imported>Regurus |
imported>Regurus |
1번째 줄: |
1번째 줄: |
| // 이부분에 코드 입력 //
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| mw.loader.using('oojs-ui-widgets').done(function() {
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| function prepare() {
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| function responsible(event) {
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| var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton');
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|
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| if(event.matches) {
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| button.css('display', 'none');
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| input.time.$label.css('margin-right', null);
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| } else {
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| button.css('display', 'null');
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| input.time.$label.css('margin-right', '30px');
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| }
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| }
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|
| |
| function encode(string) {
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| return string
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| .replace(/&/g, '&')
| |
| .replace(/</g, '<')
| |
| .replace(/>/g, '>')
| |
| .replace(/{/g, '{')
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| .replace(/\|/g, '|')
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| .replace(/=/g, '=')
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| .replace(/}/g, '}')
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| .replace(/\[/g, '[')
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| .replace(/\]/g, ']')
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| .replace(/_/g, '_');
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| }
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|
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| function cancel(btn) {
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| if(stat.length) {
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| battle.done = null;
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| battle.turn = 0;
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| battle.attack = null;
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| battle.sequence = null;
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| battle.combo = null;
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| battle.temp = null;
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|
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| bar = [];
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| bar[0] = new OO.ui.ProgressBarWidget({
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| progress: 100
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| });
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| bar[1] = new OO.ui.ProgressBarWidget({
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| progress: 100
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| });
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|
| |
| bar[0].$bar.css({
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| background: '#3366CC'
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| });
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| bar[0].$element.css({
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| 'border-right': 'none',
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| 'border-top-right-radius': 0,
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| 'border-bottom-right-radius': 0
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| });
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| bar[1].$bar.css({
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| background: '#FF5500'
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| });
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| bar[1].$element.css({
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| 'border-left': 'none',
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| 'border-top-left-radius': 0,
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| 'border-bottom-left-radius': 0
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| });
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|
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| input.start.setLabel('재시작');
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| input.reset.setLabel('초기화');
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| $('#stat-turn').text(0);
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| $('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC');
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| $('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500');
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| $('.stat-0.stat-HPbar').html(bar[0].$element);
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| $('.stat-1.stat-HPbar').html(bar[1].$element);
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| if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.';
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| }
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| }
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|
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| function stop() {
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| clearInterval(battle.work);
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|
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| $('#input-stop').hide();
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| $('#input-start').show();
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| input.reset.setDisabled(false);
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| input[0].setDisabled(false);
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| input[1].setDisabled(false);
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| input.time.setDisabled(false);
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| input.swap.setDisabled(false);
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| }
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|
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| var input = {};
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| input[0] = new OO.ui.TextInputWidget({
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| placeholder: '선',
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| title: '후',
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| value: new URLSearchParams(location.search).get('p0') || ''
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| });
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| input.start = new OO.ui.ButtonInputWidget({
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| type: 'submit',
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| flags: ['primary', 'progressive'],
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| label: '시작'
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| });
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| input.stop = new OO.ui.ButtonInputWidget({
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| flags: ['primary', 'destructive'],
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| label: '정지'
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| });
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| input[1] = new OO.ui.TextInputWidget({
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| placeholder: '후',
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| title: '후',
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| value: new URLSearchParams(location.search).get('p1') || ''
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| });
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| input.time = new OO.ui.NumberInputWidget({
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| value: 1,
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| min: 0,
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| label: '초 간격'
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| });
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| input.reset = new OO.ui.ButtonInputWidget({
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| type: 'reset',
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| flags: ['destructive'],
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| label: '초기화'
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| });
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| input.swap = new OO.ui.ButtonInputWidget({
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| label: $('<div />').css({
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| height: '20px',
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| width: '20px',
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| 'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")',
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| 'background-size': 'cover'
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| }),
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| title: '교체',
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| framed: false
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| });
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| input.table = new OO.ui.ToggleSwitchWidget({
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| value: true
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| });
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| input.icon = new OO.ui.ButtonWidget({
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| framed: false,
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| icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse'
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| });
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| input.log = new OO.ui.ButtonWidget({
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| label: '기록 복사'
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| });
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| input.url = new OO.ui.ButtonWidget({
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| label: 'URL 복사'
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| });
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| input.box = new OO.ui.MultilineTextInputWidget();
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| var media = matchMedia('(max-width: 800px)');
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| var stat = [];
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| var bar = [];
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| var battle = {
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| turn: 0,
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| attack: null,
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| done: null,
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| work: null,
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| sequence: null,
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| combo: null,
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| temp: null
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| };
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|
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| $('#input').wrap('<form />');
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| $('#input-0').html(input[0].$element);
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| $('#input-start').html(input.start.$element);
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| $('#input-stop').html(input.stop.$element);
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| $('#input-1').html(input[1].$element);
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| $('#input-time').html(input.time.$element);
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| $('#input-reset').html(input.reset.$element);
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| $('#input-swap').html(input.swap.$element);
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| $('#input-table').html(input.table.$element).append(' 스탯');
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| $('#input-icon').html(input.icon.$element);
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| $('#stat-load').html(new OO.ui.ProgressBarWidget().$element);
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| $('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요. (1.3)');
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| $('#share-log').html(input.log.$element);
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| $('#share-url').html(input.url.$element);
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| $('#share-cvbox').html(input.box.$element);
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|
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| input.box.$input.attr('readonly', '').css('height', '2.5em');
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|
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| $('#stat-bar').hide();
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| $('#share').hide();
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|
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| responsible(media);
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| media.addListener(responsible);
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|
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| new MutationObserver(function(mutation) {
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| input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse');
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| }).observe($('#mw-customcollapsible-input-option')[0], {
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| attributes: true,
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| attributeFilter: ['class']
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| });
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|
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| input.swap.$element.click(function() {
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| if(!input.swap.disabled) {
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| var val = [input[1].value, input[0].value];
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| input[0].setValue(val[0]);
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| input[1].setValue(val[1]);
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|
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| if(stat.length) {
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| stat = [stat[1], stat[0]];
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|
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| $('#stat-turn').text(0);
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| $('.stat-0').each(function() {
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| if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
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| else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
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| else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
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| else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
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| else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
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| else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
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| else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
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| else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
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| else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
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| });
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| $('.stat-1').each(function() {
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| if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
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| else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
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| else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
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| else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
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| else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
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| else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
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| else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
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| else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
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| else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
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| });
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|
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| var url = new URL(location);
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| url.searchParams.set('p0', input[0].value);
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| url.searchParams.set('p1', input[1].value);
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| history.replaceState(null, '', url);
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|
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| cancel();
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|
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| input.start.setLabel('시작');
| |
| }
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| }
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| });
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| input.table.$element.click(function() {
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| if(input.table.value) {
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| if($('#stat-turn').text()) $('#stat-table').show(500);
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| } else {
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| $('#stat-table').hide(500);
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| }
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| });
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| input.reset.$button[0].form.addEventListener('reset', function(event) {
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| event.preventDefault();
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|
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| if(!input.reset.disabled) {
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| if(battle.done || battle.done === null) {
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| var url = new URL(location);
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| url.searchParams['delete']('p0');
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| url.searchParams['delete']('p1');
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| history.replaceState(null, '', url);
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| stat = [];
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| input[0].setValue();
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| input[1].setValue();
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| input.time.setValue(1);
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| input.table.setValue(true);
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| input.start.setLabel('시작');
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| $('#share').hide();
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| $('#share-cvbox').hide();
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| $('#stat-table').hide(500);
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| $('#stat-bar').hide(500);
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| $('#stat-turn, .stat-0, .stat-1').text('');
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| $('#log-time').hide();
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| $('#log').show();
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| $('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.');
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| $('.stat-HPbar').html('');
| |
| } else cancel(true);
| |
| }
| |
| });
| |
| input.start.$button[0].form.addEventListener('submit', function(event) {
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| function last() {
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| $('#input-stop').show();
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| $('#input-start').hide();
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| input.reset.setLabel('취소');
| |
| input[0].setDisabled(true);
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| input[1].setDisabled(true);
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| input.time.setDisabled(true);
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| input.reset.setDisabled(true);
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| input.swap.setDisabled(true);
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| input.start.setLabel('재개');
| |
|
| |
| battle.work = start(battle, stat.map(function(obj, index) {
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| return new Proxy(obj, {
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| get: function(target, key, receiver) {
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| if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value');
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| else return Reflect.get(target, key, receiver);
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| },
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| set: function(target, key, value) {
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| if(key === 'HP') {
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| if(value < 0) {
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| value = 0;
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| $('.stat-' + index + '.stat-currentHP').css('color', '#000000');
| |
| }
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| $('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2));
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| bar[index].setProgress(value / target.HP * 100);
| |
| }
| |
| }
| |
| });
| |
| }), input.time.value * 1000, function(msg) {
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| $('#log')[0].innerText += msg;
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| $('#log').scrollTop($('#log')[0].scrollHeight);
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|
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| if(battle.sequence === 0) {
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| $('#stat-turn').text(battle.turn);
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| $('.stat-' + battle.attack + '.stat-name').css({
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| background: battle.attack? '#FF5500' : '#3366CC',
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| color: '#FFFFFF'
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| });
| |
| $('.stat-' + (battle.attack ^ 1) + '.stat-name').css({
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| background: '#EAECF0',
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| color: battle.attack? '#3366CC' : '#FF5500'
| |
| });
| |
| }
| |
| }, function(msg) {
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| $('#log')[0].innerText += msg;
| |
| $('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [https://game.uncyclopedia.kr/wiki/마법의_MD-5_시뮬레이터]';
| |
| $('#log').scrollTop($('#log')[0].scrollHeight);
| |
|
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| $('#share').show();
| |
|
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| stop();
| |
|
| |
| battle.done = true;
| |
| battle.turn = 0;
| |
| battle.attack = null;
| |
| battle.sequence = null;
| |
| battle.combo = null;
| |
| battle.temp = null;
| |
|
| |
| input.start.setLabel('재시작');
| |
| input.reset.setLabel('초기화');
| |
| });
| |
| }
| |
|
| |
| event.preventDefault();
| |
|
| |
| if(!input.start.disabled) {
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| $('#share').hide();
| |
| $('#share-cvbox').hide();
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|
| |
| if(input.time.value >= 0) {
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| $('#log-time').hide();
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| $('#log').show();
| |
|
| |
| if(!stat.length) $.get({
| |
| url: '/w/api.php',
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| data: {
| |
| action: 'parse',
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| format: 'json',
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| title: '마법의 MD-5 시뮬레이터',
| |
| text: '[{{#invoke:SimMD5|stat|' + encode(input[0].value) + '|AJAX}},{{#invoke:SimMD5|stat|' + encode(input[1].value) + '|AJAX}}]',
| |
| prop: 'text',
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| disablelimitreport: true,
| |
| formatversion: 2
| |
| },
| |
| beforeSend: function() {
| |
| if($('#stat-bar').html()) {
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| $('#stat-bar').hide();
| |
| $('#stat-load').show();
| |
| } else $('#stat-load').show(500);
| |
| $('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.');
| |
|
| |
| var url = new URL(location);
| |
| url.searchParams.set('p0', input[0].value);
| |
| url.searchParams.set('p1', input[1].value);
| |
| history.replaceState(null, '', url);
| |
| },
| |
| success: function(callback) {
| |
| stat = JSON.parse($(callback.parse.text).text());
| |
|
| |
| bar = [];
| |
| bar[0] = new OO.ui.ProgressBarWidget({
| |
| progress: 100
| |
| });
| |
| bar[1] = new OO.ui.ProgressBarWidget({
| |
| progress: 100
| |
| });
| |
|
| |
| bar[0].$bar.css({
| |
| background: '#3366CC'
| |
| });
| |
| bar[0].$element.css({
| |
| 'border-right': 'none',
| |
| 'border-top-right-radius': 0,
| |
| 'border-bottom-right-radius': 0
| |
| });
| |
| bar[1].$bar.css({
| |
| background: '#FF5500'
| |
| });
| |
| bar[1].$element.css({
| |
| 'border-left': 'none',
| |
| 'border-top-left-radius': 0,
| |
| 'border-bottom-left-radius': 0
| |
| });
| |
|
| |
| $('#stat-turn').text(0);
| |
| $('.stat-0').each(function() {
| |
| if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
| |
| else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
| |
| else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
| |
| else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
| |
| else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
| |
| else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
| |
| else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
| |
| else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
| |
| else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
| |
| });
| |
| $('.stat-1').each(function() {
| |
| if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
| |
| else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
| |
| else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
| |
| else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
| |
| else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
| |
| else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
| |
| else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
| |
| else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
| |
| else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
| |
| });
| |
|
| |
| $('.stat-0.stat-currentHP').css('color', '#3366CC');
| |
| $('.stat-1.stat-currentHP').css('color', '#FF5500');
| |
|
| |
| $('#stat-load').hide();
| |
| if(input.table.value) $('#stat-table').show(500);
| |
| $('#stat-bar').show();
| |
| $('#log').text('');
| |
| $('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
| |
| $('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
| |
| $('#log')[0].innerText += '\n';
| |
|
| |
| battle.turn = 1;
| |
| battle.done = false;
| |
| battle.attack = 0;
| |
| battle.sequence = 0;
| |
| battle.combo = [0, 0];
| |
| battle.temp = {};
| |
|
| |
| last();
| |
| },
| |
| error: function(error) {
| |
| $('#stat-load').hide(500);
| |
| $('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')');
| |
| }
| |
| });
| |
| else if(battle.done || battle.done === null) {
| |
| if(battle.done) cancel();
| |
|
| |
| $('#log').text('');
| |
| $('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].hit + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
| |
| $('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].hit + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
| |
| $('#log')[0].innerText += '\n';
| |
|
| |
| battle.turn = 1;
| |
| battle.done = false;
| |
| battle.attack = 0;
| |
| battle.sequence = 0;
| |
| battle.combo = [0, 0];
| |
| battle.temp = {};
| |
|
| |
| last();
| |
| } else last();
| |
| } else {
| |
| $('#log-time').show();
| |
| $('#log').hide();
| |
| }
| |
| }
| |
| });
| |
| input.stop.$element.click(function() {
| |
| if(!input.stop.disabled) stop();
| |
| });
| |
| input[0].$input.focus(function() {
| |
| cancel();
| |
| stat = [];
| |
| input.start.setLabel('시작');
| |
| $(this).select();
| |
| });
| |
| input[1].$input.focus(function() {
| |
| cancel();
| |
| stat = [];
| |
| input.start.setLabel('시작');
| |
| $(this).select();
| |
| });
| |
| input.log.$button.click(function() {
| |
| input.box.setValue($('#log').text());
| |
| $('#share-cvbox').show();
| |
| input.box.$input.select();
| |
| document.execCommand('copy');
| |
| });
| |
| input.url.$button.click(function() {
| |
| var url = new URL('/wiki/마법의_MD-5_시뮬레이터', location);
| |
| var search = new URLSearchParams(location.search);
| |
| url.searchParams.set('p0', search.get('p0'));
| |
| url.searchParams.set('p1', search.get('p1'));
| |
| input.box.setValue(url);
| |
| $('#share-cvbox').show();
| |
| input.box.$input.select();
| |
| document.execCommand('copy');
| |
| });
| |
| input.box.$input.click(function() {
| |
| $(this).select();
| |
| });
| |
| }
| |
|
| |
| function start(battle, stat, time, each, last) {
| |
| function rand(min, max) {
| |
| return Math.floor(Math.random() * (max - min + 1)) + min;
| |
| }
| |
|
| |
| function range(weight) {
| |
| var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) {
| |
| return 20 + (weight - 50) * ratio;
| |
| });
| |
| range.reduce(function(acc, current, index, prob) {
| |
| return prob[index] += acc;
| |
| });
| |
| return range;
| |
| }
| |
|
| |
| function rank(range, val) {
| |
| return range.findIndex(function(current, index) {
| |
| return (index === 0 || range[index - 1] < val) && val <= current;
| |
| });
| |
| }
| |
|
| |
| function power(stat, rank) {
| |
| return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100);
| |
| }
| |
|
| |
| function bonus(plus, minus, rank) {
| |
| rank -= 2;
| |
| if(rank === 0) return 0;
| |
| return ((rank > 0)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100);
| |
| }
| |
|
| |
| function josa(text, exist, not, only) {
| |
| text = text.normalize('NFD');
| |
| var code = text.charCodeAt(text.length - 1);
| |
|
| |
| if(0x1161 <= code && code <= 0x11A7) return ((only)? '' : text) + not;
| |
| else if(0x11A8 <= code && code <= 0x11FF) return ((only)? '' : text) + exist;
| |
| else return ((only)? '' : text) + exist + '(' + not + ')';
| |
| }
| |
|
| |
| return setInterval(function() {
| |
| var attacker = battle.attack;
| |
| var defender = attacker ^ 1;
| |
|
| |
| if(stat[0].HP > 0 && stat[1].HP > 0) {
| |
| switch(battle.sequence) {
| |
| case 0:
| |
| var scale = range(stat[attacker].luck);
| |
| var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), 50 + ((battle.combo[defender])? 0 : battle.combo[defender]) - ((battle.combo[attacker])? 0: battle.combo[attacker])));
| |
| var grade = {
| |
| attack: rank(scale, rand(1, 100)),
| |
| defense: rank(range(stat[defender].luck), rand(1, 100)),
| |
| };
| |
| var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv;
| |
| battle.temp = {
| |
| rank: rank(scale, damage),
| |
| damage: (damage > 0)? damage : 0
| |
| };
| |
|
| |
| if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5;
| |
| if(battle.temp.damage) {
| |
| if(!battle.temp.rank) battle.temp.rank = 1;
| |
| if(battle.combo[attacker] < 0) battle.combo[attacker] = 0;
| |
| battle.combo[attacker]++;
| |
| } else {
| |
| battle.temp.rank = 0;
| |
| if(battle.combo[attacker] > 0) battle.combo[attacker] = 0;
| |
| battle.combo[attacker]--;
| |
| }
| |
|
| |
| each('[' + stat[attacker].name + ']의 공격 ');
| |
| battle.sequence++;
| |
| break;
| |
| case 1:
| |
| var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank];
| |
| each(rankText + '! ');
| |
| battle.sequence++;
| |
| break;
| |
| case 2:
| |
| stat[defender].HP -= battle.temp.damage;
| |
| var msg = (battle.temp.rank === 0)? '공격을 피했다. (' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다. (' + ((battle.combo[attacker] > 0)? battle.combo[attacker] : 0) + ' COMBO, ';
| |
| each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + '남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n');
| |
| if(attacker === 1) battle.turn++;
| |
| battle.sequence = 0;
| |
| battle.attack = defender;
| |
| break;
| |
| }
| |
| } else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)');
| |
| }, time);
| |
| }
| |
|
| |
| $(prepare);
| |
| });
| |
| // 여기까지 코드 입력 //
| |