사용자:James0321/common.js: 두 판 사이의 차이

리버티게임, 모두가 만들어가는 자유로운 게임
백괴게임>James0321
(플러그인 inputform설치)
백괴게임>Manymaster
편집 요약 없음
 
(사용자 2명의 중간 판 3개는 보이지 않습니다)
608번째 줄: 608번째 줄:




/** 플러그인 inputform***************************
/** 플러그인 UncyBeat***************************
* 완전한 입력기를 구현합니다. (베타)
* 버그 수정
* 버전 => 1.6
* 버전 => 1.03
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]]  
* 작성자 : [[사용자:Bd3076|Bd3076]]  
* JSON => inputform = {"name":"inputform","descript":"완전한 입력기를 구현합니다. (베타)","version":"1.6","local":false,"creat":"Gustmd7410","state":"틀:입력 상자/플러그인","executable":true};  
* JSON => UncyBeat = {"name":"UncyBeat","descript":"버그 수정","version":"1.03","local":true,"creat":"Bd3076","state":"UncyBeat/plugin","executable":true};  
*/  
*/  
function plugin_inputform(){
function plugin_UncyBeat(){
  if($("[data-name='UncyBeat']").length >= 1){
  // 이부분에 코드 입력 //
  // 이부분에 코드 입력 //
mw.loader.using('oojs-ui-core').done(function () {
 
     function toBool(value) {
 
         switch (value) {
 
             case undefined: return false;
var getParameters = function (paramName) {
             case '': return true;
    var returnValue;
 
    var url = location.href;
   
    console.log(url);
   
    if(url[8] == 'f'){
      return 0;
    }
 
    var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');
 
     for (var i = 0; i < parameters.length; i++) {
         var varName = parameters[i].split('=')[0];
        if (varName.toUpperCase() == paramName.toUpperCase()) {
             returnValue = parameters[i].split('=')[1];
             return decodeURIComponent(returnValue);
         }
         }
     }
     }
    function toArray(value) {
};
        if (value)
 
            return value.split(' ');
function updateURLParameter(url, param, paramVal){
        else
    var newAdditionalURL = "";
            return undefined;
    var tempArray = url.split("?");
     }
    var baseURL = tempArray[0];
     function InpTable(table) {
    var additionalURL = tempArray[1];
         this["case"] = {};
     var temp = "";
         this["default"] = Object.assign({
     if (additionalURL) {
             prefix: '',
         tempArray = additionalURL.split("&");
            value: undefined,
         for (var i=0; i<tempArray.length; i++){
            suffix: '',
             if(tempArray[i].split('=')[0] != param){
            replace: [],
                 newAdditionalURL += temp + tempArray[i];
            sub: [0]
                temp = "&";
        }, table["default"]);
        if (table["case"]) {
            for (var value in table["case"]) {
                 this["case"][value] = Object.assign({}, this["default"], { value: this["default"].value || value }, table["case"][value]);
             }
             }
         }
         }
     }
     }
     $('.input-form').each(function () {
 
        var container = this;
     var rows_txt = temp + "" + param + "=" + paramVal;
        $(this).html(new $('<form />', {
    return baseURL + "?" + newAdditionalURL + rows_txt;
            "class": $(this).data('class'),
}
            id: $(this).data('id'),
 
            style: $(this).data('style'),
function Queue(){
            'accept-charset': 'UTF-8',
  this.arr = [];
            autocomplete: toBool($(this).data('autocomplete')),
  this.s = 0;
            novalidate: toBool($(this).data('novalidate')),
  this.e = 0;
            html: $(this).html()
  this.size = 0;
        }));
  this.front = function(){
        $(this).children('form').submit(function (event) {
    return arr[s];
            event.preventDefault();
  }
            var action = new URL('/w/index.php', location);
  this.pop = function(){
            if (toBool($(container).data('pass')))
    s++;
                action.search = location.search;
    size--;
            if ($(container).data('get'))
    return;
                new URLSearchParams($(container).data('get')).forEach(function (value, key) {
  }
                    action.searchParams.set(key, value);
  this.push = function(k){
                });
    arr[e++] = k;
            action.searchParams.set('title', $(container).data('title'));
    size--;
            $(this).children('.input-field').each(function () {
    return;
                if (typeof ($(this).data('table')) == 'object') {
  }
                    var name = $(this).data('name');
  this.empty = function(){
                    var rawval = $(this).find('input').val();
    return size==0;
                    var table = new InpTable($(this).data('table'));
  }
                    var cvttbl = table["case"][rawval] || table["default"];
}
                    var cvtval = (cvttbl.value || rawval).slice(cvttbl.sub[0], cvttbl.sub[1]);
 
                    cvttbl.replace.forEach(function (reparr) {
var timer = 0;
                        var regex = reparr[0].substr(1).split('/');
function calculateTimer(){
                        regex.pop();
timer += 1;
                        regex = regex.join('/');
}
                        var flag = reparr[0].substr(1).split('/').reverse()[0];
 
                        cvtval = cvtval.replace(new RegExp(regex, flag), reparr[1]);
var cvs = document.getElementById('spanArea');
                    });
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
                    action.searchParams.set(name, cvttbl.prefix + cvtval + cvttbl.suffix);
var canvas = document.getElementById('spanCanvas');
                }
var ctx = canvas.getContext('2d');
                else
 
                    action.searchParams.set($(this).data('name'), $(this).find('input').val());
var level = getParameters('level');
            });
const levelCount = 1;
            location.href = action.href;
 
        });
const levelNames = [
    });
  'Dreams'
    $('.input-field').each(function () {
];
        $(this).html(new OO.ui.TextInputWidget({
 
            accessKey: $(this).data('accessKey'),
const levelMusicLink = [
            autocomplete: toBool($(this).data('autocomplete')),
  'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
            autofocus: toBool($(this).data('autofocus')),
];
            classes: toArray($(this).data('classes')),
 
            disabled: toBool($(this).data('disabled')),
function clearCanvas(){
            flags: toArray($(this).data('flags')),
  ctx.clearRect(0, 0, 720, 720);
            icon: $(this).data('icon'),
}
            iconTitle: $(this).data('iconTitle'),
 
            id: $(this).data('id'),
function makeGameArea(){
            indicator: $(this).data('indicator'),
  clearCanvas();
            indicatorTitle: $(this).data('indicatorTitle'),
  ctx.strokeStyle = "black";
            inputId: $(this).data('inputId'),
  ctx.strokeRect(20, 20, 680, 680);
            maxLength: Number($(this).data('maxLength')),
 
            name: $(this).data('name'),
  for(var i=0; i<5; i++){
            placeholder: $(this).data('placeholder'),
  for(var j=0; j<5; j++){
            readOnly: toBool($(this).data('readOnly')),
    ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
            required: toBool($(this).data('required')),
    }
            spellcheck: toBool($(this).data('spellcheck')),
  }
            tabIndex: Number($(this).data('tabIndex')),
}
            text: $(this).data('text'),
 
            title: $(this).data('title'),
function playGameMusic(){
            type: $(this).data('type'),
  console.log(level);
        validate: (function(container) {
  var audioElement = new Audio(levelMusicLink[level]);
            if ($(container).data('validatetype') == 'RegExp') {
  var audio = audioElement.play();
                var value = $(container).data('validate').substr(1).split('/');
  audioElement.onended = function(){
                return RegExp(value[0], value[1]);
  setTimeout(levelEnd, 3000);
            }
  };
            else
  setInterval(calculateTimer, 50);
                return $(container).data('validate');
}
        })(this),
 
            value: $(this).data('value')
var x = 2;
        }).$element);
var y = 2;
        if(toBool($(this).data('inline'))) $(this).find('*').css({
var color = 0;
            display: 'inline',
 
            width: 'auto'
var perfect = 0;
        });
var good = 0;
    });
var miss = 0;
    $('.input-button').each(function () {
 
        $(this).html(new OO.ui.ButtonInputWidget({
var score = 0;
            accessKey: $(this).data('accessKey'),
 
            classes: toArray($(this).data('classes')),
function levelEnd(){
            disabled: toBool($(this).data('disabled')),
var totalNotes = perfect+good+miss;
            flags: toArray($(this).data('flags')),
score = (perfect / totalNotes) * 1000000 + (good / totalNotes) * 500000;
            framed: toBool($(this).data('framed')),
  clearInterval(calculateTimer);
            icon: $(this).data('icon'),
  clearInterval(showCursor);
            iconTitle: $(this).data('iconTitle'),
  clearInterval(displayNotes);
            id: $(this).data('id'),
 
            indicator: $(this).data('indicator'),
  console.log(score);
            indicatorTitle: $(this).data('indicatorTitle'),
 
            inputId: $(this).data('inputId'),
  var nowScore = getParameters('progress'+level);
            label: $(this).data('label'),
  var maxScore = nowScore < score ? score : nowScore;
            name: $(this).data('name'),
  location.href = updateURLParameter(location.href, 'progress'+level, maxScore);
            tabIndex: Number($(this).data('tabIndex')),
}
            text: $(this).data('text'),
 
            title: $(this).data('title'),
var noteTimer = new Array(5);
            type: $(this).data('type'),
for(var i=0; i<5; i++){
            value: $(this).data('value')
  noteTimer[i] = new Array(5);
        }).$element);
  for(var j=0; j<5; j++){
    });
    noteTimer[i][j] = -400;
    noPlugin('input');
  }
});
}
 
var noteColor = new Array(5);
for(var i=0; i<5; i++){
  noteColor[i] = new Array(5);
}
 
function showCursor(){
for(var i=0; i<5; i++){
  for(var j=0; j<5; j++){
      ctx.fillStyle = noteColor[i][j]==0?"red":"blue";
      if(noteTimer[i][j] > 0){
        ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
      }
      else{
        ctx.clearRect(40+i*132, 40+j*132, 112, 112);
      }
      if(i==x && j==y){
        ctx.strokeStyle = color==0?"red":"blue";
      }
      else{
        ctx.strokeStyle = "black";
      }
    ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}
 
function perfect_(x, y){
  perfect++;
  noteTimer[x][y] = -400;
}
 
function good_(x, y){
  good++;
  noteTimer[x][y] = -400;
}
 
function miss_(x, y){
  miss++;
}
 
function onKeyDown(e){
  var ek = e.keyCode;
  console.log(ek);
  if(37 <= ek && ek <= 40){
  if(ek == 37){
      if(x!=0) x--;
    }
    else if(ek==38){
      if(y!=0) y--;
    }
    else if(ek==39){
      if(x!=4) x++;
    }
    else if(ek==40){
      if(y!=4) y++;
    }
    console.log(x + "and" + y);
    var point = Math.abs(noteTimer[x][y]);
    if(point <= 20 && color == noteColor[x][y]){
      perfect_(x, y);
    }
    else if((point <= 40 || noteTimer[x][y] > 20) && color == noteColor[x][y]){
      good_(x, y);
    }
  }
  else if(ek==32){
  color = !color;
  }
}
 
window.addEventListener("keydown", onKeyDown, false);
 
var levelData = [
  "0|2|1|0/21|2|2|0/52|2|3|0/72|2|2|0/101|1|2|0/121|2|2|0/153|3|2|0/172|2|2|0/203|2|1|0/223|2|0|0/256|2|1|0/274|2|2|0/305|2|3|0/323|2|4|0/355|2|3|0/375|2|2|0/406|2|1|0/419|3|1|0/431|3|2|0/443|2|2|0/456|1|2|0/469|1|3|0/481|2|3|0/493|2|2|0/506|2|1|0/519|1|1|0/528|1|2|0/544|2|2|0/558|3|2|0/571|3|3|0/583|2|3|0/595|2|2|0/608|2|1|0/621|1|1|0/633|1|2|0/646|2|2|0/659|3|2|0/672|3|1|0/683|2|1|0/697|2|2|0/709|2|3|0/723|3|3|0/735|3|2|0/749|2|2|0/760|1|2|0/772|1|3|0/784|2|3|0/798|2|2|0/811|2|1|0/823|2|0|0/836|2|1|0/850|2|2|0/862|3|2|0/874|4|2|0/888|3|2|0/900|2|2|0/912|1|2|0/924|0|2|0/936|1|2|0/950|2|2|0/964|2|3|0/976|2|4|0/988|2|3|0/1001|2|2|0/1015|2|1|0/1033|2|2|0/1063|2|3|0/1082|2|2|0/1113|1|2|0/1133|2|2|0/1166|3|2|0/1184|2|2|0/1216|2|1|0/1227|2|0|0/1239|1|0|0/1252|0|0|0/1265|0|1|0/1277|0|2|0/1290|1|2|0/1302|2|2|0/1315|3|2|0/1328|4|2|0/1341|4|3|0/1353|4|4|0/1366|3|4|0/1379|2|4|0/1392|2|3|0/1404|2|2|0/1417|3|2|0/1431|4|2|0/1442|3|2|0/1454|2|2|0/1468|1|2|0/1480|0|2|0/1494|1|2|0/1506|2|2|0/1519|3|2|0/1533|4|2|0/1544|4|1|0/1557|4|0|0/1568|3|0|0/1581|2|0|0/1594|2|1|0/1607|2|2|0/1620|2|3|0/1633|2|4|0/1645|2|3|0/1658|2|2|0/1670|2|1|0/1683|2|0|0/1695|2|1|0/1708|2|2|0/1721|2|3|0/1733|2|4|0/1746|1|4|0/1759|0|4|0/1771|0|3|0/1783|0|2|0/1796|1|2|0/1809|2|2|0/1822|2|1|0/1837|2|0|0/1847|2|1|0/1859|2|2|0/1871|1|2|0/1885|0|2|0/1898|1|2|0/1910|2|2|0/1922|2|3|0/1935|2|4|0/1948|2|3|0/1959|2|2|0/1972|3|2|0/1984|4|2|0/1998|3|2|0/2010|2|2|0/2024|2|1|0/2042|2|0|0/2073|1|0|0/2091|0|0|0/2121|0|1|0/2142|0|2|0/2173|1|2|0/2193|2|2|0/2225|3|2|0/2244|4|2|0/2277|4|3|0/2295|4|4|0/2326|3|4|0/2345|2|4|0/2380|2|3|0/2396|2|2|0/2427|1|2|0/2445|0|2|0/2477|1|2|0/2496|2|2|0/2528|3|2|0/2547|4|2|0/2578|3|2|0/2597|2|2|0/2629|2|3|0/2655|2|2|0/2680|2|1|0/2705|2|2|0/2730|1|2|0/2754|2|2|0/2781|3|2|0/2804|2|2|0/2832|2|3|0/2841|3|3|0/2850|3|2|0/2856|3|1|0/2863|2|1|0/2866|1|1|0/2880|1|2|0/2891|1|3|0/2900|2|3|0/2907|3|3|0/2912|4|3|0/2932|3|3|0/2941|2|3|0/2951|1|3|0/2957|1|2|0/2961|1|1|0/2963|1|0|0/2982|2|0|0/2991|2|1|0/3001|2|2|0/3034|1|2|0/3044|0|2|0/3052|1|2|0/3059|2|2|0/3063|3|2|0/3069|3|3|0/3084|2|3|0/3095|2|2|0/3104|2|1|0/3109|1|1|0/3112|0|1|0/3115|0|2|0/3118|0|3|0/3134|1|3|0/3144|2|3|0/3152|2|2|0/3155|2|1|0/3158|2|0|0/3160|3|0|0/3185|3|1|0/3195|3|2|0/3202|2|2|0/3205|1|2|0/3208|1|3|0/3211|2|3|0/3236|2|2|0/3254|2|1|0/3285|2|2|0/3304|2|3|0/3330|2|2|0/3336|1|2|0/3356|2|2|0/3387|2|1|0/3406|2|2|0/3436|3|2|0/3457|2|2|0/3487|1|2|0/3507|2|2|0/3538|2|1|0/3557|2|2|0/3589|2|3|0/3608|2|2|0/3639|1|2|0/3660|2|2|0/3691|3|2|0/3712|2|2|0/3741|2|1|0/3759|2|2|0/3791|2|3|0/3810|2|2|0/3842|1|2|0/3860|2|2|0/3892|3|2|0/3912|2|2|0/3943|2|1|0/3960|2|2|0/3991|2|3|0/4011|2|2|0/4045|1|2|0/4063|2|2|0/4093|3|2|0/4113|2|2|0/"
];
 
var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;
 
function calculateNotes(t, x, y, c){
  noteTimer[x][y] = 400;
  noteColor[x][y] = c;
}
 
function displayNotes(){
for(var i=0; i<5; i++){
    for(var j=0; j<5; j++){
      if(noteTimer[i][j] != -400) noteTimer[i][j] -= 20;
      if(noteTimer[i][j] < -40 && noteTimer[i][j] != -400){
        noteTimer[i][j] = -400;
        miss_(i, j);
      }
    }
  }
}
 
function setInit(){
  data = levelData[level];
  dataLength = String(data).length;
}
 
function playNotes(){
setInterval(displayNotes, 20);
 
  console.log(dataLength + ', ' + data);
 
  for(; endIndex < dataLength;){
    var tt, tx, ty, tc;
    while(data[endIndex] != '|') endIndex++;
    tt = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '|') endIndex++;
    tx = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '|') endIndex++;
    ty = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '/') endIndex++;
    tc = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
   
    console.log(tt + ', ' + tx + ', ' + ty + ', ' + tc);
   
    setTimeout(calculateNotes, tt*50-400+3100, tt, tx, ty, tc);
  }
}
 
function playGame(){
  makeGameArea();
  setInterval(showCursor, 30);
  setTimeout(playGameMusic, 3000);
  setInit();
  playNotes();
}
 
playGame();
 
 
 
  // 여기까지 코드 입력 //
  // 여기까지 코드 입력 //


  }
}
}
$( plugin_inputform );
$( plugin_UncyBeat );
/* inputform 끝 */
/* UncyBeat 끝 */

2019년 3월 3일 (일) 13:28 기준 최신판

/** 플러그인 SimMD5***************************
* 마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.
* 버전 => 1.3
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]] 
* JSON => SimMD5 = {"name":"SimMD5","descript":"마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.","version":"1.3","local":true,"creat":"Gustmd7410","state":"마법의 MD-5 시뮬레이터/플러그인","executable":true}; 
*/ 
function plugin_SimMD5(){
  if($("[data-name='SimMD5']").length >= 1){
		  // 이부분에 코드 입력 //
mw.loader.using('oojs-ui-widgets').done(function() {
	function prepare() {
		function responsible(event) {
			var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton');
			
			if(event.matches) {
				button.css('display', 'none');
				input.time.$label.css('margin-right', null);
			} else {
				button.css('display', 'null');
				input.time.$label.css('margin-right', '30px');
			}
		}
		
		function encode(string) {
			return string
			.replace(/&/g, '&#38;')
			.replace(/</g, '&#60;')
			.replace(/>/g, '&#62;')
			.replace(/{/g, '&#123;')
			.replace(/\|/g, '&#124;')
			.replace(/=/g, '&#61;')
			.replace(/}/g, '&#125;')
			.replace(/\[/g, '&#91;')
			.replace(/\]/g, '&#93;')
			.replace(/_/g, '&#95;');
		}
		
		function cancel(btn) {
			if(stat.length) {
				battle.done = null;
				battle.turn = 0;
				battle.attack = null;
				battle.sequence = null;
				battle.combo = null;
				battle.temp = null;
				
				bar = [];
				bar[0] = new OO.ui.ProgressBarWidget({
					progress: 100
				});
				bar[1] = new OO.ui.ProgressBarWidget({
					progress: 100
				});
				
				bar[0].$bar.css({
					background: '#3366CC'
				});
				bar[0].$element.css({
					'border-right': 'none',
					'border-top-right-radius': 0,
					'border-bottom-right-radius': 0
				});
				bar[1].$bar.css({
					background: '#FF5500'
				});
				bar[1].$element.css({
					'border-left': 'none',
					'border-top-left-radius': 0,
					'border-bottom-left-radius': 0
				});
				
				input.start.setLabel('재시작');
				input.reset.setLabel('초기화');
				$('#stat-turn').text(0);
				$('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC');
				$('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500');
				$('.stat-0.stat-HPbar').html(bar[0].$element);
				$('.stat-1.stat-HPbar').html(bar[1].$element);
				if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.';
			}
		}
		
		function stop() {
			clearInterval(battle.work);
			
			$('#input-stop').hide();
			$('#input-start').show();
			input.reset.setDisabled(false);
			input[0].setDisabled(false);
			input[1].setDisabled(false);
			input.time.setDisabled(false);
			input.swap.setDisabled(false);
		}
		
		var input = {};
		input[0] = new OO.ui.TextInputWidget({
			placeholder: '선',
			title: '후',
			value: new URLSearchParams(location.search).get('p0') || ''
		});
		input.start = new OO.ui.ButtonInputWidget({
			type: 'submit',
			flags: ['primary', 'progressive'],
			label: '시작'
		});
		input.stop = new OO.ui.ButtonInputWidget({
			flags: ['primary', 'destructive'],
			label: '정지'
		});
		input[1] = new OO.ui.TextInputWidget({
			placeholder: '후',
			title: '후',
			value: new URLSearchParams(location.search).get('p1') || ''
		});
		input.time = new OO.ui.NumberInputWidget({
			value: 1,
			min: 0,
			label: '초 간격'
		});
		input.reset = new OO.ui.ButtonInputWidget({
			type: 'reset',
			flags: ['destructive'],
			label: '초기화'
		});
		input.swap = new OO.ui.ButtonInputWidget({
			label: $('<div />').css({
				height: '20px',
				width: '20px',
				'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")',
				'background-size': 'cover'
			}),
			title: '교체',
			framed: false
		});
		input.table = new OO.ui.ToggleSwitchWidget({
			value: true
		});
		input.icon = new OO.ui.ButtonWidget({
			framed: false,
			icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse'
		});
		input.log = new OO.ui.ButtonWidget({
			label: '기록 복사'
		});
		input.url = new OO.ui.ButtonWidget({
			label: 'URL 복사'
		});
		input.box = new OO.ui.MultilineTextInputWidget();
		var media = matchMedia('(max-width: 800px)');
		var stat = [];
		var bar = [];
		var battle = {
			turn: 0,
			attack: null,
			done: null,
			work: null,
			sequence: null,
			combo: null,
			temp: null
		};
		
		$('#input').wrap('<form />');
		$('#input-0').html(input[0].$element);
		$('#input-start').html(input.start.$element);
		$('#input-stop').html(input.stop.$element);
		$('#input-1').html(input[1].$element);
		$('#input-time').html(input.time.$element);
		$('#input-reset').html(input.reset.$element);
		$('#input-swap').html(input.swap.$element);
		$('#input-table').html(input.table.$element).append(' 스탯');
		$('#input-icon').html(input.icon.$element);
		$('#stat-load').html(new OO.ui.ProgressBarWidget().$element);
		$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요. (1.3)');
		$('#share-log').html(input.log.$element);
		$('#share-url').html(input.url.$element);
		$('#share-cvbox').html(input.box.$element);
		
		input.box.$input.attr('readonly', '').css('height', '2.5em');
		
		$('#stat-bar').hide();
		$('#share').hide();
		
		responsible(media);
		media.addListener(responsible);
		
		new MutationObserver(function(mutation) {
			input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse');
		}).observe($('#mw-customcollapsible-input-option')[0], {
			attributes: true,
			attributeFilter: ['class']
		});
		
		input.swap.$element.click(function() {
			if(!input.swap.disabled) {
				var val = [input[1].value, input[0].value];
				input[0].setValue(val[0]);
				input[1].setValue(val[1]);
				
				if(stat.length) {
					stat = [stat[1], stat[0]];
					
					$('#stat-turn').text(0);
					$('.stat-0').each(function() {
						if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
						else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
						else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
						else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
						else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
						else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
						else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
						else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
						else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
					});
					$('.stat-1').each(function() {
						if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
						else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
						else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
						else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
						else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
						else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
						else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
						else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
						else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
					});
					
					var url = new URL(location);
					url.searchParams.set('p0', input[0].value);
					url.searchParams.set('p1', input[1].value);
					history.replaceState(null, '', url);
					
					cancel();
					
					input.start.setLabel('시작');
				}
			}
		});
		input.table.$element.click(function() {
			if(input.table.value) {
				if($('#stat-turn').text()) $('#stat-table').show(500);
			} else {
				$('#stat-table').hide(500);
			}
		});
		input.reset.$button[0].form.addEventListener('reset', function(event) {
			event.preventDefault();
			
			if(!input.reset.disabled) {
				if(battle.done || battle.done === null) {
					var url = new URL(location);
					url.searchParams['delete']('p0');
					url.searchParams['delete']('p1');
					history.replaceState(null, '', url);
					stat = [];
					input[0].setValue();
					input[1].setValue();
					input.time.setValue(1);
					input.table.setValue(true);
					input.start.setLabel('시작');
					$('#share').hide();
					$('#share-cvbox').hide();
					$('#stat-table').hide(500);
					$('#stat-bar').hide(500);
					$('#stat-turn, .stat-0, .stat-1').text('');
					$('#log-time').hide();
					$('#log').show();
					$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.');
					$('.stat-HPbar').html('');
				} else cancel(true);
			}
		});
		input.start.$button[0].form.addEventListener('submit', function(event) {
			function last() {
				$('#input-stop').show();
				$('#input-start').hide();
				input.reset.setLabel('취소');
				input[0].setDisabled(true);
				input[1].setDisabled(true);
				input.time.setDisabled(true);
				input.reset.setDisabled(true);
				input.swap.setDisabled(true);
				input.start.setLabel('재개');
				
				battle.work = start(battle, stat.map(function(obj, index) {
					return new Proxy(obj, {
						get: function(target, key, receiver) {
							if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value');
							else return Reflect.get(target, key, receiver);
						},
						set: function(target, key, value) {
							if(key === 'HP') {
								if(value < 0) {
									value = 0;
									$('.stat-' + index + '.stat-currentHP').css('color', '#000000');
								}
								$('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2));
								bar[index].setProgress(value / target.HP * 100);
							}
						}
					});
				}), input.time.value * 1000, function(msg) {
					$('#log')[0].innerText += msg;
					$('#log').scrollTop($('#log')[0].scrollHeight);
					
					if(battle.sequence === 0) {
						$('#stat-turn').text(battle.turn);
						$('.stat-' + battle.attack + '.stat-name').css({
							background: battle.attack? '#FF5500' : '#3366CC',
							color: '#FFFFFF'
						});
						$('.stat-' + (battle.attack ^ 1) + '.stat-name').css({
							background: '#EAECF0',
							color: battle.attack? '#3366CC' : '#FF5500'
						});
					}
				}, function(msg) {
					$('#log')[0].innerText += msg;
					$('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [https://game.uncyclopedia.kr/wiki/마법의_MD-5_시뮬레이터]';
					$('#log').scrollTop($('#log')[0].scrollHeight);
					
					$('#share').show();
					
					stop();
					
					battle.done = true;
					battle.turn = 0;
					battle.attack = null;
					battle.sequence = null;
					battle.combo = null;
					battle.temp = null;
					
					input.start.setLabel('재시작');
					input.reset.setLabel('초기화');
				});
			}
			
			event.preventDefault();
			
			if(!input.start.disabled) {
				$('#share').hide();
				$('#share-cvbox').hide();
				
				if(input.time.value >= 0) {
					$('#log-time').hide();
					$('#log').show();
					
					if(!stat.length) $.get({
						url: '/w/api.php',
						data: {
							action: 'parse',
							format: 'json',
							title: '마법의 MD-5 시뮬레이터',
							text: '[{{#invoke:SimMD5|stat|' + encode(input[0].value) + '|AJAX}},{{#invoke:SimMD5|stat|' + encode(input[1].value) + '|AJAX}}]',
							prop: 'text',
							disablelimitreport: true,
							formatversion: 2
						},
						beforeSend: function() {
							if($('#stat-bar').html()) {
								$('#stat-bar').hide();
								$('#stat-load').show();
							} else $('#stat-load').show(500);
							$('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.');
							
							var url = new URL(location);
							url.searchParams.set('p0', input[0].value);
							url.searchParams.set('p1', input[1].value);
							history.replaceState(null, '', url);
						},
						success: function(callback) {
							stat = JSON.parse($(callback.parse.text).text());
							
							bar = [];
							bar[0] = new OO.ui.ProgressBarWidget({
								progress: 100
							});
							bar[1] = new OO.ui.ProgressBarWidget({
								progress: 100
							});
							
							bar[0].$bar.css({
								background: '#3366CC'
							});
							bar[0].$element.css({
								'border-right': 'none',
								'border-top-right-radius': 0,
								'border-bottom-right-radius': 0
							});
							bar[1].$bar.css({
								background: '#FF5500'
							});
							bar[1].$element.css({
								'border-left': 'none',
								'border-top-left-radius': 0,
								'border-bottom-left-radius': 0
							});
							
							$('#stat-turn').text(0);
							$('.stat-0').each(function() {
								if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
								else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
								else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
								else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
								else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
								else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
								else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
								else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
								else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
							});
							$('.stat-1').each(function() {
								if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
								else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
								else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
								else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
								else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
								else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
								else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
								else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
								else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
							});
							
							$('.stat-0.stat-currentHP').css('color', '#3366CC');
							$('.stat-1.stat-currentHP').css('color', '#FF5500');
							
							$('#stat-load').hide();
							if(input.table.value) $('#stat-table').show(500);
							$('#stat-bar').show();
							$('#log').text('');
							$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
							$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
							$('#log')[0].innerText += '\n';
							
							battle.turn = 1;
							battle.done = false;
							battle.attack = 0;
							battle.sequence = 0;
							battle.combo = [0, 0];
							battle.temp = {};
							
							last();
						},
						error: function(error) {
							$('#stat-load').hide(500);
							$('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')');
						}
					});
					else if(battle.done || battle.done === null) {
						if(battle.done) cancel();
						
						$('#log').text('');
						$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
						$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
						$('#log')[0].innerText += '\n';
						
						battle.turn = 1;
						battle.done = false;
						battle.attack = 0;
						battle.sequence = 0;
						battle.combo = [0, 0];
						battle.temp = {};
						
						last();
					} else last();
				} else {
					$('#log-time').show();
					$('#log').hide();
				}
			}
		});
		input.stop.$element.click(function() {
			if(!input.stop.disabled) stop();
		});
		input[0].$input.focus(function() {
			cancel();
			stat = [];
			input.start.setLabel('시작');
			$(this).select();
		});
		input[1].$input.focus(function() {
			cancel();
			stat = [];
			input.start.setLabel('시작');
			$(this).select();
		});
		input.log.$button.click(function() {
			input.box.setValue($('#log').text());
			$('#share-cvbox').show();
			input.box.$input.select();
			document.execCommand('copy');
		});
		input.url.$button.click(function() {
			var url = new URL('/wiki/마법의_MD-5_시뮬레이터', location);
			var search = new URLSearchParams(location.search);
			url.searchParams.set('p0', search.get('p0'));
			url.searchParams.set('p1', search.get('p1'));
			input.box.setValue(url);
			$('#share-cvbox').show();
			input.box.$input.select();
			document.execCommand('copy');
		});
		input.box.$input.click(function() {
			$(this).select();
		});
	}
	
	function start(battle, stat, time, each, last) {
		function rand(min, max) {
		    return Math.floor(Math.random() * (max - min + 1)) + min;
		}
		
		function range(weight) {
	        var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) {
	        	return 20 + (weight - 50) * ratio;
	        });
	        range.reduce(function(acc, current, index, prob) {
	        	return prob[index] += acc;
	        });
	        return range;
		}
		
	    function rank(range, val) {
	        return range.findIndex(function(current, index) {
	        	return (index === 0 || range[index - 1] < val) && val <= current;
	        });
	    }
	    
		function power(stat, rank) {
		    return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100);
		}
		
		function bonus(plus, minus, rank) {
			rank -= 2;
			if(rank === 0) return 0;
		    return ((rank > 0)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100);
		}
		
		function josa(text, exist, not, only) {
			text = text.normalize('NFD');
			var code = text.charCodeAt(text.length - 1);
			
			if(0x1161 <= code && code <= 0x11A7) return ((only)? '' : text) + not;
			else if(0x11A8 <= code && code <= 0x11FF) return ((only)? '' : text) + exist;
			else return ((only)? '' : text) + exist + '(' + not + ')';
		}
		
		return setInterval(function() {
			var attacker = battle.attack;
			var defender = attacker ^ 1;
			
			if(stat[0].HP > 0 && stat[1].HP > 0) {
				switch(battle.sequence) {
					case 0:
						var scale = range(stat[attacker].luck);
						var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), 50 + ((battle.combo[defender])? 0 : battle.combo[defender]) - ((battle.combo[attacker])? 0: battle.combo[attacker])));
						var grade = {
							attack: rank(scale, rand(1, 100)),
							defense: rank(range(stat[defender].luck), rand(1, 100)),
						};
						var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv;
						battle.temp = {
							rank: rank(scale, damage),
							damage: (damage > 0)? damage : 0
						};
						
						if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5;
						if(battle.temp.damage) {
							if(!battle.temp.rank) battle.temp.rank = 1;
							if(battle.combo[attacker] < 0) battle.combo[attacker] = 0;
							battle.combo[attacker]++;
						} else {
							battle.temp.rank = 0;
							if(battle.combo[attacker] > 0) battle.combo[attacker] = 0;
							battle.combo[attacker]--;
						}
						
						each('[' + stat[attacker].name + ']의 공격 ');
						battle.sequence++;
					break;
					case 1:
						var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank];
						each(rankText + '! ');
						battle.sequence++;
					break;
					case 2:
						stat[defender].HP -= battle.temp.damage;
						var msg = (battle.temp.rank === 0)? '공격을 피했다. (' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다. (' + ((battle.combo[attacker] > 0)? battle.combo[attacker] : 0) + ' COMBO, ';
						each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + '남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n');
						if(attacker === 1) battle.turn++;
						battle.sequence = 0;
						battle.attack = defender;
					break;
				}
			} else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)');
		}, time);
	}
	
	$(prepare);
});
 // 여기까지 코드 입력 //

		
  }

}
$( plugin_SimMD5 );
/* SimMD5 끝 */


/** 플러그인 UncyBeat***************************
* 버그 수정
* 버전 => 1.03
* 작성자 : [[사용자:Bd3076|Bd3076]] 
* JSON => UncyBeat = {"name":"UncyBeat","descript":"버그 수정","version":"1.03","local":true,"creat":"Bd3076","state":"UncyBeat/plugin","executable":true}; 
*/ 
function plugin_UncyBeat(){
  if($("[data-name='UncyBeat']").length >= 1){
		  // 이부분에 코드 입력 //



var getParameters = function (paramName) {
    var returnValue;

    var url = location.href;
    
    console.log(url);
    
    if(url[8] == 'f'){
      return 0;
    }

    var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');

    for (var i = 0; i < parameters.length; i++) {
        var varName = parameters[i].split('=')[0];
        if (varName.toUpperCase() == paramName.toUpperCase()) {
            returnValue = parameters[i].split('=')[1];
            return decodeURIComponent(returnValue);
        }
    }
};

function updateURLParameter(url, param, paramVal){
    var newAdditionalURL = "";
    var tempArray = url.split("?");
    var baseURL = tempArray[0];
    var additionalURL = tempArray[1];
    var temp = "";
    if (additionalURL) {
        tempArray = additionalURL.split("&");
        for (var i=0; i<tempArray.length; i++){
            if(tempArray[i].split('=')[0] != param){
                newAdditionalURL += temp + tempArray[i];
                temp = "&";
            }
        }
    }

    var rows_txt = temp + "" + param + "=" + paramVal;
    return baseURL + "?" + newAdditionalURL + rows_txt;
}

function Queue(){
  this.arr = [];
  this.s = 0;
  this.e = 0;
  this.size = 0;
  this.front = function(){
    return arr[s];
  }
  this.pop = function(){
    s++;
    size--;
    return;
  }
  this.push = function(k){
    arr[e++] = k;
    size--;
    return;
  }
  this.empty = function(){
    return size==0;
  }
}

var timer = 0;
function calculateTimer(){
	timer += 1;
}

var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');

var level = getParameters('level');
const levelCount = 1;

const levelNames = [
  'Dreams'
];

const levelMusicLink = [
  'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];

function clearCanvas(){
  ctx.clearRect(0, 0, 720, 720);
}

function makeGameArea(){
  clearCanvas();
  ctx.strokeStyle = "black";
  ctx.strokeRect(20, 20, 680, 680);
  
  for(var i=0; i<5; i++){
  	for(var j=0; j<5; j++){
    	ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}

function playGameMusic(){
  console.log(level);
  var audioElement = new Audio(levelMusicLink[level]);
  var audio = audioElement.play();
  audioElement.onended = function(){
  	setTimeout(levelEnd, 3000);
  };
  setInterval(calculateTimer, 50);
}

var x = 2;
var y = 2;
var color = 0;

var perfect = 0;
var good = 0;
var miss = 0;

var score = 0;

function levelEnd(){
	var totalNotes = perfect+good+miss;
	score = (perfect / totalNotes) * 1000000 + (good / totalNotes) * 500000;
  clearInterval(calculateTimer);
  clearInterval(showCursor);
  clearInterval(displayNotes);
  
  console.log(score);
  
  var nowScore = getParameters('progress'+level);
  var maxScore = nowScore < score ? score : nowScore;
  location.href = updateURLParameter(location.href, 'progress'+level, maxScore);
}

var noteTimer = new Array(5);
for(var i=0; i<5; i++){
  noteTimer[i] = new Array(5);
  for(var j=0; j<5; j++){
    noteTimer[i][j] = -400;
  }
}

var noteColor = new Array(5);
for(var i=0; i<5; i++){
  noteColor[i] = new Array(5);
}

function showCursor(){
	for(var i=0; i<5; i++){
  	for(var j=0; j<5; j++){
      ctx.fillStyle = noteColor[i][j]==0?"red":"blue";
      if(noteTimer[i][j] > 0){
        ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
      }
      else{
        ctx.clearRect(40+i*132, 40+j*132, 112, 112);
      }
      if(i==x && j==y){
        ctx.strokeStyle = color==0?"red":"blue";
      }
      else{
        ctx.strokeStyle = "black";
      }
    	ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}

function perfect_(x, y){
  perfect++;
  noteTimer[x][y] = -400;
}

function good_(x, y){
  good++;
  noteTimer[x][y] = -400;
}

function miss_(x, y){
  miss++;
}

function onKeyDown(e){
  var ek = e.keyCode;
  console.log(ek);
  if(37 <= ek && ek <= 40){
  	if(ek == 37){
      if(x!=0) x--;
    }
    else if(ek==38){
      if(y!=0) y--;
    }
    else if(ek==39){
      if(x!=4) x++;
    }
    else if(ek==40){
      if(y!=4) y++;
    }
    console.log(x + "and" + y);
    var point = Math.abs(noteTimer[x][y]);
    if(point <= 20 && color == noteColor[x][y]){
      perfect_(x, y);
    }
    else if((point <= 40 || noteTimer[x][y] > 20) && color == noteColor[x][y]){
      good_(x, y);
    }
  }
  else if(ek==32){
  	color = !color;
  }
}

window.addEventListener("keydown", onKeyDown, false);

var levelData = [
  "0|2|1|0/21|2|2|0/52|2|3|0/72|2|2|0/101|1|2|0/121|2|2|0/153|3|2|0/172|2|2|0/203|2|1|0/223|2|0|0/256|2|1|0/274|2|2|0/305|2|3|0/323|2|4|0/355|2|3|0/375|2|2|0/406|2|1|0/419|3|1|0/431|3|2|0/443|2|2|0/456|1|2|0/469|1|3|0/481|2|3|0/493|2|2|0/506|2|1|0/519|1|1|0/528|1|2|0/544|2|2|0/558|3|2|0/571|3|3|0/583|2|3|0/595|2|2|0/608|2|1|0/621|1|1|0/633|1|2|0/646|2|2|0/659|3|2|0/672|3|1|0/683|2|1|0/697|2|2|0/709|2|3|0/723|3|3|0/735|3|2|0/749|2|2|0/760|1|2|0/772|1|3|0/784|2|3|0/798|2|2|0/811|2|1|0/823|2|0|0/836|2|1|0/850|2|2|0/862|3|2|0/874|4|2|0/888|3|2|0/900|2|2|0/912|1|2|0/924|0|2|0/936|1|2|0/950|2|2|0/964|2|3|0/976|2|4|0/988|2|3|0/1001|2|2|0/1015|2|1|0/1033|2|2|0/1063|2|3|0/1082|2|2|0/1113|1|2|0/1133|2|2|0/1166|3|2|0/1184|2|2|0/1216|2|1|0/1227|2|0|0/1239|1|0|0/1252|0|0|0/1265|0|1|0/1277|0|2|0/1290|1|2|0/1302|2|2|0/1315|3|2|0/1328|4|2|0/1341|4|3|0/1353|4|4|0/1366|3|4|0/1379|2|4|0/1392|2|3|0/1404|2|2|0/1417|3|2|0/1431|4|2|0/1442|3|2|0/1454|2|2|0/1468|1|2|0/1480|0|2|0/1494|1|2|0/1506|2|2|0/1519|3|2|0/1533|4|2|0/1544|4|1|0/1557|4|0|0/1568|3|0|0/1581|2|0|0/1594|2|1|0/1607|2|2|0/1620|2|3|0/1633|2|4|0/1645|2|3|0/1658|2|2|0/1670|2|1|0/1683|2|0|0/1695|2|1|0/1708|2|2|0/1721|2|3|0/1733|2|4|0/1746|1|4|0/1759|0|4|0/1771|0|3|0/1783|0|2|0/1796|1|2|0/1809|2|2|0/1822|2|1|0/1837|2|0|0/1847|2|1|0/1859|2|2|0/1871|1|2|0/1885|0|2|0/1898|1|2|0/1910|2|2|0/1922|2|3|0/1935|2|4|0/1948|2|3|0/1959|2|2|0/1972|3|2|0/1984|4|2|0/1998|3|2|0/2010|2|2|0/2024|2|1|0/2042|2|0|0/2073|1|0|0/2091|0|0|0/2121|0|1|0/2142|0|2|0/2173|1|2|0/2193|2|2|0/2225|3|2|0/2244|4|2|0/2277|4|3|0/2295|4|4|0/2326|3|4|0/2345|2|4|0/2380|2|3|0/2396|2|2|0/2427|1|2|0/2445|0|2|0/2477|1|2|0/2496|2|2|0/2528|3|2|0/2547|4|2|0/2578|3|2|0/2597|2|2|0/2629|2|3|0/2655|2|2|0/2680|2|1|0/2705|2|2|0/2730|1|2|0/2754|2|2|0/2781|3|2|0/2804|2|2|0/2832|2|3|0/2841|3|3|0/2850|3|2|0/2856|3|1|0/2863|2|1|0/2866|1|1|0/2880|1|2|0/2891|1|3|0/2900|2|3|0/2907|3|3|0/2912|4|3|0/2932|3|3|0/2941|2|3|0/2951|1|3|0/2957|1|2|0/2961|1|1|0/2963|1|0|0/2982|2|0|0/2991|2|1|0/3001|2|2|0/3034|1|2|0/3044|0|2|0/3052|1|2|0/3059|2|2|0/3063|3|2|0/3069|3|3|0/3084|2|3|0/3095|2|2|0/3104|2|1|0/3109|1|1|0/3112|0|1|0/3115|0|2|0/3118|0|3|0/3134|1|3|0/3144|2|3|0/3152|2|2|0/3155|2|1|0/3158|2|0|0/3160|3|0|0/3185|3|1|0/3195|3|2|0/3202|2|2|0/3205|1|2|0/3208|1|3|0/3211|2|3|0/3236|2|2|0/3254|2|1|0/3285|2|2|0/3304|2|3|0/3330|2|2|0/3336|1|2|0/3356|2|2|0/3387|2|1|0/3406|2|2|0/3436|3|2|0/3457|2|2|0/3487|1|2|0/3507|2|2|0/3538|2|1|0/3557|2|2|0/3589|2|3|0/3608|2|2|0/3639|1|2|0/3660|2|2|0/3691|3|2|0/3712|2|2|0/3741|2|1|0/3759|2|2|0/3791|2|3|0/3810|2|2|0/3842|1|2|0/3860|2|2|0/3892|3|2|0/3912|2|2|0/3943|2|1|0/3960|2|2|0/3991|2|3|0/4011|2|2|0/4045|1|2|0/4063|2|2|0/4093|3|2|0/4113|2|2|0/"
];

var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;

function calculateNotes(t, x, y, c){
  noteTimer[x][y] = 400;
  noteColor[x][y] = c;
}

function displayNotes(){
	for(var i=0; i<5; i++){
    for(var j=0; j<5; j++){
      if(noteTimer[i][j] != -400) noteTimer[i][j] -= 20;
      if(noteTimer[i][j] < -40 && noteTimer[i][j] != -400){
        noteTimer[i][j] = -400;
        miss_(i, j);
      }
    }
  }
}

function setInit(){
  data = levelData[level];
  dataLength = String(data).length;
}

function playNotes(){
	setInterval(displayNotes, 20);
  
  console.log(dataLength + ', ' + data);
  
  for(; endIndex < dataLength;){
    var tt, tx, ty, tc;
    while(data[endIndex] != '|') endIndex++;
    tt = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '|') endIndex++;
    tx = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '|') endIndex++;
    ty = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '/') endIndex++;
    tc = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    
    console.log(tt + ', ' + tx + ', ' + ty + ', ' + tc);
    
    setTimeout(calculateNotes, tt*50-400+3100, tt, tx, ty, tc);
  }
}

function playGame(){
  makeGameArea();
  setInterval(showCursor, 30);
  setTimeout(playGameMusic, 3000);
  setInit();
  playNotes();
}

playGame();



 // 여기까지 코드 입력 //

		
  }

}
$( plugin_UncyBeat );
/* UncyBeat 끝 */