사용자:Jinhoftyu/common.js: 두 판 사이의 차이
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플러그인 uncydungeon설치 태그: 되돌려진 기여 |
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/** 플러그인 uncydungeon*************************** | |||
* uncydungeon 실행 | |||
* 버전 => 0.1 | |||
* 작성자 : [[사용자:Jinhoftyu|Jinhoftyu]] | |||
* JSON => uncydungeon = {"name":"uncydungeon","descript":"uncydungeon 실행","version":"0.1","local":true,"creat":"Jinhoftyu","state":"사용자:Jinhoftyu/Undungeon/플러그인","executable":true}; | |||
*/ | |||
function plugin_uncydungeon(){ | |||
if($("[data-name='uncydungeon']").length >= 1){ | |||
// 이부분에 코드 입력 // | |||
const readline = require('readline'); | |||
const rl = readline.createInterface({ | |||
input: process.stdin, | |||
output: process.stdout | |||
}); | |||
class Item { | |||
constructor(type, name, value) { | |||
this.type = type; | |||
this.name = name; | |||
this.value = value; | |||
} | |||
} | |||
class Entity { | |||
constructor(type, name, x, y, health) { | |||
this.type = type; | |||
this.name = name; | |||
this.x = x; | |||
this.y = y; | |||
this.health = health; | |||
} | |||
getAttack() { | |||
return getAttack(this.name); | |||
} | |||
} | |||
const rand = new (function() { | |||
const seed = new Date().getTime(); | |||
this.nextInt = (n) => Math.floor(Math.random() * n); | |||
this.seed = (s) => {}; | |||
})(); | |||
let game = false; | |||
let mapY = 20; | |||
let mapX = 80; | |||
const base = new Array(mapY).fill(null).map(() => new Array(mapX).fill(null)); | |||
const entity = new Array(mapY).fill(null).map(() => new Array(mapX).fill(null)); | |||
const entities = []; | |||
const item = []; | |||
let dl = 0; | |||
let xl = 0; | |||
let hp = 0; | |||
let maxhp = 0; | |||
let pw = 0; | |||
let maxpw = 0; | |||
let time = 0; | |||
let role; | |||
let name = null; | |||
let pl; | |||
const inv = []; | |||
const log = []; | |||
function refLog() { | |||
while (log.length > 3) { | |||
log.shift(); | |||
} | |||
} | |||
async function main() { | |||
for (let i = 0; i < mapY; i++) { | |||
const row = []; | |||
for (let j = 0; j < mapX; j++) { | |||
row.push([]); | |||
} | |||
item.push(row); | |||
} | |||
while (name === null) { | |||
name = await askQuestion('Your name?'); | |||
} | |||
while (!game) { | |||
const roleInput = await askQuestion(` | |||
Your role? | |||
a) Monk | |||
b) Ranger | |||
c) Valkryie | |||
d) Wizard`); | |||
preset(roleInput); | |||
} | |||
mapGen(); | |||
while (game) { | |||
if (showInv) { | |||
inventory(); | |||
await askQuestion(); | |||
} else { | |||
display(); | |||
const cmd = (await askQuestion()).split(' '); | |||
switch (cmd[0]) { | |||
case '.': | |||
turn(); | |||
break; | |||
case 'h': | |||
move(pl, -1, 0); | |||
break; | |||
case 'l': | |||
move(pl, 1, 0); | |||
break; | |||
case 'j': | |||
move(pl, 0, -1); | |||
break; | |||
case 'k': | |||
move(pl, 0, 1); | |||
break; | |||
case 'y': | |||
move(pl, -1, -1); | |||
break; | |||
case 'u': | |||
move(pl, 1, -1); | |||
break; | |||
case 'b': | |||
move(pl, -1, 1); | |||
break; | |||
case 'n': | |||
move(pl, 1, 1); | |||
break; | |||
case '<': | |||
ascend(); | |||
break; | |||
case ',': | |||
pickup(); | |||
break; | |||
case 'i': | |||
showInv = true; | |||
break; | |||
case 'Q': | |||
process.exit(0); | |||
break; | |||
} | |||
} | |||
} | |||
} | |||
function updateStack(x, y, items) { | |||
item[y][x] = items; | |||
} | |||
async function pickup() { | |||
const plx = pl.x; | |||
const ply = pl.y; | |||
const items = item[ply][plx]; | |||
if (items.length > 0) { | |||
const i = items[0]; | |||
inv.push(i); | |||
items.shift(); | |||
updateStack(plx, ply, items); | |||
log.push(`You picked up ${itemName(i)}.`); | |||
turn(); | |||
} else { | |||
log.push('There is nothing here.'); | |||
} | |||
} | |||
function ascend() { | |||
const plx = pl.x; | |||
const ply = pl.y; | |||
if (base[ply][plx] === '<') { | |||
console.log('You escaped from the dungeon.'); | |||
process.exit(0); | |||
} else { | |||
log.push("You can't go up here."); | |||
} | |||
} | |||
function itemName(i) { | |||
return `${i.value} ${i.name}${i.value > 1 ? 's' : }`; | |||
} | |||
async function move(en, dx, dy) { | |||
const x = en.x; | |||
const y = en.y; | |||
if (base[y + dy][x + dx] !== '#' && entity[y + dy][x + dx] === null) { | |||
entity[y][x] = null; | |||
en.x += dx; | |||
en.y += dy; | |||
const floor = base[en.y][en.x]; | |||
entity[en.y][en.x] = en; | |||
const items = item[en.y][en.x]; | |||
// log output | |||
if (en === pl) { | |||
turn(); | |||
if (floor !== '.' && floor !== '\0') { | |||
log.push(`You are standing in ${floorDes(floor)}.`); | |||
} | |||
if (items.length > 1) { | |||
log.push('You see here several items.'); | |||
} else if (items.length > 0) { | |||
const i = items[0]; | |||
log.push(`You see here ${itemName(i)}.`); | |||
} | |||
} | |||
} | |||
} | |||
async function turn() { | |||
for (const e of entities) { | |||
if (e !== pl) { | |||
if (adjacent(e, pl)) { | |||
attack(e, pl); | |||
} else { | |||
switch (rand.nextInt(8)) { | |||
case 0: | |||
move(e, -1, 0); | |||
break; | |||
case 1: | |||
move(e, 1, 0); | |||
break; | |||
case 2: | |||
move(e, 0, -1); | |||
break; | |||
case 3: | |||
move(e, 0, 1); | |||
break; | |||
case 4: | |||
move(e, -1, -1); | |||
break; | |||
case 5: | |||
move(e, 1, -1); | |||
break; | |||
case 6: | |||
move(e, -1, 1); | |||
break; | |||
case 7: | |||
move(e, 1, 1); | |||
break; | |||
} | |||
} | |||
} | |||
} | |||
time++; | |||
} | |||
function mapGen() { | |||
for (let y = 0; y < mapY; y++) { | |||
for (let x = 0; x < mapX; x++) { | |||
// old mapgen | |||
const xborder = (y === 1 | |||
} | |||
} | |||
$( plugin_uncydungeon ); | |||
/* uncydungeon 끝 */ |
2023년 10월 18일 (수) 15:05 판
/** 플러그인 uncydungeon***************************
* uncydungeon 실행
* 버전 => 0.1
* 작성자 : [[사용자:Jinhoftyu|Jinhoftyu]]
* JSON => uncydungeon = {"name":"uncydungeon","descript":"uncydungeon 실행","version":"0.1","local":true,"creat":"Jinhoftyu","state":"사용자:Jinhoftyu/Undungeon/플러그인","executable":true};
*/
function plugin_uncydungeon(){
if($("[data-name='uncydungeon']").length >= 1){
// 이부분에 코드 입력 //
const readline = require('readline');
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout
});
class Item {
constructor(type, name, value) {
this.type = type;
this.name = name;
this.value = value;
}
}
class Entity {
constructor(type, name, x, y, health) {
this.type = type;
this.name = name;
this.x = x;
this.y = y;
this.health = health;
}
getAttack() {
return getAttack(this.name);
}
}
const rand = new (function() {
const seed = new Date().getTime();
this.nextInt = (n) => Math.floor(Math.random() * n);
this.seed = (s) => {};
})();
let game = false;
let mapY = 20;
let mapX = 80;
const base = new Array(mapY).fill(null).map(() => new Array(mapX).fill(null));
const entity = new Array(mapY).fill(null).map(() => new Array(mapX).fill(null));
const entities = [];
const item = [];
let dl = 0;
let xl = 0;
let hp = 0;
let maxhp = 0;
let pw = 0;
let maxpw = 0;
let time = 0;
let role;
let name = null;
let pl;
const inv = [];
const log = [];
function refLog() {
while (log.length > 3) {
log.shift();
}
}
async function main() {
for (let i = 0; i < mapY; i++) {
const row = [];
for (let j = 0; j < mapX; j++) {
row.push([]);
}
item.push(row);
}
while (name === null) {
name = await askQuestion('Your name?');
}
while (!game) {
const roleInput = await askQuestion(`
Your role?
a) Monk
b) Ranger
c) Valkryie
d) Wizard`);
preset(roleInput);
}
mapGen();
while (game) {
if (showInv) {
inventory();
await askQuestion();
} else {
display();
const cmd = (await askQuestion()).split(' ');
switch (cmd[0]) {
case '.':
turn();
break;
case 'h':
move(pl, -1, 0);
break;
case 'l':
move(pl, 1, 0);
break;
case 'j':
move(pl, 0, -1);
break;
case 'k':
move(pl, 0, 1);
break;
case 'y':
move(pl, -1, -1);
break;
case 'u':
move(pl, 1, -1);
break;
case 'b':
move(pl, -1, 1);
break;
case 'n':
move(pl, 1, 1);
break;
case '<':
ascend();
break;
case ',':
pickup();
break;
case 'i':
showInv = true;
break;
case 'Q':
process.exit(0);
break;
}
}
}
}
function updateStack(x, y, items) {
item[y][x] = items;
}
async function pickup() {
const plx = pl.x;
const ply = pl.y;
const items = item[ply][plx];
if (items.length > 0) {
const i = items[0];
inv.push(i);
items.shift();
updateStack(plx, ply, items);
log.push(`You picked up ${itemName(i)}.`);
turn();
} else {
log.push('There is nothing here.');
}
}
function ascend() {
const plx = pl.x;
const ply = pl.y;
if (base[ply][plx] === '<') {
console.log('You escaped from the dungeon.');
process.exit(0);
} else {
log.push("You can't go up here.");
}
}
function itemName(i) {
return `${i.value} ${i.name}${i.value > 1 ? 's' : }`;
}
async function move(en, dx, dy) {
const x = en.x;
const y = en.y;
if (base[y + dy][x + dx] !== '#' && entity[y + dy][x + dx] === null) {
entity[y][x] = null;
en.x += dx;
en.y += dy;
const floor = base[en.y][en.x];
entity[en.y][en.x] = en;
const items = item[en.y][en.x];
// log output
if (en === pl) {
turn();
if (floor !== '.' && floor !== '\0') {
log.push(`You are standing in ${floorDes(floor)}.`);
}
if (items.length > 1) {
log.push('You see here several items.');
} else if (items.length > 0) {
const i = items[0];
log.push(`You see here ${itemName(i)}.`);
}
}
}
}
async function turn() {
for (const e of entities) {
if (e !== pl) {
if (adjacent(e, pl)) {
attack(e, pl);
} else {
switch (rand.nextInt(8)) {
case 0:
move(e, -1, 0);
break;
case 1:
move(e, 1, 0);
break;
case 2:
move(e, 0, -1);
break;
case 3:
move(e, 0, 1);
break;
case 4:
move(e, -1, -1);
break;
case 5:
move(e, 1, -1);
break;
case 6:
move(e, -1, 1);
break;
case 7:
move(e, 1, 1);
break;
}
}
}
}
time++;
}
function mapGen() {
for (let y = 0; y < mapY; y++) {
for (let x = 0; x < mapX; x++) {
// old mapgen
const xborder = (y === 1
}
}
$( plugin_uncydungeon );
/* uncydungeon 끝 */