사용자:Regurus/common.js: 두 판 사이의 차이
편집 요약 없음 태그: 되돌려진 기여 |
(플러그인 haircut설치) 태그: 되돌려진 기여 |
||
579번째 줄: | 579번째 줄: | ||
$('#cut').click(function(){ cut_calc($('#scissors').position().top ); });//addEventListener...그냥 생각하길 관두고 | $('#cut').click(function(){ cut_calc($('#scissors').position().top ); });//addEventListener...그냥 생각하길 관두고 | ||
// 여기까지 코드 입력 // | // 여기까지 코드 입력 // | ||
/** 플러그인 haircut*************************** | |||
* 게임 진행에 필요합니다. | |||
* 버전 => 2.0 | |||
* 작성자 : [[사용자:Lemminkäinen|Lemminkäinen]] | |||
* JSON => haircut = {"name":"haircut","descript":"게임 진행에 필요합니다.","version":"2.0","local":true,"creat":"Lemminkäinen","state":"머리 자르기/js","executable":true}; | |||
*/ | |||
function plugin_haircut(){ | |||
if($("[data-name='haircut']").length >= 1){ | |||
// 이부분에 코드 입력 // | |||
/*Elements Load 시작*/ | |||
var cut_res_container=document.getElementById("cut_res_container"); | |||
var cut_container=document.getElementById("cut_container"); | |||
var cut_linehair=document.getElementById("cut_line"); | |||
var cuthair=document.getElementById("cuthair"); | |||
/*Load 끝*/ | |||
var rand=function(r1,r2){ | |||
return Math.floor(Math.random()*r1)+r2; | |||
} | |||
var cut_now=rand(400,600); | |||
var cut_line=rand(200,300); | |||
var cut_initial=cut_now-cut_line; | |||
var cdf=document.getElementById("cut_diff").innerHTML; | |||
var cut_diff=(cdf<=0 || isNaN(cdf) || cdf>2)?(0.5):(Number(cdf)); | |||
var cut_speed=cut_now/cut_diff; | |||
var cut_result1=0; var cut_result2=0; | |||
cut_res_container.style.display="none"; | |||
cut_container.style.height=cut_now+"px"; | |||
cut_linehair.style.height=cut_line+"px"; | |||
if(cut_initial<=0) { alert('머리가 너무 짧아 자를 수 없습니다!'); throw("WTF your hair is already short"); } | |||
function cut_again(){ | |||
$('#scissors').animate({ top:"100%" },cut_speed,'linear',function(){ $('#scissors').animate({ top:0 },cut_speed,'linear',function(){ cut_again() }); }); | |||
}//animate는 자스로 대체하려니 setInterval이나 setTimeout 등으로 해야 하는데 여어어엉 귀찮아서.. | |||
cut_again(); | |||
function cut_calc(pos){ | |||
if(pos |
2024년 9월 13일 (금) 16:59 판
/** 플러그인 RPGinCity***************************
* RPG in City 자바스크립트 동작 제어
* 버전 => 1.2.3.19
* 작성자 : [[사용자:Senouis|Senouis]]
* JSON => RPGinCity = {"name":"RPGinCity","descript":"RPG in City 자바스크립트 동작 제어","version":"1.2.3.19","local":true,"creat":"Senouis","state":"RPG in City/플러그인","executable":true};
*/
function plugin_RPGinCity(){
if($("[data-name='RPGinCity']").length >= 1){
// 이부분에 코드 입력 //
function RPGinCity(){
var usernameStr = mw.user.getName();
var currentpage = mw.config.get("wgPageName");
var pagenode = currentpage.split('/');
console.log("사용자:"+ usernameStr + "/RPG_in_City.json");
if (pagenode[0] !== "RPG_in_City"){
if (currentpage !== "사용자:"+ usernameStr + "/RPG_in_City.json") {
console.log("Current page is "+ currentpage +", not playing RPG in City");
return;
}
}
var fullbasepagename = "";
for (var node = 0 ; node < pagenode.length - 2; node++){
fullbasepagename = fullbasepagename + pagenode[node] + "/";
}
fullbasepagename = fullbasepagename + pagenode[pagenode.length - 2];
console.log(fullbasepagename);
/*
function RPGinCity_Title() {
var startbuttondiv = document.getElementById("RPGinCityStart");
var loadbuttondiv = document.getElementById("RPGinCityLoad");
if (startbuttondiv !== null && loadbuttondiv !== null){
if (usernameStr === null) {
startbuttondiv.innerHTML = "로그인이 필요합니다";
} else {
var UserDBTitle = new mw.Title("사용자:"+usernameStr+"/RPG in City.json");
startbuttondiv.innerHTML = "시작하기";
loadbuttondiv.innerHTML = "계속하기";
}
}
}
*/
/*
function RPGinCity_GoToCheckpoint () {
var JSONDatalist = document.getElementsByClassName("mw-json-value");
if (currentpage === ("사용자:"+usernameStr+"/RPG_in_City.json") && JSONDatalist.length !== 0) {
var MWContent = document.getElementById("mw-content-text");
var GotoLink= document.createElement("a");
GotoLink.href = mw.util.getUrl((JSONDatalist[0].innerText.substring(1, JSONDatalist[0].innerText.length-1)));
console.log(GotoLink.href);
GotoLink.innerText = "게임 계속하기";
MWContent.appendChild(GotoLink);
}
}
*/
function RPGinCity_pushFightInfo(targetUri, Mhp, Ehp, Jam, PJam, BanBomb, Etype, Elevel, Turn) {
targetUri.extend({mhp:Mhp});
targetUri.extend({ehp:Ehp});
targetUri.extend({j:Jam});
targetUri.extend({bj:PJam});
targetUri.extend({bb:BanBomb});
targetUri.extend({etype:Etype});
targetUri.extend({elevel:Elevel});
targetUri.extend({turn:Turn});
return targetUri;
}
function RPGinCity_HandleBattle(jsonfile) {
var Battlelink = new mw.Uri(window.location.href);
console.log("building battle phase...");
var queryparams = Battlelink.query;
// 이제 필요한 값을 구해 화면에 표시한다.
// 플레이어 체력부터...
var mhp = 0;
var playerhealth = document.getElementById("RPGinCity-playerhealth");
if (isNaN(queryparams.mhp)) {
mhp = jsonfile.체력;
} else {
mhp = queryparams.mhp; // mhp는 이전 문서의 값을 받는다.
}
playerhealth.innerText = mhp;
//적의 레벨
var enemylevel = document.getElementById("RPGinCity-enemylevel");
enemylevel.innerText = queryparams.elevel; // elevel는 항상 undefined이 아니다.
//적의 체력
var enemyhealth = document.getElementById("RPGinCity-enemyhealth");
enemyhealth.innerText = queryparams.ehp; // ep는 항상 undefined이 아니다.
//공격 페이즈
var nextPhaseUri = new mw.Uri("https://liberty.banipest.com/index.php?title="+currentpage);
console.log("nextPhaseUri is "+nextPhaseUri);
var attackEnemy = document.getElementById("RPGinCity-attackEnemy");
var attackPower = Math.round(Math.random() * jsonfile.레벨*3) + jsonfile.무기;
var attackEnemyUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), mhp, (queryparams.ehp - attackPower) >= 0?queryparams.ehp - attackPower : 0, queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 2);
console.log(attackEnemyUri.toString());
if (attackEnemy !== undefined && attackEnemy !== null){
var attackEnemyLink = document.createElement("a");
attackEnemyLink.href = attackEnemyUri.toString();
attackEnemyLink.innerHTML="그냥 공격!";
attackEnemy.appendChild(attackEnemyLink);
}
var useJam = document.getElementById("RPGinCity-useJam");
var useJamUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), jsonfile.체력, queryparams.ehp, queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 2);
if (useJam !== undefined && useJam !== null) {
var useJamLink = document.createElement("a");
useJamLink.href = useJamUri.toString();
useJamLink.innerHTML="잼으로 회복!";
useJam.appendChild(useJamLink);
}
var usePJ = document.getElementById("RPGinCity-usePJ");
var usePJUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), mhp, queryparams.ehp > 20 ? queryparams.ehp - 20 : 0, queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 2);
if (usePJ !== undefined && usePJ !== null) {
var usePJLink = document.createElement("a");
usePJLink.href = usePJUri.toString();
usePJLink.innerHTML="배쨈 열기!";
usePJ.appendChild(usePJLink);
}
var useBanbomb = document.getElementById("RPGinCity-useBanbomb");
var useBanbombUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), mhp, queryparams.ehp/2, queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 2);
if (useBanbomb !== undefined && useBanbomb !== null) {
var useBanbombLink = document.createElement("a");
useBanbombLink.href = useBanbombUri.toString();
useBanbombLink.innerHTML="차단폭탄!";
useBanbomb.appendChild(useBanbombLink);
}
//방어 페이즈
var Blocking = document.getElementById("RPGinCity-Block");
var BlockingUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), mhp- Math.round(Math.random() * queryparams.elevel * 0.75), queryparams.ehp , queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 1);
if (Blocking !== undefined && Blocking !== null) {
var BlockingLink = document.createElement("a");
BlockingLink.href = BlockingUri.toString();
BlockingLink.innerHTML="방어";
Blocking.appendChild(BlockingLink);
}
var FailRunning = document.getElementById("RPGinCity-FailRunning");
var FailRunningUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), mhp - Math.round(Math.random() * queryparams.elevel), queryparams.ehp, queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 1);
console.log(FailRunningUri.toString());
if (FailRunning !== undefined && FailRunning !== null) {
var FailRunningLink = document.createElement("a");
FailRunningLink.href = FailRunningUri.toString();
FailRunningLink.innerHTML="도망치자!";
FailRunning.appendChild(FailRunningLink);
}
var RunFromEnemy = document.getElementById("RPGinCity-RunFromEnemy");
var MustKill = document.getElementById("mustKill");
if (RunFromEnemy !== undefined && RunFromEnemy !== null && (MustKill === undefined || MustKill === null))RunFromEnemy.style.visibility = "visible";
}
function RPGinCity_SaveHandle(saveGameHandle) {
var api = new mw.Api();
var Templink = new mw.Uri(window.location.href);
var queryparams = Templink.query;
switch (saveGameHandle.innerText){
case "서브퀘스트완료":
new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
var jsondata = JSON.parse(revision.content);
jsondata.추가1 = 0;
jsondata.경험치 = jsondata.경험치 + 100;
jsondata.최근페이지 = fullbasepagename;
return {text: JSON.stringify(jsondata), summary: "서브퀘스트완료"};
}
).then(function () {
alert( 'Saved!' );
document.getElementById("RPGinCity-searchphase").style.display = "block";
});
break;
case "서브퀘스트수행":
new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
var jsondata = JSON.parse(revision.content);
var questID = document.getElementById("RPGinCity-questID");
if (questID !== undefined && questID !== null){
jsondata.추가1 = parseInt(questID.innerText);
jsondata.최근페이지 = fullbasepagename;
}
return {text: JSON.stringify(jsondata), summary: "서브퀘스트수행"};
}
).then(function () {
alert( 'Saved!' );
document.getElementById("RPGinCity-searchphase").style.display = "block";
});
break;
case "메인퀘스트수행":
new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
var jsondata = JSON.parse(revision.content);
var mainQuestPoint = document.getElementById("mainQuestPoint");
if (mainQuestPoint !== undefined && mainQuestPoint !== null) jsondata.최근페이지 = mainQuestPoint.innerText;
var questID = document.getElementById("questID");
if (questID !== undefined && questID !== null)jsondata.추가2 = parseInt(questID.innerText);
return {text: JSON.stringify(jsondata), summary: "메인퀘스트수행"};
}
).then(function () {
alert( 'Saved!' );
document.getElementById("RPGinCity-searchphase").style.display = "block";
});
break;
case "동부요금지불":
new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
var jsondata = JSON.parse(revision.content);
jsondata.돈 -= 500*1;
jsondata.추가2 = 5*1; // force to parse it a number
jsondata.최근페이지 = "RPG in City/만남의 광장";
return {text: JSON.stringify(jsondata), summary: "동부요금지불"};
}
).then(function () {
alert( 'Saved!' );
document.getElementById("RPGinCity-searchphase").style.display = "block";
});
break;
case "전투승리":
new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
var jsondata = JSON.parse(revision.content);
jsondata.체력 = parseInt(queryparams.mhp);
jsondata.경험치 += queryparams.elevel*4;
jsondata.돈 += queryparams.elevel*5;
jsondata.최근페이지 = currentpage.substring(0, currentpage.length-3);
return {text: JSON.stringify(jsondata), summary: "전투승리"};
}
).then(function () {
alert( 'Saved!' );
document.getElementById("RPGinCity-searchphase").style.display = "block";
});
break;
case "레벨업":
new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
var jsondata = JSON.parse(revision.content);
jsondata.레벨 += (jsondata.경험치 - jsondata.경험치 % 128)/128;
jsondata.경험치 = jsondata.경험치 % 128;
return {text: JSON.stringify(jsondata), summary: "레벨업"};
}
).then(function () {
alert( 'Saved!' );
if (currentpage !== "RPG in City/레벨 업")document.getElementById("RPGinCity-searchphase").style.display = "block";
});
break;
case "회복":
new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
var jsondata = JSON.parse(revision.content);
jsondata.체력 = jsondata.레벨 * 16;
return {text: JSON.stringify(jsondata), summary: "회복"};
}
).then(function () {
alert( 'Saved!' );
document.getElementById("RPGinCity-searchphase").style.display = "block";
});
break;
case "결제":
new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
var jsondata = JSON.parse(revision.content);
jsondata.잼 += queryparams.j*1;
jsondata.배쨈 += queryparams.bj*1;
jsondata.차단폭탄 += queryparams.bb*1;
jsondata.무기 += queryparams.weapon*1;
jsondata.돈 -= 50* queryparams.j + 75*queryparams.bj + 150*queryparams.bb + 1000 * queryparams.weapon;
jsondata.최근페이지 = currentpage.substring(0, currentpage.length-3);
return {text: JSON.stringify(jsondata), summary: "결제"};
}
).then(function () {
alert( 'Saved!' );
document.getElementById("RPGinCity-searchphase").style.display = "block";
});
break;
default:
alert( 'No proper parameters' );
break;
}
}
function RPGinCity_HandleStore(jsondata, storeNumber) {
var i = storeNumber;
var Jam = document.getElementsByClassName("RPGinCity-JamAmount")[i];
if (Jam !== undefined && Jam !== null && Jam.innerText === "") Jam.innerText = "0";
var PearJam = document.getElementsByClassName("RPGinCity-PearJamAmount")[i];
if (PearJam !== undefined && PearJam !== null && PearJam.innerText === "") PearJam.innerText = "0";
var BB = document.getElementsByClassName("RPGinCity-BanBombAmount")[i];
if (BB !== undefined && BB !== null && BB.innerText === "") BB.innerText = "0";
var WeaponLevelUp = document.getElementsByClassName("RPGinCity-WeaponLevelUp")[i];
if (WeaponLevelUp !== undefined && WeaponLevelUp !== null && WeaponLevelUp.innerText === "") WeaponLevelUp.innerText = "0";
var BuyButton = document.getElementsByClassName("RPGinCity-BuyButton")[i];
if (BuyButton !== undefined && BuyButton !== null) {
if (50 * parseInt(Jam.innerText) + 75 * parseInt(PearJam.innerText) + 150* parseInt(BB.innerText) + 1000*parseInt(WeaponLevelUp.innerText) > jsondata.돈) {
BuyButton.innerText = "돈이 부족하다. 나가서 돈을 구해오자.";
}
BuyButton.style.visibility = "visible";
}
}
function RPGinCity_Callback_fetchUserInformation(jsonfile) {
// 정보 틀 관련
var playerinfo = document.getElementsByClassName("RPGinCity-Playerinfo");
var LevelUpButton = document.getElementById("RPGinCity-LevelUp");
if ( playerinfo !== undefined && playerinfo !== null && playerinfo.length > 0) {
playerinfo[0].innerText = jsonfile['레벨'];
playerinfo[1].innerText = jsonfile['체력'];
playerinfo[2].innerText = jsonfile['경험치'];
playerinfo[3].innerText = jsonfile['잼'];
playerinfo[4].innerText = jsonfile['배쨈'];
playerinfo[5].innerText = jsonfile['차단폭탄'];
playerinfo[6].innerText = jsonfile['돈'];
playerinfo[7].innerText = jsonfile['무기'];
if (LevelUpButton !== undefined && LevelUpButton !== null && jsonfile.경험치 > 128 && jsonfile.레벨 + jsonfile.경험치 /128 <= 50) {
var levelup = document.createElement("a");
levelup.href = "https://liberty.banipest.com/index.php?title=RPG_in_City/레벨_업&lastgamepage=" + currentpage;
levelup.innerHTML = "레벨업하기";
LevelUpButton.appendChild(levelup);
}
}
// RPG in City/집 쉬기 기능
var RestingInHouse = document.getElementById("RPGinCity-House");
if (RestingInHouse !== undefined && RestingInHouse != null) {
if (jsonfile.체력 < jsonfile.레벨 * 16){
document.getElementById("RPGinCity-needRest").innerHTML = "너는 한숨 자고 개운한 마음으로 이곳을 나가려고 한다.\n";
var resting = document.createElement("a");
resting.href = "https://liberty.banipest.com/index.php/"+currentpage+"/회복";
resting.innerHTML = "\n쉬기";
RestingInHouse.appendChild(resting);
} else {
RestingInHouse.innerHTML = "너는 몸 상태가 좋아 여기에 머물지 않기로 결정했다.";
}
RestingInHouse.style.visibility = "visible";
}
// RPG in City 전투 관련 스크립트
var inBattle = document.getElementById("RPGinCity-Fight");
if (inBattle !== undefined && inBattle !== null){
RPGinCity_HandleBattle(jsonfile);
} // 전투 틀 처리 완료
// 일반적인 상점(문서 내에 단 한 개 존재) 처리
var storeHandle = document.getElementById("RiCStore");
if (storeHandle !== undefined && storeHandle !== null){
RPGinCity_HandleStore(jsonfile, 0);
}
//동부2구역구 - 중부구역구 이동 가능 여부 처리
var DowntownRoadOpen = document.getElementById("DowntownRoad");
if (DowntownRoadOpen !== undefined && DowntownRoadOpen !== null) {
if (jsonfile.추가2 < 60) {
DowntownRoadOpen.innerText = "이런!!! 다운타운 로드는 반달로 인해 막혀있다.";
}
DowntownRoadOpen.style.visibility = "visible";
}
//남부 1구역구 메인퀘스트
var south1st = document.getElementById("south1st");
if (south1st !== undefined && south1st !== null) {
var displaypart;
if (jsonfile.추가2 < 10){
displaypart = document.getElementById("beforeBossfight");
displaypart.style.display = "block";
} else {
displaypart = document.getElementById("afterBossfight");
displaypart.style.display = "block";
}
}
//중부구역구
var toWest = document.getElementById("toWest");
if (toWest !== undefined && toWest !== null) {
if (jsonfile.추가2 < 25) {
toWest.innerText = "서부 구역구 방향으로 가기 - <중부 구역구가 파괴된 시점에서 서부 구역구를 분리하는 장벽은 강력한 반달러들로 인해 봉쇄 상태를 유지하고 있다>";
}
toWest.style.visibility = "visible";
}
var toCentralOffice = document.getElementById("toCentralOffice");
if (toCentralOffice !== undefined && toCentralOffice !== null) {
if (jsonfile.추가2 < 40) {
toCentralOffice.innerText = "시청으로 들어가기 - < 시청에 들어갈 방법을 찾아야 한다 >";
}
toCentralOffice.style.visibility = "visible";
}
var peacefulCentral = document.getElementById("peacefulCentral");
var dangerousCentral = document.getElementById("dangerousCentral");
if (peacefulCentral !== undefined && peacefulCentral !== null && dangerousCentral !== undefined && dangerousCentral !== null) {
if (jsonfile.추가2 >= 70) {
peacefulCentral.style.visibility = "visible";
} else {
dangerousCentral.style.visibility = "visible";
}
}
// 중부 구역구 대피소 퀘스트
var rescuePeregirl = document.getElementsByClassName("rescuePeregirl");
if (rescuePeregirl !== undefined && rescuePeregirl !== null && rescuePeregirl.length > 0) {
if (jsonfile.추가2 < 15) {
rescuePeregirl[1].remove();
rescuePeregirl[0].style.display = "block";
} else if (jsonfile.추가2 === 20) {
rescuePeregirl[0].remove();
rescuePeregirl[0].style.display = "block";
} else {
rescuePeregirl[0].remove();
rescuePeregirl[0].remove();
rescuePeregirl[0].style.display = "block";
}
}
var meetPeregirl = document.getElementsByClassName("meetPeregirl");
if (meetPeregirl !== undefined && meetPeregirl !== null && meetPeregirl.length > 0) {
if (jsonfile.추가2 < 20) {
meetPeregirl[0].style.display = "block";
} else {
meetPeregirl[0].remove();
meetPeregirl[0].style.display = "block";
}
}
//남부 1구역구 상점, 문서 구조상 좀 구현이 복잡하여 분리한다.
var south1stStore = document.getElementsByClassName("south1stStore");
if (south1stStore !== undefined && south1stStore !== null && south1stStore.length > 0) {
if (jsonfile.추가2 < 10) {
south1stStore[0].style.display = "block";
RPGinCity_HandleStore(jsonfile, 0);
} else {
south1stStore[1].style.display = "block";
RPGinCity_HandleStore(jsonfile, 1);
}
}
//시청 안의 산토끼 몰매 맞고 가나요~
var cityOffice = document.getElementsByClassName("cityOffice");
if (cityOffice !== undefined && cityOffice !== null && cityOffice.length > 0) {
if (jsonfile.추가2 < 70) {
cityOffice[0].style.display = "block";
} else {
cityOffice[1].style.display = "block";
}
}
var cityOfficeInternal = document.getElementsByClassName("cityOfficeInternal");
if (cityOfficeInternal !== undefined && cityOfficeInternal !== null && cityOfficeInternal.length > 0) {
if (jsonfile.추가2 >= 65) {
cityOfficeInternal[0].style.display = "block";
} else {
cityOfficeInternal[1].style.display = "block";
}
}
var cityOffice3F = document.getElementsByClassName("cityOffice3F");
if (cityOffice3F !== undefined && cityOffice3F !== null && cityOffice3F.length > 0) {
if (jsonfile.추가2 >= 65) {
cityOffice3F[0].style.display = "block";
} else {
cityOffice3F[1].style.display = "block";
}
}
var mayorRoom = document.getElementsByClassName("mayorRoom");
if (mayorRoom !== undefined && mayorRoom !== null && mayorRoom.length > 0) {
if (jsonfile.추가2 >= 70) {
mayorRoom[0].style.display = "block";
} else {
mayorRoom[1].style.display = "block";
}
}
// 서브 퀘스트 관련
var subQuestContent = document.getElementById("SubQuestContent");
var parentNode;
if (subQuestContent !== undefined && subQuestContent !== null){
parentNode = subQuestContent.parentElement;
}
if (parentNode !== undefined && parentNode !== null && subQuestContent !== undefined && subQuestContent !== null) {
if (jsonfile.추가1 !== 0) {
parentNode.removeChild( subQuestContent );
} else {
subQuestContent.style.display = "block";
}
}
var subQuestEnd = document.getElementById("SubQuestEnd");
if (parentNode !== undefined && parentNode !== null &&subQuestEnd !== undefined && subQuestEnd !== null) {
if (jsonfile.추가1 !== 1) {
parentNode.removeChild( subQuestEnd );
} else {
subQuestEnd.style.display = "block";
}
}
var subQuestNotEnd = document.getElementsByClassName("SubQuestNotEnd");
if (parentNode !== undefined && parentNode !== null && subQuestNotEnd !== undefined && subQuestNotEnd !== null) {
if (jsonfile.추가1 < 2) {
parentNode.removeChild( subQuestNotEnd[0] );
} else {
subQuestNotEnd[0].style.display = "block";
}
}
// 자동 세이브 처리 - 가장 마지막에 와야 하는 것
var saveGameHandle = document.getElementById("RPGinCity-saveGame");
if (saveGameHandle !== undefined && saveGameHandle !== null) {
console.log("Saving...");
RPGinCity_SaveHandle(saveGameHandle);
}
}
// ----------------------------------------------------Main------------------------------------------------------------
// RPGinCity_Title();
// if (currentpage === "사용자:"+usernameStr+"/RPG_in_City.json"){
// RPGinCity_GoToCheckpoint();
// }
// else if (currentpage.substring(0,11) === "RPG_in_City") { // in game but not in title screen
var api = new mw.Api();
console.log("fetching player info...");
fetch("https://liberty.banipest.com/index.php?title="+"사용자:"+usernameStr+"/RPG_in_City.json"+"&action=raw")
.then(function(response) {
if (!response.ok) {
// make the promise be rejected if we didn't get a 2xx response
throw new Error("Not 2xx response", {cause: response});
}
return response.json();
})
.then(function(response) {
var parsedata = response;
RPGinCity_Callback_fetchUserInformation(parsedata);
}
)
.catch(function(e){
console.log(e);
document.getElementById("RPGinCityLoad").style.display = "none";
});
// }
}
$(RPGinCity);
// 여기까지 코드 입력 //
}
}
$( plugin_RPGinCity );
/* RPGinCity 끝 */
// 이부분에 코드 입력 //
/*Elements Load 시작*/
var cut_res_container=document.getElementById("cut_res_container");
var cut_container=document.getElementById("cut_container");
var cut_linehair=document.getElementById("cut_line");
var cuthair=document.getElementById("cuthair");
/*Load 끝*/
var rand=function(r1,r2){
return Math.floor(Math.random()*r1)+r2;
}
var cut_now=rand(400,600);
var cut_line=rand(200,300);
var cut_initial=cut_now-cut_line;
var cdf=document.getElementById("cut_diff").innerHTML;
var cut_diff=(cdf<=0 || isNaN(cdf) || cdf>2)?(0.5):(Number(cdf));
var cut_speed=cut_now/cut_diff;
var cut_result1=0; var cut_result2=0;
cut_res_container.style.display="none";
cut_container.style.height=cut_now+"px";
cut_linehair.style.height=cut_line+"px";
if(cut_initial<=0) { alert('머리가 너무 짧아 자를 수 없습니다!'); throw("WTF your hair is already short"); }
function cut_again(){
$('#scissors').animate({ top:"100%" },cut_speed,'linear',function(){ $('#scissors').animate({ top:0 },cut_speed,'linear',function(){ cut_again() }); });
}//animate는 자스로 대체하려니 setInterval이나 setTimeout 등으로 해야 하는데 여어어엉 귀찮아서..
cut_again();
function cut_calc(pos){
if(pos<cut_line){
cut_rescalc(pos);
return;
}
cut_now=pos;
cut_speed=cut_now/cut_diff;
cut_container.style.height=cut_now+"px";
cuthair.innerHTML=cut_now;
}
function cut_rescalc(pos){
document.getElementById("cuthair_info").style.display="none";
cut_container.style.display="none";
document.getElementById("cut").style.display="none";
cut_res_container.style.display="block";
cut_result1=(100*(1-(cut_now-cut_line)/cut_initial));
cut_result2=(100*(pos/cut_line));
document.getElementById("cut_result1").innerHTML=cut_result1;
document.getElementById("cut_result2").innerHTML=cut_result2;
var cut_stories1=document.getElementsByClassName("cut_story");
var cut_stories2=document.getElementsByClassName("cuts_story");
if(cut_result1===0){ cut_stories1[0].style.display="block"; document.getElementById('cuts_story').style.display="none"; }
else if(cut_result1<90){ cut_stories1[1].style.display="block"; }
else if(cut_result1<95){ cut_stories1[2].style.display="block"; }
else if(cut_result1<98){ cut_stories1[3].style.display="block"; }
else if(cut_result1<=100){ cut_stories1[4].style.display="block"; }
/* story2 (cut_result2, cuts) */
if(cut_result2<90){ cut_stories2[0].style.display="block"; }
else if(cut_result2<95){ cut_stories2[1].style.display="block"; }
else if(cut_result2<98){ cut_stories2[2].style.display="block"; }
else if(cut_result2<=100){ cut_stories2[3].style.display="block"; }
}
$('#cut').click(function(){ cut_calc($('#scissors').position().top ); });//addEventListener...그냥 생각하길 관두고
// 여기까지 코드 입력 //
/** 플러그인 haircut***************************
* 게임 진행에 필요합니다.
* 버전 => 2.0
* 작성자 : [[사용자:Lemminkäinen|Lemminkäinen]]
* JSON => haircut = {"name":"haircut","descript":"게임 진행에 필요합니다.","version":"2.0","local":true,"creat":"Lemminkäinen","state":"머리 자르기/js","executable":true};
*/
function plugin_haircut(){
if($("[data-name='haircut']").length >= 1){
// 이부분에 코드 입력 //
/*Elements Load 시작*/
var cut_res_container=document.getElementById("cut_res_container");
var cut_container=document.getElementById("cut_container");
var cut_linehair=document.getElementById("cut_line");
var cuthair=document.getElementById("cuthair");
/*Load 끝*/
var rand=function(r1,r2){
return Math.floor(Math.random()*r1)+r2;
}
var cut_now=rand(400,600);
var cut_line=rand(200,300);
var cut_initial=cut_now-cut_line;
var cdf=document.getElementById("cut_diff").innerHTML;
var cut_diff=(cdf<=0 || isNaN(cdf) || cdf>2)?(0.5):(Number(cdf));
var cut_speed=cut_now/cut_diff;
var cut_result1=0; var cut_result2=0;
cut_res_container.style.display="none";
cut_container.style.height=cut_now+"px";
cut_linehair.style.height=cut_line+"px";
if(cut_initial<=0) { alert('머리가 너무 짧아 자를 수 없습니다!'); throw("WTF your hair is already short"); }
function cut_again(){
$('#scissors').animate({ top:"100%" },cut_speed,'linear',function(){ $('#scissors').animate({ top:0 },cut_speed,'linear',function(){ cut_again() }); });
}//animate는 자스로 대체하려니 setInterval이나 setTimeout 등으로 해야 하는데 여어어엉 귀찮아서..
cut_again();
function cut_calc(pos){
if(pos