사용자:Bd3076/UncyBeat/Play: 두 판 사이의 차이
< 사용자:Bd3076 | UncyBeat
백괴게임>Bd3076 편집 요약 없음 |
잔글 (Senouis님이 UncyBeat/Play 문서를 사용자:Bd3076/UncyBeat/Play 문서로 이동했습니다: 리버티게임:발전소/UncyBeat에서 보존 결정) |
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(다른 사용자 한 명의 중간 판 하나는 보이지 않습니다) | |||
1번째 줄: | 1번째 줄: | ||
{{플러그인X|UncyBeat/plugin}} | {{플러그인X|사용자:Bd3076/UncyBeat/plugin}} | ||
<center><span id="spanArea"></span></center> | <center><span id="spanArea"></span></center> |
2023년 12월 29일 (금) 17:41 기준 최신판
var getParameters = function (paramName) { var returnValue; var url = location.href; console.log(url); if(url[8] == 'f'){ return 0; } var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&'); for (var i = 0; i < parameters.length; i++) { var varName = parameters[i].split('=')[0]; if (varName.toUpperCase() == paramName.toUpperCase()) { returnValue = parameters[i].split('=')[1]; return decodeURIComponent(returnValue); } } }; function updateURLParameter(url, param, paramVal){ var newAdditionalURL = ""; var tempArray = url.split("?"); var baseURL = tempArray[0]; var additionalURL = tempArray[1]; var temp = ""; if (additionalURL) { tempArray = additionalURL.split("&"); for (var i=0; i<tempArray.length; i++){ if(tempArray[i].split('=')[0] != param){ newAdditionalURL += temp + tempArray[i]; temp = "&"; } } } var rows_txt = temp + "" + param + "=" + paramVal; return baseURL + "?" + newAdditionalURL + rows_txt; } function Queue(){ this.arr = []; this.s = 0; this.e = 0; this.size = 0; this.front = function(){ return arr[s]; } this.pop = function(){ s++; size--; return; } this.push = function(k){ arr[e++] = k; size--; return; } this.empty = function(){ return size==0; } } var timer = 0; function calculateTimer(){ timer += 1; } var cvs = document.getElementById('spanArea'); cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>" var canvas = document.getElementById('spanCanvas'); var ctx = canvas.getContext('2d'); var level = getParameters('level'); const levelCount = 1; const levelNames = [ 'Dreams' ]; const levelMusicLink = [ 'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3' ]; function clearCanvas(){ ctx.clearRect(0, 0, 720, 720); } function makeGameArea(){ clearCanvas(); ctx.strokeStyle = "black"; ctx.strokeRect(20, 20, 680, 680); for(var i=0; i<5; i++){ for(var j=0; j<5; j++){ ctx.strokeRect(40+i*132, 40+j*132, 112, 112); } } } function playGameMusic(){ console.log(level); var audioElement = new Audio(levelMusicLink[level]); var audio = audioElement.play(); audioElement.onended = function(){ setTimeout(levelEnd, 3000); }; setInterval(calculateTimer, 50); } var x = 2; var y = 2; var color = 0; var perfect = 0; var good = 0; var miss = 0; var score = 0; function levelEnd(){ var totalNotes = perfect+good+miss; score = (perfect / totalNotes) * 1000000 + (good / totalNotes) * 500000; clearInterval(calculateTimer); clearInterval(showCursor); clearInterval(displayNotes); console.log(score); var nowScore = getParameters('progress'+level); var maxScore = nowScore < score ? score : nowScore; location.href = updateURLParameter(location.href, 'progress'+level, maxScore); } var noteTimer = new Array(5); for(var i=0; i<5; i++){ noteTimer[i] = new Array(5); for(var j=0; j<5; j++){ noteTimer[i][j] = -400; } } var noteColor = new Array(5); for(var i=0; i<5; i++){ noteColor[i] = new Array(5); } function showCursor(){ for(var i=0; i<5; i++){ for(var j=0; j<5; j++){ ctx.fillStyle = noteColor[i][j]==0?"red":"blue"; if(noteTimer[i][j] > 0){ ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112); } else{ ctx.clearRect(40+i*132, 40+j*132, 112, 112); } if(i==x && j==y){ ctx.strokeStyle = color==0?"red":"blue"; } else{ ctx.strokeStyle = "black"; } ctx.strokeRect(40+i*132, 40+j*132, 112, 112); } } } function perfect_(x, y){ perfect++; noteTimer[x][y] = -400; } function good_(x, y){ good++; noteTimer[x][y] = -400; } function miss_(x, y){ miss++; } function onKeyDown(e){ var ek = e.keyCode; console.log(ek); if(37 <= ek && ek <= 40){ if(ek == 37){ if(x!=0) x--; } else if(ek==38){ if(y!=0) y--; } else if(ek==39){ if(x!=4) x++; } else if(ek==40){ if(y!=4) y++; } console.log(x + "and" + y); var point = Math.abs(noteTimer[x][y]); if(point <= 20 && color == noteColor[x][y]){ perfect_(x, y); } else if((point <= 40 || noteTimer[x][y] > 20) && color == noteColor[x][y]){ good_(x, y); } } else if(ek==32){ color = !color; } } window.addEventListener("keydown", onKeyDown, false); var levelData = [ "0|2|1|0/21|2|2|0/52|2|3|0/72|2|2|0/101|1|2|0/121|2|2|0/153|3|2|0/172|2|2|0/203|2|1|0/223|2|0|0/256|2|1|0/274|2|2|0/305|2|3|0/323|2|4|0/355|2|3|0/375|2|2|0/406|2|1|0/419|3|1|0/431|3|2|0/443|2|2|0/456|1|2|0/469|1|3|0/481|2|3|0/493|2|2|0/506|2|1|0/519|1|1|0/528|1|2|0/544|2|2|0/558|3|2|0/571|3|3|0/583|2|3|0/595|2|2|0/608|2|1|0/621|1|1|0/633|1|2|0/646|2|2|0/659|3|2|0/672|3|1|0/683|2|1|0/697|2|2|0/709|2|3|0/723|3|3|0/735|3|2|0/749|2|2|0/760|1|2|0/772|1|3|0/784|2|3|0/798|2|2|0/811|2|1|0/823|2|0|0/836|2|1|0/850|2|2|0/862|3|2|0/874|4|2|0/888|3|2|0/900|2|2|0/912|1|2|0/924|0|2|0/936|1|2|0/950|2|2|0/964|2|3|0/976|2|4|0/988|2|3|0/1001|2|2|0/1015|2|1|0/1033|2|2|0/1063|2|3|0/1082|2|2|0/1113|1|2|0/1133|2|2|0/1166|3|2|0/1184|2|2|0/1216|2|1|0/1227|2|0|0/1239|1|0|0/1252|0|0|0/1265|0|1|0/1277|0|2|0/1290|1|2|0/1302|2|2|0/1315|3|2|0/1328|4|2|0/1341|4|3|0/1353|4|4|0/1366|3|4|0/1379|2|4|0/1392|2|3|0/1404|2|2|0/1417|3|2|0/1431|4|2|0/1442|3|2|0/1454|2|2|0/1468|1|2|0/1480|0|2|0/1494|1|2|0/1506|2|2|0/1519|3|2|0/1533|4|2|0/1544|4|1|0/1557|4|0|0/1568|3|0|0/1581|2|0|0/1594|2|1|0/1607|2|2|0/1620|2|3|0/1633|2|4|0/1645|2|3|0/1658|2|2|0/1670|2|1|0/1683|2|0|0/1695|2|1|0/1708|2|2|0/1721|2|3|0/1733|2|4|0/1746|1|4|0/1759|0|4|0/1771|0|3|0/1783|0|2|0/1796|1|2|0/1809|2|2|0/1822|2|1|0/1837|2|0|0/1847|2|1|0/1859|2|2|0/1871|1|2|0/1885|0|2|0/1898|1|2|0/1910|2|2|0/1922|2|3|0/1935|2|4|0/1948|2|3|0/1959|2|2|0/1972|3|2|0/1984|4|2|0/1998|3|2|0/2010|2|2|0/2024|2|1|0/2042|2|0|0/2073|1|0|0/2091|0|0|0/2121|0|1|0/2142|0|2|0/2173|1|2|0/2193|2|2|0/2225|3|2|0/2244|4|2|0/2277|4|3|0/2295|4|4|0/2326|3|4|0/2345|2|4|0/2380|2|3|0/2396|2|2|0/2427|1|2|0/2445|0|2|0/2477|1|2|0/2496|2|2|0/2528|3|2|0/2547|4|2|0/2578|3|2|0/2597|2|2|0/2629|2|3|0/2655|2|2|0/2680|2|1|0/2705|2|2|0/2730|1|2|0/2754|2|2|0/2781|3|2|0/2804|2|2|0/2832|2|3|0/2841|3|3|0/2850|3|2|0/2856|3|1|0/2863|2|1|0/2866|1|1|0/2880|1|2|0/2891|1|3|0/2900|2|3|0/2907|3|3|0/2912|4|3|0/2932|3|3|0/2941|2|3|0/2951|1|3|0/2957|1|2|0/2961|1|1|0/2963|1|0|0/2982|2|0|0/2991|2|1|0/3001|2|2|0/3034|1|2|0/3044|0|2|0/3052|1|2|0/3059|2|2|0/3063|3|2|0/3069|3|3|0/3084|2|3|0/3095|2|2|0/3104|2|1|0/3109|1|1|0/3112|0|1|0/3115|0|2|0/3118|0|3|0/3134|1|3|0/3144|2|3|0/3152|2|2|0/3155|2|1|0/3158|2|0|0/3160|3|0|0/3185|3|1|0/3195|3|2|0/3202|2|2|0/3205|1|2|0/3208|1|3|0/3211|2|3|0/3236|2|2|0/3254|2|1|0/3285|2|2|0/3304|2|3|0/3330|2|2|0/3336|1|2|0/3356|2|2|0/3387|2|1|0/3406|2|2|0/3436|3|2|0/3457|2|2|0/3487|1|2|0/3507|2|2|0/3538|2|1|0/3557|2|2|0/3589|2|3|0/3608|2|2|0/3639|1|2|0/3660|2|2|0/3691|3|2|0/3712|2|2|0/3741|2|1|0/3759|2|2|0/3791|2|3|0/3810|2|2|0/3842|1|2|0/3860|2|2|0/3892|3|2|0/3912|2|2|0/3943|2|1|0/3960|2|2|0/3991|2|3|0/4011|2|2|0/4045|1|2|0/4063|2|2|0/4093|3|2|0/4113|2|2|0/" ]; var startIndex = 0; var endIndex = 0; var data; var dataLength; function calculateNotes(t, x, y, c){ noteTimer[x][y] = 400; noteColor[x][y] = c; } function displayNotes(){ for(var i=0; i<5; i++){ for(var j=0; j<5; j++){ if(noteTimer[i][j] != -400) noteTimer[i][j] -= 20; if(noteTimer[i][j] < -40 && noteTimer[i][j] != -400){ noteTimer[i][j] = -400; miss_(i, j); } } } } function setInit(){ data = levelData[level]; dataLength = String(data).length; } function playNotes(){ setInterval(displayNotes, 20); console.log(dataLength + ', ' + data); for(; endIndex < dataLength;){ var tt, tx, ty, tc; while(data[endIndex] != '|') endIndex++; tt = data.substring(startIndex, endIndex); startIndex = ++endIndex; while(data[endIndex] != '|') endIndex++; tx = data.substring(startIndex, endIndex); startIndex = ++endIndex; while(data[endIndex] != '|') endIndex++; ty = data.substring(startIndex, endIndex); startIndex = ++endIndex; while(data[endIndex] != '/') endIndex++; tc = data.substring(startIndex, endIndex); startIndex = ++endIndex; console.log(tt + ', ' + tx + ', ' + ty + ', ' + tc); setTimeout(calculateNotes, tt*50-400+3100, tt, tx, ty, tc); } } function playGame(){ makeGameArea(); setInterval(showCursor, 30); setTimeout(playGameMusic, 3000); setInit(); playNotes(); } playGame();
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