미디어위키:Gadget-UE4.js: 두 판 사이의 차이
잔글편집 요약 없음 태그: 수동 되돌리기 |
잔글 (MIT로 라이선스 명시) |
||
(같은 사용자의 중간 판 4개는 보이지 않습니다) | |||
1번째 줄: | 1번째 줄: | ||
/** | /** | ||
* Unreal Engine 4 loader | * Unreal Engine 4 loader | ||
* 2024년 12월 31일 이전까지 완전 작동을 목표로 개발 예정 | |||
* 제작자: [[사용자:senouis]] | * 제작자: [[사용자:senouis]] | ||
* 라이선스: MIT | |||
**/ | **/ | ||
40번째 줄: | 42번째 줄: | ||
canvasElem.style.display = "none"; | canvasElem.style.display = "none"; | ||
canvasparent.appendChild(canvasElem); | canvasparent.appendChild(canvasElem); | ||
// place buttons below the canvas | |||
var buttonclass = document.getElementsByClassName("col-sm-2 text-center"); | |||
var button1 = document.createElement("button"); | |||
button1.type = "button"; | |||
button1.classname = "btn btn-primary"; | |||
button1.addEventListener("click", function () {try { Module['pauseMainLoop'](); } catch(e) {console.error(e);}}); | |||
button1.innerText = "일시 정지"; | |||
buttonclass['1'].appendChild(button1); | |||
var button2 = document.createElement("button"); | |||
button2.type = "button"; | |||
button2.classname = "btn btn-primary"; | |||
button2.addEventListener("click", function () {try { Module['resumeMainLoop'](); } catch(e) {console.error(e);}}); | |||
button2.innerText = "계속하기"; | |||
buttonclass['2'].appendChild(button2); | |||
var button3 = document.createElement("button"); | |||
button3.type = "button"; | |||
button3.classname = "btn btn-primary"; | |||
button3.addEventListener("click", function () { | |||
var w = document.getElementById('logwindow'); | |||
w.style.display = w.style.display ? '' : 'none'; | |||
}); | |||
button3.innerText = "로그 보기/닫기"; | |||
buttonclass['3'].appendChild(button3); | |||
var button4 = document.createElement("button"); | |||
button4.type = "button"; | |||
button4.classname = "btn btn-primary"; | |||
button4.id = "clear_indexeddb"; | |||
button4.addEventListener("click", function () {try { deleteIndexedDBStorage(); } catch(e) {console.error(e);}}); | |||
button4.innerText = "저장소 비우기"; | |||
buttonclass['4'].appendChild(button4); | |||
var button5 = document.createElement("button"); | |||
button5.type = "button"; | |||
button5.classname = "btn btn-primary"; | |||
button5.id = "fullscreen_request"; | |||
button5.innerText = "전체 화면"; | |||
buttonclass['5'].appendChild(button5); | |||
// now load js files from external server | // now load js files from external server | ||
asyncJSLoader("https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/js/bootstrap.min.js", "text/javascript") | asyncJSLoader("https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/js/bootstrap.min.js", "text/javascript") | ||
.then(function (data) { | .then(function (data) { | ||
asyncJSLoader("https:/ | asyncJSLoader("https://"+liberty_gamepath + liberty_gamename, "text/javascript") | ||
.then(function (data) { | .then(function (data) { | ||
console.log("UE4 Game Loaded!"); | console.log("UE4 Game Loaded!"); |
2024년 8월 10일 (토) 22:05 기준 최신판
/**
* Unreal Engine 4 loader
* 2024년 12월 31일 이전까지 완전 작동을 목표로 개발 예정
* 제작자: [[사용자:senouis]]
* 라이선스: MIT
**/
function asyncJSLoader(url, type) {
return new Promise(function (resolve, reject) {
try {
var scriptElement = document.createElement("script");
scriptElement.src = url;
scriptElement.async = true; // force asynchronous loading
scriptElement.type = type;
var contextsection = document.getElementById("mw-content-text");
scriptElement.addEventListener("load", function (ev) {
resolve({ status: true });
});
scriptElement.addEventListener("error", function (ev) {
reject({
status: false,
message: "Failed to load the script"
});
});
contextsection.appendChild(scriptElement);
} catch (e) {
reject(e);
}
});
}
var liberty_gamepath = document.getElementById("libertygame-gamepath").innerText;
var liberty_gamename = document.getElementById("libertygame-gamename").innerText;
function UE4_loadElement() {
try {
var canvasparent = document.getElementById("mainarea"); // first element of mediawiki contents
// Add game canvas to div
var canvasElem = document.createElement("canvas");
canvasElem.tabindex = 0;
canvasElem.className = "emscripten";
canvasElem.id = "canvas";
canvasElem.addEventListener("contextmenu", function (event) {event.preventDefault();});
canvasElem.style.display = "none";
canvasparent.appendChild(canvasElem);
// place buttons below the canvas
var buttonclass = document.getElementsByClassName("col-sm-2 text-center");
var button1 = document.createElement("button");
button1.type = "button";
button1.classname = "btn btn-primary";
button1.addEventListener("click", function () {try { Module['pauseMainLoop'](); } catch(e) {console.error(e);}});
button1.innerText = "일시 정지";
buttonclass['1'].appendChild(button1);
var button2 = document.createElement("button");
button2.type = "button";
button2.classname = "btn btn-primary";
button2.addEventListener("click", function () {try { Module['resumeMainLoop'](); } catch(e) {console.error(e);}});
button2.innerText = "계속하기";
buttonclass['2'].appendChild(button2);
var button3 = document.createElement("button");
button3.type = "button";
button3.classname = "btn btn-primary";
button3.addEventListener("click", function () {
var w = document.getElementById('logwindow');
w.style.display = w.style.display ? '' : 'none';
});
button3.innerText = "로그 보기/닫기";
buttonclass['3'].appendChild(button3);
var button4 = document.createElement("button");
button4.type = "button";
button4.classname = "btn btn-primary";
button4.id = "clear_indexeddb";
button4.addEventListener("click", function () {try { deleteIndexedDBStorage(); } catch(e) {console.error(e);}});
button4.innerText = "저장소 비우기";
buttonclass['4'].appendChild(button4);
var button5 = document.createElement("button");
button5.type = "button";
button5.classname = "btn btn-primary";
button5.id = "fullscreen_request";
button5.innerText = "전체 화면";
buttonclass['5'].appendChild(button5);
// now load js files from external server
asyncJSLoader("https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/js/bootstrap.min.js", "text/javascript")
.then(function (data) {
asyncJSLoader("https://"+liberty_gamepath + liberty_gamename, "text/javascript")
.then(function (data) {
console.log("UE4 Game Loaded!");
});
});
} catch (e){
console.log("initiating Unreal Engine 4 for libertygame failed, stop loading elements...");
}
}
$(UE4_loadElement);