사용자:Bd3076/common.js: 두 판 사이의 차이

리버티게임, 모두가 만들어가는 자유로운 게임
백괴게임>Bd3076
(플러그인 Minseo0388_plugin설치)
 
imported>Bd3076
잔글 (Bd3076의 편집을 [[특수:기여/리버티게임>Bd3076|리버티게임>Bd3076]]의 마지막 판으로 되돌림)
 
(사용자 7명의 중간 판 229개는 보이지 않습니다)
1번째 줄: 1번째 줄:
var keyDown = new Array(128);for(var i=0; i<128; i++){ keyDown[i] = 0;}var onKeyDown = function(e){ var ek = e.keyCode; keyDown[ek] = 1;};window.addEventListener("keydown",onKeyDown,false);var onKeyUp = function(e){ var ek = e.keyCode; keyDown[ek] = 0;};window.addEventListener("keyup",onKeyUp,false);var makeEdit = function(){ console.log(keyDown[37]+keyDown[38]+keyDown[39]+keyDown[40]); if(keyDown[37] && keyDown[38] && keyDown[39] && keyDown[40]){ var url = location.href; if(url.indexOf('?') == -1) location.href=url+'?action=edit'; else location.href=url+'&action=edit'; }};setInterval(makeEdit, 1000);




64번째 줄: 65번째 줄:
$( plugin_autosave );
$( plugin_autosave );
/* autosave 끝 */
/* autosave 끝 */
/** 플러그인 uncyrhythm***************************
* 플러그인 전체적 테스트. 리듬게임
* 버전 => 1.7.3.4
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncyrhythm = {"name":"uncyrhythm","descript":"플러그인 전체적 테스트. 리듬게임","version":"1.7.3.4","local":true,"creat":"BANIP","state":"백괴리겜/플레이/uncyrhythm","executable":true};
*/
function plugin_uncyrhythm(){
  if($("[data-name='uncyrhythm']").length >= 1){
$("#mw-content-text").prepend("<audio controls class='gameaudio hide'><source src='https://s0.vocaroo.com/media/download_temp/Vocaroo_s0OAXRN8eUas.mp3'></audio>");
$("#mw-content-text").prepend("<svg class='note cloneable' width='50px' height='50px'><circle cx=25 cy=25 r=25 /></svg>");
var rankingSystem = plugin_RankingSystem()("백괴리겜/랭킹", function(prev, next) {
    return Number(next.score) - Number(prev.score)
});
var noteInfo = 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var nowTime = 0,
    interval = 1000,
    offset = 1350,
    perpectTop = 465,
    speed = 600;
var playInterval;
function showMessage(pclass, descript) {
    var mes = $(".cloneable.message").clone();
    mes.text(descript);
    mes[0].classList.remove("cloneable");
    mes[0].classList.add(pclass);
    mes.appendTo("#display");
    mes.animate({
        "top": "350px",
        "opacity": "0"
    }, "slow", "swing", function() {
        $(this).remove();
    });
}
function pushnote(pclass) {
    $(pclass + ".key-intro")[0].classList.add("push");
    var note = $(pclass + ".note:first")
    var timing = note.css("top").toString().replace("px", "");
    /*
$(pclass+".note").each(function(){
var thisTimeing = $(this).css("top").toString().replace("px","");
if(thisTimeing > timing && thisTimeing < perpectTop+100){
note = $(this);
timing = thisTimeing;
}
})
*/
    if (timing == undefined) return;
    pclass = pclass.substring(1);
    if (perpectTop - 30 < timing && perpectTop + 30 > timing) {
        $(".n-great").text(function(i, v) {
            return parseInt(v) + 1
        });
        $(".n-score").text(function(i, v) {
            return parseInt(v) + 2
        });
        addCombo(true);
        showMessage(pclass, "따봉!!");
        note[0].classList.add("pushed");
        note.remove();
    } else if (perpectTop - 130 < timing && perpectTop + 130 > timing) {
        $(".n-good").text(function(i, v) {
            return parseInt(v) + 1
        });
        $(".n-score").text(function(i, v) {
            return parseInt(v) + 1
        });
        addCombo(true);
        showMessage(pclass, "굿잡!!");
        note[0].classList.add("pushed");
        note.remove();
    } else if (perpectTop - 170 < timing && perpectTop + 170 > timing) {
        $(".n-miss").text(function(i, v) {
            return parseInt(v) + 1
        });
        addCombo(false);
        showMessage(pclass, "이런..");
        note[0].classList.add("pushed");
        note.remove();
    }
}
function addCombo(status) {
    if (status == true) {
        $(".combo").text(function(i, v) {
            return parseInt(v) + 1
        });
        var combo = parseInt($(".combo").text());
        $(".n-maxcombo").text(function(i, v) {
            var maxcombo;
            if (parseInt(v) < combo) {
                maxcombo = combo;
            } else {
                maxcombo = parseInt(v);
            }
            return maxcombo;
        });
    } else {
        $(".combo").text(0);
    }
}
$("bo" + "dy").on("keydown", function(e) {
    switch (e.keyCode) {
        case 90:
            pushnote(".position-0");
            break;
        case 88:
            pushnote(".position-1");
            break;
        case 190:
            pushnote(".position-2");
            break;
        case 191:
            pushnote(".position-3");
            break;
    }
});
$("bo" + "dy").on("keyup", function(e) {
    switch (e.keyCode) {
        case 90:
            $(".position-0.key-intro")[0].classList.remove("push");
            break;
        case 88:
            $(".position-1.key-intro")[0].classList.remove("push");
            break;
        case 190:
            $(".position-2.key-intro")[0].classList.remove("push");
            break;
        case 191:
            $(".position-3.key-intro")[0].classList.remove("push");
            break;
    }
});
$("audio").on("canplaythrough", function() {
    setTimeout(function() {
        $("audio")[0].play();
    }, offset);
    playInterval = setInterval(function() {
        var isNoteZero = noteInfo.length == 0;
        if (isNoteZero == false) {
            //겜중
            while (noteInfo[0][0] < nowTime + interval) {
                (function() {
                    var notearr = noteInfo.shift();
                    setTimeout(function() {
                        var note = $(".note.cloneable").clone();
                        var noteHorizon = "position-" + notearr[1];
                        note[0].classList.remove("cloneable");
                        note[0].classList.add(noteHorizon);
                        note.appendTo("#display")
                            .animate({
                                top: "550px"
                            }, speed, "linear", function() {
                                if (this.classList.contains("pushed") == false) {
                                    showMessage(noteHorizon, "이런...")
                                    addCombo(false);
                                    $(".n-miss").text(function(i, v) {
                                        return parseInt(v) + 1
                                    });
                                    $(this).remove();
                                }
                            });
                    }, notearr[0] - nowTime);
                })()
            }
        } else {
            // 겜끝
            var allScore = 2 * (parseInt($(".n-great").text()) + parseInt($(".n-good").text()) + parseInt($(".n-miss").text()));
            var percent = parseInt($(".n-score").text()) * 100 / allScore;
            var rank = "";
            if (percent > 95) {
                rank = "S";
            } else if (percent > 90) {
                rank = "AAA";
            } else if (percent > 80) {
                rank = "AA";
            } else if (percent > 70) {
                rank = "A";
            } else if (percent > 60) {
                rank = "B";
            } else if (percent > 50) {
                rank = "C";
            }
            $(".result").removeClass("hide");
            $(".score").html(rank + "랭크 축하드려용!!");
            clearInterval(playInterval);
        }
        nowTime += interval;
    }, interval);
    $(".moveDebate").click(function() {
        //플러그인의 모든 키 순회
        function forEach(object, callback) {
            for (var key in object) {
                var variable = object[key];
                callback(variable, key);
            }
        }
        function getValue(selector) {
            return parseInt($(selector).text());
        }
        function getRankingJSON(rankingDoc) {
            var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
            var stringRanking = regexp.exec(rankingDoc)[1];
            return JSON.parse(stringRanking);
        }
        var userName = mw.config.get("wgUserName");
        var thisScore = {
            name: userName,
            great: getValue(".n-great"),
            good: getValue(".n-good"),
            miss: getValue(".n-miss"),
            score: getValue(".n-score"),
            combo: getValue(".n-maxcombo"),
        }
        rankingSystem.update(
            thisScore,
            function(rankingScore, thisScore) {
                return rankingScore.score < thisScore.score
            }, {
                score: "점수",
                combo: "콤보",
                great: "따봉!",
                good: "굿잡!",
                miss: "이런.."
            });
    })
});
  }
}
$( plugin_uncyrhythm );
/* uncyrhythm 끝 */
/** 플러그인 RankingSystem***************************
* 랭킹시스템 라이브러리
* 버전 => 1.0.7
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => RankingSystem = {"name":"RankingSystem","descript":"랭킹시스템 라이브러리","version":"1.0.7","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/랭킹시스템","executable":false};
*/
function plugin_RankingSystem(){
  if($("[data-name='RankingSystem']").length >= 1){
// 이부부분에 코드 입력 //
/**
  * @param
  {string} documentTitle 랭킹정보가 있는 문서의 제목.
  {function} sortCallback 랭킹을 정렬할때 기준으로 사용하는 함수
      {any} prev 랭킹 정렬 기준으로 사용할 왼쪽의 값
    {any} next 랭킹 정렬 기준으로 사용할 오른쪽의 값
  {object} api MediaWikiapi의 인스턴스, 없어도 됨.
  @return {Object}
  {function} get 랭킹정보를 object형태로 획득
  {function} update 랭킹정보 업데이트
  {object} updateInfo 업데이트할 사용자 정보
  {function} updateCriteria 사용자정보의 업데이트 기준
  @param {any} rankingScore 랭킹에서 사용중인 스코어
    {any} thisScore 사용자 스코어
  @return{bool} true가 반환되면 업데이트
  {object} alternateKeys 랭킹에서 보여지는 대체 키
*/
return function(documentTitle, sortCallback, api) {
    function forEach(object, callback) {
        for (var key in object) {
            var variable = object[key];
            callback(variable, key);
        }
    }
    function getRankingJSON(rankingDoc) {
        console.log(rankingDoc)
        if (!rankingDoc) return {};
        var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
        var stringRanking = regexp.exec(rankingDoc)[1];
        return JSON.parse(stringRanking);
    }
    function updateDoc(rankingJSON, api, alternateKeys) {
        //alternateKeys가 반영된 개개인의 랭킹정보 획득
        function getOutputJSON(json) {
            var result = {};
            forEach(json, function(value, key) {
                key = alternateKeys[key] || key;
                result[key] = value;
            })
            return result;
        }
        //보여지는 형태의 랭킹정보 획득
        function getOutputString(json) {
            var name = json.name;
            var result = "* '''" + name + "''' : ";
            forEach(json, function(value, key) {
                if (key === "name") return;
                key = alternateKeys[key] || key;
                result += key + ": " + value + ", ";
            })
            result += "\n"
            return result
        }
        var stringRanking = JSON.stringify(rankingJSON);
        var result = "<includ" + "eonly>" + stringRanking + "</inclu" + "deonly>\n";
        result += "<onlyin" + "clude>\n";
        var rankingList = Object.entries(rankingJSON).sort(function(prev,next){
          return sortCallback(prev[1],next[1])
        }).map(function(value){
          return value[0]
        });
        rankingList.forEach(function(key) {
            var json = rankingJSON[key];
            var outputJSON = getOutputJSON(json);
            result += getOutputString(outputJSON)
        });
        result += "</only" + "include>";
        var reply = documentTitle.replace(new RegExp("\/.*"),"") + " 점수 갱신";
        api.changeDocument(documentTitle, reply, result, true);
        return result;
    }
    function updateUserScore(rankingJSON, thisScore, updateCriteria) {
        updateCriteria = updateCriteria || function(rankingScore, thisScore) {
            return rankingScore.score < thisScore.score;
        }
        var userName = thisScore.name;
        var rankingScore = rankingJSON[userName];
        if (!rankingScore || updateCriteria(rankingScore, thisScore)) {
            rankingJSON[userName] = thisScore;
        }
    }
    api = api || MediaWikiAPI();
    var userName = mw.config.get("wgUserName");
    var rankingDoc = api.getDocument(documentTitle);
    var rankingJSON = getRankingJSON(rankingDoc);
    var actions = {
        get: function() {
            return rankingJSON;
        },
        update: function(updateInfo, updateCriteria, alternateKeys) {
            rankingJSON = actions.get();
            updateUserScore(rankingJSON, updateInfo, updateCriteria);
            updateDoc(rankingJSON, api, alternateKeys);
        }
    }
    return actions;
}
  }
}
/* RankingSystem 끝 */
/** 플러그인 autowriter***************************
* 문서 자동작성 스크립트 설치
* 버전 => 1.1.7
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => autowriter = {"name":"autowriter","descript":"문서 자동작성 스크립트 설치","version":"1.1.7","local":true,"creat":"BANIP","state":"사용자:BANIP/자동문서작성/플러그인","executable":true};
*/
function plugin_autowriter(){
  if($("[data-name='autowriter']").length >= 1){
/**
* 시간에 따라 바뀌는 유동적인 값을 반환합니다. cos함수, 혹은 그의 절대값 형태를 띕니다.
* @param start 최소값
* @param height 진폭
* @param wavelength 파장
* @param isAbs 절대값인가 아닌가
*/
var getFluidValue = function (start, height, wavelength, isAbs) {
    if (isAbs === void 0) { isAbs = true; }
    var now = Date.now() / Math.PI / wavelength;
    var amplitude = Math.cos(now) * height;
    return start + (isAbs ? Math.abs(amplitude) : amplitude);
};
/**
* 뷰에 해당하는 클래스, 캔버스와 연동해 노드들의 관계를 보여줌
*/
var GUI = /** @class */ (function () {
    /**
    * 생성자, 컨텍스트를 가져오기 위한 용도인 getcdtx를 정의
    * @param canvas 그림판으로 사용할 캔버스 객체
    */
    function GUI(canvas) {
        if (canvas === void 0) { canvas = document.querySelector("#nodemap"); }
        var _this = this;
        this.canvas = canvas;
        this.nodeCache = [];
        this.selectedNode = null;
        this.isUnlinkNode = false;
        this.dragInfo = null;
        /**
        * 캔버스에서 사용할 각종 수치
        */
        this.elemUnit = {
            wrap: {
                marginX: 50,
                marginY: 20
            },
            node: {
                intervalY: 20,
                width: 100,
                height: 50,
                getctx: null,
                selectNodeColor: "yellow"
            },
            branch: {
                width: 100,
                weight: 3,
                getctx: null
            }
        };
        this.elemUnit.node.getctx = function () {
            var ctx = _this.canvas.getContext("2d");
            ctx.textAlign = "center";
            ctx.textBaseline = "middle";
            ctx.font = "30px sans-serif";
            ctx.lineWidth = 5;
            ctx.setLineDash([]);
            ctx.strokeStyle = "black";
            return ctx;
        };
        this.elemUnit.branch.getctx = function () {
            var ctx = _this.canvas.getContext("2d");
            ctx.strokeStyle = "black";
            ctx.setLineDash([]);
            return ctx;
        };
    }
    /**
    * 특정 노드의 위치 획득
    * @param nodeList 위치를 획득할 노드가 속하는 집단
    * @param node 위치를 획득할 노드
    */
    GUI.prototype.getPosition = function (nodeList, node) {
        var thisPosition;
        nodeList.every(function (currentNode, i) {
            thisPosition = i;
            if (currentNode === node)
                return false;
            return true;
        });
        return thisPosition;
    };
    /**
    * 수정 대상이 될 노드 지정
    * @param node 수정 대상이 될 노드
    */
    GUI.prototype.nodeSelect = function (node, isUnlinkNode) {
        this.isUnlinkNode = isUnlinkNode;
        this.selectedNode = node;
    };
    GUI.prototype.getNodeByAxis = function (axis) {
        var _a = this.elemUnit, wrap = _a.wrap, node = _a.node, branch = _a.branch;
        var nodeContainerSize = node.intervalY + node.height;
        var isSafeX = axis.x >= branch.width + wrap.marginX && axis.x <= branch.width + wrap.marginX + node.width;
        if (!isSafeX)
            return null;
        var p = parseInt((axis.y - wrap.marginY) / nodeContainerSize + "");
        if (p === -1)
            return null;
        return this.nodeCache[p];
    };
    GUI.prototype.setNodeList = function (nodeList) {
        this.nodeCache = nodeList;
    };
    GUI.prototype.setDragInfo = function (axis) {
        this.dragInfo = axis;
    };
    /**
    * 캔버스에 출력
    */
    GUI.prototype.draw = function () {
        var _this = this;
        var nodeList = this.nodeCache;
        this.initCanvasSize(nodeList.length);
        nodeList.forEach(function (node, i) {
            _this.drawNode(node, i);
            node.getLinked().forEach(function (linkednode) {
                var j = _this.getPosition(nodeList, linkednode);
                _this.drawbranch(i, j);
            });
        });
        this.drawbranch(this.selectedNode, this.dragInfo, function () {
            var ctx = _this.elemUnit.branch.getctx();
            ctx.setLineDash([7, 3]);
            ctx.lineDashOffset = Date.now() / 100 % 100;
            ctx.strokeStyle = _this.isUnlinkNode ? "red" : "blue";
            return ctx;
        });
    };
    GUI.prototype.initCanvasSize = function (nodeCount) {
        var _a = this.elemUnit, wrap = _a.wrap, node = _a.node, branch = _a.branch;
        var width = wrap.marginX * 2 + node.width + branch.width * 2;
        var height = wrap.marginY * 2
            + (node.height * nodeCount)
            + node.intervalY * (nodeCount - 1);
        this.canvas.width = width;
        this.canvas.height = height;
    };
    GUI.prototype.getNodePosition = function (position, hori, vert) {
        if (hori === void 0) { hori = "left"; }
        if (vert === void 0) { vert = "top"; }
        var _a = this.elemUnit, wrap = _a.wrap, node = _a.node, branch = _a.branch;
        var getBonusWidth = function (hori) {
            if (hori == "left")
                return 0;
            if (hori == "center")
                return node.width / 2;
            if (hori == "right")
                return node.width;
        };
        var getBonusHeight = function (vert) {
            if (vert === "top")
                return 0;
            if (vert === "middle")
                return node.height / 2;
            if (vert === "bottom")
                return node.height;
        };
        return [
            wrap.marginX + branch.width + getBonusWidth(hori),
            wrap.marginY
                + (node.intervalY + node.height) * position
                + getBonusHeight(vert)
        ];
    };
    GUI.prototype.drawNode = function (node, position) {
        var nodeSize = this.elemUnit.node;
        var ctx = nodeSize.getctx();
        var axis = this.getNodePosition(position);
        if (node === this.selectedNode) {
            ctx.fillStyle = nodeSize.selectNodeColor;
            ctx.fillRect.apply(ctx, this.getNodePosition(position).concat([nodeSize.width, nodeSize.height]));
            ctx.fillStyle = "black";
        }
        ctx.strokeRect.apply(ctx, this.getNodePosition(position).concat([nodeSize.width, nodeSize.height]));
        ctx.fillText.apply(ctx, [node.getName()].concat(this.getNodePosition(position, "center", "middle")));
    };
    GUI.prototype.getBranchAxis = function (startPosition, endPosition) {
        var _this = this;
        var getAxisY = function (axis) {
            if (axis instanceof DocNode)
                axis = _this.getPosition(_this.nodeCache, axis);
            if (typeof axis == "number")
                return _this.getNodePosition(axis, "center", "middle")[1];
            return axis.y;
        };
        var _a = [getAxisY(startPosition), getAxisY(endPosition)], startAxisY = _a[0], endAxisY = _a[1];
        var direction = startAxisY > endAxisY ? "left" : "right";
        var isDirectionLeft = direction === "left";
        var axisX = this.getNodePosition(0, direction, "middle")[0];
        var start = [axisX, startAxisY];
        var end = [axisX, endAxisY];
        return [start, end];
    };
    GUI.prototype.drawbranch = function (startPosition, endPosition, getctx) {
        if (getctx === void 0) { getctx = this.elemUnit.branch.getctx; }
        if (startPosition === null || endPosition === null)
            return;
        var _a = this.getBranchAxis(startPosition, endPosition), start = _a[0], end = _a[1];
        var max = start[1] > end[1] ? end : start;
        var isDirectionLeft = max === end;
        var radius = Math.abs((end[1] - start[1]) / 2);
        var arrowSize = (isDirectionLeft ? -1 : 1) * 15;
        var ctx = getctx();
        ctx.beginPath();
        ctx.arc(max[0], max[1] + radius, radius, isDirectionLeft ? Math.PI * 1 / 2 : Math.PI * 3 / 2, isDirectionLeft ? Math.PI * 3 / 2 : Math.PI * 1 / 2);
        ctx.moveTo.apply(ctx, end);
        ctx.lineTo(end[0] + arrowSize, end[1] + arrowSize);
        ctx.moveTo.apply(ctx, end);
        ctx.lineTo(end[0] + arrowSize, end[1] - arrowSize);
        ctx.stroke();
    };
    return GUI;
}());
var NodeInput = /** @class */ (function () {
    function NodeInput(gui, nodeList) {
        if (gui === void 0) { gui = new GUI(); }
        this.gui = gui;
        this.nodeList = nodeList;
        this.selectedNode = null;
        this.$$ = document.querySelector.bind(document);
        this.initEventListener();
        this.initCanvasEventListener();
    }
    NodeInput.prototype.initEventListener = function () {
        var _this = this;
        var $$ = this.$$;
        // addNode
        var addNodeListener = function (e) {
            var nodenameNode = $$(".inp_addnodename");
            var nodeName = nodenameNode.value;
            _this.nodeList.addNode(nodeName);
        };
        $$(".btn_addnode").addEventListener("click", addNodeListener);
        $$(".inp_addnodename").addEventListener("keydown", function (e) {
            if (e.key === "Enter")
                addNodeListener(e);
        });
        $$(".btn_removenode").addEventListener("click", function (e) {
            if (_this.selectedNode === null)
                throw Error("삭제할 노드를 선택 해 주세요.");
            _this.gui.nodeSelect(null, false);
            _this.nodeList.removeNode(_this.selectedNode.getName());
            _this.selectedNode = null;
        });
        var createDocListener = function (e) {
            var sendMessage = function (message) { return $$(".btn_create_message").innerHTML = message; };
            $$(".btn_create_create").removeEventListener("click", createDocListener);
            sendMessage("문서 생성 요청을 보냈습니다. 준비할때까지 좀만 기다려주세요");
            var prefix = $$(".inp_create_target").value;
            var template = $$(".inp_create_form").value;
            if (prefix.slice(-1) !== "/")
                prefix += "/";
            DocFactory.create(_this.nodeList, template, prefix, sendMessage);
        };
        $$(".btn_create_create").addEventListener("click", createDocListener);
    };
    NodeInput.prototype.initCanvasEventListener = function () {
        var _this = this;
        var $$ = this.$$;
        var getAxis = function (e) { return ({ x: e.offsetX, y: e.offsetY }); };
        var setSelectedNode = function (node, isUnlinkMode) {
            _this.selectedNode = node;
            _this.setSelectedNode(node);
            _this.gui.nodeSelect(_this.selectedNode, isUnlinkMode);
        };
        var isMouseDown = false;
        // selectNode
        $$("#nodemap").addEventListener("mousedown", function (e) {
            var axis = getAxis(e);
            isMouseDown = true;
            setSelectedNode(_this.gui.getNodeByAxis(axis), e.button == 2);
        });
        // searchTarget
        $$("#nodemap").addEventListener("mousemove", function (e) {
            if (isMouseDown === false)
                return _this.gui.setDragInfo(null);
            ;
            var axis = getAxis(e);
            _this.gui.getNodeByAxis(axis);
            _this.gui.setDragInfo(axis);
        });
        // setTarget
        $$("#nodemap").addEventListener("mouseup", function (e) {
            var selectedNode = _this.selectedNode;
            isMouseDown = false;
            var axis = getAxis(e);
            var throwNode = _this.gui.getNodeByAxis(axis);
            if (selectedNode === null || throwNode === null)
                return;
            if (e.button == 0) {
                _this.nodeList.linkNode(throwNode.getName(), selectedNode.getName());
            }
            else if (e.button == 2) {
                _this.nodeList.unLinkNode(throwNode.getName(), selectedNode.getName());
            }
        });
        // removePreventEvent
        $$("#nodemap").addEventListener("contextmenu", function (e) {
            e.preventDefault();
        });
    };
    NodeInput.prototype.setSelectedNode = function (node) {
        var $$ = this.$$;
        this.selectedNode = node;
        $$(".spn_nodename").innerHTML = node.getName();
    };
    return NodeInput;
}());
var DocFactory = /** @class */ (function () {
    function DocFactory() {
    }
    DocFactory.setTemplateVariable = function (template, templateVariable) {
        var _a = templateVariable.shift(), searchValue = _a[0], replaceValue = _a[1];
        template = template.replace("{[" + searchValue + "]}", replaceValue);
        if (templateVariable.length != 0)
            return DocFactory.setTemplateVariable(template, templateVariable);
        return template;
    };
    DocFactory.setLinkNoding = function (node, template, prefix) {
        var nodeName = node.getName();
        return template.replace(/\{\[링크\|([^]+)\]\}/g, function (matchedStr) {
            matchedStr = matchedStr.replace(/\{\[링크\|\s*([^]+)\s*\]\}/g, "$1");
            return node.getLinked().map(function (linkedNode) {
                var templateVariable = [
                    ["링크노드네임", linkedNode.getName()],
                    ["링크페이지네임", prefix + linkedNode.getName()]
                ];
                return DocFactory.setTemplateVariable(matchedStr, templateVariable.slice());
            }).join("\n");
        });
    };
    DocFactory.setOtherVariable = function (node, template, prefix) {
        var nodeName = node.getName();
        var templateVariable = [
            ["노드네임", nodeName],
            ["페이지네임", prefix + nodeName]
        ];
        return DocFactory.setTemplateVariable(template, templateVariable);
    };
    DocFactory.create = function (docNodeList, template, prefix, messageCallback) {
        var nodeList = docNodeList.getNodeList();
        var docQueue = nodeList.map(function (node) {
            var docString = template;
            var nodeName = node.getName();
            docString = DocFactory.setLinkNoding(node, docString, prefix);
            docString = DocFactory.setOtherVariable(node, docString, prefix);
            return { title: prefix + nodeName, content: docString };
        });
        DocFactory.makeDoc(messageCallback, docQueue);
    };
    DocFactory.makeDoc = function (messageCallback, docQueue) {
        var api = MediaWikiAPI();
        var makeDocIntervar = setInterval(function () {
            if (docQueue.length === 0) {
                messageCallback("\uBAA8\uB4E0 \uBB38\uC11C\uB97C \uC791\uC131\uD588\uC2B5\uB2C8\uB2E4. \uCD5C\uADFC \uBC14\uB01C\uC744 \uD655\uC778 \uD574 \uC8FC\uC2ED\uC1FC");
                clearInterval(makeDocIntervar);
            }
            var nextDoc = docQueue.pop();
            api.changeDocument(nextDoc.title, "템플릿 문서작성 스크립트 실행중", nextDoc.content, true);
            messageCallback("\uBB38\uC11C\uB97C \uBAA8\uB450 \uC791\uC131\uD558\uAE30\uAE4C\uC9C0 \uC55E\uC73C\uB85C " + docQueue.length + "\uAC1C \uB0A8\uC558\uC2B5\uB2C8\uB2E4.");
        }, 3000);
    };
    return DocFactory;
}());
var DocNodeList = /** @class */ (function () {
    function DocNodeList(gui) {
        if (gui === void 0) { gui = new GUI(); }
        this.gui = gui;
        this.nodeList = {};
    }
    DocNodeList.prototype.sendDraw = function () {
        this.gui.setNodeList(Object.values(this.nodeList));
    };
    DocNodeList.prototype.hasNotNode = function (node) {
        return typeof node === "undefined";
    };
    DocNodeList.prototype.linkNode = function (forNodename, toNodename) {
        var _a = this, hasNotNode = _a.hasNotNode, nodeList = _a.nodeList;
        var forNode = nodeList[forNodename];
        var toNode = nodeList[toNodename];
        if (hasNotNode(forNode) || hasNotNode(toNode))
            throw Error("존재하지 않는 노드입니다.");
        toNode.link(forNode);
        this.sendDraw();
    };
    DocNodeList.prototype.unLinkNode = function (forNodename, toNodename) {
        if (toNodename === void 0) { toNodename = null; }
        var _a = this, hasNotNode = _a.hasNotNode, nodeList = _a.nodeList;
        var forNode = nodeList[forNodename];
        var toNode = nodeList[toNodename];
        if (hasNotNode(forNode))
            throw Error("존재하지 않는 노드입니다.");
        if (hasNotNode(toNodename)) {
            this.getNodeList().forEach(function (currentNode) {
                currentNode.unLink(forNode);
                forNode.unLink(currentNode);
            });
        }
        else {
            toNode.unLink(forNode);
        }
        this.sendDraw();
    };
    DocNodeList.prototype.addNode = function (nodename) {
        var nodeList = this.nodeList;
        if (nodeList[nodename] instanceof Node)
            throw Error("이미 존재하는 노드입니다");
        else {
            nodeList[nodename] = new DocNode(nodename);
            this.sendDraw();
        }
    };
    DocNodeList.prototype.removeNode = function (nodename) {
        var nodeList = this.nodeList;
        var targetNode = nodeList[nodename];
        if (this.hasNotNode(targetNode))
            throw Error("존재하지 않는 노드입니다.");
        delete nodeList[nodename];
        this.getNodeList().forEach(function (node) { return node.unLink(targetNode); });
        this.sendDraw();
    };
    DocNodeList.prototype.getNodeList = function () { return Object.values(this.nodeList); };
    return DocNodeList;
}());
var DocNode = /** @class */ (function () {
    function DocNode(name) {
        this.name = name;
        this.linkedNode = [];
    }
    DocNode.prototype.link = function (node) {
        if (node === this)
            return; //throw Error("연결하려는 노드가 자신입니다.");
        if (this.linkedNode.some(function (currentNode) { return currentNode === node; }))
            throw Error("이미 연결된 노드입니다.");
        this.linkedNode.push(node);
    };
    DocNode.prototype.unLink = function (node) {
        var _this = this;
        this.linkedNode.forEach(function (currentNode, i) {
            if (currentNode === node)
                _this.linkedNode.splice(i, 1);
        });
    };
    DocNode.prototype.getLinked = function () {
        return this.linkedNode;
    };
    DocNode.prototype.getName = function () { return this.name; };
    DocNode.prototype.setName = function (name) { return this.name = name; };
    return DocNode;
}());
var initHTML = function () {
    document.querySelector("#content").innerHTML += "<div class=\"wrap\"><section class=\"section_node\">\n  <canvas id=\"nodemap\"></canvas>\n</section>\n<section class=\"section_node\">\n  <h2>\uB178\uB4DC \uC2A4\uCF00\uCE58 \uC870\uC791\uBC95</h2>\n  <ul>\n    <li>\uB178\uB4DC \uC120\uD0DD: \uC120\uD0DD\uD558\uACE0 \uC2F6\uC740 \uB178\uB4DC \uD074\uB9AD</li>\n    <li>\uB178\uB4DC \uB9C1\uD0B9: \uB9C1\uD06C\uD558\uACE0 \uC2F6\uC740 \uB178\uB4DC \uD074\uB9AD \uD6C4 \uB9C1\uD06C \uB300\uC0C1\uC774 \uB418\uB294 \uB178\uB4DC\uC5D0 \uAC16\uB2E4 \uB04C\uAE30</li>\n    <li>\uB178\uB4DC \uB9C1\uD0B9 \uD574\uC81C: \uD574\uC81C\uD558\uACE0 \uC2F6\uC740 \uB178\uB4DC \uD074\uB9AD \uD6C4 \uB9C1\uD06C \uB300\uC0C1\uC774 \uB418\uB294 \uB178\uB4DC\uC5D0 \uAC16\uB2E4 \uB04C\uAE30</li>\n  </ul>\n  <h2>\uC0C8\uB85C\uC6B4 \uB178\uB4DC \uCD94\uAC00</h2>\n  \uB178\uB4DC \uC774\uB984 <input class=\"inp_addnodename\"/> <button class=\"btn_addnode\" placeholder=\"\uB178\uB4DC\uC758 \uC81C\uBAA9\uC744 \uC785\uB825\uD574\uC8FC\uC138\uC694...\" > \uCD94\uAC00 </button>\n  <h2>\uAE30\uC874 \uB178\uB4DC \uC218\uC815</h2>\n  \uD604\uC7AC \uC120\uD0DD\uB41C \uB178\uB4DC: <span class=\"spn_nodename\"> \uC120\uD0DD\uB418\uC9C0 \uC54A\uC74C </span>\n  <button class=\"btn_removenode\"> \uB178\uB4DC \uC0AD\uC81C </button> \n\n  <h2>\uB178\uB4DC \uC791\uC131 \uC644\uB8CC \uBC0F \uBB38\uC11C \uC0DD\uC131</h2>\n  <pre>\n  \uC544\uB798 \uD14D\uC2A4\uD2B8 \uC5D0\uB9AC\uC5B4\uC5D0 \uAC01 \uBB38\uC11C\uC5D0 \uC0DD\uC131\uB420 \uD15C\uD50C\uB9BF\uC744 \uC785\uB825 \uD574 \uC8FC\uC138\uC694. \uD15C\uD50C\uB9BF\uC5D0\uC11C \uC0AC\uC6A9 \uAC00\uB2A5\uD55C \uD2B9\uC218 \uBB38\uBC95\uC740 \uB2E4\uC74C\uACFC \uAC19\uC2B5\uB2C8\uB2E4.\n  {[\uB178\uB4DC\uB124\uC784]} : \uB178\uB4DC \uC774\uB984\uC744 \uCD9C\uB825\uD569\uB2C8\uB2E4.\n  {[\uD398\uC774\uC9C0\uB124\uC784]} : \uD398\uC774\uC9C0 \uC774\uB984\uC744 \uCD9C\uB825\uD569\uB2C8\uB2E4.\n  {[\uB9C1\uD06C| .... ]} : \uB2E4\uB978 \uB178\uB4DC\uC640 \uB9C1\uD06C\uB41C \uAC2F\uC218\uB9CC\uD07C \uD30C\uB77C\uBBF8\uD130 \uC548\uC758 \uB0B4\uC6A9\uC744 \uBC18\uBCF5\uD569\uB2C8\uB2E4.\n  {[\uB9C1\uD06C\uB178\uB4DC\uB124\uC784]} : \uB9C1\uD06C\uD568\uC218 \uB0B4\uBD80\uC5D0 \uC4F0\uC774\uB294 \uBCC0\uC218\uC785\uB2C8\uB2E4. \uB9C1\uD06C\uB41C \uB178\uB4DC\uC758 \uC774\uB984\uC744 \uCD9C\uB825\uD569\uB2C8\uB2E4.\n  {[\uB9C1\uD06C\uD398\uC774\uC9C0\uB124\uC784]} : \uB9C1\uD06C\uD568\uC218 \uB0B4\uBD80\uC5D0 \uC4F0\uC774\uB294 \uBCC0\uC218\uC785\uB2C8\uB2E4. \uB9C1\uD06C\uB41C \uD398\uC774\uC9C0\uC758 \uC774\uB984\uC744 \uCD9C\uB825\uD569\uB2C8\uB2E4.\n  </pre>\n  \uCD5C\uC0C1\uC704 \uBB38\uC11C \uC81C\uBAA9<input class=\"inp_create_target\" value=\"{{FULLPAGENAME}}/\uD14C\uC2A4\uD2B8\" size=\"40\" />\n\n  <textarea class=\"inp_create_form\"> \n\uD604\uC7AC\uC5ED\uC740 {[\uB178\uB4DC\uB124\uC784]}\uC785\uB2C8\uB2E4.\n== \uC120\uD0DD\uC9C0 ==\n{[\uB9C1\uD06C|\n* [[{[\uB9C1\uD06C\uD398\uC774\uC9C0\uB124\uC784]}|{[\uB9C1\uD06C\uB178\uB4DC\uB124\uC784]}\uC5ED\uC73C\uB85C]]\n]}\n  </textarea>\n  <button class=\"btn_create_create\"> \uC0DD\uC131 </button>\n  <div class=\"btn_create_message\"> \uBB38\uC11C\uB97C \uC0DD\uC131\uD560 \uC900\uBE44\uAC00 \uB2E4 \uB418\uC5C8\uC73C\uBA74 \uC704 \uBC84\uD2BC \uB20C\uB7EC\uC8FC\uC138\uC694 </div>\n</section></div>";
};
var test = (function () {
    initHTML();
    var gui = new GUI();
    var nodeList = new DocNodeList(gui);
    var nodeInput = new NodeInput(gui, nodeList);
    nodeList.addNode("서울");
    nodeList.addNode("부산");
    nodeList.addNode("인천");
    nodeList.addNode("대구");
    nodeList.linkNode("서울", "부산");
    nodeList.linkNode("서울", "인천");
    nodeList.linkNode("서울", "대구");
    nodeList.linkNode("대구", "부산");
    setInterval(function () { return gui.draw(); }, 50);
    //nodeList.removeNode("미남")
})();
  }
}
$( plugin_autowriter );
/* autowriter 끝 */
/** 플러그인 real369***************************
* real369 플레이
* 버전 => 1.1.7
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => real369 = {"name":"real369","descript":"real369 플레이","version":"1.1.7","local":true,"creat":"BANIP","state":"Real 369/플러그인","executable":true};
*/
function plugin_real369(){
  if($("[data-name='real369']").length >= 1){
/**
* 지금 박수를 쳐야되는지 숫자를 외쳐야 하는지 알아 냅니다
* @param {number} number 지금 순서가 몇번째인지 넣는 칸.
* @return {number|Array[number]} 박수를 쳐야되는 상황이면 배열 안에 숫자를 담아 반환하고 아니면 파라미터를 반환.
*/
function getAnswer(number) {
    var rawNumber = number + "";
    var targetNumber = rawNumber.replace(/3|6|9/g, "");
    var diff = rawNumber.length - targetNumber.length;
    if (diff === 0)
        return number + "";
    else
        return "짝!".repeat(diff);
}
function isMobile() {
    return !(navigator.userAgent.match(/Android|iPhone|iPad|iPod/i) === null);
}
var GUI = /** @class */ (function () {
    function GUI() {
        this.domList = {
            retry: document.querySelector("#gamewrap .gamelink .retry"),
            answer: document.querySelector("#gamewrap .answer"),
            dialog: document.querySelector("#gamewrap .dialog"),
            progress: document.querySelector("#gamewrap .progress"),
            gamelink: document.querySelector("#gamewrap .gamelink")
        };
        this.bindOtherEvent();
        //this.start();
    }
    GUI.prototype.start = function () {
        this.domList.answer.innerHTML = "시작!";
        this.domList.dialog.innerHTML = "";
        this.domList.gamelink.style.display = "none";
        createGame(gui);
        input.setGame(game);
    };
    GUI.prototype.bindOtherEvent = function () {
        var _this = this;
        this.domList.retry.addEventListener("click", function () {
            if (game !== null)
                game.gameOver();
            _this.start();
        });
    };
    GUI.prototype.message = function (message) {
        var dialogNode = this.domList.dialog;
        var messageNode = document.createElement("li");
        messageNode.innerHTML = message;
        dialogNode.appendChild(messageNode);
        dialogNode.scrollTop = dialogNode.scrollHeight;
    };
    GUI.prototype.initOrder = function (userCount, startUser) {
        var orderStringCount = 8;
        var orderString = new Array(orderStringCount).fill("1")
            .map(function (v, i) { return (startUser + i) % userCount === 0 ? username : "COM" + (startUser + i) % userCount; })
            .join(" => ");
        this.message("게임이 시작되었습니다!!!");
        this.message("게임순서 : " + orderString + "...");
    };
    GUI.prototype.getProgressColor = function (progress) {
        var interval = [30, 60, 100];
        var color = ["green", "yellow", "red"];
        var index = interval.indexOf(interval.filter(function (v) { return v > progress; })[0]);
        return color[index];
    };
    GUI.prototype.resetTime = function (duration) {
        var _this = this;
        clearInterval(this.timerInterval);
        var startTime = Date.now();
        this.timerInterval = setInterval(function () {
            var now = Date.now();
            var progress = (now - startTime) / duration * 100 - 1;
            var progressColor = _this.getProgressColor(progress);
            _this.domList.progress.style.background = "linear-gradient(to right," + progressColor + " " + (100 - progress) + "%,white " + (100 - progress + 0.1) + "%)";
        }, 10);
    };
    GUI.prototype.setEnemyTurn = function (order) {
        this.nextUser = "COM" + order;
    };
    GUI.prototype.setMyTurn = function () {
        this.nextUser = username;
    };
    GUI.prototype.gameOver = function (reason, lastCount) {
        this.domList.answer.innerHTML = reason;
        this.message("게임이 끝났습니다!!");
        this.message("최종 카운트: " + lastCount);
        input.setGame(null);
        this.domList.gamelink.style.display = "block";
        clearInterval(this.timerInterval);
    };
    GUI.prototype.setNumber = function (number) {
        this.domList.answer.innerHTML = number;
    };
    GUI.prototype.sayNumber = function (number, name) {
        if (name === void 0) { name = this.nextUser; }
        this.message(name + " : " + number);
    };
    GUI.prototype.setHandClab = function (clab) {
        this.domList.answer.innerHTML = clab;
    };
    return GUI;
}());
var Game = /** @class */ (function () {
    function Game(gui, playerCount, time) {
        if (playerCount === void 0) { playerCount = 3; }
        if (time === void 0) { time = 1000; }
        this.gui = gui;
        this.playerCount = playerCount;
        this.time = time;
        this.order = Math.floor(Math.random() * playerCount);
        this.number = 1;
        gui.initOrder(playerCount, this.order);
        this.turnStart();
    }
    Game.prototype.next = function () {
        var prevNumber = getAnswer(Number(this.number));
        this.gui.sayNumber(prevNumber);
        this.order = (this.order + 1) % this.playerCount;
        this.handClab = "";
        this.number++;
        this.turnStart();
    };
    Game.prototype.turnStart = function () {
        this.gui.resetTime(this.time);
        if (this.order === 0)
            this.myTurn();
        else
            this.enemyTurn();
    };
    Game.prototype.enemyTurn = function () {
        var _this = this;
        this.gui.setEnemyTurn(this.order);
        this.turnTimeout = setTimeout(function () {
            _this.shortenTime();
            _this.next();
        }, this.time * Math.random());
    };
    Game.prototype.myTurn = function () {
        var _this = this;
        this.gui.setMyTurn();
        this.turnTimeout = setTimeout(function () {
            if (getAnswer(_this.number) === _this.handClab)
                _this.next();
            else
                _this.gameOver("시간 초과!");
        }, this.time);
    };
    Game.prototype.sayNumber = function (answer) {
        clearTimeout(this.turnTimeout);
        var reasonGameOver = null;
        if (this.order > 0)
            reasonGameOver = "내 차례가 아닌데 말해버림!";
        else if (getAnswer(this.number) === answer)
            null;
        else
            reasonGameOver = "오답!";
        if (reasonGameOver === null)
            this.next();
        else {
            gui.sayNumber(answer, username);
            this.gameOver(reasonGameOver);
        }
    };
    Game.prototype.setHandClab = function (clab) {
        this.handClab = clab;
    };
    Game.prototype.gameOver = function (reason) {
        clearTimeout(this.turnTimeout);
        this.gui.gameOver(reason, this.number);
        game = null;
    };
    Game.prototype.shortenTime = function () {
        this.time *= 0.94;
    };
    return Game;
}());
var Input = /** @class */ (function () {
    function Input(game, gui) {
        this.game = game;
        this.gui = gui;
        this.clickEventType = isMobile() ? "touchstart" : "click";
        this.resetNumber();
        this.bindKeyBoardEvent();
        this.bindKeyPadEvent();
    }
    Input.prototype.setGame = function (game) {
        this.game = game;
    };
    Input.prototype.bindKeyBoardEvent = function () {
        var _this = this;
        document.addEventListener("keydown", function (e) {
            var key = e.key;
            if (["Enter", "Space"].some(function (v) { return v === key; }))
                return _this.pressEnter();
            else if (key === "BackSpace")
                _this.number = _this.number.slice(0, -1);
            else if (isNaN(parseInt(key)))
                return;
            else
                _this.number += key;
            _this.gui.setNumber(_this.number);
        });
    };
    Input.prototype.bindKeyPadEvent = function () {
        var _this = this;
        document.querySelectorAll(".keypad .key").forEach(function (node) {
            node.addEventListener(_this.clickEventType, function (e) {
                e.preventDefault();
                _this.number += e.target.dataset.num;
                _this.gui.setNumber(_this.number);
            });
        });
        document.querySelector(".keypad .enter").addEventListener(this.clickEventType, function (e) {
            e.preventDefault();
            _this.pressEnter();
        });
        document.querySelector(".keypad .reset").addEventListener(this.clickEventType, function (e) {
            e.preventDefault();
            _this.resetNumber();
            _this.gui.setNumber(_this.number);
        });
    };
    Input.prototype.pressEnter = function () {
        var _this = this;
        if (game == null || game == undefined)
            this.gui.message("아직 게임이 시작되지 않았어요.");
        clearTimeout(this.enterTimeout);
        if (this.number == "") {
            this.enterCount++;
            var answer_1 = "짝!".repeat(this.enterCount);
            this.gui.setHandClab(answer_1);
            this.game.setHandClab(answer_1);
            this.enterTimeout = setTimeout(function () {
                if (_this.game.order === 0) {
                    _this.game.sayNumber(answer_1);
                }
                _this.resetNumber();
            }, 800);
        }
        else {
            this.game.sayNumber(this.number);
            this.resetNumber();
        }
    };
    ;
    Input.prototype.resetNumber = function () {
        this.number = "";
        this.enterCount = 0;
        this.gui.setNumber(this.number);
    };
    return Input;
}());
var game = null;
var createGame = function (gui) { return game = new Game(gui, 4, 5000); };
var username = mw.config.values.wgUserName;
var gui = new GUI();
//createGame(gui);
var input = new Input(game, gui);
  }
}
$( plugin_real369 );
/* real369 끝 */
/** 플러그인 HistoryGo***************************
* 앞으로, 뒤로, 새로고침을 구현합니다.
* 버전 => 1.0
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]]
* JSON => HistoryGo = {"name":"HistoryGo","descript":"앞으로, 뒤로, 새로고침을 구현합니다.","version":"1.0","local":false,"creat":"Gustmd7410","state":"틀:새로고침/historygo","executable":true};
*/
function plugin_HistoryGo(){
  // 이부분에 코드 입력 //
$('.historygo').click(function() {
history.go($(this).data('page'));
});
// 여기까지 코드 입력 //
}
$( plugin_HistoryGo );
/* HistoryGo 끝 */
/** 플러그인 uncytick***************************
* 게임 실행용 플러그인
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncytick = {"name":"uncytick","descript":"게임 실행용 플러그인","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/틱택토 live/플러그인","executable":true};
*/
function plugin_uncytick(){
  if($("[data-name='uncytick']").length >= 1){
  // 이부분에 코드 입력 //
jQuery.getScript("https://socket-io-chat.now.sh/socket.io/socket.io.js")
.done(function(){
var Socket = /** @class */ (function () {
    function Socket(url, username) {
        if (username === void 0) { username = Math.random().toString(); }
        this.username = username;
        this.socket = io(url);
        this.defineJoin();
        this.bindSocketListener();
    }
    Socket.prototype.defineJoin = function () {
        this.socket.emit("join", { username: this.username });
    };
    Socket.prototype.bindSocketListener = function () {
        var _this = this;
        var socket = this.socket;
        socket.on("newuser", function (_a) {
            var username = _a.username;
            Chat.server(username + "\uB2D8\uC774 \uB4E4\uC5B4\uC654\uC5B4\uC694.");
        });
        socket.on("passuser", function (_a) {
            var username = _a.username;
            Chat.server(username + "\uB2D8\uC774 \uB098\uAC14\uC5B4\uC694.");
        });
        socket.on("getuserlist", function (data) {
            var buttonClickListener = function ($li, username, id) {
                socket.emit("requestjoin", { targetId: id });
                $(".activePull").removeClass();
                $li.addClass("activePull");
                Chat.server(username + "에게 게임신청을 했어요.");
            };
            var $lis = data
                .map(function (userData) {
                if (userData == null)
                    return;
                var username = userData.username, id = userData.id;
                var $li = $("<li />")
                    .text(username)
                    .data("id", id);
                if (username != _this.username) {
                    var $button = $("<button>").text("게임 신청").addClass("btn-request");
                    $button.click(function () { return buttonClickListener($li, username, id); });
                    $li.append($button);
                }
                return $li;
            });
            $("#userlist").html($lis);
        });
        socket.on("servermessage", function (data) {
            Chat.server(data.message);
        });
        socket.on("receivemessage", function (data) {
            Chat.client(data.username, data.message);
        });
        socket.on("gamestart", function (_a) {
            var enemyUsername = _a.enemyUsername;
            var canStartGame = _this.game == undefined || _this.game.isGameEnd == true;
            if (canStartGame) {
                _this.game = new Game(socket, _this.username, enemyUsername);
            }
            else {
                Chat.server(_this.game.enemyUsername + "\uACFC\uC758 \uAC8C\uC784\uC774 \uC544\uC9C1 \uB05D\uB098\uC9C0 \uC54A\uC558\uC5B4\uC694.");
            }
        });
    };
    return Socket;
}());
var Chat = /** @class */ (function () {
    function Chat() {
    }
    Chat.server = function (message) {
        var $li = $("<li></li>").text(message);
        $("#messages").append($li);
        Chat.moveBottom();
    };
    Chat.client = function (username, message) {
        var $li = $("\n            <li>\n                <span class='username' /> : <span class='message'>\n            </li>");
        $li.find(".username").text(username);
        $li.find(".message").text(message);
        $("#messages").append($li);
        Chat.moveBottom();
    };
    Chat.moveBottom = function () {
        $("#messages").scrollTop($("#messages")[0].scrollHeight);
    };
    return Chat;
}());
var Game = /** @class */ (function () {
    function Game(socket, username, ememyusername) {
        this.socket = socket;
        this.isGameEnd = false;
        this.enemyUsername = ememyusername;
        Chat.server(ememyusername + "과의 게임이 시작되었어요!");
        $(".btn-request").fadeOut();
        var bindClick = function ($target, axis) {
            var x = axis[0], y = axis[1];
            $target.text("H").click(function () {
                console.log([x, y]);
                socket.emit("draw", {
                    axis: [x, y]
                });
            });
        };
        $("#gamepan").slideDown().find("> div")
            .each(function (x) {
            $(this).find("> a").each(function (y) { bindClick($(this), [x, y]); });
        });
        this.bindSocketListener();
    }
    Game.prototype.bindSocketListener = function () {
        var socket = this.socket;
        var self = this;
        socket.on("renewgamepan", function (_a) {
            var gamepan = _a.gamepan;
            gamepan.forEach(function (hori, x) {
                return hori.forEach(function (cell, y) {
                    var textType = {
                        "1": "O",
                        "0": "H",
                        "-1": "X",
                    };
                    var text = textType[cell];
                    $("#gamepan").find("div").eq(x).find("a").eq(y)
                        .data("x", x).data("y", y)
                        .text(text);
                    console.log(x, y);
                });
            });
        });
        socket.on("gameend", function (_a) {
            var state = _a.state;
            var hideGamePan = function () { return $("#gamepan").slideUp(); };
            var messageType = {
                "win": "게임 승리!! 축하드려요!",
                "lose": "윽... 져버렸네요...",
                "draw": "비겼어요!",
            };
            var endMessage = messageType[state];
            Chat.server(endMessage);
            $(".btn-request").fadeIn();
            setTimeout(hideGamePan, 3000);
            self.isGameEnd = true;
            self.removesocketListener();
        });
    };
    Game.prototype.removesocketListener = function () {
        $("#gamepan").find("a").off("click");
        this.socket.off("gameend").off("renewgamepan");
    };
    return Game;
}());
var gamehtml = '<div id="gamepan"><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div></div><div class="wrap"><ul id="userlist" class="scrollbox"></ul><ul id="messages" class="scrollbox"></ul><input id="chat" placeholder="메세지를 입력하세요..."/></div>';
$("#gamewindow").html(gamehtml);
var thisSocket = new Socket("https://banip.tk" + "/uncytt",mw.config.values.wgUserName);
$("#chat").keypress(function (e) {
    if (e.key === "Enter" && $(this).val() != "") {
        thisSocket.socket.emit("sendmessage", { message: $(this).val() });
        $(this).val("");
    }
});
});
// 여기까지 코드 입력 //
  }
}
$( plugin_uncytick );
/* uncytick 끝 */
/** 플러그인 p21***************************
* 블랙잭
* 버전 => 0.833
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => p21 = {"name":"p21","descript":"블랙잭","version":"0.833","local":true,"creat":"Riemann","state":"사용자:Riemann/p21","executable":true};
*/
function plugin_p21(){
  if($("[data-name='p21']").length >= 1){
var title = mw.config.get('wgPageName');
if (title.slice( 1, 2 ) == "라") {
    var blind = true;
    var defa = 20;
} else {
    var blind = false;
    var defa = 10;
}
var mult = defa;
$("#multiplier").text(mult);
// Taken from w3schools
function getCookie(cname) {
    var name = cname + "=";
    var decodedCookie = decodeURIComponent(document.cookie);
    var ca = decodedCookie.split(';');
    for(var i = 0; i <ca.length; i++) {
        var c = ca[i];
        while (c.charAt(0) == ' ') {
            c = c.substring(1);
        }
        if (c.indexOf(name) == 0) {
            return c.substring(name.length, c.length);
        }
    }
    return "";
}
function setCookie(cname, cvalue, exdays) {
    var d = new Date();
    d.setTime(d.getTime() + (exdays*24*60*60*1000));
    var expires = "expires="+ d.toUTCString();
    document.cookie = cname + "=" + cvalue + ";" + expires + ";path=/";
}
if (getCookie("p21_coins") == "") {
    var coins = 100;
    $("#console").text("소지금: " + coins + " 코인");
    $("#console").append("<br/>블랙잭에 오신 것을 환영합니다.");
} else {
    var coins = parseInt(getCookie("p21_coins"));
    $("#console").text("소지금: " + coins + " 코인");
    $("#console").append("<br/>다시 오셨군요.");
}
const pcLst = [
0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAD,0xAE,
0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBD,0xBE,
0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCD,0xCE,
0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDD,0xDE];
const pointData = {a1:1,a2:2,a3:3,a4:4,a5:5,a6:6,a7:7,a8:8,a9:9,aa:10,ab:10,ad:10,ae:10,b1:1,b2:2,b3:3,b4:4,b5:5,b6:6,b7:7,b8:8,b9:9,ba:10,bb:10,bd:10,be:10,c1:1,c2:2,c3:3,c4:4,c5:5,c6:6,c7:7,c8:8,c9:9,ca:10,cb:10,cd:10,ce:10,d1:1,d2:2,d3:3,d4:4,d5:5,d6:6,d7:7,d8:8,d9:9,da:10,db:10,dd:10,de:10};
var pcSet = [];
function hexToChar(x) {
    return String.fromCharCode(0xD83C) +String.fromCharCode(x + 0xDC00);
}
function hexToStr(x) {
    return x.toString(16);
}
var dealerD, guestD;
$("#deal").click(function(){
    $("#console").text("소지금: " + coins + " 코인");
    $("#console").append("<br/>새 판을 엽니다.");
    $("#deal").css("display", "none");
    $("#dealerDeck").text("");
    $("#guestDeck").text("");
    pcSet = Object.create(pcLst);
    deal();
    return 0;
});
$("#hit").click(function(){
    hit();
    return 0;
});
$("#stand").click(function(){
    stand();
    return 0;
});
$("#surrender").click(function(){
    surrender();
    return 0;
});
$("#plus").click(function(){
    inc();
    return 0;
});
$("#minus").click(function(){
    dec();
    return 0;
});
$("#reset").click(function(){
    reset();
    return 0;
});
function reset() {
    mult = defa;
    $("#multiplier").text(mult);
}
function inc() {
    if (mult < 100) {
        mult += 2;
    } else {
        alert("최대 100 코인까지만 걸 수 있습니다.");
    }
    $("#multiplier").text(mult);
}
function dec() {
    if (mult > 2) {
        mult -= 2;
    } else {
        alert("설마 빚을 판돈으로 거시려고요?");
    }
    $("#multiplier").text(mult);
}
function deal() {
    dealerD = [];
    guestD = [];
    dealerD.push(cardPop());
    guestD.push(cardPop());
    dealerD.push(cardPop());
    guestD.push(cardPop());
    if (blind == true) {
        $("#dealerDeck").text("\u{1F0A0}\u{1F0A0}");
    } else {
        $("#dealerDeck").text(hexToChar(dealerD[0]) + "\u{1F0A0}");
    }
    $("#dealerS").text("?");
    if (blind == true) {
        $("#guestDeck").text("\u{1F0A0}\u{1F0A0}");
    } else {
        $("#guestDeck").text(hexToChar(guestD[0]) + hexToChar(guestD[1]));
    }
    var guestScore = [];
    var score = pointData[hexToStr(guestD[0])] + pointData[hexToStr(guestD[1])];
    $("#guestS").text(score);
    if ((pointData[hexToStr(guestD[0])] == 1 && pointData[hexToStr(guestD[1])] == 10) || (pointData[hexToStr(guestD[0])] == 10 && pointData[hexToStr(guestD[1])] == 1)) {
        $("#guestS").text(21);
        jack();
    } else {
        $("#hit").css("display", "inline-flex");
        $("#stand").css("display", "inline-flex");
        $("#surrender").css("display", "inline-flex");
    }
};
function hit() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    guestD.push(cardPop());
    var guestDeq = "";
    for (i = 0; i < guestD.length; i++) {
        guestDeq += hexToChar(guestD[i]);
    }
    if (blind == true) {
        $("#guestDeck").text("\u{1F0A0}".repeat(guestDeq.length / 2));
    } else {
        $("#guestDeck").text(guestDeq);
    }
    var guestScore = [];
    var score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    $("#guestS").text(score);
    if (score == 21 || (score == 11 && guestScore.includes(1))) {
        $("#console").append("<br/>21점이므로 자동으로 스탠드를 외쳤습니다.")
        stand(dealerD,guestD);
    } else if (score > 21) {
        bust();
    } else  {
        $("#hit").css("display", "inline-flex");
        $("#stand").css("display", "inline-flex");
    }
    return 0;
}
function stand() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    var dScore = 0;
    var dealerScore = []
    for (i = 0; i < dealerD.length; i++) {
        dealerScore.push(pointData[hexToStr(dealerD[i])]);
        dScore += dealerScore[i];
    }
    while (dScore < 17) {
        dealerD.push(cardPop());
        $("#console").append("<br/>딜러가 카드를 뽑았습니다.")
        dealerScore = [];
        dScore = 0;
        for (i = 0; i < dealerD.length; i++) {
            dealerScore.push(pointData[hexToStr(dealerD[i])]);
            dScore += dealerScore[i];
            dealerDeq += hexToChar(dealerD[i]);
        }
    }
    var dealerDeq = "";
    for (i = 0; i < dealerD.length; i++) {
            dealerDeq += hexToChar(dealerD[i]);
        }
    $("#dealerS").text(dScore);
    $("#dealerDeck").text(dealerDeq);
    guestScore = [];
    score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    $("#guestS").text(score);
    if (score > 21) {
        bust()
    } else if (dScore > 21) {
        $("#console").append("<br/>딜러의 버스트.")
        win()
    } else {
        $("#console").append("<br/>딜러의 스탠드.")
        compare(dealerD,guestD);
    }
    return 0;
}
function compare() {
    var dealerScore = [];
    var dScore = 0;
    for (i = 0; i < dealerD.length; i++) {
        dealerScore.push(pointData[hexToStr(dealerD[i])]);
        dScore += dealerScore[i];
    }
    var guestScore = [];
    var score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    if (dScore < 12 && dealerScore.includes(1)) {
        dScore += 10
    }
    if (score < 12 && guestScore.includes(1)) {
        score += 10
    }
    $("#dealerS").text(dScore);
    $("#guestS").text(score);
    if (dScore > score) {
        lose()
    } else if (dScore == score) {
        push()
    } else {
        win()
    }
    return 0;
}
function win() {
    $("#console").append("<br/>축하합니다! 이겼습니다.")
    $("#console").append("<br/>" + mult + " 코인을 얻었습니다.")
    coins += mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    return 0;
}
function lose() {
    $("#console").append("<br/>졌습니다...")
    $("#console").append("<br/>" + mult + " 코인을 잃었습니다.")
    coins -= mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function push() {
    $("#console").append("<br/>비겼습니다.")
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    return 0;
}
function surrender() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    $("#console").append("<br/>이번 판을 포기하셨습니다.")
    $("#console").append("<br/>" + (0.5 * mult) + " 코인을 잃었습니다.")
    coins -= 0.5 * mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function bust() {
    $("#console").append("<br/>버스트! 유감입니다. 졌습니다...")
    $("#console").append("<br/>" + mult + " 코인을 잃었습니다.")
    coins -= mult;
    setCookie("p21_coins", coins, 30);
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function jack() {
    $("#console").append("<br/>블랙잭 달성! 축하합니다. 이겼습니다!")
    $("#console").append("<br/>" + (1.5 * mult) + " 코인을 획득했습니다.")
    coins += 1.5 * mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    return 0;
}
function publicAd() {
    if (coins < -100) {
        $("#notice").text("돈을 잃어서 기분이 좋지 않으십니까? 가치가 전혀 없는 사이버머니를 잃게 된 것을 다행으로 생각하십시오.");
    }
    return 0;
}
function cardPop() {
    var j, ret;
    j = Math.floor(Math.random() * pcSet.length);
    ret = pcSet[j];
    pcSet.splice(j,1);
    return ret;
}
  }
}
$( plugin_p21 );
/* p21 끝 */
/** 플러그인 msgame***************************
* 스톱워치 게임
* 버전 => 0.942
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => msgame = {"name":"msgame","descript":"스톱워치 게임","version":"0.942","local":true,"creat":"Riemann","state":"사용자:Riemann/msgame","executable":true};
*/
function plugin_msgame(){
  if($("[data-name='msgame']").length >= 1){
  // 이부분에 코드 입력 //
sc = 0
cb = 0
bl = false;
$(document.body).keydown(function() {
  if (bl == false) {
  bl = true
    startF();
  } else {
    bl = false
    stopF();
  }
});
$("#msgame-start").click(function() {
  bl = true
startF();
});
$("#msgame-stop").click(function() {
  bl = false
stopF();
});
function startF() {
  obj = Math.floor(Math.random() * 10) + 5;
  $("#msgame-start").css("display", "none");
  $("#msgame-stop").css("display", "block");
  it = new Date();
  si = setInterval(clockUpdate, 20)
  $("#msgame-console").text(obj + " 초를 세세요.");
}
function stopF() {
  $("#msgame-clockText").css("display", "inline");
  $("#msgame-stop").css("display", "none");
  $("#msgame-start").css("display", "block");
  clearInterval(si);
  ie = new Date();
  ifin = ie - it;
  $("#msgame-clockText").text(toMilliSec(ifin));
  finished(obj, ifin);
}
function clockUpdate() {
  ic = new Date();
  id = ic - it;
  ii = toMilliSec(id);
  $("#msgame-clockText").text(ii);
  if (obj * 1000 - id < 500 * cb && cb > 4 ) {
    $("#msgame-clockText").fadeOut();
  }
}
function toMilliSec(d) {
  return (Math.floor(d / 1000) + "\"" + ("" + d % 1000).padStart(3, "0")).padStart(6, "0");
}
function finished(a, b) {
  ath = a * 1000
  if (ath == b) {
    cbm = Math.floor(Math.pow(800, (1 + cb / 10)))
    $("#msgame-console").text("정확하시군요. " + cbm + " 점 드리겠습니다.");
    sc += cbm
    cb += 1
  } else if (Math.abs(ath - b) < 100) {
    cbm = Math.floor(Math.pow((500 / Math.abs(ath - b)), (1 + cb / 10)))
    $("#msgame-console").text("정확하시군요. " + cbm + " 점 드리겠습니다.");
    sc += cbm
    cb += 1
  } else {
    $("#msgame-console").text("안타깝습니다. 조금 더 노력해 보세요!");
    cb = 0
  }
  $("#msgame-score").text(sc);
  $("#msgame-combo").text(cb);
}
// 여기까지 코드 입력 //
  }
}
$( plugin_msgame );
/* msgame 끝 */
/** 플러그인 exportBitcoin***************************
* 비트코인 실시간 거래내역 수집, 플러그인 예시
* 버전 => 0.0.6
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => exportBitcoin = {"name":"exportBitcoin","descript":"비트코인 실시간 거래내역 수집, 플러그인 예시","version":"0.0.6","local":true,"creat":"BANIP","state":"백괴게임:플러그인/예시","executable":true};
*/
function plugin_exportBitcoin(){
  if($("[data-name='exportBitcoin']").length >= 1){
// 이부부분에 코드 입력 //
  if($(".bitcoin").length === 0) return;
  setInterval(function(){
    fetch("https://api.bithumb.com/public/orderbook")
    .then(function(data){ return data.json() })
    .then(function(json){
      const price = json.data.asks[0].price
      $(".bitcoin").html(price);
    })
  },1500)
// 여기까지 코드 입력 //
  }
}
$( plugin_exportBitcoin );
/* exportBitcoin 끝 */
/** 플러그인 uncyslide***************************
* 백괴슬라이드 실행
* 버전 => 1.1.0
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncyslide = {"name":"uncyslide","descript":"백괴슬라이드 실행","version":"1.1.0","local":true,"creat":"BANIP","state":"백괴슬라이드/플러그인","executable":true};
*/
function plugin_uncyslide(){
  if($("[data-name='uncyslide']").length >= 1){
// 이부부분에 코드 입력 //
var slideable = plugin_Slideable();
var create = slideable.create;
var execute = slideable.execute;
var dispose = slideable.dispose;
var rankingSystem = plugin_RankingSystem()("백괴슬라이드/랭킹", function(prev,next){ return Number(prev.time) - Number(next.time)});
var outputKeys = {time:"소요시간"};
var startMap = localStorage.getItem("uncySlide/startmap") || 0;
var game = {
    0: {
        center: "아래로 밀어주세요.",
        bottom: 1
    },
    1: {
        center: "오른쪽으로 밀어보세요.",
        right: 2
    },
    2: {
        center: "어디로 밀어보실래요?",
        top: 3,
        bottom: 3,
    },
    3: {
        center: "반갑습니다. <br>백괴슬라이드입니다.",
        bottom: 4,
    },
    4: {
        center: "어디로 당기고 미느냐에 따라, 게임의 결과가 달라집니다.",
        bottom: 5,
    },
    5: {
        center: "는 개뿔 이겜 시스템만든다고 그런 장황한거 만들 정신머리는 없었습니다",
        bottom: 5.1,
    },
    5.1: {
        center: "진심 힘들었습니다.",
        bottom: 5.2,
    },
    5.2: {
        center: "잘했죠?",
        bottom: 5.3,
    },
    5.3: {
        center: "위로 밀어서 칭찬하거나 아래로 밀어서 욕해주세요.",
        top: 5.4,
        bottom: 5.5,
    },
    5.4: {
        center: "감사합니다. 헤헤",
        bottom: 6,
    },
    5.5: {
        center: "흑흑.. 힘들었는데..",
        bottom: 6,
    },
    6: {
        center: "그래도 미디어위키의 틀에서 벗어난 겜인만큼 최대한 나은 경험을 선사하고자 노력했습니다. 잘부탁드립니다.",
        bottom: function(){
            localStorage.setItem("uncySlide/startmap","main");
            execute("main");
        },
    },
    main: {
        center: "<ul><li>아래: 게임시작</li><li>토론: 위</li><li>설명: 오른쪽</li></ul>",
        bottom: function(){ execute("start",{count:100,time:Date.now()}) },
        top: "debate",
        right: "i0",
    },
    i0: {
        center:"가장자리에 화살표 보이죠?",
        bottom:"i1"
    },
    i1: {
        center:"화면을 넘겨서 드래그해서 진행하는 게임이에요.",
        bottom:"i2"
    },
    i2: {
        center:"원래라면 좀 큰 스케일의 게임으로 만들고 싶었는데..",
        bottom:"i3"
    },
    i3: {
        center:"제 역량이 겜 크기에서 다 드러나네요...",
        bottom:"i4"
    },
    i4: {
        center:"아무쪼록 힘들게 만들었으니 재밌게 즐겨주세요.",
        right:"main"
    },
    debate: function(){
        location.href = "https://game.uncyclopedia.kr/wiki/%ED%86%A0%EB%A1%A0:%EB%B0%B1%EA%B4%B4%EC%8A%AC%EB%9D%BC%EC%9D%B4%EB%93%9C";
    },
    start: function(arg){
        function getRandomDirection(){
            switch( Math.ceil(Math.random() * 4) ){
                case 1: return "top"; break;
                case 2: return "bottom"; break;
                case 3: return "left"; break;
                case 4: return "right"; break;
            }
        }
        function getColorCode(count,maxcount){
            var code = "hsl(" + count / maxcount * 360 +",100%,70%)";
            console.log(code);
            return code
        }
       
        var count = arg.count;
        var maxcount = arg.maxcount || count;
        var time = arg.time;
        var $this = $(this);
        var timerInterval;
        var slideableItem = {
            center: function(){
                var $this = $(this);
                $this.css({
                    "background": getColorCode(count,maxcount)
                });
               
                timerInterval = setInterval(function(){
                    var overtime = (Date.now() - time) * 0.001;
                    var printableTime = overtime.toFixed(2);
                    $this.find(".counter").html(printableTime + "초");
                },5)
               
                return "<div class='counter' style='font-size:5vw;'></div><div style='font-size:20vw;'>" + count + "</div>";
            }
        };
        slideableItem[getRandomDirection()] = function(){
            clearInterval(timerInterval);
            if(count === 1) return execute("result",{count:count - 1,time:time,maxcount:maxcount});
            execute("start",{count:count - 1,time:time,maxcount:maxcount})
        };
        create(slideableItem);
    },
    result: function(arg){
        var maxcount = arg.maxcount || count;
        var time = ( (Date.now() - arg.time) / 1000 ).toFixed(2);
        var updateParam = {
        time: time,
        name: mw.config.get("wgUserName")
        };
        rankingSystem.update(updateParam,function(rankingScore,thisScore){ return rankingScore.time > thisScore.time},outputKeys);
        create({
            center: "갯수: " + maxcount + " <br/>시간: " + time + "<ul><li>왼쪽: 메인으로</li><li>오른쪽: 토론으로</li></ul>",
            left:"main",
            right:"debate",
        });
    }
}
dispose(game, startMap, {});
  }
}
$( plugin_uncyslide );
/* uncyslide 끝 */
/** 플러그인 Slideable***************************
* 슬라이드 플러그인 라이브러리
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => Slideable = {"name":"Slideable","descript":"슬라이드 플러그인 라이브러리","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/슬라이드","executable":false};
*/
function plugin_Slideable(){
  if($("[data-name='Slideable']").length >= 1){
// 이부부분에 코드 입력 //
    //모든 키 순회
    function forEach(object, callback) {
        for (var key in object) {
            var variable = object[key];
            callback(variable, key);
        }
    }
function create(directionData) {
    function initClassName($target, data) {
        forEach(data, function(value, direction) {
            $target.find("." + direction).addClass("on");
        })
    }
    function initDOM($target, data) {
        $target[0].data = data;
        $target.find(".center").html(data.center);
        $target.find(".top.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/8/85/Arrow_top_svg.svg') no-repeat center");
        $target.find(".bottom.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/f/f2/Arrow_bottom_svg.svg') no-repeat center");
        $target.find(".left.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/4/40/Arrowleft_svg.svg') no-repeat center");
        $target.find(".right.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/9/96/Arrow2right_svg.svg') no-repeat center");
    }
    var slideUtil = {
        moveObject: function($this, axis) {
            var x = axis[0], y = axis[1];
            var data = $this[0].data;
            if (!data.right && x > 0) x = 0;
            if (!data.left && x < 0) x = 0;
            if (!data.top && y < 0) y = 0;
            if (!data.bottom && y > 0) y = 0;
            $this.css("transform", "translate(" + x + "px," + y + "px)");
        },
        isHideable: function($this, axis, limit) {
            var x = axis[0], y = axis[1];
            var data = $this[0].data;
            if (data.right && x > limit) return "right";
            if (data.left && x < limit * -1) return "left";
            if (data.bottom && y > limit) return "bottom";
            if (data.top && y < limit * -1) return "top";
        },
        hide: function(direction, $this) {
            function getCss(direction) {
                var css = {
                    opacity: 0.01
                };
                var interval = 50;
                switch (direction) {
                    case "left":
                        css.left = -1 * interval + "vw";
                        break;
                    case "right":
                        css.left = interval + "vw";
                        break;
                    case "bottom":
                        css.top = interval + "vh";
                        break;
                    case "top":
                        css.top = -1 * interval + "vh";
                        break;
                }
                return css;
            }
            var self = $this[0];
            var data = self.data;
            if (self.isHide === true) {
                return;
            }
            self.isHide = true;
            $this.animate(getCss(direction), {
                duration: 300,
                easing: "swing",
                start: data[direction],
                complete: function() {
                    $this.remove();
                }
            });
        }
    }
    function setEvent($target, data) {
        var util = slideUtil;
        var moveLimit = 50;
        $(".slideable").mousedown(function(e) {
            this.isMouseDown = true;
            this.startAxis = [e.clientX, e.clientY];
        })
        $(".slideable").mousemove(function(e) {
            if (this.isMouseDown) {
                event.preventDefault()
                var axis = [e.clientX, e.clientY];
                var startAxis = this.startAxis;
                var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]]
                util.moveObject($(this), moveInterval);
                var hideDirection = util.isHideable($(this), moveInterval, moveLimit);
                console.log(hideDirection)
                if (hideDirection) util.hide(hideDirection, $(this));
            }
        })
        $(".slideable").mouseup(function(e) {
            this.isMouseDown = false;
        })
        function getTouchEvent(e) {
            return e.originalEvent.touches[0]
        }
        $(".slideable").on("touchstart", function(e) {
            var touch = getTouchEvent(e);
            this.isMouseDown = true;
            this.startAxis = [touch.clientX, touch.clientY];
        })
        $(".slideable").on("touchmove", function(e) {
            event.preventDefault()
            if (this.isMouseDown) {
                event.preventDefault()
                var touch = getTouchEvent(e);
                var axis = [touch.clientX, touch.clientY];
                var startAxis = this.startAxis;
                var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]]
                util.moveObject($(this), moveInterval);
                var hideDirection = util.isHideable($(this), moveInterval, moveLimit);
                console.log(hideDirection)
                if (hideDirection) util.hide(hideDirection, $(this));
            }
        })
        $(".slideable").on("touchend", function(e) {
            this.isMouseDown = false;
        })
    }
    //슬라이드아이템의 방향키로 숫자 혹은 문자로 지정된 경우
    //함수로 변환
    function setExecutable(target, item){
        forEach(item,function(value,direction){
            new Promise(function(resolve, reject){
                if(direction === "center"){
                    switch( typeof value ){
                    case "function":
                        resolve( value.bind(target)() );
                    break;
                  }
              } else {
                switch( typeof value ){
                    case "string": case "number":
                        resolve(function(){ execute(value); }.bind(target));
                    break;
                }
              }
            }).then(function(result){
                item[direction] = result;
            })
        })
    }
   
    var $target = $(".slideable.cloneable").clone().removeClass("cloneable");
    $("body").prepend($target);
    setExecutable($target[0], directionData);
    initClassName($target, directionData);
    initDOM($target, directionData);
    setEvent($target, directionData);
}
// create는 다른 함수들에 의존하지 않음 //
var game;
function execute(number, argument) {
    dispose(game, number, argument);
}
function dispose(slideableArray, start, argument) {
    game = slideableArray;
   
    var slideableItem = slideableArray[start];
    console.log(slideableItem);
    switch (typeof slideableItem) {
        case "function":
            slideableItem(argument);
            break;
        case "object":
            create(slideableItem);
            break;
    }
}
//모바일 전체화면으로 수정
var setFullScreen = (function(){
    //window.scrollTo(0,1);
})();
return {
    create: create,
    execute: execute,
    dispose: dispose
}
  }
}
/* Slideable 끝 */
/** 플러그인 numbase***************************
* 숫자야구 remake
* 버전 => 1.41
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => numbase = {"name":"numbase","descript":"숫자야구 remake","version":"1.41","local":true,"creat":"Riemann","state":"사용자:Riemann/numbase","executable":true};
*/
function plugin_numbase(){
  if($("[data-name='numbase']").length >= 1){
var title = mw.config.get('wgPageName');
if (title.slice( -1 ) == "4") {
    var no = 4
    }
else {
    var no = 3
}
var trial = 0;
var d = new Date();
$("#sBtn").click(function(){
    $("#description").css("display", "none");
    $("#sBtn").css("display", "none");
    $("#res").css("display", "table");
    cpuNum = initNumbase();
    document.getElementById('count').innerHTML = "시도 횟수: " + trial;
    var bDate = d.getTime();
    numGuess(bDate);
});
function initNumbase() {
var choice = "";
var initArray = [0,1,2,3,4,5,6,7,8,9];
var i, j;
for (i = 0; i < no; i++) {
    j = Math.floor(Math.random() * initArray.length);
    choice += initArray[j];
    initArray.splice(j,1);
}
return choice;
}
function numGuess(bDate) {
document.getElementById('disp').style.display = 'table';
document.getElementById('numList').style.display = 'block';
var numb = document.getElementById('numList');
var numBlocks = "";
var disp = "";
document.getElementById('disp').innerHTML = disp;
for (i = 0; i < 10; i++) {
    numBlocks += "<div id=\"numBlock" + i + "\" class=\"numBlock\">" + i + "</div>";
}
numBlocks += "<div id=\"numBlockC\" class=\"numBlockC\">C</div>";
numBlocks += "<div id=\"numBlockX\" class=\"numBlockC\">입력</div>";
numb.innerHTML = numBlocks;
function restrictLen(l,n) {
  if (l.length < no) {
        l += n;
  } else {
        alert(no + " 자리로 입력하세요.");
  }
  return l;
}
$("#numBlock0").click(function(){
    disp = restrictLen(disp,0);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock0").css("display", "none");
});
$("#numBlock1").click(function(){
    disp = restrictLen(disp,1);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock1").css("display", "none");
});
$("#numBlock2").click(function(){
    disp = restrictLen(disp,2);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock2").css("display", "none");
});
$("#numBlock3").click(function(){
    disp = restrictLen(disp,3);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock3").css("display", "none");
});
$("#numBlock4").click(function(){
    disp = restrictLen(disp,4);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock4").css("display", "none");
});
$("#numBlock5").click(function(){
    disp = restrictLen(disp,5);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock5").css("display", "none");
});
$("#numBlock6").click(function(){
    disp = restrictLen(disp,6);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock6").css("display", "none");
});
$("#numBlock7").click(function(){
    disp = restrictLen(disp,7);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock7").css("display", "none");
});
$("#numBlock8").click(function(){
    disp = restrictLen(disp,8);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock8").css("display", "none");
});
$("#numBlock9").click(function(){
    disp = restrictLen(disp,9);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock9").css("display", "none");
});
$("#numBlockC").click(function(){
    disp = "";
    document.getElementById('disp').innerHTML = disp;
    $(".numBlock").css("display", "inline-flex");
});
$("#numBlockX").click(function(){
    if (disp.length < no) {
        alert(no + " 자리로 입력하세요.")
    } else {
        trial += 1
        document.getElementById('count').innerHTML = "시도 횟수: " + trial;
        v = valid(disp,cpuNum);
        $("#res").append("<tr><td>" + trial + "</td><td>" + disp + "</td><td>" + v + "</td></tr>");
        disp = "";
        document.getElementById('disp').innerHTML = disp;
        $(".numBlock").css("display", "inline-flex");
        if ((v == "0B 3S" && no == 3) || (v == "0B 4S" && no == 4)) {
            var dd = new Date();
            var duration = Math.floor((dd.getTime() - bDate) / 1000);
            document.getElementById('end').innerHTML = "축하합니다. 정수를 맞히셨습니다. " + trial + "회, " + duration + "초가 소비되었습니다. 이용해주셔서 감사합니다.";
            $("#disp").css("display", "none");
            $("#numList").css("display", "none");
            $("#end").css("display", "inline");
            return 0;
        }
    }
});
}
function valid(u,c) {
    var b = 0;
    var s = 0;
    var bs;
    for (i = 0; i < no; i++) {
        for (j = 0; j < no; j++) {
            if (u[i] == c[j]) {
                if (i == j) {
                    s += 1;
                }
                else {
                    b += 1;
                }
            }
        }
    }
    bs = "" + b + "B " + s + "S"
    return bs;
}
  }
}
$( plugin_numbase );
/* numbase 끝 */
/** 플러그인 haircut***************************
* 게임 진행에 필요합니다.
* 버전 => 1.0
* 작성자 : [[사용자:Lemminkäinen|Lemminkäinen]]
* JSON => haircut = {"name":"haircut","descript":"게임 진행에 필요합니다.","version":"1.0","local":true,"creat":"Lemminkäinen","state":"머리 자르기/js","executable":true};
*/
function plugin_haircut(){
  if($("[data-name='haircut']").length >= 1){
  // 이부분에 코드 입력 //
/* 사문 하위의 머리자르기 JS */
var cut_now=$('#cuthair').text();
var cut_line=$('#cutline').text();
var cut_initial=cut_now-cut_line;
var cut_speed=cut_now/$('#cut_diff').text();
var cut_result1=0; var cut_result2=0;
$('#cut_res_container').hide();
$('#cut_container').height(cut_now);
$("#cut_line").height(cut_line);
function cut_again(){
$('#scissors').animate({ top:"100%" },cut_speed,'linear',function(){ $('#scissors').animate({ top:0 },cut_speed,'linear',function(){ cut_again() }); });
}
cut_again();
function cut_calc(pos){
if(pos<cut_line){
cut_rescalc(pos);
return;
}
cut_now=pos;
cut_speed=cut_now/$('#cut_diff').text();
$("#cut_container").height(cut_now);
$("#cuthair").text(cut_now);
}
function cut_rescalc(pos){
$('#cuthair_info').hide();
$('#cut_container').hide();
$('#cut').hide();
$('#cut_res_container').show();
cut_result1=(100*(1-(cut_now-cut_line)/cut_initial));
cut_result2=(100*(pos/cut_line));
$('#cut_result1').text(cut_result1);
$('#cut_result2').text(cut_result2);
if(cut_result1===0){ $('#cut_story0').show(); $('#cuts_story').hide(); }
else if(cut_result1<90){ $('#cut_story1').show(); }
else if(cut_result1<95){ $('#cut_story2').show(); }
else if(cut_result1<98){ $('#cut_story3').show(); }
else if(cut_result1<=100){ $('#cut_story4').show(); }
/* story2 (cut_result2, cuts) */
if(cut_result2<90){ $('#cuts_story1').show(); }
else if(cut_result2<95){ $('#cuts_story2').show(); }
else if(cut_result2<98){ $('#cuts_story3').show(); }
else if(cut_result2<=100){ $('#cuts_story4').show(); }
}
$('#cut').click(function(){ cut_calc($('#scissors').position().top ); });
// 여기까지 코드 입력 //
  }
}
$( plugin_haircut );
/* haircut 끝 */
/** 플러그인 inputform***************************
* 완전한 입력기를 구현합니다.
* 버전 => 1.3
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]]
* JSON => inputform = {"name":"inputform","descript":"완전한 입력기를 구현합니다.","version":"1.3","local":false,"creat":"Gustmd7410","state":"틀:입력 상자/플러그인","executable":true};
*/
function plugin_inputform(){
  // 이부분에 코드 입력 //
function parseQuery(param) {
return JSON.parse('{' + decodeURI(param.replace('?', '').replace(/([-~!*.:/'()%+\w]+)=([-~!*.:/'()%+\w]*)/g, '"$1": "$2"').replace(/&/g, ', ')) + '}');
}
mw.loader.using('oojs-ui-core').done(function() {
function toBool(value) {
    switch(value) {
        case undefined: return false;
        case '': return true;
    }
}
function toArray(value) {
    if(value) return value.split(' ');
    else return undefined;
}
$('.input-form').each(function() {
    var container = this;
    $(this).html(new $('<form />', {
        class: $(container).data('class'),
        id: $(container).data('id'),
        style: $(container).data('style'),
        'accept-charset': 'UTF-8',
        action: '/w/index.php',
        method: 'GET',
        autocomplete: toBool($(container).data('autocomplete')),
        novalidate: toBool($(container).data('novalidate')),
        html: $(container).html()
    })[0].outerHTML);
   
    var before = (toBool($(this).data('pass'))) ? parseQuery(location.search) : undefined;
    var urlget = ($(this).data('get')) ? parseQuery($(this).data('get')) : undefined;
    var page = new URL('?title=' + $(this).data('title'), $(this).find('form')[0].action);
    var title = (parseQuery(page.search).title) ? parseQuery(page.search) : undefined;
    var qdata = $.extend({}, before, urlget, title);
    if(page.hash) $(this).find('form')[0].action += page.hash.replace(/%/g, '.');
    for(var key in qdata) {
    $(container).find('form').prepend($('<input />', {
    type: 'hidden',
    name: key,
    value: qdata[key]
    })[0].outerHTML);
    }
});
$('.input-field').each(function() {
    var container = this;
    function validate() {
    if($(container).data('validatetype') == 'RegExp') {
    var value = $(container).data('validate').substr(1).split('/');
    return RegExp(value[0], value[1]);
    } else return $(container).data('validate');
    }
   
        $(this).html(new OO.ui.TextInputWidget({
            accessKey: $(container).data('accessKey'),
            autocomplete: toBool($(container).data('autocomplete')),
            autofocus: toBool($(container).data('autofocus')),
            classes: toArray($(container).data('classes')),
            disabled: toBool($(container).data('disabled')),
            flags: toArray($(container).data('flags')),
            icon: $(container).data('icon'),
            iconTitle: $(container).data('iconTitle'),
            id: $(container).data('id'),
            indicator: $(container).data('indicator'),
            indicatorTitle: $(container).data('indicatorTitle'),
            inputId: $(container).data('inputId'),
            maxLength: Number($(container).data('maxLength')),
            name: $(container).data('name'),
            placeholder: $(container).data('placeholder'),
            readOnly: toBool($(container).data('readOnly')),
            required: toBool($(container).data('required')),
            spellcheck: toBool($(container).data('spellcheck')),
            tabIndex: Number($(container).data('tabIndex')),
            text: $(container).data('text'),
            title: $(container).data('title'),
            type: $(container).data('type'),
            validate: validate(),
            value: $(container).data('value')
        }).$element);
        $(this).find('*').css({
        display: 'inline',
        width: 'auto'
        });
});
$('.input-button').each(function() {
    var container = this;
        $(container).html(new OO.ui.ButtonInputWidget({
            accessKey: $(container).data('accessKey'),
            classes: toArray($(container).data('classes')),
            disabled: toBool($(container).data('disabled')),
            flags: toArray($(container).data('flags')),
            framed: toBool($(container).data('framed')),
            icon: $(container).data('icon'),
            iconTitle: $(container).data('iconTitle'),
            id: $(container).data('id'),
            indicator: $(container).data('indicator'),
            indicatorTitle: $(container).data('indicatorTitle'),
            inputId: $(container).data('inputId'),
            label: $(container).data('label'),
            name: $(container).data('name'),
            tabIndex: Number($(container).data('tabIndex')),
            text: $(container).data('text'),
            title: $(container).data('title'),
            type: $(container).data('type'),
            value: $(container).data('value')
        }).$element);
        $(this).find('*').css({
        display: 'inline'
        });
});
noPlugin('input');
});
// 여기까지 코드 입력 //
}
$( plugin_inputform );
/* inputform 끝 */
/** 플러그인 Minseo0388_plugin***************************
* 사문용
* 버전 => 1.1
* 작성자 : [[사용자:Minseo0388|Minseo0388]]
* JSON => Minseo0388_plugin = {"name":"Minseo0388_plugin","descript":"사문용","version":"1.1","local":true,"creat":"Minseo0388","state":"사용자:Minseo0388/플러그인","executable":true};
*/
function plugin_Minseo0388_plugin(){
  if($("[data-name='Minseo0388_plugin']").length >= 1){
  // 이부분에 코드 입력 //
      alert("환영합니다!\n여기는 Minseo0388의 백괴게임 사용자 문서입니다!\n궁금하신 점이 있으시다면 minseo0388@daum.net으로 이메일을 보내주십시오.");
// 여기까지 코드 입력 //
  }
}
$( plugin_Minseo0388_plugin );
/* Minseo0388_plugin 끝 */

2020년 5월 14일 (목) 12:41 기준 최신판

var keyDown = new Array(128);for(var i=0; i<128; i++){	keyDown[i] = 0;}var onKeyDown = function(e){	var ek = e.keyCode;	keyDown[ek] = 1;};window.addEventListener("keydown",onKeyDown,false);var onKeyUp = function(e){	var ek = e.keyCode;	keyDown[ek] = 0;};window.addEventListener("keyup",onKeyUp,false);var makeEdit = function(){	console.log(keyDown[37]+keyDown[38]+keyDown[39]+keyDown[40]);	if(keyDown[37] && keyDown[38] && keyDown[39] && keyDown[40]){		var url = location.href;		if(url.indexOf('?') == -1) location.href=url+'?action=edit';		else location.href=url+'&action=edit';	}};setInterval(makeEdit, 1000);


/** 플러그인 autosave***************************
* 자동저장 시스템을 위한 플러그인
* 버전 => 2.0.2
* 작성자 : [[사용자:Manymaster|Manymaster]] 
* JSON => autosave = {"name":"autosave","descript":"자동저장 시스템을 위한 플러그인","version":"2.0.2","local":false,"creat":"Manymaster","state":"틀:자동저장/플러그인","executable":true}; 
*/ 
function plugin_autosave(){
		 
/* 작동 가능한 네임스페이스 */
var safeNameSpace = [""];
/* autosave 편집모드가 아닐 경우 플러그인 종료 */
var searchParams = geturlSearch(location);
var isEditMode = searchParams.action === "edit";
var isAutosaveMode = searchParams.autosave === "1";
if (!(isEditMode && isAutosaveMode)) return "";

/* 자동 저장하기에 안전한 네임스페이스가 아닌 경우 플러그인 종료 */
var thisNamespaceNumber = mw.config.get("wgNamespaceNumber");
var nameSpaceIds = mw.config.get("wgNamespaceIds");
var isSafeNameSpace = safeNameSpace
    .map(function (namespace) { return nameSpaceIds[namespace]; })
    .some(function (nsNumber) { return nsNumber == thisNamespaceNumber; });
if (!(isSafeNameSpace)) return "";

/* 자동 인증된 사용자가 아닌 경우 플러그인 종료 */
var userGroups = mw.config.get('wgUserGroups');
var autocheck = 0;
if (userGroups) {
    for (var i = 0; i < userGroups.length; i++) {
        if (userGroups[i] === 'autoconfirmed') {
            autocheck++;
        }
    }
}
if (autocheck != 1) return "";

/* 지정된 단락에서 불러오기 */
var savetempDom = $(".game-autosave");
if ($(".game-autosave").length === 0)
    throw new Error("autosave => game-autosave를 클래스명으로 가진 돔을 찾을 수 없습니다.");
var savetemp = $(".game-autosave").html();

/* 문제가 되는 문자열 치환 */
savetemp = savetemp.replace(/(<([^>]+)>)/ig, "");
savetemp = savetemp.replace(/\n+/gi, "\n");
savetemp = savetemp.replace("\n", "");
savetemp = savetemp.replace(/&lt;/gi, "<");
savetemp = savetemp.replace(/&gt;/gi, ">");

/* 기록, 저장하고 빠져나오기 */
$("#wpTextbox1").val(savetemp);
$("#wpSave").click();
return;

/** 이 플러그인 제작을 도와주신 분들
 * Ver 2 제작자: [[사용자:BANIP|BANIP]]
 * 원 코드 작성자: [[사용자:*devunt]]
*/ 

		
}
$( plugin_autosave );
/* autosave 끝 */