사용자:이의섭/common.js: 두 판 사이의 차이
< 사용자:이의섭
백괴게임>이의섭 (플러그인 testOfSomething설치) |
(플러그인 jsRULLET설치) |
||
(사용자 3명의 중간 판 9개는 보이지 않습니다) | |||
67번째 줄: | 67번째 줄: | ||
1,149번째 줄: | 1,002번째 줄: | ||
$( plugin_testOfSomething ); | $( plugin_testOfSomething ); | ||
/* testOfSomething 끝 */ | /* testOfSomething 끝 */ | ||
/** 플러그인 uncytick*************************** | |||
* 게임 실행용 플러그인 | |||
* 버전 => 1.0.0 | |||
* 작성자 : [[사용자:BANIP|BANIP]] | |||
* JSON => uncytick = {"name":"uncytick","descript":"게임 실행용 플러그인","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/틱택토 live/플러그인","executable":true}; | |||
*/ | |||
function plugin_uncytick(){ | |||
if($("[data-name='uncytick']").length >= 1){ | |||
// 이부분에 코드 입력 // | |||
jQuery.getScript("https://socket-io-chat.now.sh/socket.io/socket.io.js") | |||
.done(function(){ | |||
var Socket = /** @class */ (function () { | |||
function Socket(url, username) { | |||
if (username === void 0) { username = Math.random().toString(); } | |||
this.username = username; | |||
this.socket = io(url); | |||
this.defineJoin(); | |||
this.bindSocketListener(); | |||
} | |||
Socket.prototype.defineJoin = function () { | |||
this.socket.emit("join", { username: this.username }); | |||
}; | |||
Socket.prototype.bindSocketListener = function () { | |||
var _this = this; | |||
var socket = this.socket; | |||
socket.on("newuser", function (_a) { | |||
var username = _a.username; | |||
Chat.server(username + "\uB2D8\uC774 \uB4E4\uC5B4\uC654\uC5B4\uC694."); | |||
}); | |||
socket.on("passuser", function (_a) { | |||
var username = _a.username; | |||
Chat.server(username + "\uB2D8\uC774 \uB098\uAC14\uC5B4\uC694."); | |||
}); | |||
socket.on("getuserlist", function (data) { | |||
var buttonClickListener = function ($li, username, id) { | |||
socket.emit("requestjoin", { targetId: id }); | |||
$(".activePull").removeClass(); | |||
$li.addClass("activePull"); | |||
Chat.server(username + "에게 게임신청을 했어요."); | |||
}; | |||
var $lis = data | |||
.map(function (userData) { | |||
if (userData == null) | |||
return; | |||
var username = userData.username, id = userData.id; | |||
var $li = $("<li />") | |||
.text(username) | |||
.data("id", id); | |||
if (username != _this.username) { | |||
var $button = $("<button>").text("게임 신청").addClass("btn-request"); | |||
$button.click(function () { return buttonClickListener($li, username, id); }); | |||
$li.append($button); | |||
} | |||
return $li; | |||
}); | |||
$("#userlist").html($lis); | |||
}); | |||
socket.on("servermessage", function (data) { | |||
Chat.server(data.message); | |||
}); | |||
socket.on("receivemessage", function (data) { | |||
Chat.client(data.username, data.message); | |||
}); | |||
socket.on("gamestart", function (_a) { | |||
var enemyUsername = _a.enemyUsername; | |||
var canStartGame = _this.game == undefined || _this.game.isGameEnd == true; | |||
if (canStartGame) { | |||
_this.game = new Game(socket, _this.username, enemyUsername); | |||
} | |||
else { | |||
Chat.server(_this.game.enemyUsername + "\uACFC\uC758 \uAC8C\uC784\uC774 \uC544\uC9C1 \uB05D\uB098\uC9C0 \uC54A\uC558\uC5B4\uC694."); | |||
} | |||
}); | |||
}; | |||
return Socket; | |||
}()); | |||
var Chat = /** @class */ (function () { | |||
function Chat() { | |||
} | |||
Chat.server = function (message) { | |||
var $li = $("<li></li>").text(message); | |||
$("#messages").append($li); | |||
Chat.moveBottom(); | |||
}; | |||
Chat.client = function (username, message) { | |||
var $li = $("\n <li>\n <span class='username' /> : <span class='message'>\n </li>"); | |||
$li.find(".username").text(username); | |||
$li.find(".message").text(message); | |||
$("#messages").append($li); | |||
Chat.moveBottom(); | |||
}; | |||
Chat.moveBottom = function () { | |||
$("#messages").scrollTop($("#messages")[0].scrollHeight); | |||
}; | |||
return Chat; | |||
}()); | |||
var Game = /** @class */ (function () { | |||
function Game(socket, username, ememyusername) { | |||
this.socket = socket; | |||
this.isGameEnd = false; | |||
this.enemyUsername = ememyusername; | |||
Chat.server(ememyusername + "과의 게임이 시작되었어요!"); | |||
$(".btn-request").fadeOut(); | |||
var bindClick = function ($target, axis) { | |||
var x = axis[0], y = axis[1]; | |||
$target.text("H").click(function () { | |||
console.log([x, y]); | |||
socket.emit("draw", { | |||
axis: [x, y] | |||
}); | |||
}); | |||
}; | |||
$("#gamepan").slideDown().find("> div") | |||
.each(function (x) { | |||
$(this).find("> a").each(function (y) { bindClick($(this), [x, y]); }); | |||
}); | |||
this.bindSocketListener(); | |||
} | |||
Game.prototype.bindSocketListener = function () { | |||
var socket = this.socket; | |||
var self = this; | |||
socket.on("renewgamepan", function (_a) { | |||
var gamepan = _a.gamepan; | |||
gamepan.forEach(function (hori, x) { | |||
return hori.forEach(function (cell, y) { | |||
var textType = { | |||
"1": "O", | |||
"0": "H", | |||
"-1": "X", | |||
}; | |||
var text = textType[cell]; | |||
$("#gamepan").find("div").eq(x).find("a").eq(y) | |||
.data("x", x).data("y", y) | |||
.text(text); | |||
console.log(x, y); | |||
}); | |||
}); | |||
}); | |||
socket.on("gameend", function (_a) { | |||
var state = _a.state; | |||
var hideGamePan = function () { return $("#gamepan").slideUp(); }; | |||
var messageType = { | |||
"win": "게임 승리!! 축하드려요!", | |||
"lose": "윽... 져버렸네요...", | |||
"draw": "비겼어요!", | |||
}; | |||
var endMessage = messageType[state]; | |||
Chat.server(endMessage); | |||
$(".btn-request").fadeIn(); | |||
setTimeout(hideGamePan, 3000); | |||
self.isGameEnd = true; | |||
self.removesocketListener(); | |||
}); | |||
}; | |||
Game.prototype.removesocketListener = function () { | |||
$("#gamepan").find("a").off("click"); | |||
this.socket.off("gameend").off("renewgamepan"); | |||
}; | |||
return Game; | |||
}()); | |||
var gamehtml = '<div id="gamepan"><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div></div><div class="wrap"><ul id="userlist" class="scrollbox"></ul><ul id="messages" class="scrollbox"></ul><input id="chat" placeholder="메세지를 입력하세요..."/></div>'; | |||
$("#gamewindow").html(gamehtml); | |||
var thisSocket = new Socket("https://banip.tk" + "/uncytt",mw.config.values.wgUserName); | |||
$("#chat").keypress(function (e) { | |||
if (e.key === "Enter" && $(this).val() != "") { | |||
thisSocket.socket.emit("sendmessage", { message: $(this).val() }); | |||
$(this).val(""); | |||
} | |||
}); | |||
}); | |||
// 여기까지 코드 입력 // | |||
} | |||
} | |||
$( plugin_uncytick ); | |||
/* uncytick 끝 */ | |||
/** 플러그인 real369*************************** | |||
* real369 플레이 | |||
* 버전 => 1.1.7 | |||
* 작성자 : [[사용자:BANIP|BANIP]] | |||
* JSON => real369 = {"name":"real369","descript":"real369 플레이","version":"1.1.7","local":true,"creat":"BANIP","state":"Real 369/플러그인","executable":true}; | |||
*/ | |||
function plugin_real369(){ | |||
if($("[data-name='real369']").length >= 1){ | |||
/** | |||
* 지금 박수를 쳐야되는지 숫자를 외쳐야 하는지 알아 냅니다 | |||
* @param {number} number 지금 순서가 몇번째인지 넣는 칸. | |||
* @return {number|Array[number]} 박수를 쳐야되는 상황이면 배열 안에 숫자를 담아 반환하고 아니면 파라미터를 반환. | |||
*/ | |||
function getAnswer(number) { | |||
var rawNumber = number + ""; | |||
var targetNumber = rawNumber.replace(/3|6|9/g, ""); | |||
var diff = rawNumber.length - targetNumber.length; | |||
if (diff === 0) | |||
return number + ""; | |||
else | |||
return "짝!".repeat(diff); | |||
} | |||
function isMobile() { | |||
return !(navigator.userAgent.match(/Android|iPhone|iPad|iPod/i) === null); | |||
} | |||
var GUI = /** @class */ (function () { | |||
function GUI() { | |||
this.domList = { | |||
retry: document.querySelector("#gamewrap .gamelink .retry"), | |||
answer: document.querySelector("#gamewrap .answer"), | |||
dialog: document.querySelector("#gamewrap .dialog"), | |||
progress: document.querySelector("#gamewrap .progress"), | |||
gamelink: document.querySelector("#gamewrap .gamelink") | |||
}; | |||
this.bindOtherEvent(); | |||
//this.start(); | |||
} | |||
GUI.prototype.start = function () { | |||
this.domList.answer.innerHTML = "시작!"; | |||
this.domList.dialog.innerHTML = ""; | |||
this.domList.gamelink.style.display = "none"; | |||
createGame(gui); | |||
input.setGame(game); | |||
}; | |||
GUI.prototype.bindOtherEvent = function () { | |||
var _this = this; | |||
this.domList.retry.addEventListener("click", function () { | |||
if (game !== null) | |||
game.gameOver(); | |||
_this.start(); | |||
}); | |||
}; | |||
GUI.prototype.message = function (message) { | |||
var dialogNode = this.domList.dialog; | |||
var messageNode = document.createElement("li"); | |||
messageNode.innerHTML = message; | |||
dialogNode.appendChild(messageNode); | |||
dialogNode.scrollTop = dialogNode.scrollHeight; | |||
}; | |||
GUI.prototype.initOrder = function (userCount, startUser) { | |||
var orderStringCount = 8; | |||
var orderString = new Array(orderStringCount).fill("1") | |||
.map(function (v, i) { return (startUser + i) % userCount === 0 ? username : "COM" + (startUser + i) % userCount; }) | |||
.join(" => "); | |||
this.message("게임이 시작되었습니다!!!"); | |||
this.message("게임순서 : " + orderString + "..."); | |||
}; | |||
GUI.prototype.getProgressColor = function (progress) { | |||
var interval = [30, 60, 100]; | |||
var color = ["green", "yellow", "red"]; | |||
var index = interval.indexOf(interval.filter(function (v) { return v > progress; })[0]); | |||
return color[index]; | |||
}; | |||
GUI.prototype.resetTime = function (duration) { | |||
var _this = this; | |||
clearInterval(this.timerInterval); | |||
var startTime = Date.now(); | |||
this.timerInterval = setInterval(function () { | |||
var now = Date.now(); | |||
var progress = (now - startTime) / duration * 100 - 1; | |||
var progressColor = _this.getProgressColor(progress); | |||
_this.domList.progress.style.background = "linear-gradient(to right," + progressColor + " " + (100 - progress) + "%,white " + (100 - progress + 0.1) + "%)"; | |||
}, 10); | |||
}; | |||
GUI.prototype.setEnemyTurn = function (order) { | |||
this.nextUser = "COM" + order; | |||
}; | |||
GUI.prototype.setMyTurn = function () { | |||
this.nextUser = username; | |||
}; | |||
GUI.prototype.gameOver = function (reason, lastCount) { | |||
this.domList.answer.innerHTML = reason; | |||
this.message("게임이 끝났습니다!!"); | |||
this.message("최종 카운트: " + lastCount); | |||
input.setGame(null); | |||
this.domList.gamelink.style.display = "block"; | |||
clearInterval(this.timerInterval); | |||
}; | |||
GUI.prototype.setNumber = function (number) { | |||
this.domList.answer.innerHTML = number; | |||
}; | |||
GUI.prototype.sayNumber = function (number, name) { | |||
if (name === void 0) { name = this.nextUser; } | |||
this.message(name + " : " + number); | |||
}; | |||
GUI.prototype.setHandClab = function (clab) { | |||
this.domList.answer.innerHTML = clab; | |||
}; | |||
return GUI; | |||
}()); | |||
var Game = /** @class */ (function () { | |||
function Game(gui, playerCount, time) { | |||
if (playerCount === void 0) { playerCount = 3; } | |||
if (time === void 0) { time = 1000; } | |||
this.gui = gui; | |||
this.playerCount = playerCount; | |||
this.time = time; | |||
this.order = Math.floor(Math.random() * playerCount); | |||
this.number = 1; | |||
gui.initOrder(playerCount, this.order); | |||
this.turnStart(); | |||
} | |||
Game.prototype.next = function () { | |||
var prevNumber = getAnswer(Number(this.number)); | |||
this.gui.sayNumber(prevNumber); | |||
this.order = (this.order + 1) % this.playerCount; | |||
this.handClab = ""; | |||
this.number++; | |||
this.turnStart(); | |||
}; | |||
Game.prototype.turnStart = function () { | |||
this.gui.resetTime(this.time); | |||
if (this.order === 0) | |||
this.myTurn(); | |||
else | |||
this.enemyTurn(); | |||
}; | |||
Game.prototype.enemyTurn = function () { | |||
var _this = this; | |||
this.gui.setEnemyTurn(this.order); | |||
this.turnTimeout = setTimeout(function () { | |||
_this.shortenTime(); | |||
_this.next(); | |||
}, this.time * Math.random()); | |||
}; | |||
Game.prototype.myTurn = function () { | |||
var _this = this; | |||
this.gui.setMyTurn(); | |||
this.turnTimeout = setTimeout(function () { | |||
if (getAnswer(_this.number) === _this.handClab) | |||
_this.next(); | |||
else | |||
_this.gameOver("시간 초과!"); | |||
}, this.time); | |||
}; | |||
Game.prototype.sayNumber = function (answer) { | |||
clearTimeout(this.turnTimeout); | |||
var reasonGameOver = null; | |||
if (this.order > 0) | |||
reasonGameOver = "내 차례가 아닌데 말해버림!"; | |||
else if (getAnswer(this.number) === answer) | |||
null; | |||
else | |||
reasonGameOver = "오답!"; | |||
if (reasonGameOver === null) | |||
this.next(); | |||
else { | |||
gui.sayNumber(answer, username); | |||
this.gameOver(reasonGameOver); | |||
} | |||
}; | |||
Game.prototype.setHandClab = function (clab) { | |||
this.handClab = clab; | |||
}; | |||
Game.prototype.gameOver = function (reason) { | |||
clearTimeout(this.turnTimeout); | |||
this.gui.gameOver(reason, this.number); | |||
game = null; | |||
}; | |||
Game.prototype.shortenTime = function () { | |||
this.time *= 0.94; | |||
}; | |||
return Game; | |||
}()); | |||
var Input = /** @class */ (function () { | |||
function Input(game, gui) { | |||
this.game = game; | |||
this.gui = gui; | |||
this.clickEventType = isMobile() ? "touchstart" : "click"; | |||
this.resetNumber(); | |||
this.bindKeyBoardEvent(); | |||
this.bindKeyPadEvent(); | |||
} | |||
Input.prototype.setGame = function (game) { | |||
this.game = game; | |||
}; | |||
Input.prototype.bindKeyBoardEvent = function () { | |||
var _this = this; | |||
document.addEventListener("keydown", function (e) { | |||
var key = e.key; | |||
if (["Enter", "Space"].some(function (v) { return v === key; })) | |||
return _this.pressEnter(); | |||
else if (key === "BackSpace") | |||
_this.number = _this.number.slice(0, -1); | |||
else if (isNaN(parseInt(key))) | |||
return; | |||
else | |||
_this.number += key; | |||
_this.gui.setNumber(_this.number); | |||
}); | |||
}; | |||
Input.prototype.bindKeyPadEvent = function () { | |||
var _this = this; | |||
document.querySelectorAll(".keypad .key").forEach(function (node) { | |||
node.addEventListener(_this.clickEventType, function (e) { | |||
e.preventDefault(); | |||
_this.number += e.target.dataset.num; | |||
_this.gui.setNumber(_this.number); | |||
}); | |||
}); | |||
document.querySelector(".keypad .enter").addEventListener(this.clickEventType, function (e) { | |||
e.preventDefault(); | |||
_this.pressEnter(); | |||
}); | |||
document.querySelector(".keypad .reset").addEventListener(this.clickEventType, function (e) { | |||
e.preventDefault(); | |||
_this.resetNumber(); | |||
_this.gui.setNumber(_this.number); | |||
}); | |||
}; | |||
Input.prototype.pressEnter = function () { | |||
var _this = this; | |||
if (game == null || game == undefined) | |||
this.gui.message("아직 게임이 시작되지 않았어요."); | |||
clearTimeout(this.enterTimeout); | |||
if (this.number == "") { | |||
this.enterCount++; | |||
var answer_1 = "짝!".repeat(this.enterCount); | |||
this.gui.setHandClab(answer_1); | |||
this.game.setHandClab(answer_1); | |||
this.enterTimeout = setTimeout(function () { | |||
if (_this.game.order === 0) { | |||
_this.game.sayNumber(answer_1); | |||
} | |||
_this.resetNumber(); | |||
}, 800); | |||
} | |||
else { | |||
this.game.sayNumber(this.number); | |||
this.resetNumber(); | |||
} | |||
}; | |||
; | |||
Input.prototype.resetNumber = function () { | |||
this.number = ""; | |||
this.enterCount = 0; | |||
this.gui.setNumber(this.number); | |||
}; | |||
return Input; | |||
}()); | |||
var game = null; | |||
var createGame = function (gui) { return game = new Game(gui, 4, 5000); }; | |||
var username = mw.config.values.wgUserName; | |||
var gui = new GUI(); | |||
//createGame(gui); | |||
var input = new Input(game, gui); | |||
} | |||
} | |||
$( plugin_real369 ); | |||
/* real369 끝 */ | |||
/** 플러그인 uncyslide*************************** | |||
* 백괴슬라이드 실행 | |||
* 버전 => 1.1.0 | |||
* 작성자 : [[사용자:BANIP|BANIP]] | |||
* JSON => uncyslide = {"name":"uncyslide","descript":"백괴슬라이드 실행","version":"1.1.0","local":true,"creat":"BANIP","state":"백괴슬라이드/플러그인","executable":true}; | |||
*/ | |||
function plugin_uncyslide(){ | |||
if($("[data-name='uncyslide']").length >= 1){ | |||
// 이부부분에 코드 입력 // | |||
var slideable = plugin_Slideable(); | |||
var create = slideable.create; | |||
var execute = slideable.execute; | |||
var dispose = slideable.dispose; | |||
var rankingSystem = plugin_RankingSystem()("백괴슬라이드/랭킹", function(prev,next){ return Number(prev.time) - Number(next.time)}); | |||
var outputKeys = {time:"소요시간"}; | |||
var startMap = localStorage.getItem("uncySlide/startmap") || 0; | |||
var game = { | |||
0: { | |||
center: "아래로 밀어주세요.", | |||
bottom: 1 | |||
}, | |||
1: { | |||
center: "오른쪽으로 밀어보세요.", | |||
right: 2 | |||
}, | |||
2: { | |||
center: "어디로 밀어보실래요?", | |||
top: 3, | |||
bottom: 3, | |||
}, | |||
3: { | |||
center: "반갑습니다. <br>백괴슬라이드입니다.", | |||
bottom: 4, | |||
}, | |||
4: { | |||
center: "어디로 당기고 미느냐에 따라, 게임의 결과가 달라집니다.", | |||
bottom: 5, | |||
}, | |||
5: { | |||
center: "는 개뿔 이겜 시스템만든다고 그런 장황한거 만들 정신머리는 없었습니다", | |||
bottom: 5.1, | |||
}, | |||
5.1: { | |||
center: "진심 힘들었습니다.", | |||
bottom: 5.2, | |||
}, | |||
5.2: { | |||
center: "잘했죠?", | |||
bottom: 5.3, | |||
}, | |||
5.3: { | |||
center: "위로 밀어서 칭찬하거나 아래로 밀어서 욕해주세요.", | |||
top: 5.4, | |||
bottom: 5.5, | |||
}, | |||
5.4: { | |||
center: "감사합니다. 헤헤", | |||
bottom: 6, | |||
}, | |||
5.5: { | |||
center: "흑흑.. 힘들었는데..", | |||
bottom: 6, | |||
}, | |||
6: { | |||
center: "그래도 미디어위키의 틀에서 벗어난 겜인만큼 최대한 나은 경험을 선사하고자 노력했습니다. 잘부탁드립니다.", | |||
bottom: function(){ | |||
localStorage.setItem("uncySlide/startmap","main"); | |||
execute("main"); | |||
}, | |||
}, | |||
main: { | |||
center: "<ul><li>아래: 게임시작</li><li>토론: 위</li><li>설명: 오른쪽</li></ul>", | |||
bottom: function(){ execute("start",{count:100,time:Date.now()}) }, | |||
top: "debate", | |||
right: "i0", | |||
}, | |||
i0: { | |||
center:"가장자리에 화살표 보이죠?", | |||
bottom:"i1" | |||
}, | |||
i1: { | |||
center:"화면을 넘겨서 드래그해서 진행하는 게임이에요.", | |||
bottom:"i2" | |||
}, | |||
i2: { | |||
center:"원래라면 좀 큰 스케일의 게임으로 만들고 싶었는데..", | |||
bottom:"i3" | |||
}, | |||
i3: { | |||
center:"제 역량이 겜 크기에서 다 드러나네요...", | |||
bottom:"i4" | |||
}, | |||
i4: { | |||
center:"아무쪼록 힘들게 만들었으니 재밌게 즐겨주세요.", | |||
right:"main" | |||
}, | |||
debate: function(){ | |||
location.href = "https://game.uncyclopedia.kr/wiki/%ED%86%A0%EB%A1%A0:%EB%B0%B1%EA%B4%B4%EC%8A%AC%EB%9D%BC%EC%9D%B4%EB%93%9C"; | |||
}, | |||
start: function(arg){ | |||
function getRandomDirection(){ | |||
switch( Math.ceil(Math.random() * 4) ){ | |||
case 1: return "top"; break; | |||
case 2: return "bottom"; break; | |||
case 3: return "left"; break; | |||
case 4: return "right"; break; | |||
} | |||
} | |||
function getColorCode(count,maxcount){ | |||
var code = "hsl(" + count / maxcount * 360 +",100%,70%)"; | |||
console.log(code); | |||
return code | |||
} | |||
var count = arg.count; | |||
var maxcount = arg.maxcount || count; | |||
var time = arg.time; | |||
var $this = $(this); | |||
var timerInterval; | |||
var slideableItem = { | |||
center: function(){ | |||
var $this = $(this); | |||
$this.css({ | |||
"background": getColorCode(count,maxcount) | |||
}); | |||
timerInterval = setInterval(function(){ | |||
var overtime = (Date.now() - time) * 0.001; | |||
var printableTime = overtime.toFixed(2); | |||
$this.find(".counter").html(printableTime + "초"); | |||
},5) | |||
return "<div class='counter' style='font-size:5vw;'></div><div style='font-size:20vw;'>" + count + "</div>"; | |||
} | |||
}; | |||
slideableItem[getRandomDirection()] = function(){ | |||
clearInterval(timerInterval); | |||
if(count === 1) return execute("result",{count:count - 1,time:time,maxcount:maxcount}); | |||
execute("start",{count:count - 1,time:time,maxcount:maxcount}) | |||
}; | |||
create(slideableItem); | |||
}, | |||
result: function(arg){ | |||
var maxcount = arg.maxcount || count; | |||
var time = ( (Date.now() - arg.time) / 1000 ).toFixed(2); | |||
var updateParam = { | |||
time: time, | |||
name: mw.config.get("wgUserName") | |||
}; | |||
rankingSystem.update(updateParam,function(rankingScore,thisScore){ return rankingScore.time > thisScore.time},outputKeys); | |||
create({ | |||
center: "갯수: " + maxcount + " <br/>시간: " + time + "<ul><li>왼쪽: 메인으로</li><li>오른쪽: 토론으로</li></ul>", | |||
left:"main", | |||
right:"debate", | |||
}); | |||
} | |||
} | |||
dispose(game, startMap, {}); | |||
} | |||
} | |||
$( plugin_uncyslide ); | |||
/* uncyslide 끝 */ | |||
/** 플러그인 Slideable*************************** | |||
* 슬라이드 플러그인 라이브러리 | |||
* 버전 => 1.0.0 | |||
* 작성자 : [[사용자:BANIP|BANIP]] | |||
* JSON => Slideable = {"name":"Slideable","descript":"슬라이드 플러그인 라이브러리","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/슬라이드","executable":false}; | |||
*/ | |||
function plugin_Slideable(){ | |||
if($("[data-name='Slideable']").length >= 1){ | |||
// 이부부분에 코드 입력 // | |||
//모든 키 순회 | |||
function forEach(object, callback) { | |||
for (var key in object) { | |||
var variable = object[key]; | |||
callback(variable, key); | |||
} | |||
} | |||
function create(directionData) { | |||
function initClassName($target, data) { | |||
forEach(data, function(value, direction) { | |||
$target.find("." + direction).addClass("on"); | |||
}) | |||
} | |||
function initDOM($target, data) { | |||
$target[0].data = data; | |||
$target.find(".center").html(data.center); | |||
$target.find(".top.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/8/85/Arrow_top_svg.svg') no-repeat center"); | |||
$target.find(".bottom.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/f/f2/Arrow_bottom_svg.svg') no-repeat center"); | |||
$target.find(".left.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/4/40/Arrowleft_svg.svg') no-repeat center"); | |||
$target.find(".right.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/9/96/Arrow2right_svg.svg') no-repeat center"); | |||
} | |||
var slideUtil = { | |||
moveObject: function($this, axis) { | |||
var x = axis[0], y = axis[1]; | |||
var data = $this[0].data; | |||
if (!data.right && x > 0) x = 0; | |||
if (!data.left && x < 0) x = 0; | |||
if (!data.top && y < 0) y = 0; | |||
if (!data.bottom && y > 0) y = 0; | |||
$this.css("transform", "translate(" + x + "px," + y + "px)"); | |||
}, | |||
isHideable: function($this, axis, limit) { | |||
var x = axis[0], y = axis[1]; | |||
var data = $this[0].data; | |||
if (data.right && x > limit) return "right"; | |||
if (data.left && x < limit * -1) return "left"; | |||
if (data.bottom && y > limit) return "bottom"; | |||
if (data.top && y < limit * -1) return "top"; | |||
}, | |||
hide: function(direction, $this) { | |||
function getCss(direction) { | |||
var css = { | |||
opacity: 0.01 | |||
}; | |||
var interval = 50; | |||
switch (direction) { | |||
case "left": | |||
css.left = -1 * interval + "vw"; | |||
break; | |||
case "right": | |||
css.left = interval + "vw"; | |||
break; | |||
case "bottom": | |||
css.top = interval + "vh"; | |||
break; | |||
case "top": | |||
css.top = -1 * interval + "vh"; | |||
break; | |||
} | |||
return css; | |||
} | |||
var self = $this[0]; | |||
var data = self.data; | |||
if (self.isHide === true) { | |||
return; | |||
} | |||
self.isHide = true; | |||
$this.animate(getCss(direction), { | |||
duration: 300, | |||
easing: "swing", | |||
start: data[direction], | |||
complete: function() { | |||
$this.remove(); | |||
} | |||
}); | |||
} | |||
} | |||
function setEvent($target, data) { | |||
var util = slideUtil; | |||
var moveLimit = 50; | |||
$(".slideable").mousedown(function(e) { | |||
this.isMouseDown = true; | |||
this.startAxis = [e.clientX, e.clientY]; | |||
}) | |||
$(".slideable").mousemove(function(e) { | |||
if (this.isMouseDown) { | |||
event.preventDefault() | |||
var axis = [e.clientX, e.clientY]; | |||
var startAxis = this.startAxis; | |||
var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]] | |||
util.moveObject($(this), moveInterval); | |||
var hideDirection = util.isHideable($(this), moveInterval, moveLimit); | |||
console.log(hideDirection) | |||
if (hideDirection) util.hide(hideDirection, $(this)); | |||
} | |||
}) | |||
$(".slideable").mouseup(function(e) { | |||
this.isMouseDown = false; | |||
}) | |||
function getTouchEvent(e) { | |||
return e.originalEvent.touches[0] | |||
} | |||
$(".slideable").on("touchstart", function(e) { | |||
var touch = getTouchEvent(e); | |||
this.isMouseDown = true; | |||
this.startAxis = [touch.clientX, touch.clientY]; | |||
}) | |||
$(".slideable").on("touchmove", function(e) { | |||
event.preventDefault() | |||
if (this.isMouseDown) { | |||
event.preventDefault() | |||
var touch = getTouchEvent(e); | |||
var axis = [touch.clientX, touch.clientY]; | |||
var startAxis = this.startAxis; | |||
var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]] | |||
util.moveObject($(this), moveInterval); | |||
var hideDirection = util.isHideable($(this), moveInterval, moveLimit); | |||
console.log(hideDirection) | |||
if (hideDirection) util.hide(hideDirection, $(this)); | |||
} | |||
}) | |||
$(".slideable").on("touchend", function(e) { | |||
this.isMouseDown = false; | |||
}) | |||
} | |||
//슬라이드아이템의 방향키로 숫자 혹은 문자로 지정된 경우 | |||
//함수로 변환 | |||
function setExecutable(target, item){ | |||
forEach(item,function(value,direction){ | |||
new Promise(function(resolve, reject){ | |||
if(direction === "center"){ | |||
switch( typeof value ){ | |||
case "function": | |||
resolve( value.bind(target)() ); | |||
break; | |||
} | |||
} else { | |||
switch( typeof value ){ | |||
case "string": case "number": | |||
resolve(function(){ execute(value); }.bind(target)); | |||
break; | |||
} | |||
} | |||
}).then(function(result){ | |||
item[direction] = result; | |||
}) | |||
}) | |||
} | |||
var $target = $(".slideable.cloneable").clone().removeClass("cloneable"); | |||
$("body").prepend($target); | |||
setExecutable($target[0], directionData); | |||
initClassName($target, directionData); | |||
initDOM($target, directionData); | |||
setEvent($target, directionData); | |||
} | |||
// create는 다른 함수들에 의존하지 않음 // | |||
var game; | |||
function execute(number, argument) { | |||
dispose(game, number, argument); | |||
} | |||
function dispose(slideableArray, start, argument) { | |||
game = slideableArray; | |||
var slideableItem = slideableArray[start]; | |||
console.log(slideableItem); | |||
switch (typeof slideableItem) { | |||
case "function": | |||
slideableItem(argument); | |||
break; | |||
case "object": | |||
create(slideableItem); | |||
break; | |||
} | |||
} | |||
//모바일 전체화면으로 수정 | |||
var setFullScreen = (function(){ | |||
//window.scrollTo(0,1); | |||
})(); | |||
return { | |||
create: create, | |||
execute: execute, | |||
dispose: dispose | |||
} | |||
} | |||
} | |||
/* Slideable 끝 */ | |||
/** 플러그인 SimMD5*************************** | |||
* 마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다. | |||
* 버전 => 1.3.1 | |||
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]] | |||
* JSON => SimMD5 = {"name":"SimMD5","descript":"마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.","version":"1.3.1","local":true,"creat":"Gustmd7410","state":"마법의 MD-5 시뮬레이터/플러그인","executable":true}; | |||
*/ | |||
function plugin_SimMD5(){ | |||
if($("[data-name='SimMD5']").length >= 1){ | |||
// 이부분에 코드 입력 // | |||
mw.loader.using('oojs-ui-widgets').done(function() { | |||
function prepare() { | |||
function responsible(event) { | |||
var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton'); | |||
if(event.matches) { | |||
button.css('display', 'none'); | |||
input.time.$label.css('margin-right', null); | |||
} else { | |||
button.css('display', 'null'); | |||
input.time.$label.css('margin-right', '30px'); | |||
} | |||
} | |||
function encode(string) { | |||
return string | |||
.replace(/&/g, '&') | |||
.replace(/</g, '<') | |||
.replace(/>/g, '>') | |||
.replace(/{/g, '{') | |||
.replace(/\|/g, '|') | |||
.replace(/=/g, '=') | |||
.replace(/}/g, '}') | |||
.replace(/\[/g, '[') | |||
.replace(/\]/g, ']') | |||
.replace(/_/g, '_'); | |||
} | |||
function cancel(btn) { | |||
if(stat.length) { | |||
battle.done = null; | |||
battle.turn = 0; | |||
battle.attack = null; | |||
battle.sequence = null; | |||
battle.combo = null; | |||
battle.temp = null; | |||
bar = []; | |||
bar[0] = new OO.ui.ProgressBarWidget({ | |||
progress: 100 | |||
}); | |||
bar[1] = new OO.ui.ProgressBarWidget({ | |||
progress: 100 | |||
}); | |||
bar[0].$bar.css({ | |||
background: '#3366CC' | |||
}); | |||
bar[0].$element.css({ | |||
'border-right': 'none', | |||
'border-top-right-radius': 0, | |||
'border-bottom-right-radius': 0 | |||
}); | |||
bar[1].$bar.css({ | |||
background: '#FF5500' | |||
}); | |||
bar[1].$element.css({ | |||
'border-left': 'none', | |||
'border-top-left-radius': 0, | |||
'border-bottom-left-radius': 0 | |||
}); | |||
input.start.setLabel('재시작'); | |||
input.reset.setLabel('초기화'); | |||
$('#stat-turn').text(0); | |||
$('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC'); | |||
$('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500'); | |||
$('.stat-0.stat-HPbar').html(bar[0].$element); | |||
$('.stat-1.stat-HPbar').html(bar[1].$element); | |||
if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.'; | |||
} | |||
} | |||
function stop() { | |||
clearInterval(battle.work); | |||
$('#input-stop').hide(); | |||
$('#input-start').show(); | |||
input.reset.setDisabled(false); | |||
input[0].setDisabled(false); | |||
input[1].setDisabled(false); | |||
input.time.setDisabled(false); | |||
input.swap.setDisabled(false); | |||
} | |||
var input = {}; | |||
input[0] = new OO.ui.TextInputWidget({ | |||
placeholder: '선', | |||
title: '후', | |||
value: new URLSearchParams(location.search).get('p0') || '' | |||
}); | |||
input.start = new OO.ui.ButtonInputWidget({ | |||
type: 'submit', | |||
flags: ['primary', 'progressive'], | |||
label: '시작' | |||
}); | |||
input.stop = new OO.ui.ButtonInputWidget({ | |||
flags: ['primary', 'destructive'], | |||
label: '정지' | |||
}); | |||
input[1] = new OO.ui.TextInputWidget({ | |||
placeholder: '후', | |||
title: '후', | |||
value: new URLSearchParams(location.search).get('p1') || '' | |||
}); | |||
input.time = new OO.ui.NumberInputWidget({ | |||
value: 1, | |||
min: 0, | |||
label: '초 간격' | |||
}); | |||
input.reset = new OO.ui.ButtonInputWidget({ | |||
type: 'reset', | |||
flags: ['destructive'], | |||
label: '초기화' | |||
}); | |||
input.swap = new OO.ui.ButtonInputWidget({ | |||
label: $('<div />').css({ | |||
height: '20px', | |||
width: '20px', | |||
'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")', | |||
'background-size': 'cover' | |||
}), | |||
title: '교체', | |||
framed: false | |||
}); | |||
input.table = new OO.ui.ToggleSwitchWidget({ | |||
value: true | |||
}); | |||
input.icon = new OO.ui.ButtonWidget({ | |||
framed: false, | |||
icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse' | |||
}); | |||
input.log = new OO.ui.ButtonWidget({ | |||
label: '기록 복사' | |||
}); | |||
input.url = new OO.ui.ButtonWidget({ | |||
label: 'URL 복사' | |||
}); | |||
input.box = new OO.ui.MultilineTextInputWidget(); | |||
var media = matchMedia('(max-width: 800px)'); | |||
var stat = []; | |||
var bar = []; | |||
var battle = { | |||
turn: 0, | |||
attack: null, | |||
done: null, | |||
work: null, | |||
sequence: null, | |||
combo: null, | |||
temp: null | |||
}; | |||
$('#input').wrap('<form />'); | |||
$('#input-0').html(input[0].$element); | |||
$('#input-start').html(input.start.$element); | |||
$('#input-stop').html(input.stop.$element); | |||
$('#input-1').html(input[1].$element); | |||
$('#input-time').html(input.time.$element); | |||
$('#input-reset').html(input.reset.$element); | |||
$('#input-swap').html(input.swap.$element); | |||
$('#input-table').html(input.table.$element).append(' 스탯'); | |||
$('#input-icon').html(input.icon.$element); | |||
$('#stat-load').html(new OO.ui.ProgressBarWidget().$element); | |||
$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요. (1.3)'); | |||
$('#share-log').html(input.log.$element); | |||
$('#share-url').html(input.url.$element); | |||
$('#share-cvbox').html(input.box.$element); | |||
input.box.$input.attr('readonly', '').css('height', '2.5em'); | |||
$('#stat-bar').hide(); | |||
$('#share').hide(); | |||
responsible(media); | |||
media.addListener(responsible); | |||
new MutationObserver(function(mutation) { | |||
input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse'); | |||
}).observe($('#mw-customcollapsible-input-option')[0], { | |||
attributes: true, | |||
attributeFilter: ['class'] | |||
}); | |||
input.swap.$element.click(function() { | |||
if(!input.swap.disabled) { | |||
var val = [input[1].value, input[0].value]; | |||
input[0].setValue(val[0]); | |||
input[1].setValue(val[1]); | |||
if(stat.length) { | |||
stat = [stat[1], stat[0]]; | |||
$('#stat-turn').text(0); | |||
$('.stat-0').each(function() { | |||
if($(this).hasClass('stat-name')) $(this).text(stat[0].name); | |||
else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack); | |||
else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick); | |||
else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense); | |||
else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit); | |||
else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck); | |||
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP); | |||
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2)); | |||
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element); | |||
}); | |||
$('.stat-1').each(function() { | |||
if($(this).hasClass('stat-name')) $(this).text(stat[1].name); | |||
else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack); | |||
else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick); | |||
else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense); | |||
else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit); | |||
else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck); | |||
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP); | |||
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2)); | |||
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element); | |||
}); | |||
var url = new URL(location); | |||
url.searchParams.set('p0', input[0].value); | |||
url.searchParams.set('p1', input[1].value); | |||
history.replaceState(null, '', url); | |||
cancel(); | |||
input.start.setLabel('시작'); | |||
} | |||
} | |||
}); | |||
input.table.$element.click(function() { | |||
if(input.table.value) { | |||
if($('#stat-turn').text()) $('#stat-table').show(500); | |||
} else { | |||
$('#stat-table').hide(500); | |||
} | |||
}); | |||
input.reset.$button[0].form.addEventListener('reset', function(event) { | |||
event.preventDefault(); | |||
if(!input.reset.disabled) { | |||
if(battle.done || battle.done === null) { | |||
var url = new URL(location); | |||
url.searchParams['delete']('p0'); | |||
url.searchParams['delete']('p1'); | |||
history.replaceState(null, '', url); | |||
stat = []; | |||
input[0].setValue(); | |||
input[1].setValue(); | |||
input.time.setValue(1); | |||
input.table.setValue(true); | |||
input.start.setLabel('시작'); | |||
$('#share').hide(); | |||
$('#share-cvbox').hide(); | |||
$('#stat-table').hide(500); | |||
$('#stat-bar').hide(500); | |||
$('#stat-turn, .stat-0, .stat-1').text(''); | |||
$('#log-time').hide(); | |||
$('#log').show(); | |||
$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.'); | |||
$('.stat-HPbar').html(''); | |||
} else cancel(true); | |||
} | |||
}); | |||
input.start.$button[0].form.addEventListener('submit', function(event) { | |||
function last() { | |||
$('#input-stop').show(); | |||
$('#input-start').hide(); | |||
input.reset.setLabel('취소'); | |||
input[0].setDisabled(true); | |||
input[1].setDisabled(true); | |||
input.time.setDisabled(true); | |||
input.reset.setDisabled(true); | |||
input.swap.setDisabled(true); | |||
input.start.setLabel('재개'); | |||
battle.work = start(battle, stat.map(function(obj, index) { | |||
return new Proxy(obj, { | |||
get: function(target, key, receiver) { | |||
if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value'); | |||
else return Reflect.get(target, key, receiver); | |||
}, | |||
set: function(target, key, value) { | |||
if(key === 'HP') { | |||
if(value < 0) { | |||
value = 0; | |||
$('.stat-' + index + '.stat-currentHP').css('color', '#000000'); | |||
} | |||
$('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2)); | |||
bar[index].setProgress(value / target.HP * 100); | |||
} | |||
} | |||
}); | |||
}), input.time.value * 1000, function(msg) { | |||
$('#log')[0].innerText += msg; | |||
$('#log').scrollTop($('#log')[0].scrollHeight); | |||
if(battle.sequence === 0) { | |||
$('#stat-turn').text(battle.turn); | |||
$('.stat-' + battle.attack + '.stat-name').css({ | |||
background: battle.attack? '#FF5500' : '#3366CC', | |||
color: '#FFFFFF' | |||
}); | |||
$('.stat-' + (battle.attack ^ 1) + '.stat-name').css({ | |||
background: '#EAECF0', | |||
color: battle.attack? '#3366CC' : '#FF5500' | |||
}); | |||
} | |||
}, function(msg) { | |||
$('#log')[0].innerText += msg; | |||
$('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [https://game.uncyclopedia.kr/wiki/마법의_MD-5_시뮬레이터]'; | |||
$('#log').scrollTop($('#log')[0].scrollHeight); | |||
$('#share').show(); | |||
stop(); | |||
battle.done = true; | |||
battle.turn = 0; | |||
battle.attack = null; | |||
battle.sequence = null; | |||
battle.combo = null; | |||
battle.temp = null; | |||
input.start.setLabel('재시작'); | |||
input.reset.setLabel('초기화'); | |||
}); | |||
} | |||
event.preventDefault(); | |||
if(!input.start.disabled) { | |||
$('#share').hide(); | |||
$('#share-cvbox').hide(); | |||
if(input.time.value >= 0) { | |||
$('#log-time').hide(); | |||
$('#log').show(); | |||
if(!stat.length) $.get({ | |||
url: '/w/api.php', | |||
data: { | |||
action: 'parse', | |||
format: 'json', | |||
title: '마법의 MD-5 시뮬레이터', | |||
text: '[{{#invoke:SimMD5|stat|' + encode(input[0].value) + '|AJAX}},{{#invoke:SimMD5|stat|' + encode(input[1].value) + '|AJAX}}]', | |||
prop: 'text', | |||
disablelimitreport: true, | |||
formatversion: 2 | |||
}, | |||
beforeSend: function() { | |||
if($('#stat-bar').html()) { | |||
$('#stat-bar').hide(); | |||
$('#stat-load').show(); | |||
} else $('#stat-load').show(500); | |||
$('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.'); | |||
var url = new URL(location); | |||
url.searchParams.set('p0', input[0].value); | |||
url.searchParams.set('p1', input[1].value); | |||
history.replaceState(null, '', url); | |||
}, | |||
success: function(callback) { | |||
stat = JSON.parse($(callback.parse.text).text()); | |||
bar = []; | |||
bar[0] = new OO.ui.ProgressBarWidget({ | |||
progress: 100 | |||
}); | |||
bar[1] = new OO.ui.ProgressBarWidget({ | |||
progress: 100 | |||
}); | |||
bar[0].$bar.css({ | |||
background: '#3366CC' | |||
}); | |||
bar[0].$element.css({ | |||
'border-right': 'none', | |||
'border-top-right-radius': 0, | |||
'border-bottom-right-radius': 0 | |||
}); | |||
bar[1].$bar.css({ | |||
background: '#FF5500' | |||
}); | |||
bar[1].$element.css({ | |||
'border-left': 'none', | |||
'border-top-left-radius': 0, | |||
'border-bottom-left-radius': 0 | |||
}); | |||
$('#stat-turn').text(0); | |||
$('.stat-0').each(function() { | |||
if($(this).hasClass('stat-name')) $(this).text(stat[0].name); | |||
else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack); | |||
else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick); | |||
else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense); | |||
else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit); | |||
else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck); | |||
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP); | |||
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2)); | |||
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element); | |||
}); | |||
$('.stat-1').each(function() { | |||
if($(this).hasClass('stat-name')) $(this).text(stat[1].name); | |||
else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack); | |||
else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick); | |||
else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense); | |||
else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit); | |||
else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck); | |||
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP); | |||
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2)); | |||
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element); | |||
}); | |||
$('.stat-0.stat-currentHP').css('color', '#3366CC'); | |||
$('.stat-1.stat-currentHP').css('color', '#FF5500'); | |||
$('#stat-load').hide(); | |||
if(input.table.value) $('#stat-table').show(500); | |||
$('#stat-bar').show(); | |||
$('#log').text(''); | |||
$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n'; | |||
$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n'; | |||
$('#log')[0].innerText += '\n'; | |||
battle.turn = 1; | |||
battle.done = false; | |||
battle.attack = 0; | |||
battle.sequence = 0; | |||
battle.combo = [0, 0]; | |||
battle.temp = {}; | |||
last(); | |||
}, | |||
error: function(error) { | |||
$('#stat-load').hide(500); | |||
$('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')'); | |||
} | |||
}); | |||
else if(battle.done || battle.done === null) { | |||
if(battle.done) cancel(); | |||
$('#log').text(''); | |||
$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].hit + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n'; | |||
$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].hit + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n'; | |||
$('#log')[0].innerText += '\n'; | |||
battle.turn = 1; | |||
battle.done = false; | |||
battle.attack = 0; | |||
battle.sequence = 0; | |||
battle.combo = [0, 0]; | |||
battle.temp = {}; | |||
last(); | |||
} else last(); | |||
} else { | |||
$('#log-time').show(); | |||
$('#log').hide(); | |||
} | |||
} | |||
}); | |||
input.stop.$element.click(function() { | |||
if(!input.stop.disabled) stop(); | |||
}); | |||
input[0].$input.focus(function() { | |||
cancel(); | |||
stat = []; | |||
input.start.setLabel('시작'); | |||
$(this).select(); | |||
}); | |||
input[1].$input.focus(function() { | |||
cancel(); | |||
stat = []; | |||
input.start.setLabel('시작'); | |||
$(this).select(); | |||
}); | |||
input.log.$button.click(function() { | |||
input.box.setValue($('#log').text()); | |||
$('#share-cvbox').show(); | |||
input.box.$input.select(); | |||
document.execCommand('copy'); | |||
}); | |||
input.url.$button.click(function() { | |||
var url = new URL('/wiki/마법의_MD-5_시뮬레이터', location); | |||
var search = new URLSearchParams(location.search); | |||
url.searchParams.set('p0', search.get('p0')); | |||
url.searchParams.set('p1', search.get('p1')); | |||
input.box.setValue(url); | |||
$('#share-cvbox').show(); | |||
input.box.$input.select(); | |||
document.execCommand('copy'); | |||
}); | |||
input.box.$input.click(function() { | |||
$(this).select(); | |||
}); | |||
} | |||
function start(battle, stat, time, each, last) { | |||
function rand(min, max) { | |||
return Math.floor(Math.random() * (max - min + 1)) + min; | |||
} | |||
function range(weight) { | |||
var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) { | |||
return 20 + (weight - 50) * ratio; | |||
}); | |||
range.reduce(function(acc, current, index, prob) { | |||
return prob[index] += acc; | |||
}); | |||
return range; | |||
} | |||
function rank(range, val) { | |||
return range.findIndex(function(current, index) { | |||
return (index === 0 || range[index - 1] < val) && val <= current; | |||
}); | |||
} | |||
function power(stat, rank) { | |||
return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100); | |||
} | |||
function bonus(plus, minus, rank) { | |||
rank -= 2; | |||
if(rank === 0) return 0; | |||
return ((rank > 0)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100); | |||
} | |||
function josa(text, exist, not, only) { | |||
text = text.normalize('NFD'); | |||
var code = text.charCodeAt(text.length - 1); | |||
if(0x1161 <= code && code <= 0x11A7) return ((only)? '' : text) + not; | |||
else if(0x11A8 <= code && code <= 0x11FF) return ((only)? '' : text) + exist; | |||
else return ((only)? '' : text) + exist + '(' + not + ')'; | |||
} | |||
return setInterval(function() { | |||
var attacker = battle.attack; | |||
var defender = attacker ^ 1; | |||
if(stat[0].HP > 0 && stat[1].HP > 0) { | |||
switch(battle.sequence) { | |||
case 0: | |||
var scale = range(stat[attacker].luck); | |||
var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), 50 + ((battle.combo[defender])? 0 : battle.combo[defender]) - ((battle.combo[attacker])? 0: battle.combo[attacker]))); | |||
var grade = { | |||
attack: rank(scale, rand(1, 100)), | |||
defense: rank(range(stat[defender].luck), rand(1, 100)), | |||
}; | |||
var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv; | |||
battle.temp = { | |||
rank: rank(scale, damage), | |||
damage: (damage > 0)? damage : 0 | |||
}; | |||
if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5; | |||
if(battle.temp.damage) { | |||
if(!battle.temp.rank) battle.temp.rank = 1; | |||
if(battle.combo[attacker] < 0) battle.combo[attacker] = 0; | |||
battle.combo[attacker]++; | |||
} else { | |||
battle.temp.rank = 0; | |||
if(battle.combo[attacker] > 0) battle.combo[attacker] = 0; | |||
battle.combo[attacker]--; | |||
} | |||
each('[' + stat[attacker].name + ']의 공격 '); | |||
battle.sequence++; | |||
break; | |||
case 1: | |||
var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank]; | |||
each(rankText + '! '); | |||
battle.sequence++; | |||
break; | |||
case 2: | |||
stat[defender].HP -= battle.temp.damage; | |||
var msg = (battle.temp.rank === 0)? '공격을 피했다. (' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다. (' + ((battle.combo[attacker] > 0)? battle.combo[attacker] : 0) + ' COMBO, '; | |||
each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + '남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n'); | |||
if(attacker === 1) battle.turn++; | |||
battle.sequence = 0; | |||
battle.attack = defender; | |||
break; | |||
} | |||
} else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)'); | |||
}, time); | |||
} | |||
$(prepare); | |||
}); | |||
// 여기까지 코드 입력 // | |||
} | |||
} | |||
$( plugin_SimMD5 ); | |||
/* SimMD5 끝 */ | |||
/** 플러그인 jsRULLET*************************** | |||
* 랜덤 룰렛을 위한 플러그인 | |||
* 버전 => 1.0.4 | |||
* 작성자 : [[사용자:Cheongseong9473|Cheongseong9473]] | |||
* JSON => jsRULLET = {"name":"jsRULLET","descript":"랜덤 룰렛을 위한 플러그인","version":"1.0.4","local":true,"creat":"Cheongseong9473","state":"자바월드/랜덤룰렛/플러그인","executable":true}; | |||
*/ | |||
function plugin_jsRULLET(){ | |||
if($("[data-name='jsRULLET']").length >= 1){ | |||
for (var i=0;i<6;i++) | |||
{ | |||
alert(randomRange(1,60)); | |||
} | |||
function randomRange(n1, n2) { | |||
return Math.floor( (Math.random() * (n2 - n1 + 1)) + n1 ); | |||
} | |||
} | |||
} | |||
$( plugin_jsRULLET ); | |||
/* jsRULLET 끝 */ |
2023년 8월 16일 (수) 17:59 기준 최신판
/** 플러그인 autosave***************************
* 자동저장 시스템을 위한 플러그인
* 버전 => 2.0.2
* 작성자 : [[사용자:Manymaster|Manymaster]]
* JSON => autosave = {"name":"autosave","descript":"자동저장 시스템을 위한 플러그인","version":"2.0.2","local":false,"creat":"Manymaster","state":"틀:자동저장/플러그인","executable":true};
*/
function plugin_autosave(){
/* 작동 가능한 네임스페이스 */
var safeNameSpace = [""];
/* autosave 편집모드가 아닐 경우 플러그인 종료 */
var searchParams = geturlSearch(location);
var isEditMode = searchParams.action === "edit";
var isAutosaveMode = searchParams.autosave === "1";
if (!(isEditMode && isAutosaveMode)) return "";
/* 자동 저장하기에 안전한 네임스페이스가 아닌 경우 플러그인 종료 */
var thisNamespaceNumber = mw.config.get("wgNamespaceNumber");
var nameSpaceIds = mw.config.get("wgNamespaceIds");
var isSafeNameSpace = safeNameSpace
.map(function (namespace) { return nameSpaceIds[namespace]; })
.some(function (nsNumber) { return nsNumber == thisNamespaceNumber; });
if (!(isSafeNameSpace)) return "";
/* 자동 인증된 사용자가 아닌 경우 플러그인 종료 */
var userGroups = mw.config.get('wgUserGroups');
var autocheck = 0;
if (userGroups) {
for (var i = 0; i < userGroups.length; i++) {
if (userGroups[i] === 'autoconfirmed') {
autocheck++;
}
}
}
if (autocheck != 1) return "";
/* 지정된 단락에서 불러오기 */
var savetempDom = $(".game-autosave");
if ($(".game-autosave").length === 0)
throw new Error("autosave => game-autosave를 클래스명으로 가진 돔을 찾을 수 없습니다.");
var savetemp = $(".game-autosave").html();
/* 문제가 되는 문자열 치환 */
savetemp = savetemp.replace(/(<([^>]+)>)/ig, "");
savetemp = savetemp.replace(/\n+/gi, "\n");
savetemp = savetemp.replace("\n", "");
savetemp = savetemp.replace(/</gi, "<");
savetemp = savetemp.replace(/>/gi, ">");
/* 기록, 저장하고 빠져나오기 */
$("#wpTextbox1").val(savetemp);
$("#wpSave").click();
return;
/** 이 플러그인 제작을 도와주신 분들
* Ver 2 제작자: [[사용자:BANIP|BANIP]]
* 원 코드 작성자: [[사용자:*devunt]]
*/
}
$( plugin_autosave );
/* autosave 끝 */
/** 플러그인 uncyrhythm***************************
* 플러그인 전체적 테스트. 리듬게임
* 버전 => 1.7.3.4
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncyrhythm = {"name":"uncyrhythm","descript":"플러그인 전체적 테스트. 리듬게임","version":"1.7.3.4","local":true,"creat":"BANIP","state":"백괴리겜/플레이/uncyrhythm","executable":true};
*/
function plugin_uncyrhythm(){
if($("[data-name='uncyrhythm']").length >= 1){
$("#mw-content-text").prepend("<audio controls class='gameaudio hide'><source src='https://s0.vocaroo.com/media/download_temp/Vocaroo_s0OAXRN8eUas.mp3'></audio>");
$("#mw-content-text").prepend("<svg class='note cloneable' width='50px' height='50px'><circle cx=25 cy=25 r=25 /></svg>");
var rankingSystem = plugin_RankingSystem()("백괴리겜/랭킹", function(prev, next) {
return Number(next.score) - Number(prev.score)
});
var noteInfo = 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var nowTime = 0,
interval = 1000,
offset = 1350,
perpectTop = 465,
speed = 600;
var playInterval;
function showMessage(pclass, descript) {
var mes = $(".cloneable.message").clone();
mes.text(descript);
mes[0].classList.remove("cloneable");
mes[0].classList.add(pclass);
mes.appendTo("#display");
mes.animate({
"top": "350px",
"opacity": "0"
}, "slow", "swing", function() {
$(this).remove();
});
}
function pushnote(pclass) {
$(pclass + ".key-intro")[0].classList.add("push");
var note = $(pclass + ".note:first")
var timing = note.css("top").toString().replace("px", "");
/*
$(pclass+".note").each(function(){
var thisTimeing = $(this).css("top").toString().replace("px","");
if(thisTimeing > timing && thisTimeing < perpectTop+100){
note = $(this);
timing = thisTimeing;
}
})
*/
if (timing == undefined) return;
pclass = pclass.substring(1);
if (perpectTop - 30 < timing && perpectTop + 30 > timing) {
$(".n-great").text(function(i, v) {
return parseInt(v) + 1
});
$(".n-score").text(function(i, v) {
return parseInt(v) + 2
});
addCombo(true);
showMessage(pclass, "따봉!!");
note[0].classList.add("pushed");
note.remove();
} else if (perpectTop - 130 < timing && perpectTop + 130 > timing) {
$(".n-good").text(function(i, v) {
return parseInt(v) + 1
});
$(".n-score").text(function(i, v) {
return parseInt(v) + 1
});
addCombo(true);
showMessage(pclass, "굿잡!!");
note[0].classList.add("pushed");
note.remove();
} else if (perpectTop - 170 < timing && perpectTop + 170 > timing) {
$(".n-miss").text(function(i, v) {
return parseInt(v) + 1
});
addCombo(false);
showMessage(pclass, "이런..");
note[0].classList.add("pushed");
note.remove();
}
}
function addCombo(status) {
if (status == true) {
$(".combo").text(function(i, v) {
return parseInt(v) + 1
});
var combo = parseInt($(".combo").text());
$(".n-maxcombo").text(function(i, v) {
var maxcombo;
if (parseInt(v) < combo) {
maxcombo = combo;
} else {
maxcombo = parseInt(v);
}
return maxcombo;
});
} else {
$(".combo").text(0);
}
}
$("bo" + "dy").on("keydown", function(e) {
switch (e.keyCode) {
case 90:
pushnote(".position-0");
break;
case 88:
pushnote(".position-1");
break;
case 190:
pushnote(".position-2");
break;
case 191:
pushnote(".position-3");
break;
}
});
$("bo" + "dy").on("keyup", function(e) {
switch (e.keyCode) {
case 90:
$(".position-0.key-intro")[0].classList.remove("push");
break;
case 88:
$(".position-1.key-intro")[0].classList.remove("push");
break;
case 190:
$(".position-2.key-intro")[0].classList.remove("push");
break;
case 191:
$(".position-3.key-intro")[0].classList.remove("push");
break;
}
});
$("audio").on("canplaythrough", function() {
setTimeout(function() {
$("audio")[0].play();
}, offset);
playInterval = setInterval(function() {
var isNoteZero = noteInfo.length == 0;
if (isNoteZero == false) {
//겜중
while (noteInfo[0][0] < nowTime + interval) {
(function() {
var notearr = noteInfo.shift();
setTimeout(function() {
var note = $(".note.cloneable").clone();
var noteHorizon = "position-" + notearr[1];
note[0].classList.remove("cloneable");
note[0].classList.add(noteHorizon);
note.appendTo("#display")
.animate({
top: "550px"
}, speed, "linear", function() {
if (this.classList.contains("pushed") == false) {
showMessage(noteHorizon, "이런...")
addCombo(false);
$(".n-miss").text(function(i, v) {
return parseInt(v) + 1
});
$(this).remove();
}
});
}, notearr[0] - nowTime);
})()
}
} else {
// 겜끝
var allScore = 2 * (parseInt($(".n-great").text()) + parseInt($(".n-good").text()) + parseInt($(".n-miss").text()));
var percent = parseInt($(".n-score").text()) * 100 / allScore;
var rank = "";
if (percent > 95) {
rank = "S";
} else if (percent > 90) {
rank = "AAA";
} else if (percent > 80) {
rank = "AA";
} else if (percent > 70) {
rank = "A";
} else if (percent > 60) {
rank = "B";
} else if (percent > 50) {
rank = "C";
}
$(".result").removeClass("hide");
$(".score").html(rank + "랭크 축하드려용!!");
clearInterval(playInterval);
}
nowTime += interval;
}, interval);
$(".moveDebate").click(function() {
//플러그인의 모든 키 순회
function forEach(object, callback) {
for (var key in object) {
var variable = object[key];
callback(variable, key);
}
}
function getValue(selector) {
return parseInt($(selector).text());
}
function getRankingJSON(rankingDoc) {
var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
var stringRanking = regexp.exec(rankingDoc)[1];
return JSON.parse(stringRanking);
}
var userName = mw.config.get("wgUserName");
var thisScore = {
name: userName,
great: getValue(".n-great"),
good: getValue(".n-good"),
miss: getValue(".n-miss"),
score: getValue(".n-score"),
combo: getValue(".n-maxcombo"),
}
rankingSystem.update(
thisScore,
function(rankingScore, thisScore) {
return rankingScore.score < thisScore.score
}, {
score: "점수",
combo: "콤보",
great: "따봉!",
good: "굿잡!",
miss: "이런.."
});
})
});
}
}
$( plugin_uncyrhythm );
/* uncyrhythm 끝 */
/** 플러그인 RankingSystem***************************
* 랭킹시스템 라이브러리
* 버전 => 1.0.7
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => RankingSystem = {"name":"RankingSystem","descript":"랭킹시스템 라이브러리","version":"1.0.7","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/랭킹시스템","executable":false};
*/
function plugin_RankingSystem(){
if($("[data-name='RankingSystem']").length >= 1){
// 이부부분에 코드 입력 //
/**
* @param
{string} documentTitle 랭킹정보가 있는 문서의 제목.
{function} sortCallback 랭킹을 정렬할때 기준으로 사용하는 함수
{any} prev 랭킹 정렬 기준으로 사용할 왼쪽의 값
{any} next 랭킹 정렬 기준으로 사용할 오른쪽의 값
{object} api MediaWikiapi의 인스턴스, 없어도 됨.
@return {Object}
{function} get 랭킹정보를 object형태로 획득
{function} update 랭킹정보 업데이트
{object} updateInfo 업데이트할 사용자 정보
{function} updateCriteria 사용자정보의 업데이트 기준
@param {any} rankingScore 랭킹에서 사용중인 스코어
{any} thisScore 사용자 스코어
@return{bool} true가 반환되면 업데이트
{object} alternateKeys 랭킹에서 보여지는 대체 키
*/
return function(documentTitle, sortCallback, api) {
function forEach(object, callback) {
for (var key in object) {
var variable = object[key];
callback(variable, key);
}
}
function getRankingJSON(rankingDoc) {
console.log(rankingDoc)
if (!rankingDoc) return {};
var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
var stringRanking = regexp.exec(rankingDoc)[1];
return JSON.parse(stringRanking);
}
function updateDoc(rankingJSON, api, alternateKeys) {
//alternateKeys가 반영된 개개인의 랭킹정보 획득
function getOutputJSON(json) {
var result = {};
forEach(json, function(value, key) {
key = alternateKeys[key] || key;
result[key] = value;
})
return result;
}
//보여지는 형태의 랭킹정보 획득
function getOutputString(json) {
var name = json.name;
var result = "* '''" + name + "''' : ";
forEach(json, function(value, key) {
if (key === "name") return;
key = alternateKeys[key] || key;
result += key + ": " + value + ", ";
})
result += "\n"
return result
}
var stringRanking = JSON.stringify(rankingJSON);
var result = "<includ" + "eonly>" + stringRanking + "</inclu" + "deonly>\n";
result += "<onlyin" + "clude>\n";
var rankingList = Object.entries(rankingJSON).sort(function(prev,next){
return sortCallback(prev[1],next[1])
}).map(function(value){
return value[0]
});
rankingList.forEach(function(key) {
var json = rankingJSON[key];
var outputJSON = getOutputJSON(json);
result += getOutputString(outputJSON)
});
result += "</only" + "include>";
var reply = documentTitle.replace(new RegExp("\/.*"),"") + " 점수 갱신";
api.changeDocument(documentTitle, reply, result, true);
return result;
}
function updateUserScore(rankingJSON, thisScore, updateCriteria) {
updateCriteria = updateCriteria || function(rankingScore, thisScore) {
return rankingScore.score < thisScore.score;
}
var userName = thisScore.name;
var rankingScore = rankingJSON[userName];
if (!rankingScore || updateCriteria(rankingScore, thisScore)) {
rankingJSON[userName] = thisScore;
}
}
api = api || MediaWikiAPI();
var userName = mw.config.get("wgUserName");
var rankingDoc = api.getDocument(documentTitle);
var rankingJSON = getRankingJSON(rankingDoc);
var actions = {
get: function() {
return rankingJSON;
},
update: function(updateInfo, updateCriteria, alternateKeys) {
rankingJSON = actions.get();
updateUserScore(rankingJSON, updateInfo, updateCriteria);
updateDoc(rankingJSON, api, alternateKeys);
}
}
return actions;
}
}
}
/* RankingSystem 끝 */
/** 플러그인 UncyBeat_levelmaker***************************
* levelMaker
* 버전 => 1.0
* 작성자 : [[사용자:Bd3076|Bd3076]]
* JSON => UncyBeat_levelmaker = {"name":"UncyBeat_levelmaker","descript":"levelMaker","version":"1.0","local":true,"creat":"Bd3076","state":"UncyBeat/LevelMaker/plugin","executable":true};
*/
function plugin_UncyBeat_levelmaker(){
if($("[data-name='UncyBeat_levelmaker']").length >= 1){
// 이부분에 코드 입력 //
var getParameters = function (paramName) {
var returnValue;
var url = location.href;
console.log(url);
if(url[8] == 'f'){
return 0;
}
var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');
for (var i = 0; i < parameters.length; i++) {
var varName = parameters[i].split('=')[0];
if (varName.toUpperCase() == paramName.toUpperCase()) {
returnValue = parameters[i].split('=')[1];
return decodeURIComponent(returnValue);
}
}
};
function updateURLParameter(url, param, paramVal){
var newAdditionalURL = "";
var tempArray = url.split("?");
var baseURL = tempArray[0];
var additionalURL = tempArray[1];
var temp = "";
if (additionalURL) {
tempArray = additionalURL.split("&");
for (var i=0; i<tempArray.length; i++){
if(tempArray[i].split('=')[0] != param){
newAdditionalURL += temp + tempArray[i];
temp = "&";
}
}
}
var rows_txt = temp + "" + param + "=" + paramVal;
return baseURL + "?" + newAdditionalURL + rows_txt;
}
function Queue(){
this.arr = [];
this.s = 0;
this.e = 0;
this.size = 0;
this.front = function(){
return arr[s];
}
this.pop = function(){
s++;
size--;
return;
}
this.push = function(k){
arr[e++] = k;
size--;
return;
}
this.empty = function(){
return size==0;
}
}
var timer = 0;
function calculateTimer(){
timer += 1;
}
var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');
var level = getParameters('level');
const levelCount = 1;
const levelNames = [
'Dreams'
];
const levelMusicLink = [
'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];
function clearCanvas(){
ctx.clearRect(0, 0, 720, 720);
}
function makeGameArea(){
clearCanvas();
ctx.strokeStyle = "black";
ctx.strokeRect(20, 20, 680, 680);
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
}
}
}
function playGameMusic(){
console.log(level);
var audioElement = new Audio(levelMusicLink[level]);
var audio = audioElement.play();
audioElement.onended = function(){
setTimeout(levelEnd, 3000);
};
setInterval(calculateTimer, 50);
}
var x = 2;
var y = 2;
var color = 0;
var perfect = 0;
var good = 0;
var miss = 0;
var score = 0;
var lvData;
function levelEnd(){
location.href = updateURLParameter(location.href, levelData, lvData);
}
var noteTimer = new Array(5);
for(var i=0; i<5; i++){
noteTimer[i] = new Array(5);
for(var j=0; j<5; j++){
noteTimer[i][j] = -400;
}
}
var noteColor = new Array(5);
for(var i=0; i<5; i++){
noteColor[i] = new Array(5);
}
function showCursor(){
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
ctx.fillStyle = color==0?"red":"blue";
if(noteTimer[i][j] > 0){
ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
}
else{
ctx.clearRect(40+i*132, 40+j*132, 112, 112);
}
if(i==x && j==y){
ctx.strokeStyle = color==0?"red":"blue";
}
else{
ctx.strokeStyle = "black";
}
ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
}
}
}
function onKeyDown(e){
var ek = e.keyCode;
console.log(ek);
if(37 <= ek && ek <= 40){
if(ek == 37){
if(x!=0) x--;
}
else if(ek==38){
if(y!=0) y--;
}
else if(ek==39){
if(x!=4) x++;
}
else if(ek==40){
if(y!=4) y++;
}
console.log(x + "and" + y);
lvData = lvData + timer + '|' + x + '|' + y + '|' + color + '/';
}
else if(ek==32){
color = !color;
}
}
window.addEventListener("keydown", onKeyDown, false);
var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;
function playGame(){
makeGameArea();
setInterval(showCursor, 30);
setTimeout(playGameMusic, 3000);
}
playGame();
// 여기까지 코드 입력 //
}
}
$( plugin_UncyBeat_levelmaker );
/* UncyBeat_levelmaker 끝 */
/** 플러그인 UncyBeat***************************
* 버그 수정
* 버전 => 1.03
* 작성자 : [[사용자:Bd3076|Bd3076]]
* JSON => UncyBeat = {"name":"UncyBeat","descript":"버그 수정","version":"1.03","local":true,"creat":"Bd3076","state":"UncyBeat/plugin","executable":true};
*/
function plugin_UncyBeat(){
if($("[data-name='UncyBeat']").length >= 1){
// 이부분에 코드 입력 //
var getParameters = function (paramName) {
var returnValue;
var url = location.href;
console.log(url);
if(url[8] == 'f'){
return 0;
}
var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');
for (var i = 0; i < parameters.length; i++) {
var varName = parameters[i].split('=')[0];
if (varName.toUpperCase() == paramName.toUpperCase()) {
returnValue = parameters[i].split('=')[1];
return decodeURIComponent(returnValue);
}
}
};
function updateURLParameter(url, param, paramVal){
var newAdditionalURL = "";
var tempArray = url.split("?");
var baseURL = tempArray[0];
var additionalURL = tempArray[1];
var temp = "";
if (additionalURL) {
tempArray = additionalURL.split("&");
for (var i=0; i<tempArray.length; i++){
if(tempArray[i].split('=')[0] != param){
newAdditionalURL += temp + tempArray[i];
temp = "&";
}
}
}
var rows_txt = temp + "" + param + "=" + paramVal;
return baseURL + "?" + newAdditionalURL + rows_txt;
}
function Queue(){
this.arr = [];
this.s = 0;
this.e = 0;
this.size = 0;
this.front = function(){
return arr[s];
}
this.pop = function(){
s++;
size--;
return;
}
this.push = function(k){
arr[e++] = k;
size--;
return;
}
this.empty = function(){
return size==0;
}
}
var timer = 0;
function calculateTimer(){
timer += 1;
}
var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');
var level = getParameters('level');
const levelCount = 1;
const levelNames = [
'Dreams'
];
const levelMusicLink = [
'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];
function clearCanvas(){
ctx.clearRect(0, 0, 720, 720);
}
function makeGameArea(){
clearCanvas();
ctx.strokeStyle = "black";
ctx.strokeRect(20, 20, 680, 680);
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
}
}
}
function playGameMusic(){
console.log(level);
var audioElement = new Audio(levelMusicLink[level]);
var audio = audioElement.play();
audioElement.onended = function(){
setTimeout(levelEnd, 3000);
};
setInterval(calculateTimer, 50);
}
var x = 2;
var y = 2;
var color = 0;
var perfect = 0;
var good = 0;
var miss = 0;
var score = 0;
function levelEnd(){
var totalNotes = perfect+good+miss;
score = (perfect / totalNotes) * 1000000 + (good / totalNotes) * 500000;
clearInterval(calculateTimer);
clearInterval(showCursor);
clearInterval(displayNotes);
console.log(score);
var nowScore = getParameters('progress'+level);
var maxScore = nowScore < score ? score : nowScore;
location.href = updateURLParameter(location.href, 'progress'+level, maxScore);
}
var noteTimer = new Array(5);
for(var i=0; i<5; i++){
noteTimer[i] = new Array(5);
for(var j=0; j<5; j++){
noteTimer[i][j] = -400;
}
}
var noteColor = new Array(5);
for(var i=0; i<5; i++){
noteColor[i] = new Array(5);
}
function showCursor(){
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
ctx.fillStyle = noteColor[i][j]==0?"red":"blue";
if(noteTimer[i][j] > 0){
ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
}
else{
ctx.clearRect(40+i*132, 40+j*132, 112, 112);
}
if(i==x && j==y){
ctx.strokeStyle = color==0?"red":"blue";
}
else{
ctx.strokeStyle = "black";
}
ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
}
}
}
function perfect_(x, y){
perfect++;
noteTimer[x][y] = -400;
}
function good_(x, y){
good++;
noteTimer[x][y] = -400;
}
function miss_(x, y){
miss++;
}
function onKeyDown(e){
var ek = e.keyCode;
console.log(ek);
if(37 <= ek && ek <= 40){
if(ek == 37){
if(x!=0) x--;
}
else if(ek==38){
if(y!=0) y--;
}
else if(ek==39){
if(x!=4) x++;
}
else if(ek==40){
if(y!=4) y++;
}
console.log(x + "and" + y);
var point = Math.abs(noteTimer[x][y]);
if(point <= 20 && color == noteColor[x][y]){
perfect_(x, y);
}
else if((point <= 40 || noteTimer[x][y] > 20) && color == noteColor[x][y]){
good_(x, y);
}
}
else if(ek==32){
color = !color;
}
}
window.addEventListener("keydown", onKeyDown, false);
var levelData = [
"0|2|1|0/21|2|2|0/52|2|3|0/72|2|2|0/101|1|2|0/121|2|2|0/153|3|2|0/172|2|2|0/203|2|1|0/223|2|0|0/256|2|1|0/274|2|2|0/305|2|3|0/323|2|4|0/355|2|3|0/375|2|2|0/406|2|1|0/419|3|1|0/431|3|2|0/443|2|2|0/456|1|2|0/469|1|3|0/481|2|3|0/493|2|2|0/506|2|1|0/519|1|1|0/528|1|2|0/544|2|2|0/558|3|2|0/571|3|3|0/583|2|3|0/595|2|2|0/608|2|1|0/621|1|1|0/633|1|2|0/646|2|2|0/659|3|2|0/672|3|1|0/683|2|1|0/697|2|2|0/709|2|3|0/723|3|3|0/735|3|2|0/749|2|2|0/760|1|2|0/772|1|3|0/784|2|3|0/798|2|2|0/811|2|1|0/823|2|0|0/836|2|1|0/850|2|2|0/862|3|2|0/874|4|2|0/888|3|2|0/900|2|2|0/912|1|2|0/924|0|2|0/936|1|2|0/950|2|2|0/964|2|3|0/976|2|4|0/988|2|3|0/1001|2|2|0/1015|2|1|0/1033|2|2|0/1063|2|3|0/1082|2|2|0/1113|1|2|0/1133|2|2|0/1166|3|2|0/1184|2|2|0/1216|2|1|0/1227|2|0|0/1239|1|0|0/1252|0|0|0/1265|0|1|0/1277|0|2|0/1290|1|2|0/1302|2|2|0/1315|3|2|0/1328|4|2|0/1341|4|3|0/1353|4|4|0/1366|3|4|0/1379|2|4|0/1392|2|3|0/1404|2|2|0/1417|3|2|0/1431|4|2|0/1442|3|2|0/1454|2|2|0/1468|1|2|0/1480|0|2|0/1494|1|2|0/1506|2|2|0/1519|3|2|0/1533|4|2|0/1544|4|1|0/1557|4|0|0/1568|3|0|0/1581|2|0|0/1594|2|1|0/1607|2|2|0/1620|2|3|0/1633|2|4|0/1645|2|3|0/1658|2|2|0/1670|2|1|0/1683|2|0|0/1695|2|1|0/1708|2|2|0/1721|2|3|0/1733|2|4|0/1746|1|4|0/1759|0|4|0/1771|0|3|0/1783|0|2|0/1796|1|2|0/1809|2|2|0/1822|2|1|0/1837|2|0|0/1847|2|1|0/1859|2|2|0/1871|1|2|0/1885|0|2|0/1898|1|2|0/1910|2|2|0/1922|2|3|0/1935|2|4|0/1948|2|3|0/1959|2|2|0/1972|3|2|0/1984|4|2|0/1998|3|2|0/2010|2|2|0/2024|2|1|0/2042|2|0|0/2073|1|0|0/2091|0|0|0/2121|0|1|0/2142|0|2|0/2173|1|2|0/2193|2|2|0/2225|3|2|0/2244|4|2|0/2277|4|3|0/2295|4|4|0/2326|3|4|0/2345|2|4|0/2380|2|3|0/2396|2|2|0/2427|1|2|0/2445|0|2|0/2477|1|2|0/2496|2|2|0/2528|3|2|0/2547|4|2|0/2578|3|2|0/2597|2|2|0/2629|2|3|0/2655|2|2|0/2680|2|1|0/2705|2|2|0/2730|1|2|0/2754|2|2|0/2781|3|2|0/2804|2|2|0/2832|2|3|0/2841|3|3|0/2850|3|2|0/2856|3|1|0/2863|2|1|0/2866|1|1|0/2880|1|2|0/2891|1|3|0/2900|2|3|0/2907|3|3|0/2912|4|3|0/2932|3|3|0/2941|2|3|0/2951|1|3|0/2957|1|2|0/2961|1|1|0/2963|1|0|0/2982|2|0|0/2991|2|1|0/3001|2|2|0/3034|1|2|0/3044|0|2|0/3052|1|2|0/3059|2|2|0/3063|3|2|0/3069|3|3|0/3084|2|3|0/3095|2|2|0/3104|2|1|0/3109|1|1|0/3112|0|1|0/3115|0|2|0/3118|0|3|0/3134|1|3|0/3144|2|3|0/3152|2|2|0/3155|2|1|0/3158|2|0|0/3160|3|0|0/3185|3|1|0/3195|3|2|0/3202|2|2|0/3205|1|2|0/3208|1|3|0/3211|2|3|0/3236|2|2|0/3254|2|1|0/3285|2|2|0/3304|2|3|0/3330|2|2|0/3336|1|2|0/3356|2|2|0/3387|2|1|0/3406|2|2|0/3436|3|2|0/3457|2|2|0/3487|1|2|0/3507|2|2|0/3538|2|1|0/3557|2|2|0/3589|2|3|0/3608|2|2|0/3639|1|2|0/3660|2|2|0/3691|3|2|0/3712|2|2|0/3741|2|1|0/3759|2|2|0/3791|2|3|0/3810|2|2|0/3842|1|2|0/3860|2|2|0/3892|3|2|0/3912|2|2|0/3943|2|1|0/3960|2|2|0/3991|2|3|0/4011|2|2|0/4045|1|2|0/4063|2|2|0/4093|3|2|0/4113|2|2|0/"
];
var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;
function calculateNotes(t, x, y, c){
noteTimer[x][y] = 400;
noteColor[x][y] = c;
}
function displayNotes(){
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
if(noteTimer[i][j] != -400) noteTimer[i][j] -= 20;
if(noteTimer[i][j] < -40 && noteTimer[i][j] != -400){
noteTimer[i][j] = -400;
miss_(i, j);
}
}
}
}
function setInit(){
data = levelData[level];
dataLength = String(data).length;
}
function playNotes(){
setInterval(displayNotes, 20);
console.log(dataLength + ', ' + data);
for(; endIndex < dataLength;){
var tt, tx, ty, tc;
while(data[endIndex] != '|') endIndex++;
tt = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
while(data[endIndex] != '|') endIndex++;
tx = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
while(data[endIndex] != '|') endIndex++;
ty = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
while(data[endIndex] != '/') endIndex++;
tc = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
console.log(tt + ', ' + tx + ', ' + ty + ', ' + tc);
setTimeout(calculateNotes, tt*50-400+3100, tt, tx, ty, tc);
}
}
function playGame(){
makeGameArea();
setInterval(showCursor, 30);
setTimeout(playGameMusic, 3000);
setInit();
playNotes();
}
playGame();
// 여기까지 코드 입력 //
}
}
$( plugin_UncyBeat );
/* UncyBeat 끝 */
/** 플러그인 testOfSomething***************************
* 플러그인의 용도
* 버전 => 0.01
* 작성자 : [[사용자:bd3076|bd3076]]
* JSON => testOfSomething = {"name":"testOfSomething","descript":"플러그인의 용도","version":"0.01","local":false,"creat":"bd3076","state":"사용자:Bd3076/그냥/plugin","executable":true};
*/
function plugin_testOfSomething(){
// 이부분에 코드 입력 //
var title = document.getElementById('firstHeading').innerHTML;
var thing = document.getElementById("mw-content-text");
if(title === "사용자:Bd3076/자스실험실"){
thing.innerHTML = "당신은 미궁 앞에 서 있다.";
}
else if(title === "사용자토론:Bd3076"){
thing.innerHTML = "옛다 관심";
}
// 여기까지 코드 입력 //
}
$( plugin_testOfSomething );
/* testOfSomething 끝 */
/** 플러그인 uncytick***************************
* 게임 실행용 플러그인
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncytick = {"name":"uncytick","descript":"게임 실행용 플러그인","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/틱택토 live/플러그인","executable":true};
*/
function plugin_uncytick(){
if($("[data-name='uncytick']").length >= 1){
// 이부분에 코드 입력 //
jQuery.getScript("https://socket-io-chat.now.sh/socket.io/socket.io.js")
.done(function(){
var Socket = /** @class */ (function () {
function Socket(url, username) {
if (username === void 0) { username = Math.random().toString(); }
this.username = username;
this.socket = io(url);
this.defineJoin();
this.bindSocketListener();
}
Socket.prototype.defineJoin = function () {
this.socket.emit("join", { username: this.username });
};
Socket.prototype.bindSocketListener = function () {
var _this = this;
var socket = this.socket;
socket.on("newuser", function (_a) {
var username = _a.username;
Chat.server(username + "\uB2D8\uC774 \uB4E4\uC5B4\uC654\uC5B4\uC694.");
});
socket.on("passuser", function (_a) {
var username = _a.username;
Chat.server(username + "\uB2D8\uC774 \uB098\uAC14\uC5B4\uC694.");
});
socket.on("getuserlist", function (data) {
var buttonClickListener = function ($li, username, id) {
socket.emit("requestjoin", { targetId: id });
$(".activePull").removeClass();
$li.addClass("activePull");
Chat.server(username + "에게 게임신청을 했어요.");
};
var $lis = data
.map(function (userData) {
if (userData == null)
return;
var username = userData.username, id = userData.id;
var $li = $("<li />")
.text(username)
.data("id", id);
if (username != _this.username) {
var $button = $("<button>").text("게임 신청").addClass("btn-request");
$button.click(function () { return buttonClickListener($li, username, id); });
$li.append($button);
}
return $li;
});
$("#userlist").html($lis);
});
socket.on("servermessage", function (data) {
Chat.server(data.message);
});
socket.on("receivemessage", function (data) {
Chat.client(data.username, data.message);
});
socket.on("gamestart", function (_a) {
var enemyUsername = _a.enemyUsername;
var canStartGame = _this.game == undefined || _this.game.isGameEnd == true;
if (canStartGame) {
_this.game = new Game(socket, _this.username, enemyUsername);
}
else {
Chat.server(_this.game.enemyUsername + "\uACFC\uC758 \uAC8C\uC784\uC774 \uC544\uC9C1 \uB05D\uB098\uC9C0 \uC54A\uC558\uC5B4\uC694.");
}
});
};
return Socket;
}());
var Chat = /** @class */ (function () {
function Chat() {
}
Chat.server = function (message) {
var $li = $("<li></li>").text(message);
$("#messages").append($li);
Chat.moveBottom();
};
Chat.client = function (username, message) {
var $li = $("\n <li>\n <span class='username' /> : <span class='message'>\n </li>");
$li.find(".username").text(username);
$li.find(".message").text(message);
$("#messages").append($li);
Chat.moveBottom();
};
Chat.moveBottom = function () {
$("#messages").scrollTop($("#messages")[0].scrollHeight);
};
return Chat;
}());
var Game = /** @class */ (function () {
function Game(socket, username, ememyusername) {
this.socket = socket;
this.isGameEnd = false;
this.enemyUsername = ememyusername;
Chat.server(ememyusername + "과의 게임이 시작되었어요!");
$(".btn-request").fadeOut();
var bindClick = function ($target, axis) {
var x = axis[0], y = axis[1];
$target.text("H").click(function () {
console.log([x, y]);
socket.emit("draw", {
axis: [x, y]
});
});
};
$("#gamepan").slideDown().find("> div")
.each(function (x) {
$(this).find("> a").each(function (y) { bindClick($(this), [x, y]); });
});
this.bindSocketListener();
}
Game.prototype.bindSocketListener = function () {
var socket = this.socket;
var self = this;
socket.on("renewgamepan", function (_a) {
var gamepan = _a.gamepan;
gamepan.forEach(function (hori, x) {
return hori.forEach(function (cell, y) {
var textType = {
"1": "O",
"0": "H",
"-1": "X",
};
var text = textType[cell];
$("#gamepan").find("div").eq(x).find("a").eq(y)
.data("x", x).data("y", y)
.text(text);
console.log(x, y);
});
});
});
socket.on("gameend", function (_a) {
var state = _a.state;
var hideGamePan = function () { return $("#gamepan").slideUp(); };
var messageType = {
"win": "게임 승리!! 축하드려요!",
"lose": "윽... 져버렸네요...",
"draw": "비겼어요!",
};
var endMessage = messageType[state];
Chat.server(endMessage);
$(".btn-request").fadeIn();
setTimeout(hideGamePan, 3000);
self.isGameEnd = true;
self.removesocketListener();
});
};
Game.prototype.removesocketListener = function () {
$("#gamepan").find("a").off("click");
this.socket.off("gameend").off("renewgamepan");
};
return Game;
}());
var gamehtml = '<div id="gamepan"><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div></div><div class="wrap"><ul id="userlist" class="scrollbox"></ul><ul id="messages" class="scrollbox"></ul><input id="chat" placeholder="메세지를 입력하세요..."/></div>';
$("#gamewindow").html(gamehtml);
var thisSocket = new Socket("https://banip.tk" + "/uncytt",mw.config.values.wgUserName);
$("#chat").keypress(function (e) {
if (e.key === "Enter" && $(this).val() != "") {
thisSocket.socket.emit("sendmessage", { message: $(this).val() });
$(this).val("");
}
});
});
// 여기까지 코드 입력 //
}
}
$( plugin_uncytick );
/* uncytick 끝 */
/** 플러그인 real369***************************
* real369 플레이
* 버전 => 1.1.7
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => real369 = {"name":"real369","descript":"real369 플레이","version":"1.1.7","local":true,"creat":"BANIP","state":"Real 369/플러그인","executable":true};
*/
function plugin_real369(){
if($("[data-name='real369']").length >= 1){
/**
* 지금 박수를 쳐야되는지 숫자를 외쳐야 하는지 알아 냅니다
* @param {number} number 지금 순서가 몇번째인지 넣는 칸.
* @return {number|Array[number]} 박수를 쳐야되는 상황이면 배열 안에 숫자를 담아 반환하고 아니면 파라미터를 반환.
*/
function getAnswer(number) {
var rawNumber = number + "";
var targetNumber = rawNumber.replace(/3|6|9/g, "");
var diff = rawNumber.length - targetNumber.length;
if (diff === 0)
return number + "";
else
return "짝!".repeat(diff);
}
function isMobile() {
return !(navigator.userAgent.match(/Android|iPhone|iPad|iPod/i) === null);
}
var GUI = /** @class */ (function () {
function GUI() {
this.domList = {
retry: document.querySelector("#gamewrap .gamelink .retry"),
answer: document.querySelector("#gamewrap .answer"),
dialog: document.querySelector("#gamewrap .dialog"),
progress: document.querySelector("#gamewrap .progress"),
gamelink: document.querySelector("#gamewrap .gamelink")
};
this.bindOtherEvent();
//this.start();
}
GUI.prototype.start = function () {
this.domList.answer.innerHTML = "시작!";
this.domList.dialog.innerHTML = "";
this.domList.gamelink.style.display = "none";
createGame(gui);
input.setGame(game);
};
GUI.prototype.bindOtherEvent = function () {
var _this = this;
this.domList.retry.addEventListener("click", function () {
if (game !== null)
game.gameOver();
_this.start();
});
};
GUI.prototype.message = function (message) {
var dialogNode = this.domList.dialog;
var messageNode = document.createElement("li");
messageNode.innerHTML = message;
dialogNode.appendChild(messageNode);
dialogNode.scrollTop = dialogNode.scrollHeight;
};
GUI.prototype.initOrder = function (userCount, startUser) {
var orderStringCount = 8;
var orderString = new Array(orderStringCount).fill("1")
.map(function (v, i) { return (startUser + i) % userCount === 0 ? username : "COM" + (startUser + i) % userCount; })
.join(" => ");
this.message("게임이 시작되었습니다!!!");
this.message("게임순서 : " + orderString + "...");
};
GUI.prototype.getProgressColor = function (progress) {
var interval = [30, 60, 100];
var color = ["green", "yellow", "red"];
var index = interval.indexOf(interval.filter(function (v) { return v > progress; })[0]);
return color[index];
};
GUI.prototype.resetTime = function (duration) {
var _this = this;
clearInterval(this.timerInterval);
var startTime = Date.now();
this.timerInterval = setInterval(function () {
var now = Date.now();
var progress = (now - startTime) / duration * 100 - 1;
var progressColor = _this.getProgressColor(progress);
_this.domList.progress.style.background = "linear-gradient(to right," + progressColor + " " + (100 - progress) + "%,white " + (100 - progress + 0.1) + "%)";
}, 10);
};
GUI.prototype.setEnemyTurn = function (order) {
this.nextUser = "COM" + order;
};
GUI.prototype.setMyTurn = function () {
this.nextUser = username;
};
GUI.prototype.gameOver = function (reason, lastCount) {
this.domList.answer.innerHTML = reason;
this.message("게임이 끝났습니다!!");
this.message("최종 카운트: " + lastCount);
input.setGame(null);
this.domList.gamelink.style.display = "block";
clearInterval(this.timerInterval);
};
GUI.prototype.setNumber = function (number) {
this.domList.answer.innerHTML = number;
};
GUI.prototype.sayNumber = function (number, name) {
if (name === void 0) { name = this.nextUser; }
this.message(name + " : " + number);
};
GUI.prototype.setHandClab = function (clab) {
this.domList.answer.innerHTML = clab;
};
return GUI;
}());
var Game = /** @class */ (function () {
function Game(gui, playerCount, time) {
if (playerCount === void 0) { playerCount = 3; }
if (time === void 0) { time = 1000; }
this.gui = gui;
this.playerCount = playerCount;
this.time = time;
this.order = Math.floor(Math.random() * playerCount);
this.number = 1;
gui.initOrder(playerCount, this.order);
this.turnStart();
}
Game.prototype.next = function () {
var prevNumber = getAnswer(Number(this.number));
this.gui.sayNumber(prevNumber);
this.order = (this.order + 1) % this.playerCount;
this.handClab = "";
this.number++;
this.turnStart();
};
Game.prototype.turnStart = function () {
this.gui.resetTime(this.time);
if (this.order === 0)
this.myTurn();
else
this.enemyTurn();
};
Game.prototype.enemyTurn = function () {
var _this = this;
this.gui.setEnemyTurn(this.order);
this.turnTimeout = setTimeout(function () {
_this.shortenTime();
_this.next();
}, this.time * Math.random());
};
Game.prototype.myTurn = function () {
var _this = this;
this.gui.setMyTurn();
this.turnTimeout = setTimeout(function () {
if (getAnswer(_this.number) === _this.handClab)
_this.next();
else
_this.gameOver("시간 초과!");
}, this.time);
};
Game.prototype.sayNumber = function (answer) {
clearTimeout(this.turnTimeout);
var reasonGameOver = null;
if (this.order > 0)
reasonGameOver = "내 차례가 아닌데 말해버림!";
else if (getAnswer(this.number) === answer)
null;
else
reasonGameOver = "오답!";
if (reasonGameOver === null)
this.next();
else {
gui.sayNumber(answer, username);
this.gameOver(reasonGameOver);
}
};
Game.prototype.setHandClab = function (clab) {
this.handClab = clab;
};
Game.prototype.gameOver = function (reason) {
clearTimeout(this.turnTimeout);
this.gui.gameOver(reason, this.number);
game = null;
};
Game.prototype.shortenTime = function () {
this.time *= 0.94;
};
return Game;
}());
var Input = /** @class */ (function () {
function Input(game, gui) {
this.game = game;
this.gui = gui;
this.clickEventType = isMobile() ? "touchstart" : "click";
this.resetNumber();
this.bindKeyBoardEvent();
this.bindKeyPadEvent();
}
Input.prototype.setGame = function (game) {
this.game = game;
};
Input.prototype.bindKeyBoardEvent = function () {
var _this = this;
document.addEventListener("keydown", function (e) {
var key = e.key;
if (["Enter", "Space"].some(function (v) { return v === key; }))
return _this.pressEnter();
else if (key === "BackSpace")
_this.number = _this.number.slice(0, -1);
else if (isNaN(parseInt(key)))
return;
else
_this.number += key;
_this.gui.setNumber(_this.number);
});
};
Input.prototype.bindKeyPadEvent = function () {
var _this = this;
document.querySelectorAll(".keypad .key").forEach(function (node) {
node.addEventListener(_this.clickEventType, function (e) {
e.preventDefault();
_this.number += e.target.dataset.num;
_this.gui.setNumber(_this.number);
});
});
document.querySelector(".keypad .enter").addEventListener(this.clickEventType, function (e) {
e.preventDefault();
_this.pressEnter();
});
document.querySelector(".keypad .reset").addEventListener(this.clickEventType, function (e) {
e.preventDefault();
_this.resetNumber();
_this.gui.setNumber(_this.number);
});
};
Input.prototype.pressEnter = function () {
var _this = this;
if (game == null || game == undefined)
this.gui.message("아직 게임이 시작되지 않았어요.");
clearTimeout(this.enterTimeout);
if (this.number == "") {
this.enterCount++;
var answer_1 = "짝!".repeat(this.enterCount);
this.gui.setHandClab(answer_1);
this.game.setHandClab(answer_1);
this.enterTimeout = setTimeout(function () {
if (_this.game.order === 0) {
_this.game.sayNumber(answer_1);
}
_this.resetNumber();
}, 800);
}
else {
this.game.sayNumber(this.number);
this.resetNumber();
}
};
;
Input.prototype.resetNumber = function () {
this.number = "";
this.enterCount = 0;
this.gui.setNumber(this.number);
};
return Input;
}());
var game = null;
var createGame = function (gui) { return game = new Game(gui, 4, 5000); };
var username = mw.config.values.wgUserName;
var gui = new GUI();
//createGame(gui);
var input = new Input(game, gui);
}
}
$( plugin_real369 );
/* real369 끝 */
/** 플러그인 uncyslide***************************
* 백괴슬라이드 실행
* 버전 => 1.1.0
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncyslide = {"name":"uncyslide","descript":"백괴슬라이드 실행","version":"1.1.0","local":true,"creat":"BANIP","state":"백괴슬라이드/플러그인","executable":true};
*/
function plugin_uncyslide(){
if($("[data-name='uncyslide']").length >= 1){
// 이부부분에 코드 입력 //
var slideable = plugin_Slideable();
var create = slideable.create;
var execute = slideable.execute;
var dispose = slideable.dispose;
var rankingSystem = plugin_RankingSystem()("백괴슬라이드/랭킹", function(prev,next){ return Number(prev.time) - Number(next.time)});
var outputKeys = {time:"소요시간"};
var startMap = localStorage.getItem("uncySlide/startmap") || 0;
var game = {
0: {
center: "아래로 밀어주세요.",
bottom: 1
},
1: {
center: "오른쪽으로 밀어보세요.",
right: 2
},
2: {
center: "어디로 밀어보실래요?",
top: 3,
bottom: 3,
},
3: {
center: "반갑습니다. <br>백괴슬라이드입니다.",
bottom: 4,
},
4: {
center: "어디로 당기고 미느냐에 따라, 게임의 결과가 달라집니다.",
bottom: 5,
},
5: {
center: "는 개뿔 이겜 시스템만든다고 그런 장황한거 만들 정신머리는 없었습니다",
bottom: 5.1,
},
5.1: {
center: "진심 힘들었습니다.",
bottom: 5.2,
},
5.2: {
center: "잘했죠?",
bottom: 5.3,
},
5.3: {
center: "위로 밀어서 칭찬하거나 아래로 밀어서 욕해주세요.",
top: 5.4,
bottom: 5.5,
},
5.4: {
center: "감사합니다. 헤헤",
bottom: 6,
},
5.5: {
center: "흑흑.. 힘들었는데..",
bottom: 6,
},
6: {
center: "그래도 미디어위키의 틀에서 벗어난 겜인만큼 최대한 나은 경험을 선사하고자 노력했습니다. 잘부탁드립니다.",
bottom: function(){
localStorage.setItem("uncySlide/startmap","main");
execute("main");
},
},
main: {
center: "<ul><li>아래: 게임시작</li><li>토론: 위</li><li>설명: 오른쪽</li></ul>",
bottom: function(){ execute("start",{count:100,time:Date.now()}) },
top: "debate",
right: "i0",
},
i0: {
center:"가장자리에 화살표 보이죠?",
bottom:"i1"
},
i1: {
center:"화면을 넘겨서 드래그해서 진행하는 게임이에요.",
bottom:"i2"
},
i2: {
center:"원래라면 좀 큰 스케일의 게임으로 만들고 싶었는데..",
bottom:"i3"
},
i3: {
center:"제 역량이 겜 크기에서 다 드러나네요...",
bottom:"i4"
},
i4: {
center:"아무쪼록 힘들게 만들었으니 재밌게 즐겨주세요.",
right:"main"
},
debate: function(){
location.href = "https://game.uncyclopedia.kr/wiki/%ED%86%A0%EB%A1%A0:%EB%B0%B1%EA%B4%B4%EC%8A%AC%EB%9D%BC%EC%9D%B4%EB%93%9C";
},
start: function(arg){
function getRandomDirection(){
switch( Math.ceil(Math.random() * 4) ){
case 1: return "top"; break;
case 2: return "bottom"; break;
case 3: return "left"; break;
case 4: return "right"; break;
}
}
function getColorCode(count,maxcount){
var code = "hsl(" + count / maxcount * 360 +",100%,70%)";
console.log(code);
return code
}
var count = arg.count;
var maxcount = arg.maxcount || count;
var time = arg.time;
var $this = $(this);
var timerInterval;
var slideableItem = {
center: function(){
var $this = $(this);
$this.css({
"background": getColorCode(count,maxcount)
});
timerInterval = setInterval(function(){
var overtime = (Date.now() - time) * 0.001;
var printableTime = overtime.toFixed(2);
$this.find(".counter").html(printableTime + "초");
},5)
return "<div class='counter' style='font-size:5vw;'></div><div style='font-size:20vw;'>" + count + "</div>";
}
};
slideableItem[getRandomDirection()] = function(){
clearInterval(timerInterval);
if(count === 1) return execute("result",{count:count - 1,time:time,maxcount:maxcount});
execute("start",{count:count - 1,time:time,maxcount:maxcount})
};
create(slideableItem);
},
result: function(arg){
var maxcount = arg.maxcount || count;
var time = ( (Date.now() - arg.time) / 1000 ).toFixed(2);
var updateParam = {
time: time,
name: mw.config.get("wgUserName")
};
rankingSystem.update(updateParam,function(rankingScore,thisScore){ return rankingScore.time > thisScore.time},outputKeys);
create({
center: "갯수: " + maxcount + " <br/>시간: " + time + "<ul><li>왼쪽: 메인으로</li><li>오른쪽: 토론으로</li></ul>",
left:"main",
right:"debate",
});
}
}
dispose(game, startMap, {});
}
}
$( plugin_uncyslide );
/* uncyslide 끝 */
/** 플러그인 Slideable***************************
* 슬라이드 플러그인 라이브러리
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => Slideable = {"name":"Slideable","descript":"슬라이드 플러그인 라이브러리","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/슬라이드","executable":false};
*/
function plugin_Slideable(){
if($("[data-name='Slideable']").length >= 1){
// 이부부분에 코드 입력 //
//모든 키 순회
function forEach(object, callback) {
for (var key in object) {
var variable = object[key];
callback(variable, key);
}
}
function create(directionData) {
function initClassName($target, data) {
forEach(data, function(value, direction) {
$target.find("." + direction).addClass("on");
})
}
function initDOM($target, data) {
$target[0].data = data;
$target.find(".center").html(data.center);
$target.find(".top.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/8/85/Arrow_top_svg.svg') no-repeat center");
$target.find(".bottom.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/f/f2/Arrow_bottom_svg.svg') no-repeat center");
$target.find(".left.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/4/40/Arrowleft_svg.svg') no-repeat center");
$target.find(".right.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/9/96/Arrow2right_svg.svg') no-repeat center");
}
var slideUtil = {
moveObject: function($this, axis) {
var x = axis[0], y = axis[1];
var data = $this[0].data;
if (!data.right && x > 0) x = 0;
if (!data.left && x < 0) x = 0;
if (!data.top && y < 0) y = 0;
if (!data.bottom && y > 0) y = 0;
$this.css("transform", "translate(" + x + "px," + y + "px)");
},
isHideable: function($this, axis, limit) {
var x = axis[0], y = axis[1];
var data = $this[0].data;
if (data.right && x > limit) return "right";
if (data.left && x < limit * -1) return "left";
if (data.bottom && y > limit) return "bottom";
if (data.top && y < limit * -1) return "top";
},
hide: function(direction, $this) {
function getCss(direction) {
var css = {
opacity: 0.01
};
var interval = 50;
switch (direction) {
case "left":
css.left = -1 * interval + "vw";
break;
case "right":
css.left = interval + "vw";
break;
case "bottom":
css.top = interval + "vh";
break;
case "top":
css.top = -1 * interval + "vh";
break;
}
return css;
}
var self = $this[0];
var data = self.data;
if (self.isHide === true) {
return;
}
self.isHide = true;
$this.animate(getCss(direction), {
duration: 300,
easing: "swing",
start: data[direction],
complete: function() {
$this.remove();
}
});
}
}
function setEvent($target, data) {
var util = slideUtil;
var moveLimit = 50;
$(".slideable").mousedown(function(e) {
this.isMouseDown = true;
this.startAxis = [e.clientX, e.clientY];
})
$(".slideable").mousemove(function(e) {
if (this.isMouseDown) {
event.preventDefault()
var axis = [e.clientX, e.clientY];
var startAxis = this.startAxis;
var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]]
util.moveObject($(this), moveInterval);
var hideDirection = util.isHideable($(this), moveInterval, moveLimit);
console.log(hideDirection)
if (hideDirection) util.hide(hideDirection, $(this));
}
})
$(".slideable").mouseup(function(e) {
this.isMouseDown = false;
})
function getTouchEvent(e) {
return e.originalEvent.touches[0]
}
$(".slideable").on("touchstart", function(e) {
var touch = getTouchEvent(e);
this.isMouseDown = true;
this.startAxis = [touch.clientX, touch.clientY];
})
$(".slideable").on("touchmove", function(e) {
event.preventDefault()
if (this.isMouseDown) {
event.preventDefault()
var touch = getTouchEvent(e);
var axis = [touch.clientX, touch.clientY];
var startAxis = this.startAxis;
var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]]
util.moveObject($(this), moveInterval);
var hideDirection = util.isHideable($(this), moveInterval, moveLimit);
console.log(hideDirection)
if (hideDirection) util.hide(hideDirection, $(this));
}
})
$(".slideable").on("touchend", function(e) {
this.isMouseDown = false;
})
}
//슬라이드아이템의 방향키로 숫자 혹은 문자로 지정된 경우
//함수로 변환
function setExecutable(target, item){
forEach(item,function(value,direction){
new Promise(function(resolve, reject){
if(direction === "center"){
switch( typeof value ){
case "function":
resolve( value.bind(target)() );
break;
}
} else {
switch( typeof value ){
case "string": case "number":
resolve(function(){ execute(value); }.bind(target));
break;
}
}
}).then(function(result){
item[direction] = result;
})
})
}
var $target = $(".slideable.cloneable").clone().removeClass("cloneable");
$("body").prepend($target);
setExecutable($target[0], directionData);
initClassName($target, directionData);
initDOM($target, directionData);
setEvent($target, directionData);
}
// create는 다른 함수들에 의존하지 않음 //
var game;
function execute(number, argument) {
dispose(game, number, argument);
}
function dispose(slideableArray, start, argument) {
game = slideableArray;
var slideableItem = slideableArray[start];
console.log(slideableItem);
switch (typeof slideableItem) {
case "function":
slideableItem(argument);
break;
case "object":
create(slideableItem);
break;
}
}
//모바일 전체화면으로 수정
var setFullScreen = (function(){
//window.scrollTo(0,1);
})();
return {
create: create,
execute: execute,
dispose: dispose
}
}
}
/* Slideable 끝 */
/** 플러그인 SimMD5***************************
* 마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.
* 버전 => 1.3.1
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]]
* JSON => SimMD5 = {"name":"SimMD5","descript":"마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.","version":"1.3.1","local":true,"creat":"Gustmd7410","state":"마법의 MD-5 시뮬레이터/플러그인","executable":true};
*/
function plugin_SimMD5(){
if($("[data-name='SimMD5']").length >= 1){
// 이부분에 코드 입력 //
mw.loader.using('oojs-ui-widgets').done(function() {
function prepare() {
function responsible(event) {
var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton');
if(event.matches) {
button.css('display', 'none');
input.time.$label.css('margin-right', null);
} else {
button.css('display', 'null');
input.time.$label.css('margin-right', '30px');
}
}
function encode(string) {
return string
.replace(/&/g, '&')
.replace(/</g, '<')
.replace(/>/g, '>')
.replace(/{/g, '{')
.replace(/\|/g, '|')
.replace(/=/g, '=')
.replace(/}/g, '}')
.replace(/\[/g, '[')
.replace(/\]/g, ']')
.replace(/_/g, '_');
}
function cancel(btn) {
if(stat.length) {
battle.done = null;
battle.turn = 0;
battle.attack = null;
battle.sequence = null;
battle.combo = null;
battle.temp = null;
bar = [];
bar[0] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[1] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[0].$bar.css({
background: '#3366CC'
});
bar[0].$element.css({
'border-right': 'none',
'border-top-right-radius': 0,
'border-bottom-right-radius': 0
});
bar[1].$bar.css({
background: '#FF5500'
});
bar[1].$element.css({
'border-left': 'none',
'border-top-left-radius': 0,
'border-bottom-left-radius': 0
});
input.start.setLabel('재시작');
input.reset.setLabel('초기화');
$('#stat-turn').text(0);
$('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC');
$('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500');
$('.stat-0.stat-HPbar').html(bar[0].$element);
$('.stat-1.stat-HPbar').html(bar[1].$element);
if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.';
}
}
function stop() {
clearInterval(battle.work);
$('#input-stop').hide();
$('#input-start').show();
input.reset.setDisabled(false);
input[0].setDisabled(false);
input[1].setDisabled(false);
input.time.setDisabled(false);
input.swap.setDisabled(false);
}
var input = {};
input[0] = new OO.ui.TextInputWidget({
placeholder: '선',
title: '후',
value: new URLSearchParams(location.search).get('p0') || ''
});
input.start = new OO.ui.ButtonInputWidget({
type: 'submit',
flags: ['primary', 'progressive'],
label: '시작'
});
input.stop = new OO.ui.ButtonInputWidget({
flags: ['primary', 'destructive'],
label: '정지'
});
input[1] = new OO.ui.TextInputWidget({
placeholder: '후',
title: '후',
value: new URLSearchParams(location.search).get('p1') || ''
});
input.time = new OO.ui.NumberInputWidget({
value: 1,
min: 0,
label: '초 간격'
});
input.reset = new OO.ui.ButtonInputWidget({
type: 'reset',
flags: ['destructive'],
label: '초기화'
});
input.swap = new OO.ui.ButtonInputWidget({
label: $('<div />').css({
height: '20px',
width: '20px',
'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")',
'background-size': 'cover'
}),
title: '교체',
framed: false
});
input.table = new OO.ui.ToggleSwitchWidget({
value: true
});
input.icon = new OO.ui.ButtonWidget({
framed: false,
icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse'
});
input.log = new OO.ui.ButtonWidget({
label: '기록 복사'
});
input.url = new OO.ui.ButtonWidget({
label: 'URL 복사'
});
input.box = new OO.ui.MultilineTextInputWidget();
var media = matchMedia('(max-width: 800px)');
var stat = [];
var bar = [];
var battle = {
turn: 0,
attack: null,
done: null,
work: null,
sequence: null,
combo: null,
temp: null
};
$('#input').wrap('<form />');
$('#input-0').html(input[0].$element);
$('#input-start').html(input.start.$element);
$('#input-stop').html(input.stop.$element);
$('#input-1').html(input[1].$element);
$('#input-time').html(input.time.$element);
$('#input-reset').html(input.reset.$element);
$('#input-swap').html(input.swap.$element);
$('#input-table').html(input.table.$element).append(' 스탯');
$('#input-icon').html(input.icon.$element);
$('#stat-load').html(new OO.ui.ProgressBarWidget().$element);
$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요. (1.3)');
$('#share-log').html(input.log.$element);
$('#share-url').html(input.url.$element);
$('#share-cvbox').html(input.box.$element);
input.box.$input.attr('readonly', '').css('height', '2.5em');
$('#stat-bar').hide();
$('#share').hide();
responsible(media);
media.addListener(responsible);
new MutationObserver(function(mutation) {
input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse');
}).observe($('#mw-customcollapsible-input-option')[0], {
attributes: true,
attributeFilter: ['class']
});
input.swap.$element.click(function() {
if(!input.swap.disabled) {
var val = [input[1].value, input[0].value];
input[0].setValue(val[0]);
input[1].setValue(val[1]);
if(stat.length) {
stat = [stat[1], stat[0]];
$('#stat-turn').text(0);
$('.stat-0').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
});
$('.stat-1').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
});
var url = new URL(location);
url.searchParams.set('p0', input[0].value);
url.searchParams.set('p1', input[1].value);
history.replaceState(null, '', url);
cancel();
input.start.setLabel('시작');
}
}
});
input.table.$element.click(function() {
if(input.table.value) {
if($('#stat-turn').text()) $('#stat-table').show(500);
} else {
$('#stat-table').hide(500);
}
});
input.reset.$button[0].form.addEventListener('reset', function(event) {
event.preventDefault();
if(!input.reset.disabled) {
if(battle.done || battle.done === null) {
var url = new URL(location);
url.searchParams['delete']('p0');
url.searchParams['delete']('p1');
history.replaceState(null, '', url);
stat = [];
input[0].setValue();
input[1].setValue();
input.time.setValue(1);
input.table.setValue(true);
input.start.setLabel('시작');
$('#share').hide();
$('#share-cvbox').hide();
$('#stat-table').hide(500);
$('#stat-bar').hide(500);
$('#stat-turn, .stat-0, .stat-1').text('');
$('#log-time').hide();
$('#log').show();
$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.');
$('.stat-HPbar').html('');
} else cancel(true);
}
});
input.start.$button[0].form.addEventListener('submit', function(event) {
function last() {
$('#input-stop').show();
$('#input-start').hide();
input.reset.setLabel('취소');
input[0].setDisabled(true);
input[1].setDisabled(true);
input.time.setDisabled(true);
input.reset.setDisabled(true);
input.swap.setDisabled(true);
input.start.setLabel('재개');
battle.work = start(battle, stat.map(function(obj, index) {
return new Proxy(obj, {
get: function(target, key, receiver) {
if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value');
else return Reflect.get(target, key, receiver);
},
set: function(target, key, value) {
if(key === 'HP') {
if(value < 0) {
value = 0;
$('.stat-' + index + '.stat-currentHP').css('color', '#000000');
}
$('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2));
bar[index].setProgress(value / target.HP * 100);
}
}
});
}), input.time.value * 1000, function(msg) {
$('#log')[0].innerText += msg;
$('#log').scrollTop($('#log')[0].scrollHeight);
if(battle.sequence === 0) {
$('#stat-turn').text(battle.turn);
$('.stat-' + battle.attack + '.stat-name').css({
background: battle.attack? '#FF5500' : '#3366CC',
color: '#FFFFFF'
});
$('.stat-' + (battle.attack ^ 1) + '.stat-name').css({
background: '#EAECF0',
color: battle.attack? '#3366CC' : '#FF5500'
});
}
}, function(msg) {
$('#log')[0].innerText += msg;
$('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [https://game.uncyclopedia.kr/wiki/마법의_MD-5_시뮬레이터]';
$('#log').scrollTop($('#log')[0].scrollHeight);
$('#share').show();
stop();
battle.done = true;
battle.turn = 0;
battle.attack = null;
battle.sequence = null;
battle.combo = null;
battle.temp = null;
input.start.setLabel('재시작');
input.reset.setLabel('초기화');
});
}
event.preventDefault();
if(!input.start.disabled) {
$('#share').hide();
$('#share-cvbox').hide();
if(input.time.value >= 0) {
$('#log-time').hide();
$('#log').show();
if(!stat.length) $.get({
url: '/w/api.php',
data: {
action: 'parse',
format: 'json',
title: '마법의 MD-5 시뮬레이터',
text: '[{{#invoke:SimMD5|stat|' + encode(input[0].value) + '|AJAX}},{{#invoke:SimMD5|stat|' + encode(input[1].value) + '|AJAX}}]',
prop: 'text',
disablelimitreport: true,
formatversion: 2
},
beforeSend: function() {
if($('#stat-bar').html()) {
$('#stat-bar').hide();
$('#stat-load').show();
} else $('#stat-load').show(500);
$('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.');
var url = new URL(location);
url.searchParams.set('p0', input[0].value);
url.searchParams.set('p1', input[1].value);
history.replaceState(null, '', url);
},
success: function(callback) {
stat = JSON.parse($(callback.parse.text).text());
bar = [];
bar[0] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[1] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[0].$bar.css({
background: '#3366CC'
});
bar[0].$element.css({
'border-right': 'none',
'border-top-right-radius': 0,
'border-bottom-right-radius': 0
});
bar[1].$bar.css({
background: '#FF5500'
});
bar[1].$element.css({
'border-left': 'none',
'border-top-left-radius': 0,
'border-bottom-left-radius': 0
});
$('#stat-turn').text(0);
$('.stat-0').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
});
$('.stat-1').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
});
$('.stat-0.stat-currentHP').css('color', '#3366CC');
$('.stat-1.stat-currentHP').css('color', '#FF5500');
$('#stat-load').hide();
if(input.table.value) $('#stat-table').show(500);
$('#stat-bar').show();
$('#log').text('');
$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
$('#log')[0].innerText += '\n';
battle.turn = 1;
battle.done = false;
battle.attack = 0;
battle.sequence = 0;
battle.combo = [0, 0];
battle.temp = {};
last();
},
error: function(error) {
$('#stat-load').hide(500);
$('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')');
}
});
else if(battle.done || battle.done === null) {
if(battle.done) cancel();
$('#log').text('');
$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].hit + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].hit + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
$('#log')[0].innerText += '\n';
battle.turn = 1;
battle.done = false;
battle.attack = 0;
battle.sequence = 0;
battle.combo = [0, 0];
battle.temp = {};
last();
} else last();
} else {
$('#log-time').show();
$('#log').hide();
}
}
});
input.stop.$element.click(function() {
if(!input.stop.disabled) stop();
});
input[0].$input.focus(function() {
cancel();
stat = [];
input.start.setLabel('시작');
$(this).select();
});
input[1].$input.focus(function() {
cancel();
stat = [];
input.start.setLabel('시작');
$(this).select();
});
input.log.$button.click(function() {
input.box.setValue($('#log').text());
$('#share-cvbox').show();
input.box.$input.select();
document.execCommand('copy');
});
input.url.$button.click(function() {
var url = new URL('/wiki/마법의_MD-5_시뮬레이터', location);
var search = new URLSearchParams(location.search);
url.searchParams.set('p0', search.get('p0'));
url.searchParams.set('p1', search.get('p1'));
input.box.setValue(url);
$('#share-cvbox').show();
input.box.$input.select();
document.execCommand('copy');
});
input.box.$input.click(function() {
$(this).select();
});
}
function start(battle, stat, time, each, last) {
function rand(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function range(weight) {
var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) {
return 20 + (weight - 50) * ratio;
});
range.reduce(function(acc, current, index, prob) {
return prob[index] += acc;
});
return range;
}
function rank(range, val) {
return range.findIndex(function(current, index) {
return (index === 0 || range[index - 1] < val) && val <= current;
});
}
function power(stat, rank) {
return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100);
}
function bonus(plus, minus, rank) {
rank -= 2;
if(rank === 0) return 0;
return ((rank > 0)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100);
}
function josa(text, exist, not, only) {
text = text.normalize('NFD');
var code = text.charCodeAt(text.length - 1);
if(0x1161 <= code && code <= 0x11A7) return ((only)? '' : text) + not;
else if(0x11A8 <= code && code <= 0x11FF) return ((only)? '' : text) + exist;
else return ((only)? '' : text) + exist + '(' + not + ')';
}
return setInterval(function() {
var attacker = battle.attack;
var defender = attacker ^ 1;
if(stat[0].HP > 0 && stat[1].HP > 0) {
switch(battle.sequence) {
case 0:
var scale = range(stat[attacker].luck);
var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), 50 + ((battle.combo[defender])? 0 : battle.combo[defender]) - ((battle.combo[attacker])? 0: battle.combo[attacker])));
var grade = {
attack: rank(scale, rand(1, 100)),
defense: rank(range(stat[defender].luck), rand(1, 100)),
};
var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv;
battle.temp = {
rank: rank(scale, damage),
damage: (damage > 0)? damage : 0
};
if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5;
if(battle.temp.damage) {
if(!battle.temp.rank) battle.temp.rank = 1;
if(battle.combo[attacker] < 0) battle.combo[attacker] = 0;
battle.combo[attacker]++;
} else {
battle.temp.rank = 0;
if(battle.combo[attacker] > 0) battle.combo[attacker] = 0;
battle.combo[attacker]--;
}
each('[' + stat[attacker].name + ']의 공격 ');
battle.sequence++;
break;
case 1:
var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank];
each(rankText + '! ');
battle.sequence++;
break;
case 2:
stat[defender].HP -= battle.temp.damage;
var msg = (battle.temp.rank === 0)? '공격을 피했다. (' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다. (' + ((battle.combo[attacker] > 0)? battle.combo[attacker] : 0) + ' COMBO, ';
each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + '남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n');
if(attacker === 1) battle.turn++;
battle.sequence = 0;
battle.attack = defender;
break;
}
} else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)');
}, time);
}
$(prepare);
});
// 여기까지 코드 입력 //
}
}
$( plugin_SimMD5 );
/* SimMD5 끝 */
/** 플러그인 jsRULLET***************************
* 랜덤 룰렛을 위한 플러그인
* 버전 => 1.0.4
* 작성자 : [[사용자:Cheongseong9473|Cheongseong9473]]
* JSON => jsRULLET = {"name":"jsRULLET","descript":"랜덤 룰렛을 위한 플러그인","version":"1.0.4","local":true,"creat":"Cheongseong9473","state":"자바월드/랜덤룰렛/플러그인","executable":true};
*/
function plugin_jsRULLET(){
if($("[data-name='jsRULLET']").length >= 1){
for (var i=0;i<6;i++)
{
alert(randomRange(1,60));
}
function randomRange(n1, n2) {
return Math.floor( (Math.random() * (n2 - n1 + 1)) + n1 );
}
}
}
$( plugin_jsRULLET );
/* jsRULLET 끝 */