마법의 MD-5 시뮬레이터: 두 판 사이의 차이
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2023년 6월 10일 (토) 05:07 판
/** * @name SimMD5 * @author hsl0 * @version 1.4 * @desc 마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다. * @license GPL-2.0-or-later **/ mw.loader.using('oojs-ui-widgets').done(function() { function prepare() { function responsible(event) { var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton'); if(event.matches) { button.css('display', 'none'); input.time.$label.css('margin-right', null); } else { button.css('display', 'null'); input.time.$label.css('margin-right', '30px'); } } function encode(string) { return string .replace(/&/g, '&') .replace(/</g, '<') .replace(/>/g, '>') .replace(/{/g, '{') .replace(/\|/g, '|') .replace(/=/g, '=') .replace(/}/g, '}') .replace(/\[/g, '[') .replace(/\]/g, ']') .replace(/_/g, '_') .replace(/'/g, ''') .replace(/\t/g, '	') .replace(/\n/g, ' ') .replace(/ /g, ' '); } function cancel(btn) { if(stat.length) { battle.done = null; battle.turn = 0; battle.attack = null; battle.sequence = null; battle.combo = null; battle.temp = null; bar = []; bar[0] = new OO.ui.ProgressBarWidget({ progress: 100 }); bar[1] = new OO.ui.ProgressBarWidget({ progress: 100 }); bar[0].$bar.css({ background: '#3366CC' }); bar[0].$element.css({ 'border-right': 'none', 'border-top-right-radius': 0, 'border-bottom-right-radius': 0 }); bar[1].$bar.css({ background: '#FF5500' }); bar[1].$element.css({ 'border-left': 'none', 'border-top-left-radius': 0, 'border-bottom-left-radius': 0 }); input.start.setLabel('재시작'); input.reset.setLabel('초기화'); $('#stat-turn').text(0); $('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC'); $('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500'); $('.stat-0.stat-HPbar').html(bar[0].$element); $('.stat-1.stat-HPbar').html(bar[1].$element); if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.'; } } function stop() { clearInterval(battle.work); $('#input-stop').hide(); $('#input-start').show(); input.reset.setDisabled(false); input[0].setDisabled(false); input[1].setDisabled(false); input.time.setDisabled(false); input.swap.setDisabled(false); } var input = {}; input[0] = new OO.ui.TextInputWidget({ placeholder: '선', title: '후', value: new URLSearchParams(location.search).get('p0') || '' }); input.start = new OO.ui.ButtonInputWidget({ type: 'submit', flags: ['primary', 'progressive'], label: '시작' }); input.stop = new OO.ui.ButtonInputWidget({ flags: ['primary', 'destructive'], label: '정지' }); input[1] = new OO.ui.TextInputWidget({ placeholder: '후', title: '후', value: new URLSearchParams(location.search).get('p1') || '' }); input.time = new OO.ui.NumberInputWidget({ value: 1, min: 0, label: '초 간격' }); input.reset = new OO.ui.ButtonInputWidget({ type: 'reset', flags: ['destructive'], label: '초기화' }); input.swap = new OO.ui.ButtonInputWidget({ label: $('<div />').css({ height: '20px', width: '20px', 'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")', 'background-size': 'cover' }), title: '교체', framed: false }); input.table = new OO.ui.ToggleSwitchWidget({ value: true }); input.icon = new OO.ui.ButtonWidget({ framed: false, icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse' }); input.log = new OO.ui.ButtonWidget({ label: '기록 복사' }); input.url = new OO.ui.ButtonWidget({ label: 'URL 복사' }); input.box = new OO.ui.MultilineTextInputWidget(); var media = matchMedia('(max-width: 800px)'); var stat = []; var bar = []; var battle = { turn: 0, attack: null, done: null, work: null, sequence: null, combo: null, temp: null }; $('#input').wrap('<form />'); $('#input-0').html(input[0].$element); $('#input-start').html(input.start.$element); $('#input-stop').html(input.stop.$element); $('#input-1').html(input[1].$element); $('#input-time').html(input.time.$element); $('#input-reset').html(input.reset.$element); $('#input-swap').html(input.swap.$element); $('#input-table').html(input.table.$element).append(' 스탯'); $('#input-icon').html(input.icon.$element); $('#stat-load').html(new OO.ui.ProgressBarWidget().$element); $('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요. (1.4)'); $('#share-log').html(input.log.$element); $('#share-url').html(input.url.$element); $('#share-cvbox').html(input.box.$element); input.box.$input.attr('readonly', '').css('height', '2.5em'); $('#stat-bar').hide(); $('#share').hide(); responsible(media); media.addListener(responsible); new MutationObserver(function(mutation) { input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse'); }).observe($('#mw-customcollapsible-input-option')[0], { attributes: true, attributeFilter: ['class'] }); input.swap.$element.click(function() { if(!input.swap.disabled) { var val = [input[1].value, input[0].value]; input[0].setValue(val[0]); input[1].setValue(val[1]); if(stat.length) { stat = [stat[1], stat[0]]; $('#stat-turn').text(0); $('.stat-0').each(function() { if($(this).hasClass('stat-name')) $(this).text(stat[0].name); else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack); else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick); else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense); else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit); else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck); else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP); else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2)); else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element); }); $('.stat-1').each(function() { if($(this).hasClass('stat-name')) $(this).text(stat[1].name); else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack); else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick); else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense); else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit); else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck); else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP); else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2)); else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element); }); var url = new URL(location); url.searchParams.set('p0', input[0].value); url.searchParams.set('p1', input[1].value); history.replaceState(null, '', url); cancel(); input.start.setLabel('시작'); } } }); input.table.$element.click(function() { if(input.table.value) { if($('#stat-turn').text()) $('#stat-table').show(500); } else { $('#stat-table').hide(500); } }); input.reset.$button[0].form.addEventListener('reset', function(event) { event.preventDefault(); if(!input.reset.disabled) { if(battle.done || battle.done === null) { var url = new URL(location); url.searchParams['delete']('p0'); url.searchParams['delete']('p1'); history.replaceState(null, '', url); stat = []; input[0].setValue(); input[1].setValue(); input.time.setValue(1); input.table.setValue(true); input.start.setLabel('시작'); $('#share').hide(); $('#share-cvbox').hide(); $('#stat-table').hide(500); $('#stat-bar').hide(500); $('#stat-turn, .stat-0, .stat-1').text(''); $('#log-time').hide(); $('#log').show(); $('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.'); $('.stat-HPbar').html(''); } else cancel(true); } }); input.start.$button[0].form.addEventListener('submit', function(event) { function last() { $('#input-stop').show(); $('#input-start').hide(); input.reset.setLabel('취소'); input[0].setDisabled(true); input[1].setDisabled(true); input.time.setDisabled(true); input.reset.setDisabled(true); input.swap.setDisabled(true); input.start.setLabel('재개'); battle.work = start(battle, stat.map(function(obj, index) { return new Proxy(obj, { get: function(target, key, receiver) { if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value'); else return Reflect.get(target, key, receiver); }, set: function(target, key, value) { if(key === 'HP') { if(value < 0) { value = 0; $('.stat-' + index + '.stat-currentHP').css('color', '#000000'); } $('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2)); bar[index].setProgress(value / target.HP * 100); } } }); }), input.time.value * 1000, function(msg) { $('#log')[0].innerText += msg; $('#log').scrollTop($('#log')[0].scrollHeight); if(battle.sequence === 0) { $('#stat-turn').text(battle.turn); $('.stat-' + battle.attack + '.stat-name').css({ background: battle.attack? '#FF5500' : '#3366CC', color: '#FFFFFF' }); $('.stat-' + (battle.attack ^ 1) + '.stat-name').css({ background: '#EAECF0', color: battle.attack? '#3366CC' : '#FF5500' }); } }, function(msg) { $('#log')[0].innerText += msg; $('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [https://libertyga.me/wiki/마법의_MD-5_시뮬레이터]'; $('#log').scrollTop($('#log')[0].scrollHeight); $('#share').show(); stop(); battle.done = true; battle.turn = 0; battle.attack = null; battle.sequence = null; battle.combo = null; battle.temp = null; input.start.setLabel('재시작'); input.reset.setLabel('초기화'); }); } event.preventDefault(); if(!input.start.disabled) { $('#share').hide(); $('#share-cvbox').hide(); if(input.time.value >= 0) { $('#log-time').hide(); $('#log').show(); if(!stat.length) $.get({ url: '/api.php', data: { action: 'parse', format: 'json', title: '마법의 MD-5 시뮬레이터', text: '[{{#invoke:SimMD5|stat|' + encode(input[0].value) + '|AJAX}},{{#invoke:SimMD5|stat|' + encode(input[1].value) + '|AJAX}}]', prop: 'text', disablelimitreport: true, formatversion: 2 }, beforeSend: function() { if($('#stat-bar').html()) { $('#stat-bar').hide(); $('#stat-load').show(); } else $('#stat-load').show(500); $('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.'); var url = new URL(location); url.searchParams.set('p0', input[0].value); url.searchParams.set('p1', input[1].value); history.replaceState(null, '', url); }, success: function(callback) { stat = JSON.parse($(callback.parse.text).text()); bar = []; bar[0] = new OO.ui.ProgressBarWidget({ progress: 100 }); bar[1] = new OO.ui.ProgressBarWidget({ progress: 100 }); bar[0].$bar.css({ background: '#3366CC' }); bar[0].$element.css({ 'border-right': 'none', 'border-top-right-radius': 0, 'border-bottom-right-radius': 0 }); bar[1].$bar.css({ background: '#FF5500' }); bar[1].$element.css({ 'border-left': 'none', 'border-top-left-radius': 0, 'border-bottom-left-radius': 0 }); $('#stat-turn').text(0); $('.stat-0').each(function() { if($(this).hasClass('stat-name')) $(this).text(stat[0].name); else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack); else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick); else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense); else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit); else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck); else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP); else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2)); else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element); }); $('.stat-1').each(function() { if($(this).hasClass('stat-name')) $(this).text(stat[1].name); else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack); else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick); else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense); else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit); else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck); else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP); else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2)); else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element); }); $('.stat-0.stat-currentHP').css('color', '#3366CC'); $('.stat-1.stat-currentHP').css('color', '#FF5500'); $('#stat-load').hide(); if(input.table.value) $('#stat-table').show(500); $('#stat-bar').show(); $('#log').text(''); $('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n'; $('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n'; $('#log')[0].innerText += '\n'; battle.turn = 1; battle.done = false; battle.attack = 0; battle.sequence = 0; battle.combo = [0, 0]; battle.temp = {}; last(); }, error: function(error) { $('#stat-load').hide(500); $('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')'); } }); else if(battle.done || battle.done === null) { if(battle.done) cancel(); $('#log').text(''); $('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].hit + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n'; $('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].hit + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n'; $('#log')[0].innerText += '\n'; battle.turn = 1; battle.done = false; battle.attack = 0; battle.sequence = 0; battle.combo = [0, 0]; battle.temp = {}; last(); } else last(); } else { $('#log-time').show(); $('#log').hide(); } } }); input.stop.$element.click(function() { if(!input.stop.disabled) stop(); }); input[0].$input.focus(function() { cancel(); stat = []; input.start.setLabel('시작'); $(this).select(); }); input[1].$input.focus(function() { cancel(); stat = []; input.start.setLabel('시작'); $(this).select(); }); input.log.$button.click(function() { input.box.setValue(document.getElementById('log').innerText); $('#share-cvbox').show(); input.box.$input.select(); document.execCommand('copy'); }); input.url.$button.click(function() { var url = new URL('/wiki/마법의_MD-5_시뮬레이터', location); var search = new URLSearchParams(location.search); url.searchParams.set('p0', search.get('p0')); url.searchParams.set('p1', search.get('p1')); input.box.setValue(url); $('#share-cvbox').show(); input.box.$input.select(); document.execCommand('copy'); }); input.box.$input.click(function() { $(this).select(); }); } function start(battle, stat, time, each, last) { function rand(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function range(weight) { var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) { return 20 + (weight - 50) * ratio; }); range.reduce(function(acc, current, index, prob) { return prob[index] += acc; }); return range; } function rank(range, val) { return range.findIndex(function(current, index) { return (index === 0 || range[index - 1] < val) && val <= current; }); } function power(stat, rank) { return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100); } function bonus(plus, minus, rank) { rank -= 2; if(rank === 0) return 0; return ((rank > 0)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100); } function josa(text, exist, not, only) { text = text.normalize('NFD'); var code = text.charCodeAt(text.length - 1); if(0x1161 <= code && code <= 0x11A7) return ((only)? '' : text) + not; else if(0x11A8 <= code && code <= 0x11FF) return ((only)? '' : text) + exist; else return ((only)? '' : text) + exist + '(' + not + ')'; } return setInterval(function() { var attacker = battle.attack; var defender = attacker ^ 1; if(stat[0].HP > 0 && stat[1].HP > 0) { switch(battle.sequence) { case 0: var scale = range(stat[attacker].luck); var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), 50 + ((battle.combo[defender])? 0 : battle.combo[defender]) - ((battle.combo[attacker])? 0: battle.combo[attacker]))); var grade = { attack: rank(scale, rand(1, 100)), defense: rank(range(stat[defender].luck), rand(1, 100)), }; var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv; battle.temp = { rank: rank(scale, damage), damage: (damage > 0)? damage : 0 }; if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5; if(battle.temp.damage) { if(!battle.temp.rank) battle.temp.rank = 1; if(battle.combo[attacker] < 0) battle.combo[attacker] = 0; battle.combo[attacker]++; } else { battle.temp.rank = 0; if(battle.combo[attacker] > 0) battle.combo[attacker] = 0; battle.combo[attacker]--; } each('[' + stat[attacker].name + ']의 공격 '); battle.sequence++; break; case 1: var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank]; each(rankText + '! '); battle.sequence++; break; case 2: stat[defender].HP -= battle.temp.damage; var msg = (battle.temp.rank === 0)? '공격을 피했다. (' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다. (' + ((battle.combo[attacker] > 0)? battle.combo[attacker] : 0) + ' COMBO, '; each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + '남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n'); if(attacker === 1) battle.turn++; battle.sequence = 0; battle.attack = defender; break; } } else if(stat[0].HP === stat[1].HP) { last('\n무승부! (' + battle.turn + '턴)'); $('.stat-' + battle.attack + '.stat-name').css({ color: battle.attack? '#FF5500' : '#3366CC' }); $('.stat-' + (battle.attack ^ 1) + '.stat-name').css({ background: '#EAECF0', color: battle.attack? '#3366CC' : '#FF5500' }); } else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)'); }, time); } $(prepare); });
본 게임은 다른 비슷한 게임과는 작동 방식이 다르기 때문에 결과가 다르게 나올 수 있습니다.
HP나 대미지가 0으로 나옴에도 불구하고 MISS 판정이나 사망 판정이 나오지 않을 경우가 간혹 있을 수 있으나, 이는 값이 반올림되어 나오면서 발생하는 현상으로 실제로는 HP나 대미지가 아주 미세하게 존재하는 상태이니 오해 없으시길 바랍니다.
잠시만 기다려 주세요...