사용자:Riemann/common.js: 두 판 사이의 차이
(플러그인 p21설치) |
(플러그인 p21설치) |
||
1,831번째 줄: | 1,831번째 줄: | ||
$( plugin_msgame ); | $( plugin_msgame ); | ||
/* msgame 끝 */ | /* msgame 끝 */ | ||
1,836번째 줄: | 1,838번째 줄: | ||
/** 플러그인 p21*************************** | /** 플러그인 p21*************************** | ||
* 블랙잭 | * 블랙잭 | ||
* 버전 => 0. | * 버전 => 0.840a3 | ||
* 작성자 : [[사용자:Riemann|Riemann]] | * 작성자 : [[사용자:Riemann|Riemann]] | ||
* JSON => p21 = {"name":"p21","descript":"블랙잭","version":"0. | * JSON => p21 = {"name":"p21","descript":"블랙잭","version":"0.840a3","local":true,"creat":"Riemann","state":"사용자:Riemann/p21","executable":true}; | ||
*/ | */ | ||
function plugin_p21(){ | function plugin_p21(){ |
2023년 9월 3일 (일) 18:25 판
/** 플러그인 Slideable***************************
* 슬라이드 플러그인 라이브러리
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => Slideable = {"name":"Slideable","descript":"슬라이드 플러그인 라이브러리","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/슬라이드","executable":false};
*/
function plugin_Slideable(){
if($("[data-name='Slideable']").length >= 1){
// 이부부분에 코드 입력 //
//모든 키 순회
function forEach(object, callback) {
for (var key in object) {
var variable = object[key];
callback(variable, key);
}
}
function create(directionData) {
function initClassName($target, data) {
forEach(data, function(value, direction) {
$target.find("." + direction).addClass("on");
})
}
function initDOM($target, data) {
$target[0].data = data;
$target.find(".center").html(data.center);
$target.find(".top.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/8/85/Arrow_top_svg.svg') no-repeat center");
$target.find(".bottom.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/f/f2/Arrow_bottom_svg.svg') no-repeat center");
$target.find(".left.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/4/40/Arrowleft_svg.svg') no-repeat center");
$target.find(".right.on").css("background","url('https://upload.wikimedia.org/wikipedia/commons/9/96/Arrow2right_svg.svg') no-repeat center");
}
var slideUtil = {
moveObject: function($this, axis) {
var x = axis[0], y = axis[1];
var data = $this[0].data;
if (!data.right && x > 0) x = 0;
if (!data.left && x < 0) x = 0;
if (!data.top && y < 0) y = 0;
if (!data.bottom && y > 0) y = 0;
$this.css("transform", "translate(" + x + "px," + y + "px)");
},
isHideable: function($this, axis, limit) {
var x = axis[0], y = axis[1];
var data = $this[0].data;
if (data.right && x > limit) return "right";
if (data.left && x < limit * -1) return "left";
if (data.bottom && y > limit) return "bottom";
if (data.top && y < limit * -1) return "top";
},
hide: function(direction, $this) {
function getCss(direction) {
var css = {
opacity: 0.01
};
var interval = 50;
switch (direction) {
case "left":
css.left = -1 * interval + "vw";
break;
case "right":
css.left = interval + "vw";
break;
case "bottom":
css.top = interval + "vh";
break;
case "top":
css.top = -1 * interval + "vh";
break;
}
return css;
}
var self = $this[0];
var data = self.data;
if (self.isHide === true) {
return;
}
self.isHide = true;
$this.animate(getCss(direction), {
duration: 300,
easing: "swing",
start: data[direction],
complete: function() {
$this.remove();
}
});
}
}
function setEvent($target, data) {
var util = slideUtil;
var moveLimit = 50;
$(".slideable").mousedown(function(e) {
this.isMouseDown = true;
this.startAxis = [e.clientX, e.clientY];
})
$(".slideable").mousemove(function(e) {
if (this.isMouseDown) {
event.preventDefault()
var axis = [e.clientX, e.clientY];
var startAxis = this.startAxis;
var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]]
util.moveObject($(this), moveInterval);
var hideDirection = util.isHideable($(this), moveInterval, moveLimit);
console.log(hideDirection)
if (hideDirection) util.hide(hideDirection, $(this));
}
})
$(".slideable").mouseup(function(e) {
this.isMouseDown = false;
})
function getTouchEvent(e) {
return e.originalEvent.touches[0]
}
$(".slideable").on("touchstart", function(e) {
var touch = getTouchEvent(e);
this.isMouseDown = true;
this.startAxis = [touch.clientX, touch.clientY];
})
$(".slideable").on("touchmove", function(e) {
event.preventDefault()
if (this.isMouseDown) {
event.preventDefault()
var touch = getTouchEvent(e);
var axis = [touch.clientX, touch.clientY];
var startAxis = this.startAxis;
var moveInterval = [axis[0] - startAxis[0], axis[1] - startAxis[1]]
util.moveObject($(this), moveInterval);
var hideDirection = util.isHideable($(this), moveInterval, moveLimit);
console.log(hideDirection)
if (hideDirection) util.hide(hideDirection, $(this));
}
})
$(".slideable").on("touchend", function(e) {
this.isMouseDown = false;
})
}
//슬라이드아이템의 방향키로 숫자 혹은 문자로 지정된 경우
//함수로 변환
function setExecutable(target, item){
forEach(item,function(value,direction){
new Promise(function(resolve, reject){
if(direction === "center"){
switch( typeof value ){
case "function":
resolve( value.bind(target)() );
break;
}
} else {
switch( typeof value ){
case "string": case "number":
resolve(function(){ execute(value); }.bind(target));
break;
}
}
}).then(function(result){
item[direction] = result;
})
})
}
var $target = $(".slideable.cloneable").clone().removeClass("cloneable");
$("body").prepend($target);
setExecutable($target[0], directionData);
initClassName($target, directionData);
initDOM($target, directionData);
setEvent($target, directionData);
}
// create는 다른 함수들에 의존하지 않음 //
var game;
function execute(number, argument) {
dispose(game, number, argument);
}
function dispose(slideableArray, start, argument) {
game = slideableArray;
var slideableItem = slideableArray[start];
console.log(slideableItem);
switch (typeof slideableItem) {
case "function":
slideableItem(argument);
break;
case "object":
create(slideableItem);
break;
}
}
//모바일 전체화면으로 수정
var setFullScreen = (function(){
//window.scrollTo(0,1);
})();
return {
create: create,
execute: execute,
dispose: dispose
}
}
}
/* Slideable 끝 */
/** 플러그인 uncyrhythm***************************
* 플러그인 전체적 테스트. 리듬게임
* 버전 => 1.7.3.1
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncyrhythm = {"name":"uncyrhythm","descript":"플러그인 전체적 테스트. 리듬게임","version":"1.7.3.1","local":true,"creat":"BANIP","state":"사용자:BANIP/낙서장/라스트디버깅/uncyrhythm","executable":true};
*/
function plugin_uncyrhythm(){
if($("[data-name='uncyrhythm']").length >= 1){
$("#mw-content-text").prepend("<audio controls class='gameaudio hide'><source src='https://s0.vocaroo.com/media/download_temp/Vocaroo_s0OAXRN8eUas.mp3'></audio>");
$("#mw-content-text").prepend("<svg class='note cloneable' width='50px' height='50px'><circle cx=25 cy=25 r=25 /></svg>");
var noteInfo = 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var nowTime = 0, interval = 1000, offset = 1350, perpectTop = 465, speed = 600;
var playInterval;
function showMessage(pclass,descript){
var mes = $(".cloneable.message").clone();
mes.text(descript);
mes[0].classList.remove("cloneable");
mes[0].classList.add(pclass);
mes.appendTo("#display");
mes.animate({"top":"350px","opacity":"0"},"slow","swing",function(){
$(this).remove();
});
}
function pushnote(pclass){
$(pclass+".key-intro")[0].classList.add("push");
var note = $(pclass+".note:first")
var timing = note.css("top").toString().replace("px","");
/*
$(pclass+".note").each(function(){
var thisTimeing = $(this).css("top").toString().replace("px","");
if(thisTimeing > timing && thisTimeing < perpectTop+100){
note = $(this);
timing = thisTimeing;
}
})
*/
if(timing == undefined) return;
pclass = pclass.substring(1);
console.log(timing);
if(perpectTop-30 < timing && perpectTop+30 > timing){
$(".n-great").text(function(i,v){return parseInt(v) + 1});
$(".n-score").text(function(i,v){return parseInt(v) + 2});
addCombo(true);
showMessage(pclass,"따봉!!");
note[0].classList.add("pushed");
note.remove();
} else if(perpectTop-130 < timing && perpectTop+130 > timing){
$(".n-good").text(function(i,v){return parseInt(v) + 1});
$(".n-score").text(function(i,v){return parseInt(v) + 1});
addCombo(true);
showMessage(pclass,"굿잡!!");
note[0].classList.add("pushed");
note.remove();
} else if(perpectTop-170 < timing && perpectTop+170 > timing){
$(".n-miss").text(function(i,v){return parseInt(v) + 1});
addCombo(false);
showMessage(pclass,"이런..");
note[0].classList.add("pushed");
note.remove();
}
}
function addCombo(status){
if(status == true){
$(".combo").text(function(i,v){return parseInt(v) + 1});
var combo = parseInt($(".combo").text());
$(".n-maxcombo").text(function(i,v){
var maxcombo;
if(parseInt(v) < combo){
maxcombo = combo;
} else {
maxcombo = parseInt(v);
}
return maxcombo;
});
} else {
$(".combo").text(0);
}
}
$("bo" + "dy").on("keydown",function(e){
switch(e.keyCode){
case 90:
pushnote(".position-0");
break;
case 88:
pushnote(".position-1");
break;
case 190:
pushnote(".position-2");
break;
case 191:
pushnote(".position-3");
break;
}
});
$("bo" + "dy").on("keyup",function(e){
switch(e.keyCode){
case 90:
$(".position-0.key-intro")[0].classList.remove("push");
break;
case 88:
$(".position-1.key-intro")[0].classList.remove("push");
break;
case 190:
$(".position-2.key-intro")[0].classList.remove("push");
break;
case 191:
$(".position-3.key-intro")[0].classList.remove("push");
break;
}
});
$("audio").on("canplaythrough",function(){
setTimeout(function(){
$("audio")[0].play();
},offset);
playInterval = setInterval(function(){
var isNoteZero = noteInfo.length == 0;
if(isNoteZero == false){
//겜중
while(noteInfo[0][0] < nowTime+interval){
(function(){
var notearr = noteInfo.shift();
setTimeout(function(){
var note = $(".note.cloneable").clone();
var noteHorizon = "position-"+notearr[1];
note[0].classList.remove("cloneable");
note[0].classList.add(noteHorizon);
note.appendTo("#display")
.animate({top:"550px"},speed,"linear",function(){
if(this.classList.contains("pushed") == false){
showMessage(noteHorizon,"이런...")
addCombo(false);
$(".n-miss").text(function(i,v){return parseInt(v) + 1});
$(this).remove();
}
});
}, notearr[0] - nowTime);
})()
}
} else {
// 겜끝
var allScore = 2 * (parseInt($(".n-great").text()) + parseInt($(".n-good").text()) + parseInt($(".n-miss").text()) );
var percent = parseInt($(".n-score").text()) * 100 / allScore;
var rank = "";
if(percent > 95){
rank = "S";
}else if(percent > 90){
rank = "AAA";
}else if(percent > 80){
rank = "AA";
}else if(percent > 70){
rank = "A";
}else if(percent > 60){
rank = "B";
}else if(percent > 50){
rank = "C";
}
$(".result").removeClass("hide");
$(".score").html(rank +"랭크 축하드려용!!");
clearInterval(playInterval);
}
nowTime += interval;
},interval);
$(".moveDebate").click(function(){
//플러그인의 모든 키 순회
function forEach(object, callback){
for(var key in object){
var variable = object[key];
callback(variable,key);
}
}
function getValue(selector){
return parseInt($(selector).text());
}
function getRankingJSON(rankingDoc){
var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
var stringRanking = regexp.exec(rankingDoc)[1];
return JSON.parse(stringRanking);
}
function changeToDebate(){
window.history.pushState(undefined,undefined, "/wiki/%ED%86%A0%EB%A1%A0:%EB%B0%B1%EA%B4%B4%EB%A6%AC%EA%B2%9C");
}
function updateDoc(rankingJSON,api){
var stringRanking = JSON.stringify(rankingJSON);
var result = "<includ" + "eonly>" + stringRanking + "</inclu" + "deonly>\n";
result += "<onlyin" + "clude>\n";
var rankingList = Object.values( rankingJSON )
rankingList.sort(function(a,b){ return b.score - a.score});
rankingList.forEach(function(json){
result += "* " + json.name + " : "
+ "점수: " + json.score + ", "
+ "따봉!: " + json.great + ", "
+ "굿잡!: " + json.good + ", "
+ "이런..: " + json.miss + ", "
+ "콤보: " + json.combo + "\n";
});
result += "</only" + "include>";
changeToDebate();
api.changeDocument("백괴리겜/랭킹","백괴리겜 점수 갱신",result)
return result;
}
function updateUserScore(rankingJSON,thisScore){
var userName = thisScore.name;
console.log(rankingJSON[userName].score, thisScore.score)
if(rankingJSON[userName].score < thisScore.score){
rankingJSON[userName] = thisScore;
}
}
var userName = mw.config.get("wgUserName");
var thisScore = {
name: userName,
great: getValue(".n-great"),
good: getValue(".n-good"),
miss: getValue(".n-miss"),
score: getValue(".n-score"),
combo: getValue(".n-maxcombo"),
}
var api = MediaWikiAPI();
var rankingDoc = api.getDocument("백괴리겜/랭킹");
var rankingJSON = getRankingJSON(rankingDoc);
updateUserScore(rankingJSON,thisScore);
updateDoc(rankingJSON,api);
})
});
}
}
$( plugin_uncyrhythm );
/* uncyrhythm 끝 */
/** 플러그인 numbase***************************
* 숫자야구 remake
* 버전 => 1.41
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => numbase = {"name":"numbase","descript":"숫자야구 remake","version":"1.41","local":true,"creat":"Riemann","state":"사용자:Riemann/numbase","executable":true};
*/
function plugin_numbase(){
if($("[data-name='numbase']").length >= 1){
var title = mw.config.get('wgPageName');
if (title.slice( -1 ) == "4") {
var no = 4
}
else {
var no = 3
}
var trial = 0;
var d = new Date();
$("#sBtn").click(function(){
$("#description").css("display", "none");
$("#sBtn").css("display", "none");
$("#res").css("display", "table");
cpuNum = initNumbase();
document.getElementById('count').innerHTML = "시도 횟수: " + trial;
var bDate = d.getTime();
numGuess(bDate);
});
function initNumbase() {
var choice = "";
var initArray = [0,1,2,3,4,5,6,7,8,9];
var i, j;
for (i = 0; i < no; i++) {
j = Math.floor(Math.random() * initArray.length);
choice += initArray[j];
initArray.splice(j,1);
}
return choice;
}
function numGuess(bDate) {
document.getElementById('disp').style.display = 'table';
document.getElementById('numList').style.display = 'block';
var numb = document.getElementById('numList');
var numBlocks = "";
var disp = "";
document.getElementById('disp').innerHTML = disp;
for (i = 0; i < 10; i++) {
numBlocks += "<div id=\"numBlock" + i + "\" class=\"numBlock\">" + i + "</div>";
}
numBlocks += "<div id=\"numBlockC\" class=\"numBlockC\">C</div>";
numBlocks += "<div id=\"numBlockX\" class=\"numBlockC\">입력</div>";
numb.innerHTML = numBlocks;
function restrictLen(l,n) {
if (l.length < no) {
l += n;
} else {
alert(no + " 자리로 입력하세요.");
}
return l;
}
$("#numBlock0").click(function(){
disp = restrictLen(disp,0);
document.getElementById('disp').innerHTML = disp;
$("#numBlock0").css("display", "none");
});
$("#numBlock1").click(function(){
disp = restrictLen(disp,1);
document.getElementById('disp').innerHTML = disp;
$("#numBlock1").css("display", "none");
});
$("#numBlock2").click(function(){
disp = restrictLen(disp,2);
document.getElementById('disp').innerHTML = disp;
$("#numBlock2").css("display", "none");
});
$("#numBlock3").click(function(){
disp = restrictLen(disp,3);
document.getElementById('disp').innerHTML = disp;
$("#numBlock3").css("display", "none");
});
$("#numBlock4").click(function(){
disp = restrictLen(disp,4);
document.getElementById('disp').innerHTML = disp;
$("#numBlock4").css("display", "none");
});
$("#numBlock5").click(function(){
disp = restrictLen(disp,5);
document.getElementById('disp').innerHTML = disp;
$("#numBlock5").css("display", "none");
});
$("#numBlock6").click(function(){
disp = restrictLen(disp,6);
document.getElementById('disp').innerHTML = disp;
$("#numBlock6").css("display", "none");
});
$("#numBlock7").click(function(){
disp = restrictLen(disp,7);
document.getElementById('disp').innerHTML = disp;
$("#numBlock7").css("display", "none");
});
$("#numBlock8").click(function(){
disp = restrictLen(disp,8);
document.getElementById('disp').innerHTML = disp;
$("#numBlock8").css("display", "none");
});
$("#numBlock9").click(function(){
disp = restrictLen(disp,9);
document.getElementById('disp').innerHTML = disp;
$("#numBlock9").css("display", "none");
});
$("#numBlockC").click(function(){
disp = "";
document.getElementById('disp').innerHTML = disp;
$(".numBlock").css("display", "inline-flex");
});
$("#numBlockX").click(function(){
if (disp.length < no) {
alert(no + " 자리로 입력하세요.")
} else {
trial += 1
document.getElementById('count').innerHTML = "시도 횟수: " + trial;
v = valid(disp,cpuNum);
$("#res").append("<tr><td>" + trial + "</td><td>" + disp + "</td><td>" + v + "</td></tr>");
disp = "";
document.getElementById('disp').innerHTML = disp;
$(".numBlock").css("display", "inline-flex");
if ((v == "0B 3S" && no == 3) || (v == "0B 4S" && no == 4)) {
var dd = new Date();
var duration = Math.floor((dd.getTime() - bDate) / 1000);
document.getElementById('end').innerHTML = "축하합니다. 정수를 맞히셨습니다. " + trial + "회, " + duration + "초가 소비되었습니다. 이용해주셔서 감사합니다.";
$("#disp").css("display", "none");
$("#numList").css("display", "none");
$("#end").css("display", "inline");
return 0;
}
}
});
}
function valid(u,c) {
var b = 0;
var s = 0;
var bs;
for (i = 0; i < no; i++) {
for (j = 0; j < no; j++) {
if (u[i] == c[j]) {
if (i == j) {
s += 1;
}
else {
b += 1;
}
}
}
}
bs = "" + b + "B " + s + "S"
return bs;
}
}
}
$( plugin_numbase );
/* numbase 끝 */
/** 플러그인 createBubble***************************
* 자바스크립트 외부 라이브러리 사용 가능 테스트, [[사용자:BANIP/거품]]을 보이게 해 줍니다
* 버전 => 1.0.9
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => createBubble = {"name":"createBubble","descript":"자바스크립트 외부 라이브러리 사용 가능 테스트, [[사용자:BANIP/거품]]을 보이게 해 줍니다","version":"1.0.9","local":true,"creat":"BANIP","state":"사용자:BANIP/거품/createBubble","executable":true};
*/
function plugin_createBubble(){
if($("[data-name='createBubble']").length >= 1){
// 이부부분에 코드 입력 //
fetch("https://rawgit.com/juliangarnier/anime/master/anime.min.js").then(function(data) {
return data.text();
}).then(function(body) {
return eval(body)
}).then(function() {
$("body > *").not("script").hide();
$("body").append('<div class="display"> <div class="count">0</div> <input class="set-count" value="45"/> </div> <div class="hidden"> <div class="circle" /> </div>');
var outer = {
init: function() {
this.height = window.innerHeight;
this.width = window.innerWidth;
this.event();
},
event: function() {
return $(window).resize(function() {
return outer.init()
});
}
}
var create = (function() {
var DOMControl = {
addBubbleCount: function(count) {
count = count || 1
var prevCount = parseInt($(".display .count").text());
$(".display .count").text(prevCount + count);
}
}
return {
bubble: function(duration) {
duration = duration || 2000
var $obj = $(".hidden .circle").clone();
var property = {
startRadius: anime.random(outer.width / 15, outer.width / 5),
endRadius: anime.random(10, 50),
left: anime.random(0, 100) + "%",
}
$obj.css({
"left": property.left,
"width": property.startRadius,
"height": property.startRadius,
});
$(".display").append($obj);
DOMControl.addBubbleCount(1);
var animation = anime({
targets: $obj[0],
bottom: "100%",
width: property.endRadius,
height: property.endRadius,
duration: duration,
easing: "easeOutCubic",
update: function(status) {
return status.completed && $obj.remove()
},
})
}
}
})();
var animation = {
static: {},
startBubble: function(interval, duration) {
interval = interval || 12
duration = duration || 800
this.stopBubble();
this.static.bubble = setInterval(function() {
create.bubble(duration);
}, interval)
return this;
},
stopBubble: function() {
this.static.bubble == undefined || clearInterval(this.static.bubble);
return this;
}
};
var system = (function() {
var DOMControl = {
getUserCount: function() {
return $(".display .set-count").val()
}
}
var eventListener = {
bodyMouseDown: function(e) {
//e.preventDefault();
animation.startBubble(1000 / DOMControl.getUserCount());
window.navigator.vibrate(20000);
},
bodyMouseUp: function() {
animation.stopBubble();
window.navigator.vibrate(0);
},
bodytouchMove: function(e) {
e.preventDefault();
}
}
return {
init: function() {
$(".display").on("touchMove", eventListener.bodytouchMove);
$(".count").on("touchstart", eventListener.bodytouchMove)
$(".display").on("mousedown touchstart", eventListener.bodyMouseDown);
$(".display").on("mouseup touchend", eventListener.bodyMouseUp);
}
}
})();
system.init();
})
// 여기까지 코드 입력 //
}
}
$( plugin_createBubble );
/* createBubble 끝 */
/** 플러그인 uncytick***************************
* 게임 실행용 플러그인
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncytick = {"name":"uncytick","descript":"게임 실행용 플러그인","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/틱택토 live/플러그인","executable":true};
*/
function plugin_uncytick(){
if($("[data-name='uncytick']").length >= 1){
// 이부분에 코드 입력 //
jQuery.getScript("https://socket-io-chat.now.sh/socket.io/socket.io.js")
.done(function(){
var Socket = /** @class */ (function () {
function Socket(url, username) {
if (username === void 0) { username = Math.random().toString(); }
this.username = username;
this.socket = io(url);
this.defineJoin();
this.bindSocketListener();
}
Socket.prototype.defineJoin = function () {
this.socket.emit("join", { username: this.username });
};
Socket.prototype.bindSocketListener = function () {
var _this = this;
var socket = this.socket;
socket.on("newuser", function (_a) {
var username = _a.username;
Chat.server(username + "\uB2D8\uC774 \uB4E4\uC5B4\uC654\uC5B4\uC694.");
});
socket.on("passuser", function (_a) {
var username = _a.username;
Chat.server(username + "\uB2D8\uC774 \uB098\uAC14\uC5B4\uC694.");
});
socket.on("getuserlist", function (data) {
var buttonClickListener = function ($li, username, id) {
socket.emit("requestjoin", { targetId: id });
$(".activePull").removeClass();
$li.addClass("activePull");
Chat.server(username + "에게 게임신청을 했어요.");
};
var $lis = data
.map(function (userData) {
if (userData == null)
return;
var username = userData.username, id = userData.id;
var $li = $("<li />")
.text(username)
.data("id", id);
if (username != _this.username) {
var $button = $("<button>").text("게임 신청").addClass("btn-request");
$button.click(function () { return buttonClickListener($li, username, id); });
$li.append($button);
}
return $li;
});
$("#userlist").html($lis);
});
socket.on("servermessage", function (data) {
Chat.server(data.message);
});
socket.on("receivemessage", function (data) {
Chat.client(data.username, data.message);
});
socket.on("gamestart", function (_a) {
var enemyUsername = _a.enemyUsername;
var canStartGame = _this.game == undefined || _this.game.isGameEnd == true;
if (canStartGame) {
_this.game = new Game(socket, _this.username, enemyUsername);
}
else {
Chat.server(_this.game.enemyUsername + "\uACFC\uC758 \uAC8C\uC784\uC774 \uC544\uC9C1 \uB05D\uB098\uC9C0 \uC54A\uC558\uC5B4\uC694.");
}
});
};
return Socket;
}());
var Chat = /** @class */ (function () {
function Chat() {
}
Chat.server = function (message) {
var $li = $("<li></li>").text(message);
$("#messages").append($li);
Chat.moveBottom();
};
Chat.client = function (username, message) {
var $li = $("\n <li>\n <span class='username' /> : <span class='message'>\n </li>");
$li.find(".username").text(username);
$li.find(".message").text(message);
$("#messages").append($li);
Chat.moveBottom();
};
Chat.moveBottom = function () {
$("#messages").scrollTop($("#messages")[0].scrollHeight);
};
return Chat;
}());
var Game = /** @class */ (function () {
function Game(socket, username, ememyusername) {
this.socket = socket;
this.isGameEnd = false;
this.enemyUsername = ememyusername;
Chat.server(ememyusername + "과의 게임이 시작되었어요!");
$(".btn-request").fadeOut();
var bindClick = function ($target, axis) {
var x = axis[0], y = axis[1];
$target.text("H").click(function () {
console.log([x, y]);
socket.emit("draw", {
axis: [x, y]
});
});
};
$("#gamepan").slideDown().find("> div")
.each(function (x) {
$(this).find("> a").each(function (y) { bindClick($(this), [x, y]); });
});
this.bindSocketListener();
}
Game.prototype.bindSocketListener = function () {
var socket = this.socket;
var self = this;
socket.on("renewgamepan", function (_a) {
var gamepan = _a.gamepan;
gamepan.forEach(function (hori, x) {
return hori.forEach(function (cell, y) {
var textType = {
"1": "O",
"0": "H",
"-1": "X",
};
var text = textType[cell];
$("#gamepan").find("div").eq(x).find("a").eq(y)
.data("x", x).data("y", y)
.text(text);
console.log(x, y);
});
});
});
socket.on("gameend", function (_a) {
var state = _a.state;
var hideGamePan = function () { return $("#gamepan").slideUp(); };
var messageType = {
"win": "게임 승리!! 축하드려요!",
"lose": "윽... 져버렸네요...",
"draw": "비겼어요!",
};
var endMessage = messageType[state];
Chat.server(endMessage);
$(".btn-request").fadeIn();
setTimeout(hideGamePan, 3000);
self.isGameEnd = true;
self.removesocketListener();
});
};
Game.prototype.removesocketListener = function () {
$("#gamepan").find("a").off("click");
this.socket.off("gameend").off("renewgamepan");
};
return Game;
}());
var gamehtml = '<div id="gamepan"><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div></div><div class="wrap"><ul id="userlist" class="scrollbox"></ul><ul id="messages" class="scrollbox"></ul><input id="chat" placeholder="메세지를 입력하세요..."/></div>';
$("#gamewindow").html(gamehtml);
var thisSocket = new Socket("https://banip.tk" + "/uncytt",mw.config.values.wgUserName);
$("#chat").keypress(function (e) {
if (e.key === "Enter" && $(this).val() != "") {
thisSocket.socket.emit("sendmessage", { message: $(this).val() });
$(this).val("");
}
});
});
// 여기까지 코드 입력 //
}
}
$( plugin_uncytick );
/* uncytick 끝 */
/** 플러그인 real369***************************
* real369 플레이
* 버전 => 1.1.7
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => real369 = {"name":"real369","descript":"real369 플레이","version":"1.1.7","local":true,"creat":"BANIP","state":"Real 369/플러그인","executable":true};
*/
function plugin_real369(){
if($("[data-name='real369']").length >= 1){
/**
* 지금 박수를 쳐야되는지 숫자를 외쳐야 하는지 알아 냅니다
* @param {number} number 지금 순서가 몇번째인지 넣는 칸.
* @return {number|Array[number]} 박수를 쳐야되는 상황이면 배열 안에 숫자를 담아 반환하고 아니면 파라미터를 반환.
*/
function getAnswer(number) {
var rawNumber = number + "";
var targetNumber = rawNumber.replace(/3|6|9/g, "");
var diff = rawNumber.length - targetNumber.length;
if (diff === 0)
return number + "";
else
return "짝!".repeat(diff);
}
function isMobile() {
return !(navigator.userAgent.match(/Android|iPhone|iPad|iPod/i) === null);
}
var GUI = /** @class */ (function () {
function GUI() {
this.domList = {
retry: document.querySelector("#gamewrap .gamelink .retry"),
answer: document.querySelector("#gamewrap .answer"),
dialog: document.querySelector("#gamewrap .dialog"),
progress: document.querySelector("#gamewrap .progress"),
gamelink: document.querySelector("#gamewrap .gamelink")
};
this.bindOtherEvent();
//this.start();
}
GUI.prototype.start = function () {
this.domList.answer.innerHTML = "시작!";
this.domList.dialog.innerHTML = "";
this.domList.gamelink.style.display = "none";
createGame(gui);
input.setGame(game);
};
GUI.prototype.bindOtherEvent = function () {
var _this = this;
this.domList.retry.addEventListener("click", function () {
if (game !== null)
game.gameOver();
_this.start();
});
};
GUI.prototype.message = function (message) {
var dialogNode = this.domList.dialog;
var messageNode = document.createElement("li");
messageNode.innerHTML = message;
dialogNode.appendChild(messageNode);
dialogNode.scrollTop = dialogNode.scrollHeight;
};
GUI.prototype.initOrder = function (userCount, startUser) {
var orderStringCount = 8;
var orderString = new Array(orderStringCount).fill("1")
.map(function (v, i) { return (startUser + i) % userCount === 0 ? username : "COM" + (startUser + i) % userCount; })
.join(" => ");
this.message("게임이 시작되었습니다!!!");
this.message("게임순서 : " + orderString + "...");
};
GUI.prototype.getProgressColor = function (progress) {
var interval = [30, 60, 100];
var color = ["green", "yellow", "red"];
var index = interval.indexOf(interval.filter(function (v) { return v > progress; })[0]);
return color[index];
};
GUI.prototype.resetTime = function (duration) {
var _this = this;
clearInterval(this.timerInterval);
var startTime = Date.now();
this.timerInterval = setInterval(function () {
var now = Date.now();
var progress = (now - startTime) / duration * 100 - 1;
var progressColor = _this.getProgressColor(progress);
_this.domList.progress.style.background = "linear-gradient(to right," + progressColor + " " + (100 - progress) + "%,white " + (100 - progress + 0.1) + "%)";
}, 10);
};
GUI.prototype.setEnemyTurn = function (order) {
this.nextUser = "COM" + order;
};
GUI.prototype.setMyTurn = function () {
this.nextUser = username;
};
GUI.prototype.gameOver = function (reason, lastCount) {
this.domList.answer.innerHTML = reason;
this.message("게임이 끝났습니다!!");
this.message("최종 카운트: " + lastCount);
input.setGame(null);
this.domList.gamelink.style.display = "block";
clearInterval(this.timerInterval);
};
GUI.prototype.setNumber = function (number) {
this.domList.answer.innerHTML = number;
};
GUI.prototype.sayNumber = function (number, name) {
if (name === void 0) { name = this.nextUser; }
this.message(name + " : " + number);
};
GUI.prototype.setHandClab = function (clab) {
this.domList.answer.innerHTML = clab;
};
return GUI;
}());
var Game = /** @class */ (function () {
function Game(gui, playerCount, time) {
if (playerCount === void 0) { playerCount = 3; }
if (time === void 0) { time = 1000; }
this.gui = gui;
this.playerCount = playerCount;
this.time = time;
this.order = Math.floor(Math.random() * playerCount);
this.number = 1;
gui.initOrder(playerCount, this.order);
this.turnStart();
}
Game.prototype.next = function () {
var prevNumber = getAnswer(Number(this.number));
this.gui.sayNumber(prevNumber);
this.order = (this.order + 1) % this.playerCount;
this.handClab = "";
this.number++;
this.turnStart();
};
Game.prototype.turnStart = function () {
this.gui.resetTime(this.time);
if (this.order === 0)
this.myTurn();
else
this.enemyTurn();
};
Game.prototype.enemyTurn = function () {
var _this = this;
this.gui.setEnemyTurn(this.order);
this.turnTimeout = setTimeout(function () {
_this.shortenTime();
_this.next();
}, this.time * Math.random());
};
Game.prototype.myTurn = function () {
var _this = this;
this.gui.setMyTurn();
this.turnTimeout = setTimeout(function () {
if (getAnswer(_this.number) === _this.handClab)
_this.next();
else
_this.gameOver("시간 초과!");
}, this.time);
};
Game.prototype.sayNumber = function (answer) {
clearTimeout(this.turnTimeout);
var reasonGameOver = null;
if (this.order > 0)
reasonGameOver = "내 차례가 아닌데 말해버림!";
else if (getAnswer(this.number) === answer)
null;
else
reasonGameOver = "오답!";
if (reasonGameOver === null)
this.next();
else {
gui.sayNumber(answer, username);
this.gameOver(reasonGameOver);
}
};
Game.prototype.setHandClab = function (clab) {
this.handClab = clab;
};
Game.prototype.gameOver = function (reason) {
clearTimeout(this.turnTimeout);
this.gui.gameOver(reason, this.number);
game = null;
};
Game.prototype.shortenTime = function () {
this.time *= 0.94;
};
return Game;
}());
var Input = /** @class */ (function () {
function Input(game, gui) {
this.game = game;
this.gui = gui;
this.clickEventType = isMobile() ? "touchstart" : "click";
this.resetNumber();
this.bindKeyBoardEvent();
this.bindKeyPadEvent();
}
Input.prototype.setGame = function (game) {
this.game = game;
};
Input.prototype.bindKeyBoardEvent = function () {
var _this = this;
document.addEventListener("keydown", function (e) {
var key = e.key;
if (["Enter", "Space"].some(function (v) { return v === key; }))
return _this.pressEnter();
else if (key === "BackSpace")
_this.number = _this.number.slice(0, -1);
else if (isNaN(parseInt(key)))
return;
else
_this.number += key;
_this.gui.setNumber(_this.number);
});
};
Input.prototype.bindKeyPadEvent = function () {
var _this = this;
document.querySelectorAll(".keypad .key").forEach(function (node) {
node.addEventListener(_this.clickEventType, function (e) {
e.preventDefault();
_this.number += e.target.dataset.num;
_this.gui.setNumber(_this.number);
});
});
document.querySelector(".keypad .enter").addEventListener(this.clickEventType, function (e) {
e.preventDefault();
_this.pressEnter();
});
document.querySelector(".keypad .reset").addEventListener(this.clickEventType, function (e) {
e.preventDefault();
_this.resetNumber();
_this.gui.setNumber(_this.number);
});
};
Input.prototype.pressEnter = function () {
var _this = this;
if (game == null || game == undefined)
this.gui.message("아직 게임이 시작되지 않았어요.");
clearTimeout(this.enterTimeout);
if (this.number == "") {
this.enterCount++;
var answer_1 = "짝!".repeat(this.enterCount);
this.gui.setHandClab(answer_1);
this.game.setHandClab(answer_1);
this.enterTimeout = setTimeout(function () {
if (_this.game.order === 0) {
_this.game.sayNumber(answer_1);
}
_this.resetNumber();
}, 800);
}
else {
this.game.sayNumber(this.number);
this.resetNumber();
}
};
;
Input.prototype.resetNumber = function () {
this.number = "";
this.enterCount = 0;
this.gui.setNumber(this.number);
};
return Input;
}());
var game = null;
var createGame = function (gui) { return game = new Game(gui, 4, 5000); };
var username = mw.config.values.wgUserName;
var gui = new GUI();
//createGame(gui);
var input = new Input(game, gui);
}
}
$( plugin_real369 );
/* real369 끝 */
/** 플러그인 UncyBeat***************************
* 버그 수정
* 버전 => 1.02
* 작성자 : [[사용자:Bd3076|Bd3076]]
* JSON => UncyBeat = {"name":"UncyBeat","descript":"버그 수정","version":"1.02","local":true,"creat":"Bd3076","state":"UncyBeat/plugin","executable":true};
*/
function plugin_UncyBeat(){
if($("[data-name='UncyBeat']").length >= 1){
// 이부분에 코드 입력 //
var getParameters = function (paramName) {
var returnValue;
var url = location.href;
console.log(url);
if(url[8] == 'f'){
return 0;
}
var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');
for (var i = 0; i < parameters.length; i++) {
var varName = parameters[i].split('=')[0];
if (varName.toUpperCase() == paramName.toUpperCase()) {
returnValue = parameters[i].split('=')[1];
return decodeURIComponent(returnValue);
}
}
};
function updateURLParameter(url, param, paramVal){
var newAdditionalURL = "";
var tempArray = url.split("?");
var baseURL = tempArray[0];
var additionalURL = tempArray[1];
var temp = "";
if (additionalURL) {
tempArray = additionalURL.split("&");
for (var i=0; i<tempArray.length; i++){
if(tempArray[i].split('=')[0] != param){
newAdditionalURL += temp + tempArray[i];
temp = "&";
}
}
}
var rows_txt = temp + "" + param + "=" + paramVal;
return baseURL + "?" + newAdditionalURL + rows_txt;
}
function Queue(){
this.arr = [];
this.s = 0;
this.e = 0;
this.size = 0;
this.front = function(){
return arr[s];
}
this.pop = function(){
s++;
size--;
return;
}
this.push = function(k){
arr[e++] = k;
size--;
return;
}
this.empty = function(){
return size==0;
}
}
var timer = 0;
function calculateTimer(){
timer += 1;
}
var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');
var level = getParameters('level');
const levelCount = 1;
const levelNames = [
'Dreams'
];
const levelMusicLink = [
'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];
function clearCanvas(){
ctx.clearRect(0, 0, 720, 720);
}
function makeGameArea(){
clearCanvas();
ctx.strokeStyle = "black";
ctx.strokeRect(20, 20, 680, 680);
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
}
}
}
function playGameMusic(){
console.log(level);
var audioElement = new Audio(levelMusicLink[level]);
var audio = audioElement.play();
audioElement.onended = function(){
setTimeout(levelEnd, 3000);
};
setInterval(calculateTimer, 50);
}
var x = 2;
var y = 2;
var color = 0;
var perfect = 0;
var good = 0;
var miss = 0;
var score = 0;
function levelEnd(){
var totalNotes = perfect+good+miss;
score = (perfect / totalNotes) * 1000000 + (good / totalNotes) * 500000;
clearInterval(calculateTimer);
clearInterval(showCursor);
clearInterval(displayNotes);
console.log(score);
var nowScore = getParameters('progress'+level);
var maxScore = nowScore < score ? score : nowScore;
location.href = updateURLParameter(location.href, 'progress'+level, maxScore);
}
var noteTimer = new Array(5);
for(var i=0; i<5; i++){
noteTimer[i] = new Array(5);
for(var j=0; j<5; j++){
noteTimer[i][j] = -400;
}
}
var noteColor = new Array(5);
for(var i=0; i<5; i++){
noteColor[i] = new Array(5);
}
function showCursor(){
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
ctx.fillStyle = color==0?"red":"blue";
if(noteTimer[i][j] > 0){
ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
}
else{
ctx.clearRect(40+i*132, 40+j*132, 112, 112);
}
if(i==x && j==y){
ctx.strokeStyle = color==0?"red":"blue";
}
else{
ctx.strokeStyle = "black";
}
ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
}
}
}
function perfect_(x, y){
perfect++;
noteTimer[x][y] = -400;
}
function good_(x, y){
good++;
noteTimer[x][y] = -400;
}
function miss_(x, y){
miss++;
}
function onKeyDown(e){
var ek = e.keyCode;
console.log(ek);
if(37 <= ek && ek <= 40){
if(ek == 37){
if(x!=0) x--;
}
else if(ek==38){
if(y!=0) y--;
}
else if(ek==39){
if(x!=4) x++;
}
else if(ek==40){
if(y!=4) y++;
}
console.log(x + "and" + y);
var point = Math.abs(noteTimer[x][y]);
if(point <= 20){
perfect_(x, y);
}
else if(point <= 40 || noteTimer[x][y] > 20){
good_(x, y);
}
}
else if(ek==32){
color = !color;
}
}
window.addEventListener("keydown", onKeyDown, false);
var levelData = [
"0|2|1|0/21|2|2|0/52|2|3|0/72|2|2|0/101|1|2|0/121|2|2|0/153|3|2|0/172|2|2|0/203|2|1|0/223|2|0|0/256|2|1|0/274|2|2|0/305|2|3|0/323|2|4|0/355|2|3|0/375|2|2|0/406|2|1|0/419|3|1|0/431|3|2|0/443|2|2|0/456|1|2|0/469|1|3|0/481|2|3|0/493|2|2|0/506|2|1|0/519|1|1|0/528|1|2|0/544|2|2|0/558|3|2|0/571|3|3|0/583|2|3|0/595|2|2|0/608|2|1|0/621|1|1|0/633|1|2|0/646|2|2|0/659|3|2|0/672|3|1|0/683|2|1|0/697|2|2|0/709|2|3|0/723|3|3|0/735|3|2|0/749|2|2|0/760|1|2|0/772|1|3|0/784|2|3|0/798|2|2|0/811|2|1|0/823|2|0|0/836|2|1|0/850|2|2|0/862|3|2|0/874|4|2|0/888|3|2|0/900|2|2|0/912|1|2|0/924|0|2|0/936|1|2|0/950|2|2|0/964|2|3|0/976|2|4|0/988|2|3|0/1001|2|2|0/1015|2|1|0/1033|2|2|0/1063|2|3|0/1082|2|2|0/1113|1|2|0/1133|2|2|0/1166|3|2|0/1184|2|2|0/1216|2|1|0/1227|2|0|0/1239|1|0|0/1252|0|0|0/1265|0|1|0/1277|0|2|0/1290|1|2|0/1302|2|2|0/1315|3|2|0/1328|4|2|0/1341|4|3|0/1353|4|4|0/1366|3|4|0/1379|2|4|0/1392|2|3|0/1404|2|2|0/1417|3|2|0/1431|4|2|0/1442|3|2|0/1454|2|2|0/1468|1|2|0/1480|0|2|0/1494|1|2|0/1506|2|2|0/1519|3|2|0/1533|4|2|0/1544|4|1|0/1557|4|0|0/1568|3|0|0/1581|2|0|0/1594|2|1|0/1607|2|2|0/1620|2|3|0/1633|2|4|0/1645|2|3|0/1658|2|2|0/1670|2|1|0/1683|2|0|0/1695|2|1|0/1708|2|2|0/1721|2|3|0/1733|2|4|0/1746|1|4|0/1759|0|4|0/1771|0|3|0/1783|0|2|0/1796|1|2|0/1809|2|2|0/1822|2|1|0/1837|2|0|0/1847|2|1|0/1859|2|2|0/1871|1|2|0/1885|0|2|0/1898|1|2|0/1910|2|2|0/1922|2|3|0/1935|2|4|0/1948|2|3|0/1959|2|2|0/1972|3|2|0/1984|4|2|0/1998|3|2|0/2010|2|2|0/2024|2|1|0/2042|2|0|0/2073|1|0|0/2091|0|0|0/2121|0|1|0/2142|0|2|0/2173|1|2|0/2193|2|2|0/2225|3|2|0/2244|4|2|0/2277|4|3|0/2295|4|4|0/2326|3|4|0/2345|2|4|0/2380|2|3|0/2396|2|2|0/2427|1|2|0/2445|0|2|0/2477|1|2|0/2496|2|2|0/2528|3|2|0/2547|4|2|0/2578|3|2|0/2597|2|2|0/2629|2|3|0/2655|2|2|0/2680|2|1|0/2705|2|2|0/2730|1|2|0/2754|2|2|0/2781|3|2|0/2804|2|2|0/2832|2|3|0/2841|3|3|0/2850|3|2|0/2856|3|1|0/2863|2|1|0/2866|1|1|0/2880|1|2|0/2891|1|3|0/2900|2|3|0/2907|3|3|0/2912|4|3|0/2932|3|3|0/2941|2|3|0/2951|1|3|0/2957|1|2|0/2961|1|1|0/2963|1|0|0/2982|2|0|0/2991|2|1|0/3001|2|2|0/3034|1|2|0/3044|0|2|0/3052|1|2|0/3059|2|2|0/3063|3|2|0/3069|3|3|0/3084|2|3|0/3095|2|2|0/3104|2|1|0/3109|1|1|0/3112|0|1|0/3115|0|2|0/3118|0|3|0/3134|1|3|0/3144|2|3|0/3152|2|2|0/3155|2|1|0/3158|2|0|0/3160|3|0|0/3185|3|1|0/3195|3|2|0/3202|2|2|0/3205|1|2|0/3208|1|3|0/3211|2|3|0/3236|2|2|0/3254|2|1|0/3285|2|2|0/3304|2|3|0/3330|2|2|0/3336|1|2|0/3356|2|2|0/3387|2|1|0/3406|2|2|0/3436|3|2|0/3457|2|2|0/3487|1|2|0/3507|2|2|0/3538|2|1|0/3557|2|2|0/3589|2|3|0/3608|2|2|0/3639|1|2|0/3660|2|2|0/3691|3|2|0/3712|2|2|0/3741|2|1|0/3759|2|2|0/3791|2|3|0/3810|2|2|0/3842|1|2|0/3860|2|2|0/3892|3|2|0/3912|2|2|0/3943|2|1|0/3960|2|2|0/3991|2|3|0/4011|2|2|0/4045|1|2|0/4063|2|2|0/4093|3|2|0/4113|2|2|0/"
];
var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;
function calculateNotes(t, x, y, c){
noteTimer[x][y] = 400;
noteColor[x][y] = c;
}
function displayNotes(){
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
if(noteTimer[i][j] != -400) noteTimer[i][j] -= 20;
if(noteTimer[i][j] < -40 && noteTimer[i][j] != -400){
noteTimer[i][j] = -400;
miss_(i, j);
}
}
}
}
function setInit(){
data = levelData[level];
dataLength = String(data).length;
}
function playNotes(){
setInterval(displayNotes, 20);
console.log(dataLength + ', ' + data);
for(; endIndex < dataLength;){
var tt, tx, ty, tc;
while(data[endIndex] != '|') endIndex++;
tt = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
while(data[endIndex] != '|') endIndex++;
tx = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
while(data[endIndex] != '|') endIndex++;
ty = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
while(data[endIndex] != '/') endIndex++;
tc = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
console.log(tt + ', ' + tx + ', ' + ty + ', ' + tc);
setTimeout(calculateNotes, tt*50-400+3100, tt, tx, ty, tc);
}
}
function playGame(){
makeGameArea();
setInterval(showCursor, 30);
setTimeout(playGameMusic, 3000);
setInit();
playNotes();
}
playGame();
// 여기까지 코드 입력 //
}
}
$( plugin_UncyBeat );
/* UncyBeat 끝 */
/** 플러그인 riemann_testplugin***************************
* test
* 버전 => 0.6.13
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => riemann_testplugin = {"name":"riemann_testplugin","descript":"test","version":"0.6.13","local":true,"creat":"Riemann","state":"사용자:Riemann/testplugin","executable":true};
*/
function plugin_riemann_testplugin(){
if($("[data-name='riemann_testplugin']").length >= 1){
$("#wa").append('<canvas id="can" width="500" height="500">Alt text</canvas>');
var c = document.getElementById("can");
var ctx = c.getContext("2d");
var Earth = {};
Earth.x = 250;
Earth.y = 250;
Earth.draw = function() {
ctx.beginPath();
ctx.fillStyle = 'gray';
ctx.arc(this.x, this.y, 50, 0, 2 * Math.PI);
ctx.fill();
}
var You = {};
You.x = 250;
You.y = 250;
var mouseX;
var mouseY;
document.addEventListener("mousemove", mouseMoveHandler, false);
function mouseMoveHandler(e) {
mouseX = e.clientX - $("#can").offset().left;
mouseY = e.clientY - $("#can").offset().top;
}
You.draw = function() {
ctx.beginPath();
ctx.fillStyle = 'black';
ctx.arc(this.x, this.y, 10, 0, 2 * Math.PI);
ctx.fill();
}
You.update = function() {
event = new MouseEvent("mouse");
norm = Math.sqrt( Math.pow(mouseX - 250, 2) + Math.pow(mouseY - 250, 2));
this.x = 250 + 50 * (mouseX - 250) / norm;
this.y = 250 + 50 * (mouseY - 250) / norm;
}
function Asteroid(x, y, dx, dy) {
this.x = x;
this.y = y;
this.dx = dx;
this.dy = dy;
}
Asteroid.prototype.draw = function() {
ctx.beginPath();
ctx.fillStyle = 'gray';
ctx.arc(this.x, this.y, 20, 0, 2 * Math.PI);
ctx.fill();
}
Asteroid.prototype.update = function() {
this.x += this.dx;
this.y += this.dy;
}
var asterList = []
function loop() {
ctx.fillStyle = 'rgb(240, 240, 240)';
ctx.fillRect(0, 0, 500, 500);
while (asterList.length < 5) {
var aster = new Asteroid(Math.floor(460 * Math.random()) + 20, Math.floor(460 * Math.random()) + 20, Math.cos(2 * Math.PI * Math.random()), Math.sin(2 * Math.PI * Math.random()) );
asterList.push(aster);
}
for (var i = 0; i < asterList.length; i++) {
asterList[i].draw();
asterList[i].update();
if (asterList[i].x > 500 || asterList[i].x < 0 || asterList[i].y > 500 || asterList[i].y < 0) {
asterList.splice(i, 1);
}
}
Earth.draw();
You.draw();
You.update();
window.requestAnimationFrame(loop);
}
loop();
}
}
$( plugin_riemann_testplugin );
/* riemann_testplugin 끝 */
/** 플러그인 testOfSomething***************************
* 플러그인의 용도
* 버전 => 0.01
* 작성자 : [[사용자:bd3076|bd3076]]
* JSON => testOfSomething = {"name":"testOfSomething","descript":"플러그인의 용도","version":"0.01","local":false,"creat":"bd3076","state":"사용자:Bd3076/그냥/plugin","executable":true};
*/
function plugin_testOfSomething(){
// 이부분에 코드 입력 //
var title = document.getElementById('firstHeading').innerHTML;
var thing = document.getElementById("mw-content-text");
if(title === "사용자:Bd3076/자스실험실"){
thing.innerHTML = "당신은 미궁 앞에 서 있다.";
}
else if(title === "사용자토론:Bd3076"){
thing.innerHTML = "옛다 관심";
}
// 여기까지 코드 입력 //
}
$( plugin_testOfSomething );
/* testOfSomething 끝 */
/** 플러그인 msgame***************************
* 스톱워치 게임
* 버전 => 0.950
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => msgame = {"name":"msgame","descript":"스톱워치 게임","version":"0.950","local":true,"creat":"Riemann","state":"사용자:Riemann/msgame","executable":true};
*/
function plugin_msgame(){
if($("[data-name='msgame']").length >= 1){
// 이부분에 코드 입력 //
sc = 0
cb = 0
bl = false;
$(document.body).on("keydown", function(ev) {
if(ev.which == 13) {
if (bl == false) {
bl = true
startF();
} else {
bl = false
stopF();
}
}
});
$("#msgame-start").on("click", function() {
bl = true
startF();
});
$("#msgame-stop").on("click", function() {
bl = false
stopF();
});
function startF() {
obj = Math.floor(Math.random() * 10) + 5;
$("#msgame-start").css("display", "none");
$("#msgame-stop").css("display", "block");
it = new Date();
si = setInterval(clockUpdate, 20)
$("#msgame-console").text(obj + " 초를 세세요.");
}
function stopF() {
$("#msgame-clockText").css("display", "inline");
$("#msgame-stop").css("display", "none");
$("#msgame-start").css("display", "block");
clearInterval(si);
ie = new Date();
ifin = ie - it;
$("#msgame-clockText").text(toMilliSec(ifin));
finished(obj, ifin);
}
function clockUpdate() {
ic = new Date();
id = ic - it;
ii = toMilliSec(id);
$("#msgame-clockText").text(ii);
if (obj * 1000 - id < 500 * cb && cb > 4 ) {
$("#msgame-clockText").fadeOut();
}
}
function toMilliSec(d) {
return (Math.floor(d / 1000) + "\"" + ("" + d % 1000).padStart(3, "0")).padStart(6, "0");
}
function finished(a, b) {
ath = a * 1000
if (ath == b) {
cbm = Math.floor(Math.pow(800, (1 + cb / 10)))
$("#msgame-console").text("정확하시군요. " + cbm + " 점 드리겠습니다.");
sc += cbm
cb += 1
} else if (Math.abs(ath - b) < 100) {
cbm = Math.floor(Math.pow((500 / Math.abs(ath - b)), (1 + cb / 10)))
$("#msgame-console").text("정확하시군요. " + cbm + " 점 드리겠습니다.");
sc += cbm
cb += 1
} else {
$("#msgame-console").text("안타깝습니다. 조금 더 노력해 보세요!");
cb = 0
}
$("#msgame-score").text(sc);
$("#msgame-combo").text(cb);
}
// 여기까지 코드 입력 //
}
}
$( plugin_msgame );
/* msgame 끝 */
/** 플러그인 p21***************************
* 블랙잭
* 버전 => 0.840a3
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => p21 = {"name":"p21","descript":"블랙잭","version":"0.840a3","local":true,"creat":"Riemann","state":"사용자:Riemann/p21","executable":true};
*/
function plugin_p21(){
if($("[data-name='p21']").length >= 1){
var title = mw.config.get('wgPageName');
if (title.slice( 1, 2 ) == "라") {
var blind = true;
var defa = 20;
} else {
var blind = false;
var defa = 10;
}
var mult = defa;
$("#multiplier").text(mult);
var coins = 100;
var wincount = 0;
var losecount = 0;
//$("#console").text("스코어: " + coins + "점");
$("#console").text("스코어: " + wincount + "승 " + losecount + "패");
$("#console").append("블랙잭에 오신 것을 환영합니다.");
const pcLst = [
0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAD,0xAE,
0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBD,0xBE,
0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCD,0xCE,
0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDD,0xDE];
const pointData = {a1:1,a2:2,a3:3,a4:4,a5:5,a6:6,a7:7,a8:8,a9:9,aa:10,ab:10,ad:10,ae:10,b1:1,b2:2,b3:3,b4:4,b5:5,b6:6,b7:7,b8:8,b9:9,ba:10,bb:10,bd:10,be:10,c1:1,c2:2,c3:3,c4:4,c5:5,c6:6,c7:7,c8:8,c9:9,ca:10,cb:10,cd:10,ce:10,d1:1,d2:2,d3:3,d4:4,d5:5,d6:6,d7:7,d8:8,d9:9,da:10,db:10,dd:10,de:10};
var pcSet = [];
function hexToChar(x) {
return String.fromCharCode(0xD83C) +String.fromCharCode(x + 0xDC00);
}
function hexToStr(x) {
return x.toString(16);
}
var dealerD, guestD;
$("#deal").click(function(){
//$("#console").text("스코어: " + coins + "점");
$("#console").text("스코어: " + wincount + "승 " + losecount + "패");
$("#console").append("새 판을 엽니다.");
$("#deal").css("display", "none");
$("#dealerDeck").text("");
$("#guestDeck").text("");
pcSet = Object.create(pcLst);
deal();
return 0;
});
$("#hit").click(function(){
hit();
return 0;
});
$("#stand").click(function(){
stand();
return 0;
});
$("#surrender").click(function(){
surrender();
return 0;
});
$("#plus").click(function(){
inc();
return 0;
});
$("#minus").click(function(){
dec();
return 0;
});
$("#reset").click(function(){
reset();
return 0;
});
function reset() {
mult = defa;
$("#multiplier").text(mult);
}
/*
function inc() {
if (mult < 100) {
mult += 2;
} else {
alert("최대 100 코인까지만 걸 수 있습니다.");
}
$("#multiplier").text(mult);
}
function dec() {
if (mult > 2) {
mult -= 2;
} else {
alert("설마 빚을 판돈으로 거시려고요?");
}
$("#multiplier").text(mult);
}
*/
function deal() {
dealerD = [];
guestD = [];
dealerD.push(cardPop());
guestD.push(cardPop());
dealerD.push(cardPop());
guestD.push(cardPop());
if (blind == true) {
$("#dealerDeck").text("\u{1F0A0}\u{1F0A0}");
} else {
$("#dealerDeck").text(hexToChar(dealerD[0]) + "\u{1F0A0}");
}
$("#dealerS").text("?");
if (blind == true) {
$("#guestDeck").text("\u{1F0A0}\u{1F0A0}");
} else {
$("#guestDeck").text(hexToChar(guestD[0]) + hexToChar(guestD[1]));
}
var guestScore = [];
var score = pointData[hexToStr(guestD[0])] + pointData[hexToStr(guestD[1])];
$("#guestS").text(score);
if ((pointData[hexToStr(guestD[0])] == 1 && pointData[hexToStr(guestD[1])] == 10) || (pointData[hexToStr(guestD[0])] == 10 && pointData[hexToStr(guestD[1])] == 1)) {
$("#guestS").text(21);
jack();
} else {
$("#hit").css("display", "inline-flex");
$("#stand").css("display", "inline-flex");
$("#surrender").css("display", "inline-flex");
}
};
function hit() {
$("#hit").css("display", "none");
$("#stand").css("display", "none");
$("#surrender").css("display", "none");
guestD.push(cardPop());
var guestDeq = "";
for (i = 0; i < guestD.length; i++) {
guestDeq += hexToChar(guestD[i]);
}
if (blind == true) {
$("#guestDeck").text("\u{1F0A0}".repeat(guestDeq.length / 2));
} else {
$("#guestDeck").text(guestDeq);
}
var guestScore = [];
var score = 0;
for (i = 0; i < guestD.length; i++) {
guestScore.push(pointData[hexToStr(guestD[i])]);
score += guestScore[i];
}
$("#guestS").text(score);
if (score == 21 || (score == 11 && guestScore.includes(1))) {
$("#console").append("21점이므로 자동으로 스탠드를 외쳤습니다.")
stand(dealerD,guestD);
} else if (score > 21) {
bust();
} else {
$("#hit").css("display", "inline-flex");
$("#stand").css("display", "inline-flex");
}
return 0;
}
function stand() {
$("#hit").css("display", "none");
$("#stand").css("display", "none");
$("#surrender").css("display", "none");
var dScore = 0;
var dealerScore = []
for (i = 0; i < dealerD.length; i++) {
dealerScore.push(pointData[hexToStr(dealerD[i])]);
dScore += dealerScore[i];
}
while (dScore < 17) {
dealerD.push(cardPop());
$("#console").append("딜러가 카드를 뽑았습니다.")
dealerScore = [];
dScore = 0;
for (i = 0; i < dealerD.length; i++) {
dealerScore.push(pointData[hexToStr(dealerD[i])]);
dScore += dealerScore[i];
dealerDeq += hexToChar(dealerD[i]);
}
}
var dealerDeq = "";
for (i = 0; i < dealerD.length; i++) {
dealerDeq += hexToChar(dealerD[i]);
}
$("#dealerS").text(dScore);
$("#dealerDeck").text(dealerDeq);
guestScore = [];
score = 0;
for (i = 0; i < guestD.length; i++) {
guestScore.push(pointData[hexToStr(guestD[i])]);
score += guestScore[i];
}
$("#guestS").text(score);
if (score > 21) {
bust()
} else if (dScore > 21) {
$("#console").append("딜러의 버스트.")
win()
} else {
$("#console").append("딜러의 스탠드.")
compare(dealerD,guestD);
}
return 0;
}
function compare() {
var dealerScore = [];
var dScore = 0;
for (i = 0; i < dealerD.length; i++) {
dealerScore.push(pointData[hexToStr(dealerD[i])]);
dScore += dealerScore[i];
}
var guestScore = [];
var score = 0;
for (i = 0; i < guestD.length; i++) {
guestScore.push(pointData[hexToStr(guestD[i])]);
score += guestScore[i];
}
if (dScore < 12 && dealerScore.includes(1)) {
dScore += 10
}
if (score < 12 && guestScore.includes(1)) {
score += 10
}
$("#dealerS").text(dScore);
$("#guestS").text(score);
if (dScore > score) {
lose()
} else if (dScore == score) {
push()
} else {
win()
}
return 0;
}
function win() {
$("#console").append("축하합니다! 이겼습니다.")
//$("#console").append("" + mult + "점을 얻었습니다.")
//coins += mult;
wincount += 1;
$("#deal").css("display", "inline-flex");
return 0;
}
function lose() {
$("#console").append("졌습니다...")
//$("#console").append("" + mult + "점을 잃었습니다.")
//coins -= mult;
losecount += 1;
$("#deal").css("display", "inline-flex");
publicAd();
return 0;
}
function push() {
$("#console").append("비겼습니다.")
$("#deal").css("display", "inline-flex");
return 0;
}
function surrender() {
$("#hit").css("display", "none");
$("#stand").css("display", "none");
$("#surrender").css("display", "none");
$("#console").append("이번 판을 포기하셨습니다 (패배로 처리됩니다).")
//$("#console").append("" + (0.5 * mult) + "점을 잃었습니다.")
//coins -= 0.5 * mult;
losecount += 1;
$("#deal").css("display", "inline-flex");
publicAd();
return 0;
}
function bust() {
$("#console").append("버스트! 유감입니다. 졌습니다...")
//$("#console").append("" + mult + "점을 잃었습니다.")
//coins -= mult;
losecount += 1;
$("#hit").css("display", "none");
$("#stand").css("display", "none");
$("#deal").css("display", "inline-flex");
publicAd();
return 0;
}
function jack() {
$("#console").append("블랙잭 달성! 축하합니다. 이겼습니다!")
//$("#console").append("" + (1.5 * mult) + "점을 획득했습니다.")
//coins += 1.5 * mult;
wincount += 1;
$("#deal").css("display", "inline-flex");
return 0;
}
function publicAd() {
if (coins < 0) {
$("#notice").text("땀 흘려 번 돈이 아름답습니다.");
}
return 0;
}
function cardPop() {
var j, ret;
j = Math.floor(Math.random() * pcSet.length);
ret = pcSet[j];
pcSet.splice(j,1);
return ret;
}
}
}
$( plugin_p21 );
/* p21 끝 */