {
input.box.setValue($('#log').text());
$('#share-cvbox').show();
input.box.$input.select();
document.execCommand('copy');
});
input.url.$button.click(function() {
var url = new URL('/wiki/마법의_MD-5_시뮬레이터', location);
var search = new URLSearchParams(location.search);
url.searchParams.set('p0', search.get('p0'));
url.searchParams.set('p1', search.get('p1'));
input.box.setValue(url);
$('#share-cvbox').show();
input.box.$input.select();
document.execCommand('copy');
});
input.box.$input.click(function() {
$(this).select();
});
}
function start(battle, stat, time, each, last) {
function rand(min, max) {
    return Math.floor(Math.random() * (max - min + 1)) + min;
}
function range(weight) {
        var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) {
        return 20 + (weight - 50) * ratio;
        });
        range.reduce(function(acc, current, index, prob) {
        return prob[index] += acc;
        });
        return range;
}
    function rank(range, val) {
        return range.findIndex(function(current, index) {
        return (index === 0 || range[index - 1] < val) && val <= current;
        });
    }
   
function power(stat, rank) {
    return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100);
}
function bonus(plus, minus, rank) {
rank -= 2;
if(rank === 0) return 0;
    return ((rank > 0)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100);
}
function josa(text, exist, not, only) {
text = text.normalize('NFD');
var code = text.charCodeAt(text.length - 1);
if(0x1161 <= code && code <= 0x11A7) return ((only)? '' : text) + not;
else if(0x11A8 <= code && code <= 0x11FF) return ((only)? '' : text) + exist;
else return ((only)? '' : text) + exist + '(' + not + ')';
}
return setInterval(function() {
var attacker = battle.attack;
var defender = attacker ^ 1;
if(stat[0].HP > 0 && stat[1].HP > 0) {
switch(battle.sequence) {
case 0:
var scale = range(stat[attacker].luck);
var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), 50 + ((battle.combo[defender])? 0 : battle.combo[defender]) - ((battle.combo[attacker])? 0: battle.combo[attacker])));
var grade = {
attack: rank(scale, rand(1, 100)),
defense: rank(range(stat[defender].luck), rand(1, 100)),
};
var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv;
battle.temp = {
rank: rank(scale, damage),
damage: (damage > 0)? damage : 0
};
if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5;
if(battle.temp.damage) {
if(!battle.temp.rank) battle.temp.rank = 1;
if(battle.combo[attacker] < 0) battle.combo[attacker] = 0;
battle.combo[attacker]++;
} else {
battle.temp.rank = 0;
if(battle.combo[attacker] > 0) battle.combo[attacker] = 0;
battle.combo[attacker]--;
}
each('[' + stat[attacker].name + ']의 공격 ');
battle.sequence++;
break;
case 1:
var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank];
each(rankText + '! ');
battle.sequence++;
break;
case 2:
stat[defender].HP -= battle.temp.damage;
var msg = (battle.temp.rank === 0)? '공격을 피했다. (' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다. (' + ((battle.combo[attacker] > 0)? battle.combo[attacker] : 0) + ' COMBO, ';
each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + '남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n');
if(attacker === 1) battle.turn++;
battle.sequence = 0;
battle.attack = defender;
break;
}
} else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)');
}, time);
}
$(prepare);
});
// 여기까지 코드 입력 //
  }
 
}
$( plugin_SimMD5 );
/* SimMD5 끝 */
 
/** 플러그인 jsRULLET***************************
* 랜덤 룰렛을 위한 플러그인
* 버전 => 1.0.4
* 작성자 : [[사용자:Cheongseong9473|Cheongseong9473]]
* JSON => jsRULLET = {"name":"jsRULLET","descript":"랜덤 룰렛을 위한 플러그인","version":"1.0.4","local":true,"creat":"Cheongseong9473","state":"자바월드/랜덤룰렛/플러그인","executable":true};
*/
function plugin_jsRULLET(){
  if($("[data-name='jsRULLET']").length >= 1){
for (var i=0;i<6;i++)
{
  alert(randomRange(1,60));
}


    var actions = {
function randomRange(n1, n2) {
        get: function() {
  return Math.floor( (Math.random() * (n2 - n1 + 1)) + n1 );
            return rankingJSON;
        },
        update: function(updateInfo, updateCriteria, alternateKeys) {
            rankingJSON = actions.get();
            updateUserScore(rankingJSON, updateInfo, updateCriteria);
            updateDoc(rankingJSON, api, alternateKeys);
        }
    }
    return actions;
}
}


1,160번째 줄: 2,485번째 줄:


}
}
/* RankingSystem 끝 */
$( plugin_jsRULLET );
/* jsRULLET 끝 */

2023년 8월 16일 (수) 17:59 기준 최신판

/** 플러그인 autosave***************************
* 자동저장 시스템을 위한 플러그인
* 버전 => 2.0.2
* 작성자 : [[사용자:Manymaster|Manymaster]] 
* JSON => autosave = {"name":"autosave","descript":"자동저장 시스템을 위한 플러그인","version":"2.0.2","local":false,"creat":"Manymaster","state":"틀:자동저장/플러그인","executable":true}; 
*/ 
function plugin_autosave(){
		 
/* 작동 가능한 네임스페이스 */
var safeNameSpace = [""];
/* autosave 편집모드가 아닐 경우 플러그인 종료 */
var searchParams = geturlSearch(location);
var isEditMode = searchParams.action === "edit";
var isAutosaveMode = searchParams.autosave === "1";
if (!(isEditMode && isAutosaveMode)) return "";

/* 자동 저장하기에 안전한 네임스페이스가 아닌 경우 플러그인 종료 */
var thisNamespaceNumber = mw.config.get("wgNamespaceNumber");
var nameSpaceIds = mw.config.get("wgNamespaceIds");
var isSafeNameSpace = safeNameSpace
    .map(function (namespace) { return nameSpaceIds[namespace]; })
    .some(function (nsNumber) { return nsNumber == thisNamespaceNumber; });
if (!(isSafeNameSpace)) return "";

/* 자동 인증된 사용자가 아닌 경우 플러그인 종료 */
var userGroups = mw.config.get('wgUserGroups');
var autocheck = 0;
if (userGroups) {
    for (var i = 0; i < userGroups.length; i++) {
        if (userGroups[i] === 'autoconfirmed') {
            autocheck++;
        }
    }
}
if (autocheck != 1) return "";

/* 지정된 단락에서 불러오기 */
var savetempDom = $(".game-autosave");
if ($(".game-autosave").length === 0)
    throw new Error("autosave => game-autosave를 클래스명으로 가진 돔을 찾을 수 없습니다.");
var savetemp = $(".game-autosave").html();

/* 문제가 되는 문자열 치환 */
savetemp = savetemp.replace(/(<([^>]+)>)/ig, "");
savetemp = savetemp.replace(/\n+/gi, "\n");
savetemp = savetemp.replace("\n", "");
savetemp = savetemp.replace(/&lt;/gi, "<");
savetemp = savetemp.replace(/&gt;/gi, ">");

/* 기록, 저장하고 빠져나오기 */
$("#wpTextbox1").val(savetemp);
$("#wpSave").click();
return;

/** 이 플러그인 제작을 도와주신 분들
 * Ver 2 제작자: [[사용자:BANIP|BANIP]]
 * 원 코드 작성자: [[사용자:*devunt]]
*/ 

		
}
$( plugin_autosave );
/* autosave 끝 */








/** 플러그인 uncyrhythm***************************
* 플러그인 전체적 테스트. 리듬게임
* 버전 => 1.7.3.4
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => uncyrhythm = {"name":"uncyrhythm","descript":"플러그인 전체적 테스트. 리듬게임","version":"1.7.3.4","local":true,"creat":"BANIP","state":"백괴리겜/플레이/uncyrhythm","executable":true}; 
*/ 
function plugin_uncyrhythm(){
  if($("[data-name='uncyrhythm']").length >= 1){
		 $("#mw-content-text").prepend("<audio controls class='gameaudio hide'><source src='https://s0.vocaroo.com/media/download_temp/Vocaroo_s0OAXRN8eUas.mp3'></audio>");
$("#mw-content-text").prepend("<svg class='note cloneable' width='50px' height='50px'><circle cx=25 cy=25 r=25 /></svg>");
var rankingSystem = plugin_RankingSystem()("백괴리겜/랭킹", function(prev, next) {
    return Number(next.score) - Number(prev.score)
});

var noteInfo = 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
var nowTime = 0,
    interval = 1000,
    offset = 1350,
    perpectTop = 465,
    speed = 600;
var playInterval;

function showMessage(pclass, descript) {
    var mes = $(".cloneable.message").clone();
    mes.text(descript);
    mes[0].classList.remove("cloneable");
    mes[0].classList.add(pclass);
    mes.appendTo("#display");
    mes.animate({
        "top": "350px",
        "opacity": "0"
    }, "slow", "swing", function() {
        $(this).remove();
    });
}

function pushnote(pclass) {
    $(pclass + ".key-intro")[0].classList.add("push");
    var note = $(pclass + ".note:first")
    var timing = note.css("top").toString().replace("px", "");
    /*
	$(pclass+".note").each(function(){
		var thisTimeing = $(this).css("top").toString().replace("px","");
		if(thisTimeing > timing && thisTimeing < perpectTop+100){
			note = $(this);
			timing = thisTimeing;
		}
	})
*/

    if (timing == undefined) return;
    pclass = pclass.substring(1);
    if (perpectTop - 30 < timing && perpectTop + 30 > timing) {
        $(".n-great").text(function(i, v) {
            return parseInt(v) + 1
        });
        $(".n-score").text(function(i, v) {
            return parseInt(v) + 2
        });
        addCombo(true);
        showMessage(pclass, "따봉!!");

        note[0].classList.add("pushed");
        note.remove();
    } else if (perpectTop - 130 < timing && perpectTop + 130 > timing) {
        $(".n-good").text(function(i, v) {
            return parseInt(v) + 1
        });
        $(".n-score").text(function(i, v) {
            return parseInt(v) + 1
        });
        addCombo(true);
        showMessage(pclass, "굿잡!!");

        note[0].classList.add("pushed");
        note.remove();
    } else if (perpectTop - 170 < timing && perpectTop + 170 > timing) {
        $(".n-miss").text(function(i, v) {
            return parseInt(v) + 1
        });
        addCombo(false);
        showMessage(pclass, "이런..");

        note[0].classList.add("pushed");
        note.remove();
    }
}

function addCombo(status) {
    if (status == true) {
        $(".combo").text(function(i, v) {
            return parseInt(v) + 1
        });
        var combo = parseInt($(".combo").text());
        $(".n-maxcombo").text(function(i, v) {
            var maxcombo;
            if (parseInt(v) < combo) {
                maxcombo = combo;
            } else {
                maxcombo = parseInt(v);
            }
            return maxcombo;
        });
    } else {
        $(".combo").text(0);
    }
}
$("bo" + "dy").on("keydown", function(e) {
    switch (e.keyCode) {
        case 90:
            pushnote(".position-0");
            break;
        case 88:
            pushnote(".position-1");
            break;
        case 190:
            pushnote(".position-2");
            break;
        case 191:
            pushnote(".position-3");
            break;
    }
});

$("bo" + "dy").on("keyup", function(e) {
    switch (e.keyCode) {
        case 90:
            $(".position-0.key-intro")[0].classList.remove("push");
            break;
        case 88:
            $(".position-1.key-intro")[0].classList.remove("push");
            break;
        case 190:
            $(".position-2.key-intro")[0].classList.remove("push");
            break;
        case 191:
            $(".position-3.key-intro")[0].classList.remove("push");
            break;
    }
});


$("audio").on("canplaythrough", function() {
    setTimeout(function() {
        $("audio")[0].play();
    }, offset);
    playInterval = setInterval(function() {
        var isNoteZero = noteInfo.length == 0;
        if (isNoteZero == false) {
            //겜중
            while (noteInfo[0][0] < nowTime + interval) {
                (function() {
                    var notearr = noteInfo.shift();
                    setTimeout(function() {
                        var note = $(".note.cloneable").clone();
                        var noteHorizon = "position-" + notearr[1];
                        note[0].classList.remove("cloneable");
                        note[0].classList.add(noteHorizon);
                        note.appendTo("#display")
                            .animate({
                                top: "550px"
                            }, speed, "linear", function() {
                                if (this.classList.contains("pushed") == false) {
                                    showMessage(noteHorizon, "이런...")
                                    addCombo(false);
                                    $(".n-miss").text(function(i, v) {
                                        return parseInt(v) + 1
                                    });
                                    $(this).remove();
                                }
                            });
                    }, notearr[0] - nowTime);
                })()
            }
        } else {
            // 겜끝
            var allScore = 2 * (parseInt($(".n-great").text()) + parseInt($(".n-good").text()) + parseInt($(".n-miss").text()));
            var percent = parseInt($(".n-score").text()) * 100 / allScore;
            var rank = "";
            if (percent > 95) {
                rank = "S";
            } else if (percent > 90) {
                rank = "AAA";
            } else if (percent > 80) {
                rank = "AA";
            } else if (percent > 70) {
                rank = "A";
            } else if (percent > 60) {
                rank = "B";
            } else if (percent > 50) {
                rank = "C";
            }
            $(".result").removeClass("hide");
            $(".score").html(rank + "랭크 축하드려용!!");
            clearInterval(playInterval);
        }
        nowTime += interval;
    }, interval);

    $(".moveDebate").click(function() {
        //플러그인의 모든 키 순회
        function forEach(object, callback) {
            for (var key in object) {
                var variable = object[key];
                callback(variable, key);
            }
        }

        function getValue(selector) {
            return parseInt($(selector).text());
        }

        function getRankingJSON(rankingDoc) {
            var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
            var stringRanking = regexp.exec(rankingDoc)[1];
            return JSON.parse(stringRanking);
        }

        var userName = mw.config.get("wgUserName");
        var thisScore = {
            name: userName,
            great: getValue(".n-great"),
            good: getValue(".n-good"),
            miss: getValue(".n-miss"),
            score: getValue(".n-score"),
            combo: getValue(".n-maxcombo"),
        }


        rankingSystem.update(
            thisScore,
            function(rankingScore, thisScore) {
                return rankingScore.score < thisScore.score
            }, {
                score: "점수",
                combo: "콤보",
                great: "따봉!",
                good: "굿잡!",
                miss: "이런.."
            });
    })
});
		
  }

}
$( plugin_uncyrhythm );
/* uncyrhythm 끝 */



/** 플러그인 RankingSystem***************************
* 랭킹시스템 라이브러리
* 버전 => 1.0.7
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => RankingSystem = {"name":"RankingSystem","descript":"랭킹시스템 라이브러리","version":"1.0.7","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/랭킹시스템","executable":false}; 
*/ 
function plugin_RankingSystem(){
  if($("[data-name='RankingSystem']").length >= 1){
		 // 이부부분에 코드 입력 //

/**
  * @param 
  		{string} documentTitle 랭킹정보가 있는 문서의 제목.
  		{function} sortCallback 랭킹을 정렬할때 기준으로 사용하는 함수
  		    {any} prev 랭킹 정렬 기준으로 사용할 왼쪽의 값
  		   	{any} next 랭킹 정렬 기준으로 사용할 오른쪽의 값
  		{object} api MediaWikiapi의 인스턴스, 없어도 됨.

  	@return {Object}
  		{function} get 랭킹정보를 object형태로 획득
  		{function} update 랭킹정보 업데이트
  			{object} updateInfo 업데이트할 사용자 정보
  			{function} updateCriteria 사용자정보의 업데이트 기준
  			@param {any} rankingScore 랭킹에서 사용중인 스코어
  				   {any} thisScore 사용자 스코어
  			@return{bool} true가 반환되면 업데이트
  			{object} alternateKeys 랭킹에서 보여지는 대체 키
*/
return function(documentTitle, sortCallback, api) {
    function forEach(object, callback) {
        for (var key in object) {
            var variable = object[key];
            callback(variable, key);
        }
    }

    function getRankingJSON(rankingDoc) {
        console.log(rankingDoc)
        if (!rankingDoc) return {};
        var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
        var stringRanking = regexp.exec(rankingDoc)[1];
        return JSON.parse(stringRanking);
    }

    function updateDoc(rankingJSON, api, alternateKeys) {
        //alternateKeys가 반영된 개개인의 랭킹정보 획득
        function getOutputJSON(json) {
            var result = {};
            forEach(json, function(value, key) {
                key = alternateKeys[key] || key;
                result[key] = value;
            })
            return result;
        }

        //보여지는 형태의 랭킹정보 획득
        function getOutputString(json) {
            var name = json.name;
            var result = "* '''" + name + "''' : ";
            forEach(json, function(value, key) {
                if (key === "name") return;
                key = alternateKeys[key] || key;
                result += key + ": " + value + ", ";
            })
            result += "\n"
            return result
        }

        var stringRanking = JSON.stringify(rankingJSON);
        var result = "<includ" + "eonly>" + stringRanking + "</inclu" + "deonly>\n";
        result += "<onlyin" + "clude>\n";

        var rankingList = Object.entries(rankingJSON).sort(function(prev,next){
          return sortCallback(prev[1],next[1])
        }).map(function(value){
          return value[0]
        });

        rankingList.forEach(function(key) {
            var json = rankingJSON[key];
            var outputJSON = getOutputJSON(json);
            result += getOutputString(outputJSON)
        });

        result += "</only" + "include>";
        var reply = documentTitle.replace(new RegExp("\/.*"),"") + " 점수 갱신";
        api.changeDocument(documentTitle, reply, result, true);
        return result;
    }

    function updateUserScore(rankingJSON, thisScore, updateCriteria) {
        updateCriteria = updateCriteria || function(rankingScore, thisScore) {
            return rankingScore.score < thisScore.score;
        }

        var userName = thisScore.name;
        var rankingScore = rankingJSON[userName];

        if (!rankingScore || updateCriteria(rankingScore, thisScore)) {
            rankingJSON[userName] = thisScore;
        }
    }

    api = api || MediaWikiAPI();
    var userName = mw.config.get("wgUserName");
    var rankingDoc = api.getDocument(documentTitle);
    var rankingJSON = getRankingJSON(rankingDoc);

    var actions = {
        get: function() {
            return rankingJSON;
        },
        update: function(updateInfo, updateCriteria, alternateKeys) {
            rankingJSON = actions.get();
            updateUserScore(rankingJSON, updateInfo, updateCriteria);
            updateDoc(rankingJSON, api, alternateKeys);
        }
    }
    return actions;
}

		
  }

}
/* RankingSystem 끝 */


/** 플러그인 UncyBeat_levelmaker***************************
* levelMaker
* 버전 => 1.0
* 작성자 : [[사용자:Bd3076|Bd3076]] 
* JSON => UncyBeat_levelmaker = {"name":"UncyBeat_levelmaker","descript":"levelMaker","version":"1.0","local":true,"creat":"Bd3076","state":"UncyBeat/LevelMaker/plugin","executable":true}; 
*/ 
function plugin_UncyBeat_levelmaker(){
  if($("[data-name='UncyBeat_levelmaker']").length >= 1){
		  // 이부분에 코드 입력 //

var getParameters = function (paramName) {
    var returnValue;

    var url = location.href;
    
    console.log(url);
    
    if(url[8] == 'f'){
      return 0;
    }

    var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');

    for (var i = 0; i < parameters.length; i++) {
        var varName = parameters[i].split('=')[0];
        if (varName.toUpperCase() == paramName.toUpperCase()) {
            returnValue = parameters[i].split('=')[1];
            return decodeURIComponent(returnValue);
        }
    }
};

function updateURLParameter(url, param, paramVal){
    var newAdditionalURL = "";
    var tempArray = url.split("?");
    var baseURL = tempArray[0];
    var additionalURL = tempArray[1];
    var temp = "";
    if (additionalURL) {
        tempArray = additionalURL.split("&");
        for (var i=0; i<tempArray.length; i++){
            if(tempArray[i].split('=')[0] != param){
                newAdditionalURL += temp + tempArray[i];
                temp = "&";
            }
        }
    }

    var rows_txt = temp + "" + param + "=" + paramVal;
    return baseURL + "?" + newAdditionalURL + rows_txt;
}

function Queue(){
  this.arr = [];
  this.s = 0;
  this.e = 0;
  this.size = 0;
  this.front = function(){
    return arr[s];
  }
  this.pop = function(){
    s++;
    size--;
    return;
  }
  this.push = function(k){
    arr[e++] = k;
    size--;
    return;
  }
  this.empty = function(){
    return size==0;
  }
}

var timer = 0;
function calculateTimer(){
	timer += 1;
}

var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');

var level = getParameters('level');
const levelCount = 1;

const levelNames = [
  'Dreams'
];

const levelMusicLink = [
  'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];

function clearCanvas(){
  ctx.clearRect(0, 0, 720, 720);
}

function makeGameArea(){
  clearCanvas();
  ctx.strokeStyle = "black";
  ctx.strokeRect(20, 20, 680, 680);
  
  for(var i=0; i<5; i++){
  	for(var j=0; j<5; j++){
    	ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}

function playGameMusic(){
  console.log(level);
  var audioElement = new Audio(levelMusicLink[level]);
  var audio = audioElement.play();
  audioElement.onended = function(){
  	setTimeout(levelEnd, 3000);
  };
  setInterval(calculateTimer, 50);
}

var x = 2;
var y = 2;
var color = 0;

var perfect = 0;
var good = 0;
var miss = 0;

var score = 0;

var lvData;

function levelEnd(){
  location.href = updateURLParameter(location.href, levelData, lvData);
}

var noteTimer = new Array(5);
for(var i=0; i<5; i++){
  noteTimer[i] = new Array(5);
  for(var j=0; j<5; j++){
    noteTimer[i][j] = -400;
  }
}

var noteColor = new Array(5);
for(var i=0; i<5; i++){
  noteColor[i] = new Array(5);
}

function showCursor(){
	for(var i=0; i<5; i++){
  	for(var j=0; j<5; j++){
      ctx.fillStyle = color==0?"red":"blue";
      if(noteTimer[i][j] > 0){
        ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
      }
      else{
        ctx.clearRect(40+i*132, 40+j*132, 112, 112);
      }
      if(i==x && j==y){
        ctx.strokeStyle = color==0?"red":"blue";
      }
      else{
        ctx.strokeStyle = "black";
      }
    	ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}

function onKeyDown(e){
  var ek = e.keyCode;
  console.log(ek);
  if(37 <= ek && ek <= 40){
  	if(ek == 37){
      if(x!=0) x--;
    }
    else if(ek==38){
      if(y!=0) y--;
    }
    else if(ek==39){
      if(x!=4) x++;
    }
    else if(ek==40){
      if(y!=4) y++;
    }
    console.log(x + "and" + y);
    
    lvData = lvData + timer + '|' + x + '|' + y + '|' + color + '/';
  }
  else if(ek==32){
  	color = !color;
  }
}

window.addEventListener("keydown", onKeyDown, false);

var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;

function playGame(){
  makeGameArea();
  setInterval(showCursor, 30);
  setTimeout(playGameMusic, 3000);
}

playGame();

 // 여기까지 코드 입력 //

		
  }

}
$( plugin_UncyBeat_levelmaker );
/* UncyBeat_levelmaker 끝 */


/** 플러그인 UncyBeat***************************
* 버그 수정
* 버전 => 1.03
* 작성자 : [[사용자:Bd3076|Bd3076]] 
* JSON => UncyBeat = {"name":"UncyBeat","descript":"버그 수정","version":"1.03","local":true,"creat":"Bd3076","state":"UncyBeat/plugin","executable":true}; 
*/ 
function plugin_UncyBeat(){
  if($("[data-name='UncyBeat']").length >= 1){
		  // 이부분에 코드 입력 //



var getParameters = function (paramName) {
    var returnValue;

    var url = location.href;
    
    console.log(url);
    
    if(url[8] == 'f'){
      return 0;
    }

    var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');

    for (var i = 0; i < parameters.length; i++) {
        var varName = parameters[i].split('=')[0];
        if (varName.toUpperCase() == paramName.toUpperCase()) {
            returnValue = parameters[i].split('=')[1];
            return decodeURIComponent(returnValue);
        }
    }
};

function updateURLParameter(url, param, paramVal){
    var newAdditionalURL = "";
    var tempArray = url.split("?");
    var baseURL = tempArray[0];
    var additionalURL = tempArray[1];
    var temp = "";
    if (additionalURL) {
        tempArray = additionalURL.split("&");
        for (var i=0; i<tempArray.length; i++){
            if(tempArray[i].split('=')[0] != param){
                newAdditionalURL += temp + tempArray[i];
                temp = "&";
            }
        }
    }

    var rows_txt = temp + "" + param + "=" + paramVal;
    return baseURL + "?" + newAdditionalURL + rows_txt;
}

function Queue(){
  this.arr = [];
  this.s = 0;
  this.e = 0;
  this.size = 0;
  this.front = function(){
    return arr[s];
  }
  this.pop = function(){
    s++;
    size--;
    return;
  }
  this.push = function(k){
    arr[e++] = k;
    size--;
    return;
  }
  this.empty = function(){
    return size==0;
  }
}

var timer = 0;
function calculateTimer(){
	timer += 1;
}

var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');

var level = getParameters('level');
const levelCount = 1;

const levelNames = [
  'Dreams'
];

const levelMusicLink = [
  'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];

function clearCanvas(){
  ctx.clearRect(0, 0, 720, 720);
}

function makeGameArea(){
  clearCanvas();
  ctx.strokeStyle = "black";
  ctx.strokeRect(20, 20, 680, 680);
  
  for(var i=0; i<5; i++){
  	for(var j=0; j<5; j++){
    	ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}

function playGameMusic(){
  console.log(level);
  var audioElement = new Audio(levelMusicLink[level]);
  var audio = audioElement.play();
  audioElement.onended = function(){
  	setTimeout(levelEnd, 3000);
  };
  setInterval(calculateTimer, 50);
}

var x = 2;
var y = 2;
var color = 0;

var perfect = 0;
var good = 0;
var miss = 0;

var score = 0;

function levelEnd(){
	var totalNotes = perfect+good+miss;
	score = (perfect / totalNotes) * 1000000 + (good / totalNotes) * 500000;
  clearInterval(calculateTimer);
  clearInterval(showCursor);
  clearInterval(displayNotes);
  
  console.log(score);
  
  var nowScore = getParameters('progress'+level);
  var maxScore = nowScore < score ? score : nowScore;
  location.href = updateURLParameter(location.href, 'progress'+level, maxScore);
}

var noteTimer = new Array(5);
for(var i=0; i<5; i++){
  noteTimer[i] = new Array(5);
  for(var j=0; j<5; j++){
    noteTimer[i][j] = -400;
  }
}

var noteColor = new Array(5);
for(var i=0; i<5; i++){
  noteColor[i] = new Array(5);
}

function showCursor(){
	for(var i=0; i<5; i++){
  	for(var j=0; j<5; j++){
      ctx.fillStyle = noteColor[i][j]==0?"red":"blue";
      if(noteTimer[i][j] > 0){
        ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
      }
      else{
        ctx.clearRect(40+i*132, 40+j*132, 112, 112);
      }
      if(i==x && j==y){
        ctx.strokeStyle = color==0?"red":"blue";
      }
      else{
        ctx.strokeStyle = "black";
      }
    	ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}

function perfect_(x, y){
  perfect++;
  noteTimer[x][y] = -400;
}

function good_(x, y){
  good++;
  noteTimer[x][y] = -400;
}

function miss_(x, y){
  miss++;
}

function onKeyDown(e){
  var ek = e.keyCode;
  console.log(ek);
  if(37 <= ek && ek <= 40){
  	if(ek == 37){
      if(x!=0) x--;
    }
    else if(ek==38){
      if(y!=0) y--;
    }
    else if(ek==39){
      if(x!=4) x++;
    }
    else if(ek==40){
      if(y!=4) y++;
    }
    console.log(x + "and" + y);
    var point = Math.abs(noteTimer[x][y]);
    if(point <= 20 && color == noteColor[x][y]){
      perfect_(x, y);
    }
    else if((point <= 40 || noteTimer[x][y] > 20) && color == noteColor[x][y]){
      good_(x, y);
    }
  }
  else if(ek==32){
  	color = !color;
  }
}

window.addEventListener("keydown", onKeyDown, false);

var levelData = [
  "0|2|1|0/21|2|2|0/52|2|3|0/72|2|2|0/101|1|2|0/121|2|2|0/153|3|2|0/172|2|2|0/203|2|1|0/223|2|0|0/256|2|1|0/274|2|2|0/305|2|3|0/323|2|4|0/355|2|3|0/375|2|2|0/406|2|1|0/419|3|1|0/431|3|2|0/443|2|2|0/456|1|2|0/469|1|3|0/481|2|3|0/493|2|2|0/506|2|1|0/519|1|1|0/528|1|2|0/544|2|2|0/558|3|2|0/571|3|3|0/583|2|3|0/595|2|2|0/608|2|1|0/621|1|1|0/633|1|2|0/646|2|2|0/659|3|2|0/672|3|1|0/683|2|1|0/697|2|2|0/709|2|3|0/723|3|3|0/735|3|2|0/749|2|2|0/760|1|2|0/772|1|3|0/784|2|3|0/798|2|2|0/811|2|1|0/823|2|0|0/836|2|1|0/850|2|2|0/862|3|2|0/874|4|2|0/888|3|2|0/900|2|2|0/912|1|2|0/924|0|2|0/936|1|2|0/950|2|2|0/964|2|3|0/976|2|4|0/988|2|3|0/1001|2|2|0/1015|2|1|0/1033|2|2|0/1063|2|3|0/1082|2|2|0/1113|1|2|0/1133|2|2|0/1166|3|2|0/1184|2|2|0/1216|2|1|0/1227|2|0|0/1239|1|0|0/1252|0|0|0/1265|0|1|0/1277|0|2|0/1290|1|2|0/1302|2|2|0/1315|3|2|0/1328|4|2|0/1341|4|3|0/1353|4|4|0/1366|3|4|0/1379|2|4|0/1392|2|3|0/1404|2|2|0/1417|3|2|0/1431|4|2|0/1442|3|2|0/1454|2|2|0/1468|1|2|0/1480|0|2|0/1494|1|2|0/1506|2|2|0/1519|3|2|0/1533|4|2|0/1544|4|1|0/1557|4|0|0/1568|3|0|0/1581|2|0|0/1594|2|1|0/1607|2|2|0/1620|2|3|0/1633|2|4|0/1645|2|3|0/1658|2|2|0/1670|2|1|0/1683|2|0|0/1695|2|1|0/1708|2|2|0/1721|2|3|0/1733|2|4|0/1746|1|4|0/1759|0|4|0/1771|0|3|0/1783|0|2|0/1796|1|2|0/1809|2|2|0/1822|2|1|0/1837|2|0|0/1847|2|1|0/1859|2|2|0/1871|1|2|0/1885|0|2|0/1898|1|2|0/1910|2|2|0/1922|2|3|0/1935|2|4|0/1948|2|3|0/1959|2|2|0/1972|3|2|0/1984|4|2|0/1998|3|2|0/2010|2|2|0/2024|2|1|0/2042|2|0|0/2073|1|0|0/2091|0|0|0/2121|0|1|0/2142|0|2|0/2173|1|2|0/2193|2|2|0/2225|3|2|0/2244|4|2|0/2277|4|3|0/2295|4|4|0/2326|3|4|0/2345|2|4|0/2380|2|3|0/2396|2|2|0/2427|1|2|0/2445|0|2|0/2477|1|2|0/2496|2|2|0/2528|3|2|0/2547|4|2|0/2578|3|2|0/2597|2|2|0/2629|2|3|0/2655|2|2|0/2680|2|1|0/2705|2|2|0/2730|1|2|0/2754|2|2|0/2781|3|2|0/2804|2|2|0/2832|2|3|0/2841|3|3|0/2850|3|2|0/2856|3|1|0/2863|2|1|0/2866|1|1|0/2880|1|2|0/2891|1|3|0/2900|2|3|0/2907|3|3|0/2912|4|3|0/2932|3|3|0/2941|2|3|0/2951|1|3|0/2957|1|2|0/2961|1|1|0/2963|1|0|0/2982|2|0|0/2991|2|1|0/3001|2|2|0/3034|1|2|0/3044|0|2|0/3052|1|2|0/3059|2|2|0/3063|3|2|0/3069|3|3|0/3084|2|3|0/3095|2|2|0/3104|2|1|0/3109|1|1|0/3112|0|1|0/3115|0|2|0/3118|0|3|0/3134|1|3|0/3144|2|3|0/3152|2|2|0/3155|2|1|0/3158|2|0|0/3160|3|0|0/3185|3|1|0/3195|3|2|0/3202|2|2|0/3205|1|2|0/3208|1|3|0/3211|2|3|0/3236|2|2|0/3254|2|1|0/3285|2|2|0/3304|2|3|0/3330|2|2|0/3336|1|2|0/3356|2|2|0/3387|2|1|0/3406|2|2|0/3436|3|2|0/3457|2|2|0/3487|1|2|0/3507|2|2|0/3538|2|1|0/3557|2|2|0/3589|2|3|0/3608|2|2|0/3639|1|2|0/3660|2|2|0/3691|3|2|0/3712|2|2|0/3741|2|1|0/3759|2|2|0/3791|2|3|0/3810|2|2|0/3842|1|2|0/3860|2|2|0/3892|3|2|0/3912|2|2|0/3943|2|1|0/3960|2|2|0/3991|2|3|0/4011|2|2|0/4045|1|2|0/4063|2|2|0/4093|3|2|0/4113|2|2|0/"
];

var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;

function calculateNotes(t, x, y, c){
  noteTimer[x][y] = 400;
  noteColor[x][y] = c;
}

function displayNotes(){
	for(var i=0; i<5; i++){
    for(var j=0; j<5; j++){
      if(noteTimer[i][j] != -400) noteTimer[i][j] -= 20;
      if(noteTimer[i][j] < -40 && noteTimer[i][j] != -400){
        noteTimer[i][j] = -400;
        miss_(i, j);
      }
    }
  }
}

function setInit(){
  data = levelData[level];
  dataLength = String(data).length;
}

function playNotes(){
	setInterval(displayNotes, 20);
  
  console.log(dataLength + ', ' + data);
  
  for(; endIndex < dataLength;){
    var tt, tx, ty, tc;
    while(data[endIndex] != '|') endIndex++;
    tt = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '|') endIndex++;
    tx = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '|') endIndex++;
    ty = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '/') endIndex++;
    tc = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    
    console.log(tt + ', ' + tx + ', ' + ty + ', ' + tc);
    
    setTimeout(calculateNotes, tt*50-400+3100, tt, tx, ty, tc);
  }
}

function playGame(){
  makeGameArea();
  setInterval(showCursor, 30);
  setTimeout(playGameMusic, 3000);
  setInit();
  playNotes();
}

playGame();



 // 여기까지 코드 입력 //

		
  }

}
$( plugin_UncyBeat );
/* UncyBeat 끝 */


/** 플러그인 testOfSomething***************************
* 플러그인의 용도
* 버전 => 0.01
* 작성자 : [[사용자:bd3076|bd3076]] 
* JSON => testOfSomething = {"name":"testOfSomething","descript":"플러그인의 용도","version":"0.01","local":false,"creat":"bd3076","state":"사용자:Bd3076/그냥/plugin","executable":true}; 
*/ 
function plugin_testOfSomething(){
		  // 이부분에 코드 입력 //

var title = document.getElementById('firstHeading').innerHTML;
var thing = document.getElementById("mw-content-text");
if(title === "사용자:Bd3076/자스실험실"){
  thing.innerHTML = "당신은 미궁 앞에 서 있다.";
}
else if(title === "사용자토론:Bd3076"){
  thing.innerHTML = "옛다 관심";
}

 // 여기까지 코드 입력 //

		
}
$( plugin_testOfSomething );
/* testOfSomething 끝 */


/** 플러그인 uncytick***************************
* 게임 실행용 플러그인
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => uncytick = {"name":"uncytick","descript":"게임 실행용 플러그인","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/틱택토 live/플러그인","executable":true}; 
*/ 
function plugin_uncytick(){
  if($("[data-name='uncytick']").length >= 1){
		  // 이부분에 코드 입력 //

jQuery.getScript("https://socket-io-chat.now.sh/socket.io/socket.io.js")
.done(function(){
var Socket = /** @class */ (function () {
    function Socket(url, username) {
        if (username === void 0) { username = Math.random().toString(); }
        this.username = username;
        this.socket = io(url);
        this.defineJoin();
        this.bindSocketListener();
    }
    Socket.prototype.defineJoin = function () {
        this.socket.emit("join", { username: this.username });
    };
    Socket.prototype.bindSocketListener = function () {
        var _this = this;
        var socket = this.socket;
        socket.on("newuser", function (_a) {
            var username = _a.username;
            Chat.server(username + "\uB2D8\uC774 \uB4E4\uC5B4\uC654\uC5B4\uC694.");
        });
        socket.on("passuser", function (_a) {
            var username = _a.username;
            Chat.server(username + "\uB2D8\uC774 \uB098\uAC14\uC5B4\uC694.");
        });
        socket.on("getuserlist", function (data) {
            var buttonClickListener = function ($li, username, id) {
                socket.emit("requestjoin", { targetId: id });
                $(".activePull").removeClass();
                $li.addClass("activePull");
                Chat.server(username + "에게 게임신청을 했어요.");
            };
            var $lis = data
                .map(function (userData) {
                if (userData == null)
                    return;
                var username = userData.username, id = userData.id;
                var $li = $("<li />")
                    .text(username)
                    .data("id", id);
                if (username != _this.username) {
                    var $button = $("<button>").text("게임 신청").addClass("btn-request");
                    $button.click(function () { return buttonClickListener($li, username, id); });
                    $li.append($button);
                }
                return $li;
            });
            $("#userlist").html($lis);
        });
        socket.on("servermessage", function (data) {
            Chat.server(data.message);
        });
        socket.on("receivemessage", function (data) {
            Chat.client(data.username, data.message);
        });
        socket.on("gamestart", function (_a) {
            var enemyUsername = _a.enemyUsername;
            var canStartGame = _this.game == undefined || _this.game.isGameEnd == true;
            if (canStartGame) {
                _this.game = new Game(socket, _this.username, enemyUsername);
            }
            else {
                Chat.server(_this.game.enemyUsername + "\uACFC\uC758 \uAC8C\uC784\uC774 \uC544\uC9C1 \uB05D\uB098\uC9C0 \uC54A\uC558\uC5B4\uC694.");
            }
        });
    };
    return Socket;
}());
var Chat = /** @class */ (function () {
    function Chat() {
    }
    Chat.server = function (message) {
        var $li = $("<li></li>").text(message);
        $("#messages").append($li);
        Chat.moveBottom();
    };
    Chat.client = function (username, message) {
        var $li = $("\n            <li>\n                <span class='username' /> : <span class='message'>\n            </li>");
        $li.find(".username").text(username);
        $li.find(".message").text(message);
        $("#messages").append($li);
        Chat.moveBottom();
    };
    Chat.moveBottom = function () {
        $("#messages").scrollTop($("#messages")[0].scrollHeight);
    };
    return Chat;
}());
var Game = /** @class */ (function () {
    function Game(socket, username, ememyusername) {
        this.socket = socket;
        this.isGameEnd = false;
        this.enemyUsername = ememyusername;
        Chat.server(ememyusername + "과의 게임이 시작되었어요!");
        $(".btn-request").fadeOut();
        var bindClick = function ($target, axis) {
            var x = axis[0], y = axis[1];
            $target.text("H").click(function () {
                console.log([x, y]);
                socket.emit("draw", {
                    axis: [x, y]
                });
            });
        };
        $("#gamepan").slideDown().find("> div")
            .each(function (x) {
            $(this).find("> a").each(function (y) { bindClick($(this), [x, y]); });
        });
        this.bindSocketListener();
    }
    Game.prototype.bindSocketListener = function () {
        var socket = this.socket;
        var self = this;
        socket.on("renewgamepan", function (_a) {
            var gamepan = _a.gamepan;
            gamepan.forEach(function (hori, x) {
                return hori.forEach(function (cell, y) {
                    var textType = {
                        "1": "O",
                        "0": "H",
                        "-1": "X",
                    };
                    var text = textType[cell];
                    $("#gamepan").find("div").eq(x).find("a").eq(y)
                        .data("x", x).data("y", y)
                        .text(text);
                    console.log(x, y);
                });
            });
        });
        socket.on("gameend", function (_a) {
            var state = _a.state;
            var hideGamePan = function () { return $("#gamepan").slideUp(); };
            var messageType = {
                "win": "게임 승리!! 축하드려요!",
                "lose": "윽... 져버렸네요...",
                "draw": "비겼어요!",
            };
            var endMessage = messageType[state];
            Chat.server(endMessage);
            $(".btn-request").fadeIn();
            setTimeout(hideGamePan, 3000);
            self.isGameEnd = true;
            self.removesocketListener();
        });
    };
    Game.prototype.removesocketListener = function () {
        $("#gamepan").find("a").off("click");
        this.socket.off("gameend").off("renewgamepan");
    };
    return Game;
}());
var gamehtml = '<div id="gamepan"><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div></div><div class="wrap"><ul id="userlist" class="scrollbox"></ul><ul id="messages" class="scrollbox"></ul><input id="chat" placeholder="메세지를 입력하세요..."/></div>';
$("#gamewindow").html(gamehtml);
var thisSocket = new Socket("https://banip.tk" + "/uncytt",mw.config.values.wgUserName);

$("#chat").keypress(function (e) {
    if (e.key === "Enter" && $(this).val() != "") {
        thisSocket.socket.emit("sendmessage", { message: $(this).val() });
        $(this).val("");
    }
});

});
 // 여기까지 코드 입력 //

		
  }

}
$( plugin_uncytick );
/* uncytick 끝 */


/** 플러그인 real369***************************
* real369 플레이
* 버전 => 1.1.7
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => real369 = {"name":"real369","descript":"real369 플레이","version":"1.1.7","local":true,"creat":"BANIP","state":"Real 369/플러그인","executable":true}; 
*/ 
function plugin_real369(){
  if($("[data-name='real369']").length >= 1){
		 /**
 * 지금 박수를 쳐야되는지 숫자를 외쳐야 하는지 알아 냅니다
 * @param {number} number 지금 순서가 몇번째인지 넣는 칸.
 * @return {number|Array[number]} 박수를 쳐야되는 상황이면 배열 안에 숫자를 담아 반환하고 아니면 파라미터를 반환.
 */
function getAnswer(number) {
    var rawNumber = number + "";
    var targetNumber = rawNumber.replace(/3|6|9/g, "");
    var diff = rawNumber.length - targetNumber.length;
    if (diff === 0)
        return number + "";
    else
        return "짝!".repeat(diff);
}
function isMobile() {
    return !(navigator.userAgent.match(/Android|iPhone|iPad|iPod/i) === null);
}
var GUI = /** @class */ (function () {
    function GUI() {
        this.domList = {
            retry: document.querySelector("#gamewrap .gamelink .retry"),
            answer: document.querySelector("#gamewrap .answer"),
            dialog: document.querySelector("#gamewrap .dialog"),
            progress: document.querySelector("#gamewrap .progress"),
            gamelink: document.querySelector("#gamewrap .gamelink")
        };
        this.bindOtherEvent();
        //this.start();
    }
    GUI.prototype.start = function () {
        this.domList.answer.innerHTML = "시작!";
        this.domList.dialog.innerHTML = "";
        this.domList.gamelink.style.display = "none";
        createGame(gui);
        input.setGame(game);
    };
    GUI.prototype.bindOtherEvent = function () {
        var _this = this;
        this.domList.retry.addEventListener("click", function () {
            if (game !== null)
                game.gameOver();
            _this.start();
        });
    };
    GUI.prototype.message = function (message) {
        var dialogNode = this.domList.dialog;
        var messageNode = document.createElement("li");
        messageNode.innerHTML = message;
        dialogNode.appendChild(messageNode);
        dialogNode.scrollTop = dialogNode.scrollHeight;
    };
    GUI.prototype.initOrder = function (userCount, startUser) {
        var orderStringCount = 8;
        var orderString = new Array(orderStringCount).fill("1")
            .map(function (v, i) { return (startUser + i) % userCount === 0 ? username : "COM" + (startUser + i) % userCount; })
            .join(" => ");
        this.message("게임이 시작되었습니다!!!");
        this.message("게임순서 : " + orderString + "...");
    };
    GUI.prototype.getProgressColor = function (progress) {
        var interval = [30, 60, 100];
        var color = ["green", "yellow", "red"];
        var index = interval.indexOf(interval.filter(function (v) { return v > progress; })[0]);
        return color[index];
    };
    GUI.prototype.resetTime = function (duration) {
        var _this = this;
        clearInterval(this.timerInterval);
        var startTime = Date.now();
        this.timerInterval = setInterval(function () {
            var now = Date.now();
            var progress = (now - startTime) / duration * 100 - 1;
            var progressColor = _this.getProgressColor(progress);
            _this.domList.progress.style.background = "linear-gradient(to right," + progressColor + " " + (100 - progress) + "%,white " + (100 - progress + 0.1) + "%)";
        }, 10);
    };
    GUI.prototype.setEnemyTurn = function (order) {
        this.nextUser = "COM" + order;
    };
    GUI.prototype.setMyTurn = function () {
        this.nextUser = username;
    };
    GUI.prototype.gameOver = function (reason, lastCount) {
        this.domList.answer.innerHTML = reason;
        this.message("게임이 끝났습니다!!");
        this.message("최종 카운트: " + lastCount);
        input.setGame(null);
        this.domList.gamelink.style.display = "block";
        clearInterval(this.timerInterval);
    };
    GUI.prototype.setNumber = function (number) {
        this.domList.answer.innerHTML = number;
    };
    GUI.prototype.sayNumber = function (number, name) {
        if (name === void 0) { name = this.nextUser; }
        this.message(name + " : " + number);
    };
    GUI.prototype.setHandClab = function (clab) {
        this.domList.answer.innerHTML = clab;
    };
    return GUI;
}());
var Game = /** @class */ (function () {
    function Game(gui, playerCount, time) {
        if (playerCount === void 0) { playerCount = 3; }
        if (time === void 0) { time = 1000; }
        this.gui = gui;
        this.playerCount = playerCount;
        this.time = time;
        this.order = Math.floor(Math.random() * playerCount);
        this.number = 1;
        gui.initOrder(playerCount, this.order);
        this.turnStart();
    }
    Game.prototype.next = function () {
        var prevNumber = getAnswer(Number(this.number));
        this.gui.sayNumber(prevNumber);
        this.order = (this.order + 1) % this.playerCount;
        this.handClab = "";
        this.number++;
        this.turnStart();
    };
    Game.prototype.turnStart = function () {
        this.gui.resetTime(this.time);
        if (this.order === 0)
            this.myTurn();
        else
            this.enemyTurn();
    };
    Game.prototype.enemyTurn = function () {
        var _this = this;
        this.gui.setEnemyTurn(this.order);
        this.turnTimeout = setTimeout(function () {
            _this.shortenTime();
            _this.next();
        }, this.time * Math.random());
    };
    Game.prototype.myTurn = function () {
        var _this = this;
        this.gui.setMyTurn();
        this.turnTimeout = setTimeout(function () {
            if (getAnswer(_this.number) === _this.handClab)
                _this.next();
            else
                _this.gameOver("시간 초과!");
        }, this.time);
    };
    Game.prototype.sayNumber = function (answer) {
        clearTimeout(this.turnTimeout);
        var reasonGameOver = null;
        if (this.order > 0)
            reasonGameOver = "내 차례가 아닌데 말해버림!";
        else if (getAnswer(this.number) === answer)
            null;
        else
            reasonGameOver = "오답!";
        if (reasonGameOver === null)
            this.next();
        else {
            gui.sayNumber(answer, username);
            this.gameOver(reasonGameOver);
        }
    };
    Game.prototype.setHandClab = function (clab) {
        this.handClab = clab;
    };
    Game.prototype.gameOver = function (reason) {
        clearTimeout(this.turnTimeout);
        this.gui.gameOver(reason, this.number);
        game = null;
    };
    Game.prototype.shortenTime = function () {
        this.time *= 0.94;
    };
    return Game;
}());
var Input = /** @class */ (function () {
    function Input(game, gui) {
        this.game = game;
        this.gui = gui;
        this.clickEventType = isMobile() ? "touchstart" : "click";
        this.resetNumber();
        this.bindKeyBoardEvent();
        this.bindKeyPadEvent();
    }
    Input.prototype.setGame = function (game) {
        this.game = game;
    };
    Input.prototype.bindKeyBoardEvent = function () {
        var _this = this;
        document.addEventListener("keydown", function (e) {
            var key = e.key;
            if (["Enter", "Space"].some(function (v) { return v === key; }))
                return _this.pressEnter();
            else if (key === "BackSpace")
                _this.number = _this.number.slice(0, -1);
            else if (isNaN(parseInt(key)))
                return;
            else
                _this.number += key;
            _this.gui.setNumber(_this.number);
        });
    };
    Input.prototype.bindKeyPadEvent = function () {
        var _this = this;
        document.querySelectorAll(".keypad .key").forEach(function (node) {
            node.addEventListener(_this.clickEventType, function (e) {
                e.preventDefault();
                _this.number += e.target.dataset.num;
                _this.gui.setNumber(_this.number);
            });
        });
        document.querySelector(".keypad .enter").addEventListener(this.clickEventType, function (e) {
            e.preventDefault();
            _this.pressEnter();
        });
        document.querySelector(".keypad .reset").addEventListener(this.clickEventType, function (e) {
            e.preventDefault();
            _this.resetNumber();
            _this.gui.setNumber(_this.number);
        });
    };
    Input.prototype.pressEnter = function () {
        var _this = this;
        if (game == null || game == undefined)
            this.gui.message("아직 게임이 시작되지 않았어요.");
        clearTimeout(this.enterTimeout);
        if (this.number == "") {
            this.enterCount++;
            var answer_1 = "짝!".repeat(this.enterCount);
            this.gui.setHandClab(answer_1);
            this.game.setHandClab(answer_1);
            this.enterTimeout = setTimeout(function () {
                if (_this.game.order === 0) {
                    _this.game.sayNumber(answer_1);
                }
                _this.resetNumber();
            }, 800);
        }
        else {
            this.game.sayNumber(this.number);
            this.resetNumber();
        }
    };
    ;
    Input.prototype.resetNumber = function () {
        this.number = "";
        this.enterCount = 0;
        this.gui.setNumber(this.number);
    };
    return Input;
}());
var game = null;
var createGame = function (gui) { return game = new Game(gui, 4, 5000); };
var username = mw.config.values.wgUserName;
var gui = new GUI();
//createGame(gui);
var input = new Input(game, gui);

		
  }

}
$( plugin_real369 );
/* real369 끝 */





/** 플러그인 uncyslide***************************
* 백괴슬라이드 실행
* 버전 => 1.1.0
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => uncyslide = {"name":"uncyslide","descript":"백괴슬라이드 실행","version":"1.1.0","local":true,"creat":"BANIP","state":"백괴슬라이드/플러그인","executable":true}; 
*/ 
function plugin_uncyslide(){
  if($("[data-name='uncyslide']").length >= 1){
		 // 이부부분에 코드 입력 //
var slideable = plugin_Slideable();
var create = slideable.create;
var execute = slideable.execute;
var dispose = slideable.dispose;

var rankingSystem = plugin_RankingSystem()("백괴슬라이드/랭킹", function(prev,next){ return Number(prev.time) - Number(next.time)});
var outputKeys = {time:"소요시간"};
var startMap = localStorage.getItem("uncySlide/startmap") || 0;
var game = {
    0: {
        center: "아래로 밀어주세요.",
        bottom: 1
    },
    1: {
        center: "오른쪽으로 밀어보세요.",
        right: 2
    },
    2: {
        center: "어디로 밀어보실래요?",
        top: 3,
        bottom: 3,
    },
    3: {
        center: "반갑습니다. <br>백괴슬라이드입니다.",
        bottom: 4,
    },
    4: {
        center: "어디로 당기고 미느냐에 따라, 게임의 결과가 달라집니다.",
        bottom: 5,
    },
    5: {
        center: "는 개뿔 이겜 시스템만든다고 그런 장황한거 만들 정신머리는 없었습니다",
        bottom: 5.1,
    },
    5.1: {
        center: "진심 힘들었습니다.",
        bottom: 5.2,
    },
    5.2: {
        center: "잘했죠?",
        bottom: 5.3,
    },
    5.3: {
        center: "위로 밀어서 칭찬하거나 아래로 밀어서 욕해주세요.",
        top: 5.4,
        bottom: 5.5,
    },
    5.4: {
        center: "감사합니다. 헤헤",
        bottom: 6,
    },
    5.5: {
        center: "흑흑.. 힘들었는데..",
        bottom: 6,
    },
    6: {
        center: "그래도 미디어위키의 틀에서 벗어난 겜인만큼 최대한 나은 경험을 선사하고자 노력했습니다. 잘부탁드립니다.",
        bottom: function(){
            localStorage.setItem("uncySlide/startmap","main");
            execute("main");
        },
    },
    main: {
        center: "<ul><li>아래: 게임시작</li><li>토론: 위</li><li>설명: 오른쪽</li></ul>",
        bottom: function(){ execute("start",{count:100,time:Date.now()}) },
        top: "debate",
        right: "i0",
    },
    i0: {
        center:"가장자리에 화살표 보이죠?",
        bottom:"i1"
    },
    i1: {
        center:"화면을 넘겨서 드래그해서 진행하는 게임이에요.",
        bottom:"i2"
    },
    i2: {
        center:"원래라면 좀 큰 스케일의 게임으로 만들고 싶었는데..",
        bottom:"i3"
    },
    i3: {
        center:"제 역량이 겜 크기에서 다 드러나네요...",
        bottom:"i4"
    },
    i4: {
        center:"아무쪼록 힘들게 만들었으니 재밌게 즐겨주세요.",
        right:"main"
    },
    debate: function(){
        location.href = "https://game.uncyclopedia.kr/wiki/%ED%86%A0%EB%A1%A0:%EB%B0%B1%EA%B4%B4%EC%8A%AC%EB%9D%BC%EC%9D%B4%EB%93%9C";
    },
    start: function(arg){
        function getRandomDirection(){
            switch( Math.ceil(Math.random() * 4) ){
                case 1: return "top"; break;
                case 2: return "bottom"; break;
                case 3: return "left"; break;
                case 4: return "right"; break;
            }
        }
        function getColorCode(count,maxcount){
            var code = "hsl(" + count / maxcount * 360 +",100%,70%)";
            console.log(code);
            return code
        }
        
        var count = arg.count;
        var maxcount = arg.maxcount || count;
        var time = arg.time;
        var $this = $(this);
        var timerInterval;
        var slideableItem = {
            center: function(){
                var $this = $(this);
                $this.css({
                    "background": getColorCode(count,maxcount)
                });
                
                timerInterval = setInterval(function(){
                    var overtime = (Date.now() - time) * 0.001;
                    var printableTime = overtime.toFixed(2);
                    $this.find(".counter").html(printableTime + "초");
                },5)
                
                return "<div class='counter' style='font-size:5vw;'></div><div style='font-size:20vw;'>" + count + "</div>";
            }
        };

        slideableItem[getRandomDirection()] = function(){
            clearInterval(timerInterval);
            if(count === 1) return execute("result",{count:count - 1,time:time,maxcount:maxcount});
            execute("start",{count:count - 1,time:time,maxcount:maxcount}) 
        };

        create(slideableItem);
    },
    result: function(arg){
        var maxcount = arg.maxcount || count;
        var time = ( (Date.now() - arg.time) / 1000 ).toFixed(2);
        var updateParam = {
        	time: time,
        	name: mw.config.get("wgUserName")
        };
        rankingSystem.update(updateParam,function(rankingScore,thisScore){ return rankingScore.time > thisScore.time},outputKeys);

        create({
            center: "갯수: " + maxcount + " <br/>시간: " + time + "<ul><li>왼쪽: 메인으로</li><li>오른쪽: 토론으로</li></ul>",
            left:"main",
            right:"debate",
        });
    }
}
dispose(game, startMap, {});
		
  }

}
$( plugin_uncyslide );
/* uncyslide 끝 */



/** 플러그인 Slideable***************************
* 슬라이드 플러그인 라이브러리
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => Slideable = {"name":"Slideable","descript":"슬라이드 플러그인 라이브러리","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/슬라이드","executable":false}; 
*/ 
function plugin_Slideable(){
  if($("[data-name='Slideable']").length >= 1){
		 // 이부부분에 코드 입력 //
    //모든 키 순회
    function forEach(object, callback) {
        for (var key in object) {
            var variable = object[key];
            callback(variable, key);
        }
    }

function create(directionData) {
    function initClassName($target, data) {
        forEach(data, function(value, direction) {
            $target.find("." + direction).addClass("on");
        })
    }

    function initDOM($target, data) {
        $target[0].data = data;
        $target.find(".center").html(data.center);
        $target.find(".top.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/8/85/Arrow_top_svg.svg') no-repeat center");
        $target.find(".bottom.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/f/f2/Arrow_bottom_svg.svg') no-repeat center");
        $target.find(".left.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/4/40/Arrowleft_svg.svg') no-repeat center");
        $target.find(".right.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/9/96/Arrow2right_svg.svg') no-repeat center");
    }

    var slideUtil = {
        moveObject: function($this, axis) {
            var x = axis[0], y = axis[1];

            var data = $this[0].data;
            if (!data.right && x > 0) x = 0;
            if (!data.left && x < 0) x = 0;
            if (!data.top && y < 0) y = 0;
            if (!data.bottom && y > 0) y = 0;
            $this.css("transform", "translate(" + x + "px," + y + "px)");
        },
        isHideable: function($this, axis, limit) {
            var x = axis[0], y = axis[1];
            var data = $this[0].data;
            if (data.right && x > limit) return "right";
            if (data.left && x < limit * -1) return "left";
            if (data.bottom && y > limit) return "bottom";
            if (data.top && y < limit * -1) return "top";
        },
        hide: function(direction, $this) {
            function getCss(direction) {
                var css = {
                    opacity: 0.01
                };
                var interval = 50;
                switch (direction) {
                    case "left":
                        css.left = -1 * interval + "vw";
                        break;
                    case "right":
                        css.left = interval + "vw";
                        break;
                    case "bottom":
                        css.top = interval + "vh";
                        break;
                    case "top":
                        css.top = -1 * interval + "vh";
                        break;
                }

                return css;
            }

            var self = $this[0];
            var data = self.data;
            if (self.isHide === true) {
                return;
            }
            self.isHide = true;
            $this.animate(getCss(direction), {
                duration: 300,
                easing: "swing",
                start: data[direction],
                complete: function() {
                    $this.remove();
                }
            });
        }
    }

    function setEvent($target, data) {
        var util = slideUtil;
        var moveLimit = 50;

        $(".slideable").mousedown(function(e) {
            this.isMouseDown = true;
            this.startAxis = [e.clientX, e.clientY];
        })

        $(".slideable").mousemove(function(e) {
            if (this.isMouseDown) {
                event.preventDefault()
                var axis = [e.clientX, e.clientY];
                var startAxis = this.startAxis;
                var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]]
                util.moveObject($(this), moveInterval);
                var hideDirection = util.isHideable($(this), moveInterval, moveLimit);
                console.log(hideDirection)
                if (hideDirection) util.hide(hideDirection, $(this));
            }
        })

        $(".slideable").mouseup(function(e) {
            this.isMouseDown = false;
        })

        function getTouchEvent(e) {
            return e.originalEvent.touches[0]
        }

        $(".slideable").on("touchstart", function(e) {
            var touch = getTouchEvent(e);

            this.isMouseDown = true;
            this.startAxis = [touch.clientX, touch.clientY];
        })

        $(".slideable").on("touchmove", function(e) {
            event.preventDefault()
            if (this.isMouseDown) {
                event.preventDefault()
                var touch = getTouchEvent(e);
                var axis = [touch.clientX, touch.clientY];
                var startAxis = this.startAxis;
                var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]]
                util.moveObject($(this), moveInterval);
                var hideDirection = util.isHideable($(this), moveInterval, moveLimit);
                console.log(hideDirection)
                if (hideDirection) util.hide(hideDirection, $(this));
            }
        })

        $(".slideable").on("touchend", function(e) {
            this.isMouseDown = false;
        })

    }

    //슬라이드아이템의 방향키로 숫자 혹은 문자로 지정된 경우
    //함수로 변환
    function setExecutable(target, item){
        forEach(item,function(value,direction){
            new Promise(function(resolve, reject){
                 if(direction === "center"){
                    switch( typeof value ){
                    case "function":
                        resolve( value.bind(target)() );
                    break;
                  }
              } else {
                switch( typeof value ){
                    case "string": case "number":
                        resolve(function(){ execute(value); }.bind(target));
                    break;
                }
              }
            }).then(function(result){
                 item[direction] = result;
            })

        })
    }
    
    var $target = $(".slideable.cloneable").clone().removeClass("cloneable");
    $("body").prepend($target);
    setExecutable($target[0], directionData);
    initClassName($target, directionData);
    initDOM($target, directionData);
    setEvent($target, directionData);
}

// create는 다른 함수들에 의존하지 않음 //
var game;

function execute(number, argument) {
    dispose(game, number, argument);
}

function dispose(slideableArray, start, argument) {
    game = slideableArray;
    
    var slideableItem = slideableArray[start];
    console.log(slideableItem);
    switch (typeof slideableItem) {
        case "function":
            slideableItem(argument);
            break;
        case "object":
            create(slideableItem);
            break;
    }
}

//모바일 전체화면으로 수정
var setFullScreen = (function(){
    //window.scrollTo(0,1);
})();

return {
    create: create,
    execute: execute,
    dispose: dispose
}
		
  }

}
/* Slideable 끝 */


/** 플러그인 SimMD5***************************
* 마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.
* 버전 => 1.3.1
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]] 
* JSON => SimMD5 = {"name":"SimMD5","descript":"마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.","version":"1.3.1","local":true,"creat":"Gustmd7410","state":"마법의 MD-5 시뮬레이터/플러그인","executable":true}; 
*/ 
function plugin_SimMD5(){
  if($("[data-name='SimMD5']").length >= 1){
		  // 이부분에 코드 입력 //
mw.loader.using('oojs-ui-widgets').done(function() {
	function prepare() {
		function responsible(event) {
			var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton');
			
			if(event.matches) {
				button.css('display', 'none');
				input.time.$label.css('margin-right', null);
			} else {
				button.css('display', 'null');
				input.time.$label.css('margin-right', '30px');
			}
		}
		
		function encode(string) {
			return string
			.replace(/&/g, '&#38;')
			.replace(/</g, '&#60;')
			.replace(/>/g, '&#62;')
			.replace(/{/g, '&#123;')
			.replace(/\|/g, '&#124;')
			.replace(/=/g, '&#61;')
			.replace(/}/g, '&#125;')
			.replace(/\[/g, '&#91;')
			.replace(/\]/g, '&#93;')
			.replace(/_/g, '&#95;');
		}
		
		function cancel(btn) {
			if(stat.length) {
				battle.done = null;
				battle.turn = 0;
				battle.attack = null;
				battle.sequence = null;
				battle.combo = null;
				battle.temp = null;
				
				bar = [];
				bar[0] = new OO.ui.ProgressBarWidget({
					progress: 100
				});
				bar[1] = new OO.ui.ProgressBarWidget({
					progress: 100
				});
				
				bar[0].$bar.css({
					background: '#3366CC'
				});
				bar[0].$element.css({
					'border-right': 'none',
					'border-top-right-radius': 0,
					'border-bottom-right-radius': 0
				});
				bar[1].$bar.css({
					background: '#FF5500'
				});
				bar[1].$element.css({
					'border-left': 'none',
					'border-top-left-radius': 0,
					'border-bottom-left-radius': 0
				});
				
				input.start.setLabel('재시작');
				input.reset.setLabel('초기화');
				$('#stat-turn').text(0);
				$('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC');
				$('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500');
				$('.stat-0.stat-HPbar').html(bar[0].$element);
				$('.stat-1.stat-HPbar').html(bar[1].$element);
				if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.';
			}
		}
		
		function stop() {
			clearInterval(battle.work);
			
			$('#input-stop').hide();
			$('#input-start').show();
			input.reset.setDisabled(false);
			input[0].setDisabled(false);
			input[1].setDisabled(false);
			input.time.setDisabled(false);
			input.swap.setDisabled(false);
		}
		
		var input = {};
		input[0] = new OO.ui.TextInputWidget({
			placeholder: '선',
			title: '후',
			value: new URLSearchParams(location.search).get('p0') || ''
		});
		input.start = new OO.ui.ButtonInputWidget({
			type: 'submit',
			flags: ['primary', 'progressive'],
			label: '시작'
		});
		input.stop = new OO.ui.ButtonInputWidget({
			flags: ['primary', 'destructive'],
			label: '정지'
		});
		input[1] = new OO.ui.TextInputWidget({
			placeholder: '후',
			title: '후',
			value: new URLSearchParams(location.search).get('p1') || ''
		});
		input.time = new OO.ui.NumberInputWidget({
			value: 1,
			min: 0,
			label: '초 간격'
		});
		input.reset = new OO.ui.ButtonInputWidget({
			type: 'reset',
			flags: ['destructive'],
			label: '초기화'
		});
		input.swap = new OO.ui.ButtonInputWidget({
			label: $('<div />').css({
				height: '20px',
				width: '20px',
				'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")',
				'background-size': 'cover'
			}),
			title: '교체',
			framed: false
		});
		input.table = new OO.ui.ToggleSwitchWidget({
			value: true
		});
		input.icon = new OO.ui.ButtonWidget({
			framed: false,
			icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse'
		});
		input.log = new OO.ui.ButtonWidget({
			label: '기록 복사'
		});
		input.url = new OO.ui.ButtonWidget({
			label: 'URL 복사'
		});
		input.box = new OO.ui.MultilineTextInputWidget();
		var media = matchMedia('(max-width: 800px)');
		var stat = [];
		var bar = [];
		var battle = {
			turn: 0,
			attack: null,
			done: null,
			work: null,
			sequence: null,
			combo: null,
			temp: null
		};
		
		$('#input').wrap('<form />');
		$('#input-0').html(input[0].$element);
		$('#input-start').html(input.start.$element);
		$('#input-stop').html(input.stop.$element);
		$('#input-1').html(input[1].$element);
		$('#input-time').html(input.time.$element);
		$('#input-reset').html(input.reset.$element);
		$('#input-swap').html(input.swap.$element);
		$('#input-table').html(input.table.$element).append(' 스탯');
		$('#input-icon').html(input.icon.$element);
		$('#stat-load').html(new OO.ui.ProgressBarWidget().$element);
		$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요. (1.3)');
		$('#share-log').html(input.log.$element);
		$('#share-url').html(input.url.$element);
		$('#share-cvbox').html(input.box.$element);
		
		input.box.$input.attr('readonly', '').css('height', '2.5em');
		
		$('#stat-bar').hide();
		$('#share').hide();
		
		responsible(media);
		media.addListener(responsible);
		
		new MutationObserver(function(mutation) {
			input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse');
		}).observe($('#mw-customcollapsible-input-option')[0], {
			attributes: true,
			attributeFilter: ['class']
		});
		
		input.swap.$element.click(function() {
			if(!input.swap.disabled) {
				var val = [input[1].value, input[0].value];
				input[0].setValue(val[0]);
				input[1].setValue(val[1]);
				
				if(stat.length) {
					stat = [stat[1], stat[0]];
					
					$('#stat-turn').text(0);
					$('.stat-0').each(function() {
						if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
						else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
						else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
						else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
						else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
						else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
						else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
						else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
						else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
					});
					$('.stat-1').each(function() {
						if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
						else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
						else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
						else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
						else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
						else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
						else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
						else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
						else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
					});
					
					var url = new URL(location);
					url.searchParams.set('p0', input[0].value);
					url.searchParams.set('p1', input[1].value);
					history.replaceState(null, '', url);
					
					cancel();
					
					input.start.setLabel('시작');
				}
			}
		});
		input.table.$element.click(function() {
			if(input.table.value) {
				if($('#stat-turn').text()) $('#stat-table').show(500);
			} else {
				$('#stat-table').hide(500);
			}
		});
		input.reset.$button[0].form.addEventListener('reset', function(event) {
			event.preventDefault();
			
			if(!input.reset.disabled) {
				if(battle.done || battle.done === null) {
					var url = new URL(location);
					url.searchParams['delete']('p0');
					url.searchParams['delete']('p1');
					history.replaceState(null, '', url);
					stat = [];
					input[0].setValue();
					input[1].setValue();
					input.time.setValue(1);
					input.table.setValue(true);
					input.start.setLabel('시작');
					$('#share').hide();
					$('#share-cvbox').hide();
					$('#stat-table').hide(500);
					$('#stat-bar').hide(500);
					$('#stat-turn, .stat-0, .stat-1').text('');
					$('#log-time').hide();
					$('#log').show();
					$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.');
					$('.stat-HPbar').html('');
				} else cancel(true);
			}
		});
		input.start.$button[0].form.addEventListener('submit', function(event) {
			function last() {
				$('#input-stop').show();
				$('#input-start').hide();
				input.reset.setLabel('취소');
				input[0].setDisabled(true);
				input[1].setDisabled(true);
				input.time.setDisabled(true);
				input.reset.setDisabled(true);
				input.swap.setDisabled(true);
				input.start.setLabel('재개');
				
				battle.work = start(battle, stat.map(function(obj, index) {
					return new Proxy(obj, {
						get: function(target, key, receiver) {
							if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value');
							else return Reflect.get(target, key, receiver);
						},
						set: function(target, key, value) {
							if(key === 'HP') {
								if(value < 0) {
									value = 0;
									$('.stat-' + index + '.stat-currentHP').css('color', '#000000');
								}
								$('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2));
								bar[index].setProgress(value / target.HP * 100);
							}
						}
					});
				}), input.time.value * 1000, function(msg) {
					$('#log')[0].innerText += msg;
					$('#log').scrollTop($('#log')[0].scrollHeight);
					
					if(battle.sequence === 0) {
						$('#stat-turn').text(battle.turn);
						$('.stat-' + battle.attack + '.stat-name').css({
							background: battle.attack? '#FF5500' : '#3366CC',
							color: '#FFFFFF'
						});
						$('.stat-' + (battle.attack ^ 1) + '.stat-name').css({
							background: '#EAECF0',
							color: battle.attack? '#3366CC' : '#FF5500'
						});
					}
				}, function(msg) {
					$('#log')[0].innerText += msg;
					$('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [https://game.uncyclopedia.kr/wiki/마법의_MD-5_시뮬레이터]';
					$('#log').scrollTop($('#log')[0].scrollHeight);
					
					$('#share').show();
					
					stop();
					
					battle.done = true;
					battle.turn = 0;
					battle.attack = null;
					battle.sequence = null;
					battle.combo = null;
					battle.temp = null;
					
					input.start.setLabel('재시작');
					input.reset.setLabel('초기화');
				});
			}
			
			event.preventDefault();
			
			if(!input.start.disabled) {
				$('#share').hide();
				$('#share-cvbox').hide();
				
				if(input.time.value >= 0) {
					$('#log-time').hide();
					$('#log').show();
					
					if(!stat.length) $.get({
						url: '/w/api.php',
						data: {
							action: 'parse',
							format: 'json',
							title: '마법의 MD-5 시뮬레이터',
							text: '[{{#invoke:SimMD5|stat|' + encode(input[0].value) + '|AJAX}},{{#invoke:SimMD5|stat|' + encode(input[1].value) + '|AJAX}}]',
							prop: 'text',
							disablelimitreport: true,
							formatversion: 2
						},
						beforeSend: function() {
							if($('#stat-bar').html()) {
								$('#stat-bar').hide();
								$('#stat-load').show();
							} else $('#stat-load').show(500);
							$('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.');
							
							var url = new URL(location);
							url.searchParams.set('p0', input[0].value);
							url.searchParams.set('p1', input[1].value);
							history.replaceState(null, '', url);
						},
						success: function(callback) {
							stat = JSON.parse($(callback.parse.text).text());
							
							bar = [];
							bar[0] = new OO.ui.ProgressBarWidget({
								progress: 100
							});
							bar[1] = new OO.ui.ProgressBarWidget({
								progress: 100
							});
							
							bar[0].$bar.css({
								background: '#3366CC'
							});
							bar[0].$element.css({
								'border-right': 'none',
								'border-top-right-radius': 0,
								'border-bottom-right-radius': 0
							});
							bar[1].$bar.css({
								background: '#FF5500'
							});
							bar[1].$element.css({
								'border-left': 'none',
								'border-top-left-radius': 0,
								'border-bottom-left-radius': 0
							});
							
							$('#stat-turn').text(0);
							$('.stat-0').each(function() {
								if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
								else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
								else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
								else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
								else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
								else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
								else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
								else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
								else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
							});
							$('.stat-1').each(function() {
								if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
								else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
								else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
								else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
								else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
								else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
								else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
								else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
								else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
							});
							
							$('.stat-0.stat-currentHP').css('color', '#3366CC');
							$('.stat-1.stat-currentHP').css('color', '#FF5500');
							
							$('#stat-load').hide();
							if(input.table.value) $('#stat-table').show(500);
							$('#stat-bar').show();
							$('#log').text('');
							$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
							$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
							$('#log')[0].innerText += '\n';
							
							battle.turn = 1;
							battle.done = false;
							battle.attack = 0;
							battle.sequence = 0;
							battle.combo = [0, 0];
							battle.temp = {};
							
							last();
						},
						error: function(error) {
							$('#stat-load').hide(500);
							$('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')');
						}
					});
					else if(battle.done || battle.done === null) {
						if(battle.done) cancel();
						
						$('#log').text('');
						$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].hit + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
						$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].hit + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
						$('#log')[0].innerText += '\n';
						
						battle.turn = 1;
						battle.done = false;
						battle.attack = 0;
						battle.sequence = 0;
						battle.combo = [0, 0];
						battle.temp = {};
						
						last();
					} else last();
				} else {
					$('#log-time').show();
					$('#log').hide();
				}
			}
		});
		input.stop.$element.click(function() {
			if(!input.stop.disabled) stop();
		});
		input[0].$input.focus(function() {
			cancel();
			stat = [];
			input.start.setLabel('시작');
			$(this).select();
		});
		input[1].$input.focus(function() {
			cancel();
			stat = [];
			input.start.setLabel('시작');
			$(this).select();
		});
		input.log.$button.click(function() {
			input.box.setValue($('#log').text());
			$('#share-cvbox').show();
			input.box.$input.select();
			document.execCommand('copy');
		});
		input.url.$button.click(function() {
			var url = new URL('/wiki/마법의_MD-5_시뮬레이터', location);
			var search = new URLSearchParams(location.search);
			url.searchParams.set('p0', search.get('p0'));
			url.searchParams.set('p1', search.get('p1'));
			input.box.setValue(url);
			$('#share-cvbox').show();
			input.box.$input.select();
			document.execCommand('copy');
		});
		input.box.$input.click(function() {
			$(this).select();
		});
	}
	
	function start(battle, stat, time, each, last) {
		function rand(min, max) {
		    return Math.floor(Math.random() * (max - min + 1)) + min;
		}
		
		function range(weight) {
	        var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) {
	        	return 20 + (weight - 50) * ratio;
	        });
	        range.reduce(function(acc, current, index, prob) {
	        	return prob[index] += acc;
	        });
	        return range;
		}
		
	    function rank(range, val) {
	        return range.findIndex(function(current, index) {
	        	return (index === 0 || range[index - 1] < val) && val <= current;
	        });
	    }
	    
		function power(stat, rank) {
		    return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100);
		}
		
		function bonus(plus, minus, rank) {
			rank -= 2;
			if(rank === 0) return 0;
		    return ((rank > 0)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100);
		}
		
		function josa(text, exist, not, only) {
			text = text.normalize('NFD');
			var code = text.charCodeAt(text.length - 1);
			
			if(0x1161 <= code && code <= 0x11A7) return ((only)? '' : text) + not;
			else if(0x11A8 <= code && code <= 0x11FF) return ((only)? '' : text) + exist;
			else return ((only)? '' : text) + exist + '(' + not + ')';
		}
		
		return setInterval(function() {
			var attacker = battle.attack;
			var defender = attacker ^ 1;
			
			if(stat[0].HP > 0 && stat[1].HP > 0) {
				switch(battle.sequence) {
					case 0:
						var scale = range(stat[attacker].luck);
						var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), 50 + ((battle.combo[defender])? 0 : battle.combo[defender]) - ((battle.combo[attacker])? 0: battle.combo[attacker])));
						var grade = {
							attack: rank(scale, rand(1, 100)),
							defense: rank(range(stat[defender].luck), rand(1, 100)),
						};
						var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv;
						battle.temp = {
							rank: rank(scale, damage),
							damage: (damage > 0)? damage : 0
						};
						
						if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5;
						if(battle.temp.damage) {
							if(!battle.temp.rank) battle.temp.rank = 1;
							if(battle.combo[attacker] < 0) battle.combo[attacker] = 0;
							battle.combo[attacker]++;
						} else {
							battle.temp.rank = 0;
							if(battle.combo[attacker] > 0) battle.combo[attacker] = 0;
							battle.combo[attacker]--;
						}
						
						each('[' + stat[attacker].name + ']의 공격 ');
						battle.sequence++;
					break;
					case 1:
						var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank];
						each(rankText + '! ');
						battle.sequence++;
					break;
					case 2:
						stat[defender].HP -= battle.temp.damage;
						var msg = (battle.temp.rank === 0)? '공격을 피했다. (' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다. (' + ((battle.combo[attacker] > 0)? battle.combo[attacker] : 0) + ' COMBO, ';
						each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + '남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n');
						if(attacker === 1) battle.turn++;
						battle.sequence = 0;
						battle.attack = defender;
					break;
				}
			} else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)');
		}, time);
	}
	
	$(prepare);
});
 // 여기까지 코드 입력 //
		
  }

}
$( plugin_SimMD5 );
/* SimMD5 끝 */

/** 플러그인 jsRULLET***************************
* 랜덤 룰렛을 위한 플러그인
* 버전 => 1.0.4
* 작성자 : [[사용자:Cheongseong9473|Cheongseong9473]] 
* JSON => jsRULLET = {"name":"jsRULLET","descript":"랜덤 룰렛을 위한 플러그인","version":"1.0.4","local":true,"creat":"Cheongseong9473","state":"자바월드/랜덤룰렛/플러그인","executable":true}; 
*/ 
function plugin_jsRULLET(){
  if($("[data-name='jsRULLET']").length >= 1){
		 for (var i=0;i<6;i++)
{
  alert(randomRange(1,60));
}

function randomRange(n1, n2) {
  return Math.floor( (Math.random() * (n2 - n1 + 1)) + n1 );
}

		
  }

}
$( plugin_jsRULLET );
/* jsRULLET 끝 */