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사용자:Jinhoftyu/common.js: 두 판 사이의 차이

리버티게임, 모두가 만들어가는 자유로운 게임
Jinhoftyu (토론 | 기여)
플러그인 uncydungeon설치
태그: 되돌려진 기여
Jinhoftyu (토론 | 기여)
플러그인 p21설치
(같은 사용자의 중간 판 19개는 보이지 않습니다)
1번째 줄: 1번째 줄:




/** 플러그인 uncydungeon***************************
/** 플러그인 p21***************************
* uncydungeon 실행
* 블랙잭
* 버전 => 0.1
* 버전 => 0.840a4
* 작성자 : [[사용자:Jinhoftyu|Jinhoftyu]]  
* 작성자 : [[사용자:Riemann|Riemann]]  
* JSON => uncydungeon = {"name":"uncydungeon","descript":"uncydungeon 실행","version":"0.1","local":true,"creat":"Jinhoftyu","state":"사용자:Jinhoftyu/Undungeon/플러그인","executable":true};  
* JSON => p21 = {"name":"p21","descript":"블랙잭","version":"0.840a4","local":true,"creat":"Riemann","state":"사용자:Riemann/p21","executable":true};  
*/  
*/  
function plugin_uncydungeon(){
function plugin_p21(){
   if($("[data-name='uncydungeon']").length >= 1){
   if($("[data-name='p21']").length >= 1){
// 이부분에 코드 입력 //
var title = mw.config.get('wgPageName');
const readline = require('readline');
if (title.slice( 1, 2 ) == "라") {
    var blind = true;
    var defa = 20;
} else {
    var blind = false;
    var defa = 10;
}
var mult = defa;
$("#multiplier").text(mult);


const rl = readline.createInterface({
var coins = 100;
  input: process.stdin,
var wincount = 0;
  output: process.stdout
var losecount = 0;
//$("#console").text("스코어: " + coins + "점");
$("#console").text("스코어: " + wincount + "승 " + losecount + "패");
$("#console").append("\n블랙잭에 오신 것을 환영합니다.");
 
const pcLst = [
0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAD,0xAE,
0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBD,0xBE,
0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCD,0xCE,
0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDD,0xDE];
const pointData = {a1:1,a2:2,a3:3,a4:4,a5:5,a6:6,a7:7,a8:8,a9:9,aa:10,ab:10,ad:10,ae:10,b1:1,b2:2,b3:3,b4:4,b5:5,b6:6,b7:7,b8:8,b9:9,ba:10,bb:10,bd:10,be:10,c1:1,c2:2,c3:3,c4:4,c5:5,c6:6,c7:7,c8:8,c9:9,ca:10,cb:10,cd:10,ce:10,d1:1,d2:2,d3:3,d4:4,d5:5,d6:6,d7:7,d8:8,d9:9,da:10,db:10,dd:10,de:10};
var pcSet = [];
function hexToChar(x) {
    return String.fromCharCode(0xD83C) +String.fromCharCode(x + 0xDC00);
}
function hexToStr(x) {
    return x.toString(16);
}
var dealerD, guestD;
$("#deal").click(function(){
    //$("#console").text("스코어: " + coins + "점");
    $("#console").text("스코어: " + wincount + "승 " + losecount + "패");
    $("#console").append("\n새 판을 엽니다.");
    $("#deal").css("display", "none");
    $("#dealerDeck").text("");
    $("#guestDeck").text("");
    pcSet = Object.create(pcLst);
    deal();
    return 0;
});
$("#hit").click(function(){
    hit();
    return 0;
});
$("#stand").click(function(){
    stand();
    return 0;
});
$("#surrender").click(function(){
    surrender();
    return 0;
});
$("#plus").click(function(){
    inc();
    return 0;
});
$("#minus").click(function(){
    dec();
    return 0;
});
$("#reset").click(function(){
    reset();
    return 0;
});
});
function reset() {
    mult = defa;
    $("#multiplier").text(mult);
}


class Item {
/*
  constructor(type, name, value) {
function inc() {
    this.type = type;
    if (mult < 100) {
     this.name = name;
        mult += 2;
     this.value = value;
     } else {
  }
        alert("최대 100 코인까지만 걸 수 있습니다.");
     }
    $("#multiplier").text(mult);
}
}


class Entity {
function dec() {
  constructor(type, name, x, y, health) {
    if (mult > 2) {
    this.type = type;
        mult -= 2;
     this.name = name;
     } else {
    this.x = x;
        alert("설마 빚을 판돈으로 거시려고요?");
     this.y = y;
     }
     this.health = health;
     $("#multiplier").text(mult);
  }
}
*/


  getAttack() {
function deal() {
     return getAttack(this.name);
     dealerD = [];
  }
    guestD = [];
    dealerD.push(cardPop());
    guestD.push(cardPop());
    dealerD.push(cardPop());
    guestD.push(cardPop());
    if (blind == true) {
        $("#dealerDeck").text("\u{1F0A0}\u{1F0A0}");
    } else {
        $("#dealerDeck").text(hexToChar(dealerD[0]) + "\u{1F0A0}");
    }
    $("#dealerS").text("?");
    if (blind == true) {
        $("#guestDeck").text("\u{1F0A0}\u{1F0A0}");
    } else {
        $("#guestDeck").text(hexToChar(guestD[0]) + hexToChar(guestD[1]));
    }
    var guestScore = [];
    var score = pointData[hexToStr(guestD[0])] + pointData[hexToStr(guestD[1])];
    $("#guestS").text(score);
    if ((pointData[hexToStr(guestD[0])] == 1 && pointData[hexToStr(guestD[1])] == 10) || (pointData[hexToStr(guestD[0])] == 10 && pointData[hexToStr(guestD[1])] == 1)) {
        $("#guestS").text(21);
        jack();
    } else {
        $("#hit").css("display", "inline-flex");
        $("#stand").css("display", "inline-flex");
        $("#surrender").css("display", "inline-flex");
    }
};
function hit() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    guestD.push(cardPop());
    var guestDeq = "";
    for (i = 0; i < guestD.length; i++) {
        guestDeq += hexToChar(guestD[i]);
    }
    if (blind == true) {
        $("#guestDeck").text("\u{1F0A0}".repeat(guestDeq.length / 2));
    } else {
        $("#guestDeck").text(guestDeq);
    }
    var guestScore = [];
    var score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    $("#guestS").text(score);
    if (score == 21 || (score == 11 && guestScore.includes(1))) {
        $("#console").append("\n21점이므로 자동으로 스탠드를 외쳤습니다.")
        stand(dealerD,guestD);
    } else if (score > 21) {
        bust();
    } else  {
        $("#hit").css("display", "inline-flex");
        $("#stand").css("display", "inline-flex");
    }
    return 0;
}
}
 
function stand() {
const rand = new (function() {
    $("#hit").css("display", "none");
  const seed = new Date().getTime();
    $("#stand").css("display", "none");
  this.nextInt = (n) => Math.floor(Math.random() * n);
    $("#surrender").css("display", "none");
  this.seed = (s) => {};
    var dScore = 0;
})();
    var dealerScore = []
 
    for (i = 0; i < dealerD.length; i++) {
let game = false;
        dealerScore.push(pointData[hexToStr(dealerD[i])]);
let mapY = 20;
        dScore += dealerScore[i];
let mapX = 80;
    }
const base = new Array(mapY).fill(null).map(() => new Array(mapX).fill(null));
    while (dScore < 17) {
const entity = new Array(mapY).fill(null).map(() => new Array(mapX).fill(null));
        dealerD.push(cardPop());
const entities = [];
        $("#console").append("\n딜러가 카드를 뽑았습니다.")
const item = [];
        dealerScore = [];
 
        dScore = 0;
let dl = 0;
        for (i = 0; i < dealerD.length; i++) {
let xl = 0;
            dealerScore.push(pointData[hexToStr(dealerD[i])]);
let hp = 0;
            dScore += dealerScore[i];
let maxhp = 0;
            dealerDeq += hexToChar(dealerD[i]);
let pw = 0;
        }
let maxpw = 0;
    }
let time = 0;
    var dealerDeq = "";
 
    for (i = 0; i < dealerD.length; i++) {
let role;
            dealerDeq += hexToChar(dealerD[i]);
let name = null;
        }
let pl;
    $("#dealerS").text(dScore);
const inv = [];
    $("#dealerDeck").text(dealerDeq);
 
    guestScore = [];
const log = [];
    score = 0;
 
    for (i = 0; i < guestD.length; i++) {
function refLog() {
        guestScore.push(pointData[hexToStr(guestD[i])]);
  while (log.length > 3) {
        score += guestScore[i];
     log.shift();
    }
  }
    $("#guestS").text(score);
    if (score > 21) {
        bust()
    } else if (dScore > 21) {
        $("#console").append("\n딜러의 버스트.")
        win()
     } else {
        $("#console").append("\n딜러의 스탠드.")
        compare(dealerD,guestD);
    }
    return 0;
}
}
 
function compare() {
async function main() {
    var dealerScore = [];
  for (let i = 0; i < mapY; i++) {
    var dScore = 0;
     const row = [];
    for (i = 0; i < dealerD.length; i++) {
     for (let j = 0; j < mapX; j++) {
        dealerScore.push(pointData[hexToStr(dealerD[i])]);
      row.push([]);
        dScore += dealerScore[i];
     }
    var guestScore = [];
    var score = 0;
     for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    if (dScore < 12 && dealerScore.includes(1)) {
        dScore += 10
    }
    if (score < 12 && guestScore.includes(1)) {
        score += 10
     }
     }
     item.push(row);
     $("#dealerS").text(dScore);
  }
    $("#guestS").text(score);
 
    if (dScore > score) {
  while (name === null) {
        lose()
    name = await askQuestion('Your name?');
     } else if (dScore == score) {
  }
        push()
 
  while (!game) {
    const roleInput = await askQuestion(`
                    Your role?
                    a) Monk
                    b) Ranger
                    c) Valkryie
                    d) Wizard`);
     preset(roleInput);
  }
 
  mapGen();
 
  while (game) {
    if (showInv) {
      inventory();
      await askQuestion();
     } else {
     } else {
      display();
         win()
      const cmd = (await askQuestion()).split(' ');
      switch (cmd[0]) {
        case '.':
          turn();
          break;
        case 'h':
          move(pl, -1, 0);
          break;
        case 'l':
          move(pl, 1, 0);
          break;
        case 'j':
          move(pl, 0, -1);
          break;
        case 'k':
          move(pl, 0, 1);
          break;
        case 'y':
          move(pl, -1, -1);
          break;
        case 'u':
          move(pl, 1, -1);
          break;
        case 'b':
          move(pl, -1, 1);
          break;
        case 'n':
          move(pl, 1, 1);
          break;
        case '<':
          ascend();
          break;
        case ',':
          pickup();
          break;
        case 'i':
          showInv = true;
          break;
         case 'Q':
          process.exit(0);
          break;
      }
     }
     }
  }
    return 0;
}
function win() {
    $("#console").append("\n축하합니다! 이겼습니다.")
    //$("#console").append("\n" + mult + "점을 얻었습니다.")
    //coins += mult;
    wincount += 1;
    $("#deal").css("display", "inline-flex");
    return 0;
}
function lose() {
    $("#console").append("\n졌습니다...")
    //$("#console").append("\n" + mult + "점을 잃었습니다.")
    //coins -= mult;
    losecount += 1;
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
}
 
function push() {
function updateStack(x, y, items) {
    $("#console").append("\n비겼습니다.")
  item[y][x] = items;
    $("#deal").css("display", "inline-flex");
    return 0;
}
}
 
function surrender() {
async function pickup() {
    $("#hit").css("display", "none");
  const plx = pl.x;
    $("#stand").css("display", "none");
  const ply = pl.y;
    $("#surrender").css("display", "none");
  const items = item[ply][plx];
     $("#console").append("\n이번 판을 포기하셨습니다 (패배로 처리됩니다).")
  if (items.length > 0) {
     //$("#console").append("\n" + (0.5 * mult) + "점을 잃었습니다.")
    const i = items[0];
    //coins -= 0.5 * mult;
     inv.push(i);
     losecount += 1;
     items.shift();
     $("#deal").css("display", "inline-flex");
     updateStack(plx, ply, items);
     publicAd();
     log.push(`You picked up ${itemName(i)}.`);
     return 0;
     turn();
  } else {
     log.push('There is nothing here.');
  }
}
}
 
function bust() {
function ascend() {
    $("#console").append("\n버스트! 유감입니다. 졌습니다...")
  const plx = pl.x;
    //$("#console").append("\n" + mult + "점을 잃었습니다.")
  const ply = pl.y;
    //coins -= mult;
  if (base[ply][plx] === '<') {
    losecount += 1;
    console.log('You escaped from the dungeon.');
    $("#hit").css("display", "none");
     process.exit(0);
     $("#stand").css("display", "none");
  } else {
     $("#deal").css("display", "inline-flex");
     log.push("You can't go up here.");
    publicAd();
  }
    return 0;
}
}
 
function jack() {
function itemName(i) {
    $("#console").append("\n블랙잭 달성! 축하합니다. 이겼습니다!")
  return `${i.value} ${i.name}${i.value > 1 ? 's' : }`;
    //$("#console").append("\n" + (1.5 * mult) + "점을 획득했습니다.")
    //coins += 1.5 * mult;
    wincount += 1;
    $("#deal").css("display", "inline-flex");
    return 0;
}
}
 
function publicAd() {
async function move(en, dx, dy) {
     if (coins < 0) {
  const x = en.x;
         $("#notice").text("땀 흘려 번 돈이 아름답습니다.");
  const y = en.y;
  if (base[y + dy][x + dx] !== '#' && entity[y + dy][x + dx] === null) {
    entity[y][x] = null;
    en.x += dx;
    en.y += dy;
    const floor = base[en.y][en.x];
    entity[en.y][en.x] = en;
    const items = item[en.y][en.x];
 
    // log output
     if (en === pl) {
      turn();
      if (floor !== '.' && floor !== '\0') {
         log.push(`You are standing in ${floorDes(floor)}.`);
      }
      if (items.length > 1) {
        log.push('You see here several items.');
      } else if (items.length > 0) {
        const i = items[0];
        log.push(`You see here ${itemName(i)}.`);
      }
     }
     }
  }
    return 0;
}
}
 
function cardPop() {
async function turn() {
     var j, ret;
  for (const e of entities) {
    j = Math.floor(Math.random() * pcSet.length);
     if (e !== pl) {
    ret = pcSet[j];
      if (adjacent(e, pl)) {
    pcSet.splice(j,1);
        attack(e, pl);
     return ret;
      } else {
        switch (rand.nextInt(8)) {
          case 0:
            move(e, -1, 0);
            break;
          case 1:
            move(e, 1, 0);
            break;
          case 2:
            move(e, 0, -1);
            break;
          case 3:
            move(e, 0, 1);
            break;
          case 4:
            move(e, -1, -1);
            break;
          case 5:
            move(e, 1, -1);
            break;
          case 6:
            move(e, -1, 1);
            break;
          case 7:
            move(e, 1, 1);
            break;
        }
      }
     }
  }
  time++;
}
}


function mapGen() {
  for (let y = 0; y < mapY; y++) {
    for (let x = 0; x < mapX; x++) {
      // old mapgen
      const xborder = (y === 1
   }
   }


}
}
$( plugin_uncydungeon );
$( plugin_p21 );
/* uncydungeon 끝 */
/* p21 끝 */

2023년 10월 21일 (토) 21:01 판

/** 플러그인 p21***************************
* 블랙잭
* 버전 => 0.840a4
* 작성자 : [[사용자:Riemann|Riemann]] 
* JSON => p21 = {"name":"p21","descript":"블랙잭","version":"0.840a4","local":true,"creat":"Riemann","state":"사용자:Riemann/p21","executable":true}; 
*/ 
function plugin_p21(){
  if($("[data-name='p21']").length >= 1){
		 var title = mw.config.get('wgPageName');
if (title.slice( 1, 2 ) == "라") {
    var blind = true;
    var defa = 20;
} else {
    var blind = false;
    var defa = 10;
}
var mult = defa;
$("#multiplier").text(mult);

var coins = 100;
var wincount = 0;
var losecount = 0;
//$("#console").text("스코어: " + coins + "점");
$("#console").text("스코어: " + wincount + "승 " + losecount + "패");
$("#console").append("\n블랙잭에 오신 것을 환영합니다.");

const pcLst = [
0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAD,0xAE,
0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBD,0xBE,
0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCD,0xCE,
0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDD,0xDE];
const pointData = {a1:1,a2:2,a3:3,a4:4,a5:5,a6:6,a7:7,a8:8,a9:9,aa:10,ab:10,ad:10,ae:10,b1:1,b2:2,b3:3,b4:4,b5:5,b6:6,b7:7,b8:8,b9:9,ba:10,bb:10,bd:10,be:10,c1:1,c2:2,c3:3,c4:4,c5:5,c6:6,c7:7,c8:8,c9:9,ca:10,cb:10,cd:10,ce:10,d1:1,d2:2,d3:3,d4:4,d5:5,d6:6,d7:7,d8:8,d9:9,da:10,db:10,dd:10,de:10};
var pcSet = [];
function hexToChar(x) {
    return String.fromCharCode(0xD83C) +String.fromCharCode(x + 0xDC00);
}
function hexToStr(x) {
    return x.toString(16);
}
var dealerD, guestD;
$("#deal").click(function(){
    //$("#console").text("스코어: " + coins + "점");
    $("#console").text("스코어: " + wincount + "승 " + losecount + "패");
    $("#console").append("\n새 판을 엽니다.");
    $("#deal").css("display", "none");
    $("#dealerDeck").text("");
    $("#guestDeck").text("");
    pcSet = Object.create(pcLst);
    deal();
    return 0;
});
$("#hit").click(function(){
    hit();
    return 0;
});
$("#stand").click(function(){
    stand();
    return 0;
});
$("#surrender").click(function(){
    surrender();
    return 0;
});
$("#plus").click(function(){
    inc();
    return 0;
});
$("#minus").click(function(){
    dec();
    return 0;
});
$("#reset").click(function(){
    reset();
    return 0;
});
function reset() {
    mult = defa;
    $("#multiplier").text(mult);
}

/*
function inc() {
    if (mult < 100) {
        mult += 2;
    } else {
        alert("최대 100 코인까지만 걸 수 있습니다.");
    }
    $("#multiplier").text(mult);
}

function dec() {
    if (mult > 2) {
        mult -= 2;
    } else {
        alert("설마 빚을 판돈으로 거시려고요?");
    }
    $("#multiplier").text(mult);
}
*/

function deal() {
    dealerD = [];
    guestD = [];
    dealerD.push(cardPop());
    guestD.push(cardPop());
    dealerD.push(cardPop());
    guestD.push(cardPop());
    if (blind == true) {
        $("#dealerDeck").text("\u{1F0A0}\u{1F0A0}");
    } else {
        $("#dealerDeck").text(hexToChar(dealerD[0]) + "\u{1F0A0}");
    }
    $("#dealerS").text("?");
    if (blind == true) {
        $("#guestDeck").text("\u{1F0A0}\u{1F0A0}");
    } else {
        $("#guestDeck").text(hexToChar(guestD[0]) + hexToChar(guestD[1]));
    }
    var guestScore = [];
    var score = pointData[hexToStr(guestD[0])] + pointData[hexToStr(guestD[1])];
    $("#guestS").text(score);
    if ((pointData[hexToStr(guestD[0])] == 1 && pointData[hexToStr(guestD[1])] == 10) || (pointData[hexToStr(guestD[0])] == 10 && pointData[hexToStr(guestD[1])] == 1)) {
        $("#guestS").text(21);
        jack();
    } else {
        $("#hit").css("display", "inline-flex");
        $("#stand").css("display", "inline-flex");
        $("#surrender").css("display", "inline-flex");
    }
};
function hit() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    guestD.push(cardPop());
    var guestDeq = "";
    for (i = 0; i < guestD.length; i++) {
        guestDeq += hexToChar(guestD[i]);
    }
    if (blind == true) {
        $("#guestDeck").text("\u{1F0A0}".repeat(guestDeq.length / 2));
    } else {
        $("#guestDeck").text(guestDeq);
    }
    var guestScore = [];
    var score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    $("#guestS").text(score);
    if (score == 21 || (score == 11 && guestScore.includes(1))) {
        $("#console").append("\n21점이므로 자동으로 스탠드를 외쳤습니다.")
        stand(dealerD,guestD);
    } else if (score > 21) {
        bust();
    } else  {
        $("#hit").css("display", "inline-flex");
        $("#stand").css("display", "inline-flex");
    }
    return 0;
}
function stand() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    var dScore = 0;
    var dealerScore = []
    for (i = 0; i < dealerD.length; i++) {
        dealerScore.push(pointData[hexToStr(dealerD[i])]);
        dScore += dealerScore[i];
    }
    while (dScore < 17) {
        dealerD.push(cardPop());
        $("#console").append("\n딜러가 카드를 뽑았습니다.")
        dealerScore = [];
        dScore = 0;
        for (i = 0; i < dealerD.length; i++) {
            dealerScore.push(pointData[hexToStr(dealerD[i])]);
            dScore += dealerScore[i];
            dealerDeq += hexToChar(dealerD[i]);
        }
    }
    var dealerDeq = "";
    for (i = 0; i < dealerD.length; i++) {
            dealerDeq += hexToChar(dealerD[i]);
        }
    $("#dealerS").text(dScore);
    $("#dealerDeck").text(dealerDeq);
    guestScore = [];
    score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    $("#guestS").text(score);
    if (score > 21) {
        bust()
    } else if (dScore > 21) {
        $("#console").append("\n딜러의 버스트.")
        win()
    } else {
        $("#console").append("\n딜러의 스탠드.")
        compare(dealerD,guestD);
    }
    return 0;
}
function compare() {
    var dealerScore = [];
    var dScore = 0;
    for (i = 0; i < dealerD.length; i++) {
        dealerScore.push(pointData[hexToStr(dealerD[i])]);
        dScore += dealerScore[i];
    }
    var guestScore = [];
    var score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    if (dScore < 12 && dealerScore.includes(1)) {
        dScore += 10
    }
    if (score < 12 && guestScore.includes(1)) {
        score += 10
    }
    $("#dealerS").text(dScore);
    $("#guestS").text(score);
    if (dScore > score) {
        lose()
    } else if (dScore == score) {
        push()
    } else {
        win()
    }
    return 0;
}
function win() {
    $("#console").append("\n축하합니다! 이겼습니다.")
    //$("#console").append("\n" + mult + "점을 얻었습니다.")
    //coins += mult;
    wincount += 1;
    $("#deal").css("display", "inline-flex");
    return 0;
}
function lose() {
    $("#console").append("\n졌습니다...")
    //$("#console").append("\n" + mult + "점을 잃었습니다.")
    //coins -= mult;
    losecount += 1;
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function push() {
    $("#console").append("\n비겼습니다.")
    $("#deal").css("display", "inline-flex");
    return 0;
}
function surrender() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    $("#console").append("\n이번 판을 포기하셨습니다 (패배로 처리됩니다).")
    //$("#console").append("\n" + (0.5 * mult) + "점을 잃었습니다.")
    //coins -= 0.5 * mult;
    losecount += 1;
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function bust() {
    $("#console").append("\n버스트! 유감입니다. 졌습니다...")
    //$("#console").append("\n" + mult + "점을 잃었습니다.")
    //coins -= mult;
    losecount += 1;
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function jack() {
    $("#console").append("\n블랙잭 달성! 축하합니다. 이겼습니다!")
    //$("#console").append("\n" + (1.5 * mult) + "점을 획득했습니다.")
    //coins += 1.5 * mult;
    wincount += 1;
    $("#deal").css("display", "inline-flex");
    return 0;
}
function publicAd() {
    if (coins < 0) {
        $("#notice").text("땀 흘려 번 돈이 아름답습니다.");
    }
    return 0;
}
function cardPop() {
    var j, ret;
    j = Math.floor(Math.random() * pcSet.length);
    ret = pcSet[j];
    pcSet.splice(j,1);
    return ret;
}

		
  }

}
$( plugin_p21 );
/* p21 끝 */