사용자:Erick1212/common.js: 두 판 사이의 차이

리버티게임, 모두가 만들어가는 자유로운 게임
imported>Erick1212
(플러그인 exportBitcoin설치)
(플러그인 p21설치)
태그: 되돌려진 기여
304번째 줄: 304번째 줄:
$( plugin_exportBitcoin );
$( plugin_exportBitcoin );
/* exportBitcoin 끝 */
/* exportBitcoin 끝 */
/** 플러그인 p21***************************
* 블랙잭
* 버전 => 0.833
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => p21 = {"name":"p21","descript":"블랙잭","version":"0.833","local":true,"creat":"Riemann","state":"사용자:Riemann/p21","executable":true};
*/
function plugin_p21(){
  if($("[data-name='p21']").length >= 1){
var title = mw.config.get('wgPageName');
if (title.slice( 1, 2 ) == "라") {
    var blind = true;
    var defa = 20;
} else {
    var blind = false;
    var defa = 10;
}
var mult = defa;
$("#multiplier").text(mult);
// Taken from w3schools
function getCookie(cname) {
    var name = cname + "=";
    var decodedCookie = decodeURIComponent(document.cookie);
    var ca = decodedCookie.split(';');
    for(var i = 0; i 블랙잭에 오신 것을 환영합니다.");
} else {
    var coins = parseInt(getCookie("p21_coins"));
    $("#console").text("소지금: " + coins + " 코인");
    $("#console").append("다시 오셨군요.");
}
const pcLst = [
0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAD,0xAE,
0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBD,0xBE,
0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCD,0xCE,
0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDD,0xDE];
const pointData = {a1:1,a2:2,a3:3,a4:4,a5:5,a6:6,a7:7,a8:8,a9:9,aa:10,ab:10,ad:10,ae:10,b1:1,b2:2,b3:3,b4:4,b5:5,b6:6,b7:7,b8:8,b9:9,ba:10,bb:10,bd:10,be:10,c1:1,c2:2,c3:3,c4:4,c5:5,c6:6,c7:7,c8:8,c9:9,ca:10,cb:10,cd:10,ce:10,d1:1,d2:2,d3:3,d4:4,d5:5,d6:6,d7:7,d8:8,d9:9,da:10,db:10,dd:10,de:10};
var pcSet = [];
function hexToChar(x) {
    return String.fromCharCode(0xD83C) +String.fromCharCode(x + 0xDC00);
}
function hexToStr(x) {
    return x.toString(16);
}
var dealerD, guestD;
$("#deal").click(function(){
    $("#console").text("소지금: " + coins + " 코인");
    $("#console").append("새 판을 엽니다.");
    $("#deal").css("display", "none");
    $("#dealerDeck").text("");
    $("#guestDeck").text("");
    pcSet = Object.create(pcLst);
    deal();
    return 0;
});
$("#hit").click(function(){
    hit();
    return 0;
});
$("#stand").click(function(){
    stand();
    return 0;
});
$("#surrender").click(function(){
    surrender();
    return 0;
});
$("#plus").click(function(){
    inc();
    return 0;
});
$("#minus").click(function(){
    dec();
    return 0;
});
$("#reset").click(function(){
    reset();
    return 0;
});
function reset() {
    mult = defa;
    $("#multiplier").text(mult);
}
function inc() {
    if (mult < 100) {
        mult += 2;
    } else {
        alert("최대 100 코인까지만 걸 수 있습니다.");
    }
    $("#multiplier").text(mult);
}
function dec() {
    if (mult > 2) {
        mult -= 2;
    } else {
        alert("설마 빚을 판돈으로 거시려고요?");
    }
    $("#multiplier").text(mult);
}
function deal() {
    dealerD = [];
    guestD = [];
    dealerD.push(cardPop());
    guestD.push(cardPop());
    dealerD.push(cardPop());
    guestD.push(cardPop());
    if (blind == true) {
        $("#dealerDeck").text("\u{1F0A0}\u{1F0A0}");
    } else {
        $("#dealerDeck").text(hexToChar(dealerD[0]) + "\u{1F0A0}");
    }
    $("#dealerS").text("?");
    if (blind == true) {
        $("#guestDeck").text("\u{1F0A0}\u{1F0A0}");
    } else {
        $("#guestDeck").text(hexToChar(guestD[0]) + hexToChar(guestD[1]));
    }
    var guestScore = [];
    var score = pointData[hexToStr(guestD[0])] + pointData[hexToStr(guestD[1])];
    $("#guestS").text(score);
    if ((pointData[hexToStr(guestD[0])] == 1 && pointData[hexToStr(guestD[1])] == 10) || (pointData[hexToStr(guestD[0])] == 10 && pointData[hexToStr(guestD[1])] == 1)) {
        $("#guestS").text(21);
        jack();
    } else {
        $("#hit").css("display", "inline-flex");
        $("#stand").css("display", "inline-flex");
        $("#surrender").css("display", "inline-flex");
    }
};
function hit() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    guestD.push(cardPop());
    var guestDeq = "";
    for (i = 0; i < guestD.length; i++) {
        guestDeq += hexToChar(guestD[i]);
    }
    if (blind == true) {
        $("#guestDeck").text("\u{1F0A0}".repeat(guestDeq.length / 2));
    } else {
        $("#guestDeck").text(guestDeq);
    }
    var guestScore = [];
    var score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    $("#guestS").text(score);
    if (score == 21 || (score == 11 && guestScore.includes(1))) {
        $("#console").append("21점이므로 자동으로 스탠드를 외쳤습니다.")
        stand(dealerD,guestD);
    } else if (score > 21) {
        bust();
    } else  {
        $("#hit").css("display", "inline-flex");
        $("#stand").css("display", "inline-flex");
    }
    return 0;
}
function stand() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    var dScore = 0;
    var dealerScore = []
    for (i = 0; i < dealerD.length; i++) {
        dealerScore.push(pointData[hexToStr(dealerD[i])]);
        dScore += dealerScore[i];
    }
    while (dScore < 17) {
        dealerD.push(cardPop());
        $("#console").append("딜러가 카드를 뽑았습니다.")
        dealerScore = [];
        dScore = 0;
        for (i = 0; i < dealerD.length; i++) {
            dealerScore.push(pointData[hexToStr(dealerD[i])]);
            dScore += dealerScore[i];
            dealerDeq += hexToChar(dealerD[i]);
        }
    }
    var dealerDeq = "";
    for (i = 0; i < dealerD.length; i++) {
            dealerDeq += hexToChar(dealerD[i]);
        }
    $("#dealerS").text(dScore);
    $("#dealerDeck").text(dealerDeq);
    guestScore = [];
    score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    $("#guestS").text(score);
    if (score > 21) {
        bust()
    } else if (dScore > 21) {
        $("#console").append("딜러의 버스트.")
        win()
    } else {
        $("#console").append("딜러의 스탠드.")
        compare(dealerD,guestD);
    }
    return 0;
}
function compare() {
    var dealerScore = [];
    var dScore = 0;
    for (i = 0; i < dealerD.length; i++) {
        dealerScore.push(pointData[hexToStr(dealerD[i])]);
        dScore += dealerScore[i];
    }
    var guestScore = [];
    var score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    if (dScore < 12 && dealerScore.includes(1)) {
        dScore += 10
    }
    if (score < 12 && guestScore.includes(1)) {
        score += 10
    }
    $("#dealerS").text(dScore);
    $("#guestS").text(score);
    if (dScore > score) {
        lose()
    } else if (dScore == score) {
        push()
    } else {
        win()
    }
    return 0;
}
function win() {
    $("#console").append("축하합니다! 이겼습니다.")
    $("#console").append("" + mult + " 코인을 얻었습니다.")
    coins += mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    return 0;
}
function lose() {
    $("#console").append("졌습니다...")
    $("#console").append("" + mult + " 코인을 잃었습니다.")
    coins -= mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function push() {
    $("#console").append("비겼습니다.")
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    return 0;
}
function surrender() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    $("#console").append("이번 판을 포기하셨습니다.")
    $("#console").append("" + (0.5 * mult) + " 코인을 잃었습니다.")
    coins -= 0.5 * mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function bust() {
    $("#console").append("버스트! 유감입니다. 졌습니다...")
    $("#console").append("" + mult + " 코인을 잃었습니다.")
    coins -= mult;
    setCookie("p21_coins", coins, 30);
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function jack() {
    $("#console").append("블랙잭 달성! 축하합니다. 이겼습니다!")
    $("#console").append("" + (1.5 * mult) + " 코인을 획득했습니다.")
    coins += 1.5 * mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    return 0;
}
function publicAd() {
    if (coins < -100) {
        $("#notice").text("돈을 잃어서 기분이 좋지 않으십니까? 가치가 전혀 없는 사이버머니를 잃게 된 것을 다행으로 생각하십시오.");
    }
    return 0;
}
function cardPop() {
    var j, ret;
    j = Math.floor(Math.random() * pcSet.length);
    ret = pcSet[j];
    pcSet.splice(j,1);
    return ret;
}
  }
}
$( plugin_p21 );
/* p21 끝 */

2023년 8월 15일 (화) 23:05 판

/** 플러그인 real369***************************
* real369 플레이
* 버전 => 1.1.7
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => real369 = {"name":"real369","descript":"real369 플레이","version":"1.1.7","local":true,"creat":"BANIP","state":"Real 369/플러그인","executable":true}; 
*/ 
function plugin_real369(){
  if($("[data-name='real369']").length >= 1){
		 /**
 * 지금 박수를 쳐야되는지 숫자를 외쳐야 하는지 알아 냅니다
 * @param {number} number 지금 순서가 몇번째인지 넣는 칸.
 * @return {number|Array[number]} 박수를 쳐야되는 상황이면 배열 안에 숫자를 담아 반환하고 아니면 파라미터를 반환.
 */
function getAnswer(number) {
    var rawNumber = number + "";
    var targetNumber = rawNumber.replace(/3|6|9/g, "");
    var diff = rawNumber.length - targetNumber.length;
    if (diff === 0)
        return number + "";
    else
        return "짝!".repeat(diff);
}
function isMobile() {
    return !(navigator.userAgent.match(/Android|iPhone|iPad|iPod/i) === null);
}
var GUI = /** @class */ (function () {
    function GUI() {
        this.domList = {
            retry: document.querySelector("#gamewrap .gamelink .retry"),
            answer: document.querySelector("#gamewrap .answer"),
            dialog: document.querySelector("#gamewrap .dialog"),
            progress: document.querySelector("#gamewrap .progress"),
            gamelink: document.querySelector("#gamewrap .gamelink")
        };
        this.bindOtherEvent();
        //this.start();
    }
    GUI.prototype.start = function () {
        this.domList.answer.innerHTML = "시작!";
        this.domList.dialog.innerHTML = "";
        this.domList.gamelink.style.display = "none";
        createGame(gui);
        input.setGame(game);
    };
    GUI.prototype.bindOtherEvent = function () {
        var _this = this;
        this.domList.retry.addEventListener("click", function () {
            if (game !== null)
                game.gameOver();
            _this.start();
        });
    };
    GUI.prototype.message = function (message) {
        var dialogNode = this.domList.dialog;
        var messageNode = document.createElement("li");
        messageNode.innerHTML = message;
        dialogNode.appendChild(messageNode);
        dialogNode.scrollTop = dialogNode.scrollHeight;
    };
    GUI.prototype.initOrder = function (userCount, startUser) {
        var orderStringCount = 8;
        var orderString = new Array(orderStringCount).fill("1")
            .map(function (v, i) { return (startUser + i) % userCount === 0 ? username : "COM" + (startUser + i) % userCount; })
            .join(" => ");
        this.message("게임이 시작되었습니다!!!");
        this.message("게임순서 : " + orderString + "...");
    };
    GUI.prototype.getProgressColor = function (progress) {
        var interval = [30, 60, 100];
        var color = ["green", "yellow", "red"];
        var index = interval.indexOf(interval.filter(function (v) { return v > progress; })[0]);
        return color[index];
    };
    GUI.prototype.resetTime = function (duration) {
        var _this = this;
        clearInterval(this.timerInterval);
        var startTime = Date.now();
        this.timerInterval = setInterval(function () {
            var now = Date.now();
            var progress = (now - startTime) / duration * 100 - 1;
            var progressColor = _this.getProgressColor(progress);
            _this.domList.progress.style.background = "linear-gradient(to right," + progressColor + " " + (100 - progress) + "%,white " + (100 - progress + 0.1) + "%)";
        }, 10);
    };
    GUI.prototype.setEnemyTurn = function (order) {
        this.nextUser = "COM" + order;
    };
    GUI.prototype.setMyTurn = function () {
        this.nextUser = username;
    };
    GUI.prototype.gameOver = function (reason, lastCount) {
        this.domList.answer.innerHTML = reason;
        this.message("게임이 끝났습니다!!");
        this.message("최종 카운트: " + lastCount);
        input.setGame(null);
        this.domList.gamelink.style.display = "block";
        clearInterval(this.timerInterval);
    };
    GUI.prototype.setNumber = function (number) {
        this.domList.answer.innerHTML = number;
    };
    GUI.prototype.sayNumber = function (number, name) {
        if (name === void 0) { name = this.nextUser; }
        this.message(name + " : " + number);
    };
    GUI.prototype.setHandClab = function (clab) {
        this.domList.answer.innerHTML = clab;
    };
    return GUI;
}());
var Game = /** @class */ (function () {
    function Game(gui, playerCount, time) {
        if (playerCount === void 0) { playerCount = 3; }
        if (time === void 0) { time = 1000; }
        this.gui = gui;
        this.playerCount = playerCount;
        this.time = time;
        this.order = Math.floor(Math.random() * playerCount);
        this.number = 1;
        gui.initOrder(playerCount, this.order);
        this.turnStart();
    }
    Game.prototype.next = function () {
        var prevNumber = getAnswer(Number(this.number));
        this.gui.sayNumber(prevNumber);
        this.order = (this.order + 1) % this.playerCount;
        this.handClab = "";
        this.number++;
        this.turnStart();
    };
    Game.prototype.turnStart = function () {
        this.gui.resetTime(this.time);
        if (this.order === 0)
            this.myTurn();
        else
            this.enemyTurn();
    };
    Game.prototype.enemyTurn = function () {
        var _this = this;
        this.gui.setEnemyTurn(this.order);
        this.turnTimeout = setTimeout(function () {
            _this.shortenTime();
            _this.next();
        }, this.time * Math.random());
    };
    Game.prototype.myTurn = function () {
        var _this = this;
        this.gui.setMyTurn();
        this.turnTimeout = setTimeout(function () {
            if (getAnswer(_this.number) === _this.handClab)
                _this.next();
            else
                _this.gameOver("시간 초과!");
        }, this.time);
    };
    Game.prototype.sayNumber = function (answer) {
        clearTimeout(this.turnTimeout);
        var reasonGameOver = null;
        if (this.order > 0)
            reasonGameOver = "내 차례가 아닌데 말해버림!";
        else if (getAnswer(this.number) === answer)
            null;
        else
            reasonGameOver = "오답!";
        if (reasonGameOver === null)
            this.next();
        else {
            gui.sayNumber(answer, username);
            this.gameOver(reasonGameOver);
        }
    };
    Game.prototype.setHandClab = function (clab) {
        this.handClab = clab;
    };
    Game.prototype.gameOver = function (reason) {
        clearTimeout(this.turnTimeout);
        this.gui.gameOver(reason, this.number);
        game = null;
    };
    Game.prototype.shortenTime = function () {
        this.time *= 0.94;
    };
    return Game;
}());
var Input = /** @class */ (function () {
    function Input(game, gui) {
        this.game = game;
        this.gui = gui;
        this.clickEventType = isMobile() ? "touchstart" : "click";
        this.resetNumber();
        this.bindKeyBoardEvent();
        this.bindKeyPadEvent();
    }
    Input.prototype.setGame = function (game) {
        this.game = game;
    };
    Input.prototype.bindKeyBoardEvent = function () {
        var _this = this;
        document.addEventListener("keydown", function (e) {
            var key = e.key;
            if (["Enter", "Space"].some(function (v) { return v === key; }))
                return _this.pressEnter();
            else if (key === "BackSpace")
                _this.number = _this.number.slice(0, -1);
            else if (isNaN(parseInt(key)))
                return;
            else
                _this.number += key;
            _this.gui.setNumber(_this.number);
        });
    };
    Input.prototype.bindKeyPadEvent = function () {
        var _this = this;
        document.querySelectorAll(".keypad .key").forEach(function (node) {
            node.addEventListener(_this.clickEventType, function (e) {
                e.preventDefault();
                _this.number += e.target.dataset.num;
                _this.gui.setNumber(_this.number);
            });
        });
        document.querySelector(".keypad .enter").addEventListener(this.clickEventType, function (e) {
            e.preventDefault();
            _this.pressEnter();
        });
        document.querySelector(".keypad .reset").addEventListener(this.clickEventType, function (e) {
            e.preventDefault();
            _this.resetNumber();
            _this.gui.setNumber(_this.number);
        });
    };
    Input.prototype.pressEnter = function () {
        var _this = this;
        if (game == null || game == undefined)
            this.gui.message("아직 게임이 시작되지 않았어요.");
        clearTimeout(this.enterTimeout);
        if (this.number == "") {
            this.enterCount++;
            var answer_1 = "짝!".repeat(this.enterCount);
            this.gui.setHandClab(answer_1);
            this.game.setHandClab(answer_1);
            this.enterTimeout = setTimeout(function () {
                if (_this.game.order === 0) {
                    _this.game.sayNumber(answer_1);
                }
                _this.resetNumber();
            }, 800);
        }
        else {
            this.game.sayNumber(this.number);
            this.resetNumber();
        }
    };
    ;
    Input.prototype.resetNumber = function () {
        this.number = "";
        this.enterCount = 0;
        this.gui.setNumber(this.number);
    };
    return Input;
}());
var game = null;
var createGame = function (gui) { return game = new Game(gui, 4, 5000); };
var username = mw.config.values.wgUserName;
var gui = new GUI();
//createGame(gui);
var input = new Input(game, gui);

		
  }

}
$( plugin_real369 );
/* real369 끝 */


/** 플러그인 exportBitcoin***************************
* 비트코인 실시간 거래내역 수집, 플러그인 예시
* 버전 => 0.0.6
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => exportBitcoin = {"name":"exportBitcoin","descript":"비트코인 실시간 거래내역 수집, 플러그인 예시","version":"0.0.6","local":true,"creat":"BANIP","state":"리버티게임:플러그인/예시","executable":true}; 
*/ 
function plugin_exportBitcoin(){
  if($("[data-name='exportBitcoin']").length >= 1){
		 
 // 이부부분에 코드 입력 //
  if($(".bitcoin").length === 0) return;
  setInterval(function(){
    fetch("https://api.bithumb.com/public/orderbook")
    .then(function(data){ return data.json() })
    .then(function(json){ 
      const price = json.data.asks[0].price
      $(".bitcoin").html(price);
    })
  },1500)

 // 여기까지 코드 입력 //

		
  }

}
$( plugin_exportBitcoin );
/* exportBitcoin 끝 */

/** 플러그인 p21***************************
* 블랙잭
* 버전 => 0.833
* 작성자 : [[사용자:Riemann|Riemann]] 
* JSON => p21 = {"name":"p21","descript":"블랙잭","version":"0.833","local":true,"creat":"Riemann","state":"사용자:Riemann/p21","executable":true}; 
*/ 
function plugin_p21(){
  if($("[data-name='p21']").length >= 1){
		 var title = mw.config.get('wgPageName');
if (title.slice( 1, 2 ) == "라") {
    var blind = true;
    var defa = 20;
} else {
    var blind = false;
    var defa = 10;
}
var mult = defa;
$("#multiplier").text(mult);

// Taken from w3schools
function getCookie(cname) {
    var name = cname + "=";
    var decodedCookie = decodeURIComponent(document.cookie);
    var ca = decodedCookie.split(';');
    for(var i = 0; i 블랙잭에 오신 것을 환영합니다.");
} else {
    var coins = parseInt(getCookie("p21_coins"));
    $("#console").text("소지금: " + coins + " 코인");
    $("#console").append("다시 오셨군요.");
}
const pcLst = [
0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAD,0xAE,
0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBD,0xBE,
0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCD,0xCE,
0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDD,0xDE];
const pointData = {a1:1,a2:2,a3:3,a4:4,a5:5,a6:6,a7:7,a8:8,a9:9,aa:10,ab:10,ad:10,ae:10,b1:1,b2:2,b3:3,b4:4,b5:5,b6:6,b7:7,b8:8,b9:9,ba:10,bb:10,bd:10,be:10,c1:1,c2:2,c3:3,c4:4,c5:5,c6:6,c7:7,c8:8,c9:9,ca:10,cb:10,cd:10,ce:10,d1:1,d2:2,d3:3,d4:4,d5:5,d6:6,d7:7,d8:8,d9:9,da:10,db:10,dd:10,de:10};
var pcSet = [];
function hexToChar(x) {
    return String.fromCharCode(0xD83C) +String.fromCharCode(x + 0xDC00);
}
function hexToStr(x) {
    return x.toString(16);
}
var dealerD, guestD;
$("#deal").click(function(){
    $("#console").text("소지금: " + coins + " 코인");
    $("#console").append(" 판을 엽니다.");
    $("#deal").css("display", "none");
    $("#dealerDeck").text("");
    $("#guestDeck").text("");
    pcSet = Object.create(pcLst);
    deal();
    return 0;
});
$("#hit").click(function(){
    hit();
    return 0;
});
$("#stand").click(function(){
    stand();
    return 0;
});
$("#surrender").click(function(){
    surrender();
    return 0;
});
$("#plus").click(function(){
    inc();
    return 0;
});
$("#minus").click(function(){
    dec();
    return 0;
});
$("#reset").click(function(){
    reset();
    return 0;
});
function reset() {
    mult = defa;
    $("#multiplier").text(mult);
}

function inc() {
    if (mult < 100) {
        mult += 2;
    } else {
        alert("최대 100 코인까지만   있습니다.");
    }
    $("#multiplier").text(mult);
}

function dec() {
    if (mult > 2) {
        mult -= 2;
    } else {
        alert("설마 빚을 판돈으로 거시려고요?");
    }
    $("#multiplier").text(mult);
}

function deal() {
    dealerD = [];
    guestD = [];
    dealerD.push(cardPop());
    guestD.push(cardPop());
    dealerD.push(cardPop());
    guestD.push(cardPop());
    if (blind == true) {
        $("#dealerDeck").text("\u{1F0A0}\u{1F0A0}");
    } else {
        $("#dealerDeck").text(hexToChar(dealerD[0]) + "\u{1F0A0}");
    }
    $("#dealerS").text("?");
    if (blind == true) {
        $("#guestDeck").text("\u{1F0A0}\u{1F0A0}");
    } else {
        $("#guestDeck").text(hexToChar(guestD[0]) + hexToChar(guestD[1]));
    }
    var guestScore = [];
    var score = pointData[hexToStr(guestD[0])] + pointData[hexToStr(guestD[1])];
    $("#guestS").text(score);
    if ((pointData[hexToStr(guestD[0])] == 1 && pointData[hexToStr(guestD[1])] == 10) || (pointData[hexToStr(guestD[0])] == 10 && pointData[hexToStr(guestD[1])] == 1)) {
        $("#guestS").text(21);
        jack();
    } else {
        $("#hit").css("display", "inline-flex");
        $("#stand").css("display", "inline-flex");
        $("#surrender").css("display", "inline-flex");
    }
};
function hit() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    guestD.push(cardPop());
    var guestDeq = "";
    for (i = 0; i < guestD.length; i++) {
        guestDeq += hexToChar(guestD[i]);
    }
    if (blind == true) {
        $("#guestDeck").text("\u{1F0A0}".repeat(guestDeq.length / 2));
    } else {
        $("#guestDeck").text(guestDeq);
    }
    var guestScore = [];
    var score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    $("#guestS").text(score);
    if (score == 21 || (score == 11 && guestScore.includes(1))) {
        $("#console").append("21점이므로 자동으로 스탠드를 외쳤습니다.")
        stand(dealerD,guestD);
    } else if (score > 21) {
        bust();
    } else  {
        $("#hit").css("display", "inline-flex");
        $("#stand").css("display", "inline-flex");
    }
    return 0;
}
function stand() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    var dScore = 0;
    var dealerScore = []
    for (i = 0; i < dealerD.length; i++) {
        dealerScore.push(pointData[hexToStr(dealerD[i])]);
        dScore += dealerScore[i];
    }
    while (dScore < 17) {
        dealerD.push(cardPop());
        $("#console").append("딜러가 카드를 뽑았습니다.")
        dealerScore = [];
        dScore = 0;
        for (i = 0; i < dealerD.length; i++) {
            dealerScore.push(pointData[hexToStr(dealerD[i])]);
            dScore += dealerScore[i];
            dealerDeq += hexToChar(dealerD[i]);
        }
    }
    var dealerDeq = "";
    for (i = 0; i < dealerD.length; i++) {
            dealerDeq += hexToChar(dealerD[i]);
        }
    $("#dealerS").text(dScore);
    $("#dealerDeck").text(dealerDeq);
    guestScore = [];
    score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    $("#guestS").text(score);
    if (score > 21) {
        bust()
    } else if (dScore > 21) {
        $("#console").append("딜러의 버스트.")
        win()
    } else {
        $("#console").append("딜러의 스탠드.")
        compare(dealerD,guestD);
    }
    return 0;
}
function compare() {
    var dealerScore = [];
    var dScore = 0;
    for (i = 0; i < dealerD.length; i++) {
        dealerScore.push(pointData[hexToStr(dealerD[i])]);
        dScore += dealerScore[i];
    }
    var guestScore = [];
    var score = 0;
    for (i = 0; i < guestD.length; i++) {
        guestScore.push(pointData[hexToStr(guestD[i])]);
        score += guestScore[i];
    }
    if (dScore < 12 && dealerScore.includes(1)) {
        dScore += 10
    }
    if (score < 12 && guestScore.includes(1)) {
        score += 10
    }
    $("#dealerS").text(dScore);
    $("#guestS").text(score);
    if (dScore > score) {
        lose()
    } else if (dScore == score) {
        push()
    } else {
        win()
    }
    return 0;
}
function win() {
    $("#console").append("축하합니다! 이겼습니다.")
    $("#console").append("" + mult + " 코인을 얻었습니다.")
    coins += mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    return 0;
}
function lose() {
    $("#console").append("졌습니다...")
    $("#console").append("" + mult + " 코인을 잃었습니다.")
    coins -= mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function push() {
    $("#console").append("비겼습니다.")
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    return 0;
}
function surrender() {
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#surrender").css("display", "none");
    $("#console").append("이번 판을 포기하셨습니다.")
    $("#console").append("" + (0.5 * mult) + " 코인을 잃었습니다.")
    coins -= 0.5 * mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function bust() {
    $("#console").append("버스트! 유감입니다. 졌습니다...")
    $("#console").append("" + mult + " 코인을 잃었습니다.")
    coins -= mult;
    setCookie("p21_coins", coins, 30);
    $("#hit").css("display", "none");
    $("#stand").css("display", "none");
    $("#deal").css("display", "inline-flex");
    publicAd();
    return 0;
}
function jack() {
    $("#console").append("블랙잭 달성! 축하합니다. 이겼습니다!")
    $("#console").append("" + (1.5 * mult) + " 코인을 획득했습니다.")
    coins += 1.5 * mult;
    setCookie("p21_coins", coins, 30);
    $("#deal").css("display", "inline-flex");
    return 0;
}
function publicAd() {
    if (coins < -100) {
        $("#notice").text("돈을 잃어서 기분이 좋지 않으십니까? 가치가 전혀 없는 사이버머니를 잃게  것을 다행으로 생각하십시오.");
    }
    return 0;
}
function cardPop() {
    var j, ret;
    j = Math.floor(Math.random() * pcSet.length);
    ret = pcSet[j];
    pcSet.splice(j,1);
    return ret;
}

		
  }

}
$( plugin_p21 );
/* p21 끝 */