사용자:Cheongseong9473/common.js: 두 판 사이의 차이
백괴게임>Cheongseong9473 (플러그인 jsINPUT설치) |
백괴게임>Cheongseong9473 (플러그인 switched_maze설치) |
||
1,382번째 줄: | 1,382번째 줄: | ||
$( plugin_jsINPUT ); | $( plugin_jsINPUT ); | ||
/* jsINPUT 끝 */ | /* jsINPUT 끝 */ | ||
/** 플러그인 switched_maze*************************** | |||
* 스위치 미로 게임 | |||
* 버전 => 1.01 | |||
* 작성자 : [[사용자:Bd3076|Bd3076]] | |||
* JSON => switched_maze = {"name":"switched_maze","descript":"스위치 미로 게임","version":"1.01","local":true,"creat":"Bd3076","state":"스위치 미로/plugin","executable":true}; | |||
*/ | |||
function plugin_switched_maze(){ | |||
if($("[data-name='switched_maze']").length >= 1){ | |||
// 이부분에 코드 입력 // | |||
var keyPress = new Array(128); | |||
document.onkeydown = function(e){ | |||
e = e || window.event; | |||
keyPress[e.keyCode] = 1; | |||
} | |||
document.onkeyup = function(e){ | |||
e = e || window.event; | |||
keyPress[e.keyCode] = 0; | |||
} | |||
var cvs = document.getElementById("cvs"); | |||
cvs.innerHTML = ('<canvas id="canvas" width="480" height="480"></canvas>') | |||
var canvas = document.getElementById('canvas'); | |||
var ctx = canvas.getContext('2d'); | |||
ctx.fillStyle = "black"; | |||
ctx.fillRect(0, 0, 500, 500); | |||
var stopWatchH = 0; | |||
var stopWatchM = 0; | |||
var stopWatchS = 0; | |||
var stopWatchSS = 0; | |||
var moves; | |||
var addStopwatch = function(){ | |||
stopWatchSS++; | |||
if(stopWatchSS == 10){ | |||
stopWatchS++; | |||
stopWatchSS = 0; | |||
if(stopWatchS == 60){ | |||
stopWatchM++; | |||
stopWatchS = 0; | |||
if(stopWatchM == 60){ | |||
stopWatchH++; | |||
stopWatchM = 0; | |||
} | |||
} | |||
} | |||
} | |||
var setStopwatch = function(){ | |||
stopwatchH = 0; | |||
stopwatchM = 0; | |||
stopwatchS = 0; | |||
stopwatchSS = 0; | |||
setInterval(addStopwatch, 100); | |||
} | |||
var setCookie = function(name, value) { | |||
var date = new Date(); | |||
date.setTime(date.getTime() + 12345678987654321); | |||
document.cookie = name + '=' + value + ';expires=' + date.toUTCString() + ';path=/'; | |||
}; | |||
var getCookie = function(name) { | |||
var value = document.cookie.match('(^|;) ?' + name + '=([^;]*)(;|$)'); | |||
return value? value[2] : null; | |||
}; | |||
// road variable | |||
// 2^0: right (+x) | |||
// 2^1: down (-y) | |||
// 2^2: left (-x) | |||
// 2^3: up (+y) | |||
var levelCount = 1; | |||
var levelData = new Array(levelCount); | |||
levelData[0] = { | |||
x: 4, | |||
y: 4, | |||
startX: 0, | |||
startY: 0, | |||
finishX: 1, | |||
finishY: 0, | |||
road: [ | |||
[8, 3, 5, 12], | |||
[11, 4, 1, 14], | |||
[10, 8, 1, 6], | |||
[2, 3, 5, 4] | |||
], | |||
switch_road: [ | |||
[0, 0, 0, 0], | |||
[0, 0, 0, 0], | |||
[0, 0, 0, 0], | |||
[[{dir:1, num:2}], [{dir:4, num:2}],0,0] | |||
], | |||
switch_num: [ | |||
[0, 0, 0, 0], | |||
[0, 0, 0, 0], | |||
[2, 0, 0, 0], | |||
[0, 0, 0, 0] | |||
], | |||
lever_road: [ | |||
[0, 0, 0, 0], | |||
[0, 0, 0, 0], | |||
[0, 0, [{dir:8, num:2}], 0], | |||
[0, 0, [{dir:2, num:2}], 0] | |||
], | |||
lever: [ | |||
[0, 0, 0, 0], | |||
[0, 0, 0, 0], | |||
[0, 0, 0, 0], | |||
[0, 0, 0, 2] | |||
], | |||
lever_point: [ | |||
0, 0, 3 | |||
], | |||
switch_open: [ | |||
0, 0, 0 | |||
], | |||
lever_open: [ | |||
0, 0, 0 | |||
] | |||
}; | |||
var levelClear = function(level){ | |||
ctx.fillStyle = "white"; | |||
ctx.fillText("레벨 " + level + " 클리어!", 240, 200); | |||
ctx.fillText("걸린 시간: " + stopWatchH + "시간 " + stopWatchM + "분 " + stopWatchS + "." + stopWatchSS + "초", 240, 240); | |||
ctx.fillText("움직인 횟수: " + moves + "회", 240, 280); | |||
ctx.fillText("다음 레벨로 넘어가시려면 [Space]를 누르세요.", 240, 320); | |||
setCookie("level", level+1); | |||
waitToPlayLevel(level+1); | |||
} | |||
var displayRoom = function(level, x, y){ | |||
ctx.fillStyle = "black"; | |||
ctx.fillRect(0, 0, 500, 500); | |||
console.log("x: " + x + ", y: " + y + ", road: " + levelData[level].road[y][x]); | |||
if(x == levelData[level].finishX && y == levelData[level].finishY){ | |||
levelClear(level); | |||
return; | |||
} | |||
var road = levelData[level].road[y][x]; | |||
var switch_road = levelData[level].switch_road[y][x]; | |||
var switch_num = levelData[level].switch_num[y][x]; | |||
var lever_road = levelData[level].lever_road[y][x]; | |||
var lever = levelData[level].lever[y][x]; | |||
var roadRight = (road & 1); | |||
var roadDown = (road & 2) / 2; | |||
var roadLeft = (road & 4) / 4; | |||
var roadUp = (road & 8) / 8; | |||
for(var i=0; i<switch_road.length; i++){ | |||
var t_sdir = switch_road[i].dir; | |||
if(t_sdir & 1) roadRight = levelData[level].switch_open[switch_road[i].num] ? 1 : 2; | |||
if(t_sdir & 2) roadDown = levelData[level].switch_open[switch_road[i].num] ? 1 : 2; | |||
if(t_sdir & 4) roadLeft = levelData[level].switch_open[switch_road[i].num] ? 1 : 2; | |||
if(t_sdir & 8) roadUp = levelData[level].switch_open[switch_road[i].num] ? 1 : 2; | |||
} | |||
for(var i=0; i<lever_road.length; i++){ | |||
var t_ldir = lever_road[i].dir; | |||
if(t_ldir & 1) roadRight = levelData[level].lever_open[lever_road[i].num] ? 1 : 3; | |||
if(t_ldir & 2) roadDown = levelData[level].lever_open[lever_road[i].num] ? 1 : 3; | |||
if(t_ldir & 4) roadLeft = levelData[level].lever_open[lever_road[i].num] ? 1 : 3; | |||
if(t_ldir & 8) roadUp = levelData[level].lever_open[lever_road[i].num] ? 1 : 3; | |||
} | |||
ctx.fillStyle = "white"; | |||
ctx.fillRect(120, 120, 240, 240); | |||
if(roadRight){ | |||
ctx.fillStyle = roadRight == 1 ? "white" : roadRight == 2 ? "blue" : "purple"; | |||
ctx.fillRect(360, 180, 120, 120); | |||
} | |||
if(roadDown){ | |||
ctx.fillStyle = roadDown == 1 ? "white" : roadDown == 2 ? "blue" : "purple"; | |||
ctx.fillRect(180, 360, 120, 120); | |||
} | |||
if(roadLeft){ | |||
ctx.fillStyle = roadLeft == 1 ? "white" : roadLeft == 2 ? "blue" : "purple"; | |||
ctx.fillRect(0, 180, 120, 120); | |||
} | |||
if(roadUp){ | |||
ctx.fillStyle = roadUp == 1 ? "white" : roadUp == 2 ? "blue" : "purple"; | |||
ctx.fillRect(180, 0, 120, 120); | |||
} | |||
if(roadRight == 1) road |= 1; | |||
if(roadDown == 1) road |= 2; | |||
if(roadLeft == 1) road |= 4; | |||
if(roadUp == 1) road |= 8; | |||
setTimeout(waitForKey, 200, level, x, y, road); | |||
if(levelData[level].switch_num[y][x]){ | |||
ctx.fillStyle = "blue"; | |||
if(levelData[level].switch_open[levelData[level].switch_num[y][x]]){ | |||
ctx.fillRect(130, 130, 50, 220); | |||
} | |||
else{ | |||
ctx.fillRect(140, 140, 30, 200); | |||
} | |||
} | |||
if(levelData[level].lever[y][x]){ | |||
ctx.fillStyle = "purple"; | |||
if(levelData[level].lever_open[levelData[level].lever[y][x]]){ | |||
ctx.fillRect(300, 130, 50, 220); | |||
} | |||
else{ | |||
ctx.fillRect(310, 140, 30, 200); | |||
} | |||
} | |||
} | |||
var counter = 0; | |||
var waitForKey = function(level, x, y, road){ | |||
counter++; | |||
var canPressSpace; | |||
if(levelData[level].switch_num[y][x] == 0 && levelData[level].lever[y][x] == 0){ | |||
canPressSpace = 0; | |||
} | |||
else{ | |||
canPressSpace = 1; | |||
} | |||
if((!keyPress[32] || !canPressSpace) && | |||
(!keyPress[37] || x==0 || !(road&4)) && | |||
(!keyPress[38] || y==levelData[level].y-1 || !(road&8)) && | |||
(!keyPress[39] || x==levelData[level].x-1 || !(road&1)) && | |||
(!keyPress[40] || y==0 || !(road&2))){ | |||
setTimeout(waitForKey, 30, level, x, y, road); | |||
counter--; | |||
return; | |||
} | |||
else{ | |||
if(keyPress[32] && canPressSpace){ | |||
console.log("pressed space"); | |||
keyPress[32] = 0; | |||
if(levelData[level].switch_num[y][x] > 0){ | |||
levelData[level].switch_open[levelData[level].switch_num[y][x]] = 1 - levelData[level].switch_open[levelData[level].switch_num[y][x]]; | |||
displayRoom(level, x, y); | |||
return; | |||
} | |||
if(levelData[level].lever[y][x] > 0){ | |||
levelData[level].lever_open[levelData[level].lever[y][x]] = levelData[level].lever_point[levelData[level].lever[y][x]]; | |||
displayRoom(level, x, y); | |||
return; | |||
} | |||
counter--; | |||
return; | |||
} | |||
else{ | |||
for(var i=0; i<levelData[level].lever_open.length; i++){ | |||
levelData[level].lever_open[i]--; | |||
if(levelData[level].lever_open[i] < 0) levelData[level].lever_open[i] = 0; | |||
} | |||
moves++; | |||
if(keyPress[37] && x!=0 && road&4){ | |||
console.log("pressed left"); | |||
displayRoom(level, x-1, y); | |||
keyPress[37] = 0; | |||
counter--; | |||
return; | |||
} | |||
else if(keyPress[38] && y!=levelData[level].y-1 && road&8){ | |||
console.log("pressed up"); | |||
displayRoom(level, x, y+1); | |||
keyPress[38] = 0; | |||
counter--; | |||
return; | |||
} | |||
else if(keyPress[39] && x!=levelData[level].x-1 && road&1){ | |||
console.log("pressed down"); | |||
displayRoom(level, x+1, y); | |||
keyPress[39] = 0; | |||
counter--; | |||
return; | |||
} | |||
else if(keyPress[40] && y!=0 && road&2){ | |||
console.log("pressed right"); | |||
displayRoom(level, x, y-1); | |||
keyPress[40] = 0; | |||
counter--; | |||
return; | |||
} | |||
} | |||
} | |||
} | |||
var playLevel = function(level){ | |||
var thisLevelData = levelData[level]; | |||
moves = 0; | |||
setStopwatch(); | |||
addStopwatch(); | |||
console.log(thisLevelData); | |||
displayRoom(level, thisLevelData.startX, thisLevelData.startY); | |||
} | |||
var main = function(){ | |||
ctx.font = "15px Dotum"; | |||
ctx.textAlign = "center"; | |||
ctx.fillStyle = "white"; | |||
var level = getCookie("level"); | |||
if(level != null){ | |||
ctx.fillText("저장된 파일이 있습니다. 이어 플레이하시겠습니까?", 240, 200); | |||
ctx.fillText("예: [Space], 아니오: [↑]", 240, 240); | |||
waitToPlayLevel(level, 1); | |||
} | |||
else{ | |||
level = 0; | |||
ctx.fillText("스위치 미로", 240, 120); | |||
ctx.fillText("Bd3076", 240, 150); | |||
ctx.fillText("움직이려면 [방향키]를 누르세요.", 240, 240); | |||
ctx.fillText("스위치나 레버를 누르려면 [Space]를 누르세요.", 240, 270); | |||
ctx.fillText("플레이하려면 [Space]를 누르세요.", 240, 360); | |||
waitToPlayLevel(level, 0); | |||
} | |||
} | |||
var waitToPlayLevel = function(level, mode){ | |||
if(keyPress[32]){ | |||
if(levelCount <= level){ | |||
lastLevel(); | |||
return; | |||
} | |||
playLevel(level); | |||
} | |||
else if(mode==1 && keyPress[38]){ | |||
playLevel(0); | |||
return; | |||
} | |||
else{ | |||
setTimeout(waitToPlayLevel, 100, level, mode); | |||
return; | |||
} | |||
} | |||
var lastLevel = function(){ | |||
ctx.fillStyle = "white"; | |||
ctx.fillText("죄송합니다. 더 이상의 레벨이 준비되어 있지 않습니다.", 240, 380); | |||
ctx.fillText("빠른 시일 내에 새로운 레벨을 준비하겠습니다. 감사합니다.", 240, 420); | |||
} | |||
main(); | |||
// 여기까지 코드 입력 // | |||
} | |||
} | |||
$( plugin_switched_maze ); | |||
/* switched_maze 끝 */ |
2018년 10월 27일 (토) 07:02 판
/** 플러그인 autosave***************************
* 자동저장 시스템을 위한 플러그인
* 버전 => 2.0.2
* 작성자 : [[사용자:Manymaster|Manymaster]]
* JSON => autosave = {"name":"autosave","descript":"자동저장 시스템을 위한 플러그인","version":"2.0.2","local":false,"creat":"Manymaster","state":"틀:자동저장/플러그인","executable":true};
*/
function plugin_autosave(){
/* 작동 가능한 네임스페이스 */
var safeNameSpace = [""];
/* autosave 편집모드가 아닐 경우 플러그인 종료 */
var searchParams = geturlSearch(location);
var isEditMode = searchParams.action === "edit";
var isAutosaveMode = searchParams.autosave === "1";
if (!(isEditMode && isAutosaveMode)) return "";
/* 자동 저장하기에 안전한 네임스페이스가 아닌 경우 플러그인 종료 */
var thisNamespaceNumber = mw.config.get("wgNamespaceNumber");
var nameSpaceIds = mw.config.get("wgNamespaceIds");
var isSafeNameSpace = safeNameSpace
.map(function (namespace) { return nameSpaceIds[namespace]; })
.some(function (nsNumber) { return nsNumber == thisNamespaceNumber; });
if (!(isSafeNameSpace)) return "";
/* 자동 인증된 사용자가 아닌 경우 플러그인 종료 */
var userGroups = mw.config.get('wgUserGroups');
var autocheck = 0;
if (userGroups) {
for (var i = 0; i < userGroups.length; i++) {
if (userGroups[i] === 'autoconfirmed') {
autocheck++;
}
}
}
if (autocheck != 1) return "";
/* 지정된 단락에서 불러오기 */
var savetempDom = $(".game-autosave");
if ($(".game-autosave").length === 0)
throw new Error("autosave => game-autosave를 클래스명으로 가진 돔을 찾을 수 없습니다.");
var savetemp = $(".game-autosave").html();
/* 문제가 되는 문자열 치환 */
savetemp = savetemp.replace(/(<([^>]+)>)/ig, "");
savetemp = savetemp.replace(/\n+/gi, "\n");
savetemp = savetemp.replace("\n", "");
savetemp = savetemp.replace(/</gi, "<");
savetemp = savetemp.replace(/>/gi, ">");
/* 기록, 저장하고 빠져나오기 */
$("#wpTextbox1").val(savetemp);
$("#wpSave").click();
return;
/** 이 플러그인 제작을 도와주신 분들
* Ver 2 제작자: [[사용자:BANIP|BANIP]]
* 원 코드 작성자: [[사용자:*devunt]]
*/
}
$( plugin_autosave );
/* autosave 끝 */
/** 플러그인 exportBitcoin***************************
* 비트코인 실시간 거래내역 수집, 플러그인 예시
* 버전 => 0.0.6
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => exportBitcoin = {"name":"exportBitcoin","descript":"비트코인 실시간 거래내역 수집, 플러그인 예시","version":"0.0.6","local":true,"creat":"BANIP","state":"백괴게임:플러그인/예시","executable":true};
*/
function plugin_exportBitcoin(){
if($("[data-name='exportBitcoin']").length >= 1){
// 이부부분에 코드 입력 //
if($(".bitcoin").length === 0) return;
setInterval(function(){
fetch("https://api.bithumb.com/public/orderbook")
.then(function(data){ return data.json() })
.then(function(json){
const price = json.data.asks[0].price
$(".bitcoin").html(price);
})
},1500)
// 여기까지 코드 입력 //
}
}
$( plugin_exportBitcoin );
/* exportBitcoin 끝 */
/** 플러그인 numbase***************************
* 숫자야구 remake
* 버전 => 1.41
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => numbase = {"name":"numbase","descript":"숫자야구 remake","version":"1.41","local":true,"creat":"Riemann","state":"사용자:Riemann/numbase","executable":true};
*/
function plugin_numbase(){
if($("[data-name='numbase']").length >= 1){
var title = mw.config.get('wgPageName');
if (title.slice( -1 ) == "4") {
var no = 4
}
else {
var no = 3
}
var trial = 0;
var d = new Date();
$("#sBtn").click(function(){
$("#description").css("display", "none");
$("#sBtn").css("display", "none");
$("#res").css("display", "table");
cpuNum = initNumbase();
document.getElementById('count').innerHTML = "시도 횟수: " + trial;
var bDate = d.getTime();
numGuess(bDate);
});
function initNumbase() {
var choice = "";
var initArray = [0,1,2,3,4,5,6,7,8,9];
var i, j;
for (i = 0; i < no; i++) {
j = Math.floor(Math.random() * initArray.length);
choice += initArray[j];
initArray.splice(j,1);
}
return choice;
}
function numGuess(bDate) {
document.getElementById('disp').style.display = 'table';
document.getElementById('numList').style.display = 'block';
var numb = document.getElementById('numList');
var numBlocks = "";
var disp = "";
document.getElementById('disp').innerHTML = disp;
for (i = 0; i < 10; i++) {
numBlocks += "<div id=\"numBlock" + i + "\" class=\"numBlock\">" + i + "</div>";
}
numBlocks += "<div id=\"numBlockC\" class=\"numBlockC\">C</div>";
numBlocks += "<div id=\"numBlockX\" class=\"numBlockC\">입력</div>";
numb.innerHTML = numBlocks;
function restrictLen(l,n) {
if (l.length < no) {
l += n;
} else {
alert(no + " 자리로 입력하세요.");
}
return l;
}
$("#numBlock0").click(function(){
disp = restrictLen(disp,0);
document.getElementById('disp').innerHTML = disp;
$("#numBlock0").css("display", "none");
});
$("#numBlock1").click(function(){
disp = restrictLen(disp,1);
document.getElementById('disp').innerHTML = disp;
$("#numBlock1").css("display", "none");
});
$("#numBlock2").click(function(){
disp = restrictLen(disp,2);
document.getElementById('disp').innerHTML = disp;
$("#numBlock2").css("display", "none");
});
$("#numBlock3").click(function(){
disp = restrictLen(disp,3);
document.getElementById('disp').innerHTML = disp;
$("#numBlock3").css("display", "none");
});
$("#numBlock4").click(function(){
disp = restrictLen(disp,4);
document.getElementById('disp').innerHTML = disp;
$("#numBlock4").css("display", "none");
});
$("#numBlock5").click(function(){
disp = restrictLen(disp,5);
document.getElementById('disp').innerHTML = disp;
$("#numBlock5").css("display", "none");
});
$("#numBlock6").click(function(){
disp = restrictLen(disp,6);
document.getElementById('disp').innerHTML = disp;
$("#numBlock6").css("display", "none");
});
$("#numBlock7").click(function(){
disp = restrictLen(disp,7);
document.getElementById('disp').innerHTML = disp;
$("#numBlock7").css("display", "none");
});
$("#numBlock8").click(function(){
disp = restrictLen(disp,8);
document.getElementById('disp').innerHTML = disp;
$("#numBlock8").css("display", "none");
});
$("#numBlock9").click(function(){
disp = restrictLen(disp,9);
document.getElementById('disp').innerHTML = disp;
$("#numBlock9").css("display", "none");
});
$("#numBlockC").click(function(){
disp = "";
document.getElementById('disp').innerHTML = disp;
$(".numBlock").css("display", "inline-flex");
});
$("#numBlockX").click(function(){
if (disp.length < no) {
alert(no + " 자리로 입력하세요.")
} else {
trial += 1
document.getElementById('count').innerHTML = "시도 횟수: " + trial;
v = valid(disp,cpuNum);
$("#res").append("<tr><td>" + trial + "</td><td>" + disp + "</td><td>" + v + "</td></tr>");
disp = "";
document.getElementById('disp').innerHTML = disp;
$(".numBlock").css("display", "inline-flex");
if ((v == "0B 3S" && no == 3) || (v == "0B 4S" && no == 4)) {
var dd = new Date();
var duration = Math.floor((dd.getTime() - bDate) / 1000);
document.getElementById('end').innerHTML = "축하합니다. 정수를 맞히셨습니다. " + trial + "회, " + duration + "초가 소비되었습니다. 이용해주셔서 감사합니다.";
$("#disp").css("display", "none");
$("#numList").css("display", "none");
$("#end").css("display", "inline");
return 0;
}
}
});
}
function valid(u,c) {
var b = 0;
var s = 0;
var bs;
for (i = 0; i < no; i++) {
for (j = 0; j < no; j++) {
if (u[i] == c[j]) {
if (i == j) {
s += 1;
}
else {
b += 1;
}
}
}
}
bs = "" + b + "B " + s + "S"
return bs;
}
}
}
$( plugin_numbase );
/* numbase 끝 */
/** 플러그인 UncyBeat***************************
* 버그 수정
* 버전 => 1.03
* 작성자 : [[사용자:Bd3076|Bd3076]]
* JSON => UncyBeat = {"name":"UncyBeat","descript":"버그 수정","version":"1.03","local":true,"creat":"Bd3076","state":"UncyBeat/plugin","executable":true};
*/
function plugin_UncyBeat(){
if($("[data-name='UncyBeat']").length >= 1){
// 이부분에 코드 입력 //
var getParameters = function (paramName) {
var returnValue;
var url = location.href;
console.log(url);
if(url[8] == 'f'){
return 0;
}
var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');
for (var i = 0; i < parameters.length; i++) {
var varName = parameters[i].split('=')[0];
if (varName.toUpperCase() == paramName.toUpperCase()) {
returnValue = parameters[i].split('=')[1];
return decodeURIComponent(returnValue);
}
}
};
function updateURLParameter(url, param, paramVal){
var newAdditionalURL = "";
var tempArray = url.split("?");
var baseURL = tempArray[0];
var additionalURL = tempArray[1];
var temp = "";
if (additionalURL) {
tempArray = additionalURL.split("&");
for (var i=0; i<tempArray.length; i++){
if(tempArray[i].split('=')[0] != param){
newAdditionalURL += temp + tempArray[i];
temp = "&";
}
}
}
var rows_txt = temp + "" + param + "=" + paramVal;
return baseURL + "?" + newAdditionalURL + rows_txt;
}
function Queue(){
this.arr = [];
this.s = 0;
this.e = 0;
this.size = 0;
this.front = function(){
return arr[s];
}
this.pop = function(){
s++;
size--;
return;
}
this.push = function(k){
arr[e++] = k;
size--;
return;
}
this.empty = function(){
return size==0;
}
}
var timer = 0;
function calculateTimer(){
timer += 1;
}
var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');
var level = getParameters('level');
const levelCount = 1;
const levelNames = [
'Dreams'
];
const levelMusicLink = [
'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];
function clearCanvas(){
ctx.clearRect(0, 0, 720, 720);
}
function makeGameArea(){
clearCanvas();
ctx.strokeStyle = "black";
ctx.strokeRect(20, 20, 680, 680);
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
}
}
}
function playGameMusic(){
console.log(level);
var audioElement = new Audio(levelMusicLink[level]);
var audio = audioElement.play();
audioElement.onended = function(){
setTimeout(levelEnd, 3000);
};
setInterval(calculateTimer, 50);
}
var x = 2;
var y = 2;
var color = 0;
var perfect = 0;
var good = 0;
var miss = 0;
var score = 0;
function levelEnd(){
var totalNotes = perfect+good+miss;
score = (perfect / totalNotes) * 1000000 + (good / totalNotes) * 500000;
clearInterval(calculateTimer);
clearInterval(showCursor);
clearInterval(displayNotes);
console.log(score);
var nowScore = getParameters('progress'+level);
var maxScore = nowScore < score ? score : nowScore;
location.href = updateURLParameter(location.href, 'progress'+level, maxScore);
}
var noteTimer = new Array(5);
for(var i=0; i<5; i++){
noteTimer[i] = new Array(5);
for(var j=0; j<5; j++){
noteTimer[i][j] = -400;
}
}
var noteColor = new Array(5);
for(var i=0; i<5; i++){
noteColor[i] = new Array(5);
}
function showCursor(){
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
ctx.fillStyle = noteColor[i][j]==0?"red":"blue";
if(noteTimer[i][j] > 0){
ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
}
else{
ctx.clearRect(40+i*132, 40+j*132, 112, 112);
}
if(i==x && j==y){
ctx.strokeStyle = color==0?"red":"blue";
}
else{
ctx.strokeStyle = "black";
}
ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
}
}
}
function perfect_(x, y){
perfect++;
noteTimer[x][y] = -400;
}
function good_(x, y){
good++;
noteTimer[x][y] = -400;
}
function miss_(x, y){
miss++;
}
function onKeyDown(e){
var ek = e.keyCode;
console.log(ek);
if(37 <= ek && ek <= 40){
if(ek == 37){
if(x!=0) x--;
}
else if(ek==38){
if(y!=0) y--;
}
else if(ek==39){
if(x!=4) x++;
}
else if(ek==40){
if(y!=4) y++;
}
console.log(x + "and" + y);
var point = Math.abs(noteTimer[x][y]);
if(point <= 20 && color == noteColor[x][y]){
perfect_(x, y);
}
else if((point <= 40 || noteTimer[x][y] > 20) && color == noteColor[x][y]){
good_(x, y);
}
}
else if(ek==32){
color = !color;
}
}
window.addEventListener("keydown", onKeyDown, false);
var levelData = [
"0|2|1|0/21|2|2|0/52|2|3|0/72|2|2|0/101|1|2|0/121|2|2|0/153|3|2|0/172|2|2|0/203|2|1|0/223|2|0|0/256|2|1|0/274|2|2|0/305|2|3|0/323|2|4|0/355|2|3|0/375|2|2|0/406|2|1|0/419|3|1|0/431|3|2|0/443|2|2|0/456|1|2|0/469|1|3|0/481|2|3|0/493|2|2|0/506|2|1|0/519|1|1|0/528|1|2|0/544|2|2|0/558|3|2|0/571|3|3|0/583|2|3|0/595|2|2|0/608|2|1|0/621|1|1|0/633|1|2|0/646|2|2|0/659|3|2|0/672|3|1|0/683|2|1|0/697|2|2|0/709|2|3|0/723|3|3|0/735|3|2|0/749|2|2|0/760|1|2|0/772|1|3|0/784|2|3|0/798|2|2|0/811|2|1|0/823|2|0|0/836|2|1|0/850|2|2|0/862|3|2|0/874|4|2|0/888|3|2|0/900|2|2|0/912|1|2|0/924|0|2|0/936|1|2|0/950|2|2|0/964|2|3|0/976|2|4|0/988|2|3|0/1001|2|2|0/1015|2|1|0/1033|2|2|0/1063|2|3|0/1082|2|2|0/1113|1|2|0/1133|2|2|0/1166|3|2|0/1184|2|2|0/1216|2|1|0/1227|2|0|0/1239|1|0|0/1252|0|0|0/1265|0|1|0/1277|0|2|0/1290|1|2|0/1302|2|2|0/1315|3|2|0/1328|4|2|0/1341|4|3|0/1353|4|4|0/1366|3|4|0/1379|2|4|0/1392|2|3|0/1404|2|2|0/1417|3|2|0/1431|4|2|0/1442|3|2|0/1454|2|2|0/1468|1|2|0/1480|0|2|0/1494|1|2|0/1506|2|2|0/1519|3|2|0/1533|4|2|0/1544|4|1|0/1557|4|0|0/1568|3|0|0/1581|2|0|0/1594|2|1|0/1607|2|2|0/1620|2|3|0/1633|2|4|0/1645|2|3|0/1658|2|2|0/1670|2|1|0/1683|2|0|0/1695|2|1|0/1708|2|2|0/1721|2|3|0/1733|2|4|0/1746|1|4|0/1759|0|4|0/1771|0|3|0/1783|0|2|0/1796|1|2|0/1809|2|2|0/1822|2|1|0/1837|2|0|0/1847|2|1|0/1859|2|2|0/1871|1|2|0/1885|0|2|0/1898|1|2|0/1910|2|2|0/1922|2|3|0/1935|2|4|0/1948|2|3|0/1959|2|2|0/1972|3|2|0/1984|4|2|0/1998|3|2|0/2010|2|2|0/2024|2|1|0/2042|2|0|0/2073|1|0|0/2091|0|0|0/2121|0|1|0/2142|0|2|0/2173|1|2|0/2193|2|2|0/2225|3|2|0/2244|4|2|0/2277|4|3|0/2295|4|4|0/2326|3|4|0/2345|2|4|0/2380|2|3|0/2396|2|2|0/2427|1|2|0/2445|0|2|0/2477|1|2|0/2496|2|2|0/2528|3|2|0/2547|4|2|0/2578|3|2|0/2597|2|2|0/2629|2|3|0/2655|2|2|0/2680|2|1|0/2705|2|2|0/2730|1|2|0/2754|2|2|0/2781|3|2|0/2804|2|2|0/2832|2|3|0/2841|3|3|0/2850|3|2|0/2856|3|1|0/2863|2|1|0/2866|1|1|0/2880|1|2|0/2891|1|3|0/2900|2|3|0/2907|3|3|0/2912|4|3|0/2932|3|3|0/2941|2|3|0/2951|1|3|0/2957|1|2|0/2961|1|1|0/2963|1|0|0/2982|2|0|0/2991|2|1|0/3001|2|2|0/3034|1|2|0/3044|0|2|0/3052|1|2|0/3059|2|2|0/3063|3|2|0/3069|3|3|0/3084|2|3|0/3095|2|2|0/3104|2|1|0/3109|1|1|0/3112|0|1|0/3115|0|2|0/3118|0|3|0/3134|1|3|0/3144|2|3|0/3152|2|2|0/3155|2|1|0/3158|2|0|0/3160|3|0|0/3185|3|1|0/3195|3|2|0/3202|2|2|0/3205|1|2|0/3208|1|3|0/3211|2|3|0/3236|2|2|0/3254|2|1|0/3285|2|2|0/3304|2|3|0/3330|2|2|0/3336|1|2|0/3356|2|2|0/3387|2|1|0/3406|2|2|0/3436|3|2|0/3457|2|2|0/3487|1|2|0/3507|2|2|0/3538|2|1|0/3557|2|2|0/3589|2|3|0/3608|2|2|0/3639|1|2|0/3660|2|2|0/3691|3|2|0/3712|2|2|0/3741|2|1|0/3759|2|2|0/3791|2|3|0/3810|2|2|0/3842|1|2|0/3860|2|2|0/3892|3|2|0/3912|2|2|0/3943|2|1|0/3960|2|2|0/3991|2|3|0/4011|2|2|0/4045|1|2|0/4063|2|2|0/4093|3|2|0/4113|2|2|0/"
];
var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;
function calculateNotes(t, x, y, c){
noteTimer[x][y] = 400;
noteColor[x][y] = c;
}
function displayNotes(){
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
if(noteTimer[i][j] != -400) noteTimer[i][j] -= 20;
if(noteTimer[i][j] < -40 && noteTimer[i][j] != -400){
noteTimer[i][j] = -400;
miss_(i, j);
}
}
}
}
function setInit(){
data = levelData[level];
dataLength = String(data).length;
}
function playNotes(){
setInterval(displayNotes, 20);
console.log(dataLength + ', ' + data);
for(; endIndex < dataLength;){
var tt, tx, ty, tc;
while(data[endIndex] != '|') endIndex++;
tt = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
while(data[endIndex] != '|') endIndex++;
tx = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
while(data[endIndex] != '|') endIndex++;
ty = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
while(data[endIndex] != '/') endIndex++;
tc = data.substring(startIndex, endIndex);
startIndex = ++endIndex;
console.log(tt + ', ' + tx + ', ' + ty + ', ' + tc);
setTimeout(calculateNotes, tt*50-400+3100, tt, tx, ty, tc);
}
}
function playGame(){
makeGameArea();
setInterval(showCursor, 30);
setTimeout(playGameMusic, 3000);
setInit();
playNotes();
}
playGame();
// 여기까지 코드 입력 //
}
}
$( plugin_UncyBeat );
/* UncyBeat 끝 */
/** 플러그인 inputform***************************
* 완전한 입력기를 구현합니다. (베타)
* 버전 => 1.6
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]]
* JSON => inputform = {"name":"inputform","descript":"완전한 입력기를 구현합니다. (베타)","version":"1.6","local":false,"creat":"Gustmd7410","state":"틀:입력 상자/플러그인","executable":true};
*/
function plugin_inputform(){
// 이부분에 코드 입력 //
mw.loader.using('oojs-ui-core').done(function () {
function toBool(value) {
switch (value) {
case undefined: return false;
case '': return true;
}
}
function toArray(value) {
if (value)
return value.split(' ');
else
return undefined;
}
function InpTable(table) {
this["case"] = {};
this["default"] = Object.assign({
prefix: '',
value: undefined,
suffix: '',
replace: [],
sub: [0]
}, table["default"]);
if (table["case"]) {
for (var value in table["case"]) {
this["case"][value] = Object.assign({}, this["default"], { value: this["default"].value || value }, table["case"][value]);
}
}
}
$('.input-form').each(function () {
var container = this;
$(this).html(new $('<form />', {
"class": $(this).data('class'),
id: $(this).data('id'),
style: $(this).data('style'),
'accept-charset': 'UTF-8',
autocomplete: toBool($(this).data('autocomplete')),
novalidate: toBool($(this).data('novalidate')),
html: $(this).html()
}));
$(this).children('form').submit(function (event) {
event.preventDefault();
var action = new URL('/w/index.php', location);
if (toBool($(container).data('pass')))
action.search = location.search;
if ($(container).data('get'))
new URLSearchParams($(container).data('get')).forEach(function (value, key) {
action.searchParams.set(key, value);
});
action.searchParams.set('title', $(container).data('title'));
$(this).children('.input-field').each(function () {
if (typeof ($(this).data('table')) == 'object') {
var name = $(this).data('name');
var rawval = $(this).find('input').val();
var table = new InpTable($(this).data('table'));
var cvttbl = table["case"][rawval] || table["default"];
var cvtval = (cvttbl.value || rawval).slice(cvttbl.sub[0], cvttbl.sub[1]);
cvttbl.replace.forEach(function (reparr) {
var regex = reparr[0].substr(1).split('/');
regex.pop();
regex = regex.join('/');
var flag = reparr[0].substr(1).split('/').reverse()[0];
cvtval = cvtval.replace(new RegExp(regex, flag), reparr[1]);
});
action.searchParams.set(name, cvttbl.prefix + cvtval + cvttbl.suffix);
}
else
action.searchParams.set($(this).data('name'), $(this).find('input').val());
});
location.href = action.href;
});
});
$('.input-field').each(function () {
$(this).html(new OO.ui.TextInputWidget({
accessKey: $(this).data('accessKey'),
autocomplete: toBool($(this).data('autocomplete')),
autofocus: toBool($(this).data('autofocus')),
classes: toArray($(this).data('classes')),
disabled: toBool($(this).data('disabled')),
flags: toArray($(this).data('flags')),
icon: $(this).data('icon'),
iconTitle: $(this).data('iconTitle'),
id: $(this).data('id'),
indicator: $(this).data('indicator'),
indicatorTitle: $(this).data('indicatorTitle'),
inputId: $(this).data('inputId'),
maxLength: Number($(this).data('maxLength')),
name: $(this).data('name'),
placeholder: $(this).data('placeholder'),
readOnly: toBool($(this).data('readOnly')),
required: toBool($(this).data('required')),
spellcheck: toBool($(this).data('spellcheck')),
tabIndex: Number($(this).data('tabIndex')),
text: $(this).data('text'),
title: $(this).data('title'),
type: $(this).data('type'),
validate: (function(container) {
if ($(container).data('validatetype') == 'RegExp') {
var value = $(container).data('validate').substr(1).split('/');
return RegExp(value[0], value[1]);
}
else
return $(container).data('validate');
})(this),
value: $(this).data('value')
}).$element);
if(toBool($(this).data('inline'))) $(this).find('*').css({
display: 'inline',
width: 'auto'
});
});
$('.input-button').each(function () {
$(this).html(new OO.ui.ButtonInputWidget({
accessKey: $(this).data('accessKey'),
classes: toArray($(this).data('classes')),
disabled: toBool($(this).data('disabled')),
flags: toArray($(this).data('flags')),
framed: toBool($(this).data('framed')),
icon: $(this).data('icon'),
iconTitle: $(this).data('iconTitle'),
id: $(this).data('id'),
indicator: $(this).data('indicator'),
indicatorTitle: $(this).data('indicatorTitle'),
inputId: $(this).data('inputId'),
label: $(this).data('label'),
name: $(this).data('name'),
tabIndex: Number($(this).data('tabIndex')),
text: $(this).data('text'),
title: $(this).data('title'),
type: $(this).data('type'),
value: $(this).data('value')
}).$element);
});
noPlugin('input');
});
// 여기까지 코드 입력 //
}
$( plugin_inputform );
/* inputform 끝 */
/** 플러그인 jsRULLET***************************
* 랜덤 룰렛을 위한 플러그인
* 버전 => 1.0.4
* 작성자 : [[사용자:Cheongseong9473|Cheongseong9473]]
* JSON => jsRULLET = {"name":"jsRULLET","descript":"랜덤 룰렛을 위한 플러그인","version":"1.0.4","local":true,"creat":"Cheongseong9473","state":"자바월드/랜덤룰렛/플러그인","executable":true};
*/
function plugin_jsRULLET(){
if($("[data-name='jsRULLET']").length >= 1){
for (var i=0;i<6;i++)
{
alert(randomRange(1,60));
}
function randomRange(n1, n2) {
return Math.floor( (Math.random() * (n2 - n1 + 1)) + n1 );
}
}
}
$( plugin_jsRULLET );
/* jsRULLET 끝 */
/** 플러그인 UncyBeat_levelmaker***************************
* levelMaker
* 버전 => 1.0
* 작성자 : [[사용자:Bd3076|Bd3076]]
* JSON => UncyBeat_levelmaker = {"name":"UncyBeat_levelmaker","descript":"levelMaker","version":"1.0","local":true,"creat":"Bd3076","state":"UncyBeat/LevelMaker/plugin","executable":true};
*/
function plugin_UncyBeat_levelmaker(){
if($("[data-name='UncyBeat_levelmaker']").length >= 1){
// 이부분에 코드 입력 //
var getParameters = function (paramName) {
var returnValue;
var url = location.href;
console.log(url);
if(url[8] == 'f'){
return 0;
}
var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');
for (var i = 0; i < parameters.length; i++) {
var varName = parameters[i].split('=')[0];
if (varName.toUpperCase() == paramName.toUpperCase()) {
returnValue = parameters[i].split('=')[1];
return decodeURIComponent(returnValue);
}
}
};
function updateURLParameter(url, param, paramVal){
var newAdditionalURL = "";
var tempArray = url.split("?");
var baseURL = tempArray[0];
var additionalURL = tempArray[1];
var temp = "";
if (additionalURL) {
tempArray = additionalURL.split("&");
for (var i=0; i<tempArray.length; i++){
if(tempArray[i].split('=')[0] != param){
newAdditionalURL += temp + tempArray[i];
temp = "&";
}
}
}
var rows_txt = temp + "" + param + "=" + paramVal;
return baseURL + "?" + newAdditionalURL + rows_txt;
}
function Queue(){
this.arr = [];
this.s = 0;
this.e = 0;
this.size = 0;
this.front = function(){
return arr[s];
}
this.pop = function(){
s++;
size--;
return;
}
this.push = function(k){
arr[e++] = k;
size--;
return;
}
this.empty = function(){
return size==0;
}
}
var timer = 0;
function calculateTimer(){
timer += 1;
}
var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');
var level = getParameters('level');
const levelCount = 1;
const levelNames = [
'Dreams'
];
const levelMusicLink = [
'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];
function clearCanvas(){
ctx.clearRect(0, 0, 720, 720);
}
function makeGameArea(){
clearCanvas();
ctx.strokeStyle = "black";
ctx.strokeRect(20, 20, 680, 680);
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
}
}
}
function playGameMusic(){
console.log(level);
var audioElement = new Audio(levelMusicLink[level]);
var audio = audioElement.play();
audioElement.onended = function(){
setTimeout(levelEnd, 3000);
};
setInterval(calculateTimer, 50);
}
var x = 2;
var y = 2;
var color = 0;
var perfect = 0;
var good = 0;
var miss = 0;
var score = 0;
var lvData;
function levelEnd(){
location.href = updateURLParameter(location.href, levelData, lvData);
}
var noteTimer = new Array(5);
for(var i=0; i<5; i++){
noteTimer[i] = new Array(5);
for(var j=0; j<5; j++){
noteTimer[i][j] = -400;
}
}
var noteColor = new Array(5);
for(var i=0; i<5; i++){
noteColor[i] = new Array(5);
}
function showCursor(){
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
ctx.fillStyle = color==0?"red":"blue";
if(noteTimer[i][j] > 0){
ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
}
else{
ctx.clearRect(40+i*132, 40+j*132, 112, 112);
}
if(i==x && j==y){
ctx.strokeStyle = color==0?"red":"blue";
}
else{
ctx.strokeStyle = "black";
}
ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
}
}
}
function onKeyDown(e){
var ek = e.keyCode;
console.log(ek);
if(37 <= ek && ek <= 40){
if(ek == 37){
if(x!=0) x--;
}
else if(ek==38){
if(y!=0) y--;
}
else if(ek==39){
if(x!=4) x++;
}
else if(ek==40){
if(y!=4) y++;
}
console.log(x + "and" + y);
lvData = lvData + timer + '|' + x + '|' + y + '|' + color + '/';
}
else if(ek==32){
color = !color;
}
}
window.addEventListener("keydown", onKeyDown, false);
var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;
function playGame(){
makeGameArea();
setInterval(showCursor, 30);
setTimeout(playGameMusic, 3000);
}
playGame();
// 여기까지 코드 입력 //
}
}
$( plugin_UncyBeat_levelmaker );
/* UncyBeat_levelmaker 끝 */
/** 플러그인 uncyrhythm***************************
* 플러그인 전체적 테스트. 리듬게임
* 버전 => 1.7.3.4
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncyrhythm = {"name":"uncyrhythm","descript":"플러그인 전체적 테스트. 리듬게임","version":"1.7.3.4","local":true,"creat":"BANIP","state":"백괴리겜/플레이/uncyrhythm","executable":true};
*/
function plugin_uncyrhythm(){
if($("[data-name='uncyrhythm']").length >= 1){
$("#mw-content-text").prepend("<audio controls class='gameaudio hide'><source src='https://s0.vocaroo.com/media/download_temp/Vocaroo_s0OAXRN8eUas.mp3'></audio>");
$("#mw-content-text").prepend("<svg class='note cloneable' width='50px' height='50px'><circle cx=25 cy=25 r=25 /></svg>");
var rankingSystem = plugin_RankingSystem()("백괴리겜/랭킹", function(prev, next) {
return Number(next.score) - Number(prev.score)
});
var noteInfo = 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var nowTime = 0,
interval = 1000,
offset = 1350,
perpectTop = 465,
speed = 600;
var playInterval;
function showMessage(pclass, descript) {
var mes = $(".cloneable.message").clone();
mes.text(descript);
mes[0].classList.remove("cloneable");
mes[0].classList.add(pclass);
mes.appendTo("#display");
mes.animate({
"top": "350px",
"opacity": "0"
}, "slow", "swing", function() {
$(this).remove();
});
}
function pushnote(pclass) {
$(pclass + ".key-intro")[0].classList.add("push");
var note = $(pclass + ".note:first")
var timing = note.css("top").toString().replace("px", "");
/*
$(pclass+".note").each(function(){
var thisTimeing = $(this).css("top").toString().replace("px","");
if(thisTimeing > timing && thisTimeing < perpectTop+100){
note = $(this);
timing = thisTimeing;
}
})
*/
if (timing == undefined) return;
pclass = pclass.substring(1);
if (perpectTop - 30 < timing && perpectTop + 30 > timing) {
$(".n-great").text(function(i, v) {
return parseInt(v) + 1
});
$(".n-score").text(function(i, v) {
return parseInt(v) + 2
});
addCombo(true);
showMessage(pclass, "따봉!!");
note[0].classList.add("pushed");
note.remove();
} else if (perpectTop - 130 < timing && perpectTop + 130 > timing) {
$(".n-good").text(function(i, v) {
return parseInt(v) + 1
});
$(".n-score").text(function(i, v) {
return parseInt(v) + 1
});
addCombo(true);
showMessage(pclass, "굿잡!!");
note[0].classList.add("pushed");
note.remove();
} else if (perpectTop - 170 < timing && perpectTop + 170 > timing) {
$(".n-miss").text(function(i, v) {
return parseInt(v) + 1
});
addCombo(false);
showMessage(pclass, "이런..");
note[0].classList.add("pushed");
note.remove();
}
}
function addCombo(status) {
if (status == true) {
$(".combo").text(function(i, v) {
return parseInt(v) + 1
});
var combo = parseInt($(".combo").text());
$(".n-maxcombo").text(function(i, v) {
var maxcombo;
if (parseInt(v) < combo) {
maxcombo = combo;
} else {
maxcombo = parseInt(v);
}
return maxcombo;
});
} else {
$(".combo").text(0);
}
}
$("bo" + "dy").on("keydown", function(e) {
switch (e.keyCode) {
case 90:
pushnote(".position-0");
break;
case 88:
pushnote(".position-1");
break;
case 190:
pushnote(".position-2");
break;
case 191:
pushnote(".position-3");
break;
}
});
$("bo" + "dy").on("keyup", function(e) {
switch (e.keyCode) {
case 90:
$(".position-0.key-intro")[0].classList.remove("push");
break;
case 88:
$(".position-1.key-intro")[0].classList.remove("push");
break;
case 190:
$(".position-2.key-intro")[0].classList.remove("push");
break;
case 191:
$(".position-3.key-intro")[0].classList.remove("push");
break;
}
});
$("audio").on("canplaythrough", function() {
setTimeout(function() {
$("audio")[0].play();
}, offset);
playInterval = setInterval(function() {
var isNoteZero = noteInfo.length == 0;
if (isNoteZero == false) {
//겜중
while (noteInfo[0][0] < nowTime + interval) {
(function() {
var notearr = noteInfo.shift();
setTimeout(function() {
var note = $(".note.cloneable").clone();
var noteHorizon = "position-" + notearr[1];
note[0].classList.remove("cloneable");
note[0].classList.add(noteHorizon);
note.appendTo("#display")
.animate({
top: "550px"
}, speed, "linear", function() {
if (this.classList.contains("pushed") == false) {
showMessage(noteHorizon, "이런...")
addCombo(false);
$(".n-miss").text(function(i, v) {
return parseInt(v) + 1
});
$(this).remove();
}
});
}, notearr[0] - nowTime);
})()
}
} else {
// 겜끝
var allScore = 2 * (parseInt($(".n-great").text()) + parseInt($(".n-good").text()) + parseInt($(".n-miss").text()));
var percent = parseInt($(".n-score").text()) * 100 / allScore;
var rank = "";
if (percent > 95) {
rank = "S";
} else if (percent > 90) {
rank = "AAA";
} else if (percent > 80) {
rank = "AA";
} else if (percent > 70) {
rank = "A";
} else if (percent > 60) {
rank = "B";
} else if (percent > 50) {
rank = "C";
}
$(".result").removeClass("hide");
$(".score").html(rank + "랭크 축하드려용!!");
clearInterval(playInterval);
}
nowTime += interval;
}, interval);
$(".moveDebate").click(function() {
//플러그인의 모든 키 순회
function forEach(object, callback) {
for (var key in object) {
var variable = object[key];
callback(variable, key);
}
}
function getValue(selector) {
return parseInt($(selector).text());
}
function getRankingJSON(rankingDoc) {
var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
var stringRanking = regexp.exec(rankingDoc)[1];
return JSON.parse(stringRanking);
}
var userName = mw.config.get("wgUserName");
var thisScore = {
name: userName,
great: getValue(".n-great"),
good: getValue(".n-good"),
miss: getValue(".n-miss"),
score: getValue(".n-score"),
combo: getValue(".n-maxcombo"),
}
rankingSystem.update(
thisScore,
function(rankingScore, thisScore) {
return rankingScore.score < thisScore.score
}, {
score: "점수",
combo: "콤보",
great: "따봉!",
good: "굿잡!",
miss: "이런.."
});
})
});
}
}
$( plugin_uncyrhythm );
/* uncyrhythm 끝 */
/** 플러그인 RankingSystem***************************
* 랭킹시스템 라이브러리
* 버전 => 1.0.7
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => RankingSystem = {"name":"RankingSystem","descript":"랭킹시스템 라이브러리","version":"1.0.7","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/랭킹시스템","executable":false};
*/
function plugin_RankingSystem(){
if($("[data-name='RankingSystem']").length >= 1){
// 이부부분에 코드 입력 //
/**
* @param
{string} documentTitle 랭킹정보가 있는 문서의 제목.
{function} sortCallback 랭킹을 정렬할때 기준으로 사용하는 함수
{any} prev 랭킹 정렬 기준으로 사용할 왼쪽의 값
{any} next 랭킹 정렬 기준으로 사용할 오른쪽의 값
{object} api MediaWikiapi의 인스턴스, 없어도 됨.
@return {Object}
{function} get 랭킹정보를 object형태로 획득
{function} update 랭킹정보 업데이트
{object} updateInfo 업데이트할 사용자 정보
{function} updateCriteria 사용자정보의 업데이트 기준
@param {any} rankingScore 랭킹에서 사용중인 스코어
{any} thisScore 사용자 스코어
@return{bool} true가 반환되면 업데이트
{object} alternateKeys 랭킹에서 보여지는 대체 키
*/
return function(documentTitle, sortCallback, api) {
function forEach(object, callback) {
for (var key in object) {
var variable = object[key];
callback(variable, key);
}
}
function getRankingJSON(rankingDoc) {
console.log(rankingDoc)
if (!rankingDoc) return {};
var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
var stringRanking = regexp.exec(rankingDoc)[1];
return JSON.parse(stringRanking);
}
function updateDoc(rankingJSON, api, alternateKeys) {
//alternateKeys가 반영된 개개인의 랭킹정보 획득
function getOutputJSON(json) {
var result = {};
forEach(json, function(value, key) {
key = alternateKeys[key] || key;
result[key] = value;
})
return result;
}
//보여지는 형태의 랭킹정보 획득
function getOutputString(json) {
var name = json.name;
var result = "* '''" + name + "''' : ";
forEach(json, function(value, key) {
if (key === "name") return;
key = alternateKeys[key] || key;
result += key + ": " + value + ", ";
})
result += "\n"
return result
}
var stringRanking = JSON.stringify(rankingJSON);
var result = "<includ" + "eonly>" + stringRanking + "</inclu" + "deonly>\n";
result += "<onlyin" + "clude>\n";
var rankingList = Object.entries(rankingJSON).sort(function(prev,next){
return sortCallback(prev[1],next[1])
}).map(function(value){
return value[0]
});
rankingList.forEach(function(key) {
var json = rankingJSON[key];
var outputJSON = getOutputJSON(json);
result += getOutputString(outputJSON)
});
result += "</only" + "include>";
var reply = documentTitle.replace(new RegExp("\/.*"),"") + " 점수 갱신";
api.changeDocument(documentTitle, reply, result, true);
return result;
}
function updateUserScore(rankingJSON, thisScore, updateCriteria) {
updateCriteria = updateCriteria || function(rankingScore, thisScore) {
return rankingScore.score < thisScore.score;
}
var userName = thisScore.name;
var rankingScore = rankingJSON[userName];
if (!rankingScore || updateCriteria(rankingScore, thisScore)) {
rankingJSON[userName] = thisScore;
}
}
api = api || MediaWikiAPI();
var userName = mw.config.get("wgUserName");
var rankingDoc = api.getDocument(documentTitle);
var rankingJSON = getRankingJSON(rankingDoc);
var actions = {
get: function() {
return rankingJSON;
},
update: function(updateInfo, updateCriteria, alternateKeys) {
rankingJSON = actions.get();
updateUserScore(rankingJSON, updateInfo, updateCriteria);
updateDoc(rankingJSON, api, alternateKeys);
}
}
return actions;
}
}
}
/* RankingSystem 끝 */
/** 플러그인 jsINPUT***************************
* 입력기
* 버전 => 1.1
* 작성자 : [[사용자:Cheongseong9473|Cheongseong9473]]
* JSON => jsINPUT = {"name":"jsINPUT","descript":"입력기","version":"1.1","local":true,"creat":"Cheongseong9473","state":"자바월드/틀안쓰는입력기/플러그인","executable":true};
*/
function plugin_jsINPUT(){
if($("[data-name='jsINPUT']").length >= 1){
var inptnm;
inptnm = prompt("입력기","입력 해 보세요!");
location.replace("https://game.uncyclopedia.kr/wiki/자바월드/틀안쓰는입력기?inpval="+inptnm);
// 여기까지 코드 입력 //
}
}
$( plugin_jsINPUT );
/* jsINPUT 끝 */
/** 플러그인 switched_maze***************************
* 스위치 미로 게임
* 버전 => 1.01
* 작성자 : [[사용자:Bd3076|Bd3076]]
* JSON => switched_maze = {"name":"switched_maze","descript":"스위치 미로 게임","version":"1.01","local":true,"creat":"Bd3076","state":"스위치 미로/plugin","executable":true};
*/
function plugin_switched_maze(){
if($("[data-name='switched_maze']").length >= 1){
// 이부분에 코드 입력 //
var keyPress = new Array(128);
document.onkeydown = function(e){
e = e || window.event;
keyPress[e.keyCode] = 1;
}
document.onkeyup = function(e){
e = e || window.event;
keyPress[e.keyCode] = 0;
}
var cvs = document.getElementById("cvs");
cvs.innerHTML = ('<canvas id="canvas" width="480" height="480"></canvas>')
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.fillStyle = "black";
ctx.fillRect(0, 0, 500, 500);
var stopWatchH = 0;
var stopWatchM = 0;
var stopWatchS = 0;
var stopWatchSS = 0;
var moves;
var addStopwatch = function(){
stopWatchSS++;
if(stopWatchSS == 10){
stopWatchS++;
stopWatchSS = 0;
if(stopWatchS == 60){
stopWatchM++;
stopWatchS = 0;
if(stopWatchM == 60){
stopWatchH++;
stopWatchM = 0;
}
}
}
}
var setStopwatch = function(){
stopwatchH = 0;
stopwatchM = 0;
stopwatchS = 0;
stopwatchSS = 0;
setInterval(addStopwatch, 100);
}
var setCookie = function(name, value) {
var date = new Date();
date.setTime(date.getTime() + 12345678987654321);
document.cookie = name + '=' + value + ';expires=' + date.toUTCString() + ';path=/';
};
var getCookie = function(name) {
var value = document.cookie.match('(^|;) ?' + name + '=([^;]*)(;|$)');
return value? value[2] : null;
};
// road variable
// 2^0: right (+x)
// 2^1: down (-y)
// 2^2: left (-x)
// 2^3: up (+y)
var levelCount = 1;
var levelData = new Array(levelCount);
levelData[0] = {
x: 4,
y: 4,
startX: 0,
startY: 0,
finishX: 1,
finishY: 0,
road: [
[8, 3, 5, 12],
[11, 4, 1, 14],
[10, 8, 1, 6],
[2, 3, 5, 4]
],
switch_road: [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[[{dir:1, num:2}], [{dir:4, num:2}],0,0]
],
switch_num: [
[0, 0, 0, 0],
[0, 0, 0, 0],
[2, 0, 0, 0],
[0, 0, 0, 0]
],
lever_road: [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, [{dir:8, num:2}], 0],
[0, 0, [{dir:2, num:2}], 0]
],
lever: [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 2]
],
lever_point: [
0, 0, 3
],
switch_open: [
0, 0, 0
],
lever_open: [
0, 0, 0
]
};
var levelClear = function(level){
ctx.fillStyle = "white";
ctx.fillText("레벨 " + level + " 클리어!", 240, 200);
ctx.fillText("걸린 시간: " + stopWatchH + "시간 " + stopWatchM + "분 " + stopWatchS + "." + stopWatchSS + "초", 240, 240);
ctx.fillText("움직인 횟수: " + moves + "회", 240, 280);
ctx.fillText("다음 레벨로 넘어가시려면 [Space]를 누르세요.", 240, 320);
setCookie("level", level+1);
waitToPlayLevel(level+1);
}
var displayRoom = function(level, x, y){
ctx.fillStyle = "black";
ctx.fillRect(0, 0, 500, 500);
console.log("x: " + x + ", y: " + y + ", road: " + levelData[level].road[y][x]);
if(x == levelData[level].finishX && y == levelData[level].finishY){
levelClear(level);
return;
}
var road = levelData[level].road[y][x];
var switch_road = levelData[level].switch_road[y][x];
var switch_num = levelData[level].switch_num[y][x];
var lever_road = levelData[level].lever_road[y][x];
var lever = levelData[level].lever[y][x];
var roadRight = (road & 1);
var roadDown = (road & 2) / 2;
var roadLeft = (road & 4) / 4;
var roadUp = (road & 8) / 8;
for(var i=0; i<switch_road.length; i++){
var t_sdir = switch_road[i].dir;
if(t_sdir & 1) roadRight = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
if(t_sdir & 2) roadDown = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
if(t_sdir & 4) roadLeft = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
if(t_sdir & 8) roadUp = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
}
for(var i=0; i<lever_road.length; i++){
var t_ldir = lever_road[i].dir;
if(t_ldir & 1) roadRight = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
if(t_ldir & 2) roadDown = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
if(t_ldir & 4) roadLeft = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
if(t_ldir & 8) roadUp = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
}
ctx.fillStyle = "white";
ctx.fillRect(120, 120, 240, 240);
if(roadRight){
ctx.fillStyle = roadRight == 1 ? "white" : roadRight == 2 ? "blue" : "purple";
ctx.fillRect(360, 180, 120, 120);
}
if(roadDown){
ctx.fillStyle = roadDown == 1 ? "white" : roadDown == 2 ? "blue" : "purple";
ctx.fillRect(180, 360, 120, 120);
}
if(roadLeft){
ctx.fillStyle = roadLeft == 1 ? "white" : roadLeft == 2 ? "blue" : "purple";
ctx.fillRect(0, 180, 120, 120);
}
if(roadUp){
ctx.fillStyle = roadUp == 1 ? "white" : roadUp == 2 ? "blue" : "purple";
ctx.fillRect(180, 0, 120, 120);
}
if(roadRight == 1) road |= 1;
if(roadDown == 1) road |= 2;
if(roadLeft == 1) road |= 4;
if(roadUp == 1) road |= 8;
setTimeout(waitForKey, 200, level, x, y, road);
if(levelData[level].switch_num[y][x]){
ctx.fillStyle = "blue";
if(levelData[level].switch_open[levelData[level].switch_num[y][x]]){
ctx.fillRect(130, 130, 50, 220);
}
else{
ctx.fillRect(140, 140, 30, 200);
}
}
if(levelData[level].lever[y][x]){
ctx.fillStyle = "purple";
if(levelData[level].lever_open[levelData[level].lever[y][x]]){
ctx.fillRect(300, 130, 50, 220);
}
else{
ctx.fillRect(310, 140, 30, 200);
}
}
}
var counter = 0;
var waitForKey = function(level, x, y, road){
counter++;
var canPressSpace;
if(levelData[level].switch_num[y][x] == 0 && levelData[level].lever[y][x] == 0){
canPressSpace = 0;
}
else{
canPressSpace = 1;
}
if((!keyPress[32] || !canPressSpace) &&
(!keyPress[37] || x==0 || !(road&4)) &&
(!keyPress[38] || y==levelData[level].y-1 || !(road&8)) &&
(!keyPress[39] || x==levelData[level].x-1 || !(road&1)) &&
(!keyPress[40] || y==0 || !(road&2))){
setTimeout(waitForKey, 30, level, x, y, road);
counter--;
return;
}
else{
if(keyPress[32] && canPressSpace){
console.log("pressed space");
keyPress[32] = 0;
if(levelData[level].switch_num[y][x] > 0){
levelData[level].switch_open[levelData[level].switch_num[y][x]] = 1 - levelData[level].switch_open[levelData[level].switch_num[y][x]];
displayRoom(level, x, y);
return;
}
if(levelData[level].lever[y][x] > 0){
levelData[level].lever_open[levelData[level].lever[y][x]] = levelData[level].lever_point[levelData[level].lever[y][x]];
displayRoom(level, x, y);
return;
}
counter--;
return;
}
else{
for(var i=0; i<levelData[level].lever_open.length; i++){
levelData[level].lever_open[i]--;
if(levelData[level].lever_open[i] < 0) levelData[level].lever_open[i] = 0;
}
moves++;
if(keyPress[37] && x!=0 && road&4){
console.log("pressed left");
displayRoom(level, x-1, y);
keyPress[37] = 0;
counter--;
return;
}
else if(keyPress[38] && y!=levelData[level].y-1 && road&8){
console.log("pressed up");
displayRoom(level, x, y+1);
keyPress[38] = 0;
counter--;
return;
}
else if(keyPress[39] && x!=levelData[level].x-1 && road&1){
console.log("pressed down");
displayRoom(level, x+1, y);
keyPress[39] = 0;
counter--;
return;
}
else if(keyPress[40] && y!=0 && road&2){
console.log("pressed right");
displayRoom(level, x, y-1);
keyPress[40] = 0;
counter--;
return;
}
}
}
}
var playLevel = function(level){
var thisLevelData = levelData[level];
moves = 0;
setStopwatch();
addStopwatch();
console.log(thisLevelData);
displayRoom(level, thisLevelData.startX, thisLevelData.startY);
}
var main = function(){
ctx.font = "15px Dotum";
ctx.textAlign = "center";
ctx.fillStyle = "white";
var level = getCookie("level");
if(level != null){
ctx.fillText("저장된 파일이 있습니다. 이어 플레이하시겠습니까?", 240, 200);
ctx.fillText("예: [Space], 아니오: [↑]", 240, 240);
waitToPlayLevel(level, 1);
}
else{
level = 0;
ctx.fillText("스위치 미로", 240, 120);
ctx.fillText("Bd3076", 240, 150);
ctx.fillText("움직이려면 [방향키]를 누르세요.", 240, 240);
ctx.fillText("스위치나 레버를 누르려면 [Space]를 누르세요.", 240, 270);
ctx.fillText("플레이하려면 [Space]를 누르세요.", 240, 360);
waitToPlayLevel(level, 0);
}
}
var waitToPlayLevel = function(level, mode){
if(keyPress[32]){
if(levelCount <= level){
lastLevel();
return;
}
playLevel(level);
}
else if(mode==1 && keyPress[38]){
playLevel(0);
return;
}
else{
setTimeout(waitToPlayLevel, 100, level, mode);
return;
}
}
var lastLevel = function(){
ctx.fillStyle = "white";
ctx.fillText("죄송합니다. 더 이상의 레벨이 준비되어 있지 않습니다.", 240, 380);
ctx.fillText("빠른 시일 내에 새로운 레벨을 준비하겠습니다. 감사합니다.", 240, 420);
}
main();
// 여기까지 코드 입력 //
}
}
$( plugin_switched_maze );
/* switched_maze 끝 */