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사용자:뷁뛌쫛뺧: 두 판 사이의 차이

리버티게임, 모두가 만들어가는 자유로운 게임
백괴게임>뷁뛌쫛뺧
잔글편집 요약 없음
백괴게임>뷁뛌쫛뺧
편집 요약 없음
2번째 줄: 2번째 줄:
{{:터치 잇 업/유저박스}}
{{:터치 잇 업/유저박스}}
{{User game-Theescape}}
{{User game-Theescape}}
// 이부분에 코드 입력 //
mw.loader.using('oojs-ui-widgets').done(function() {
function prepare() {
function responsible(event) {
var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton');
if(event.matches) {
button.css('display', 'none');
input.time.$label.css('margin-right', null);
} else {
button.css('display', 'null');
input.time.$label.css('margin-right', '30px');
}
}
function encode(string) {
return string
.replace(/&/g, '&')
.replace(/</g, '&#60;')
.replace(/>/g, '&#62;')
.replace(/{/g, '&#123;')
.replace(/\|/g, '&#124;')
.replace(/=/g, '&#61;')
.replace(/}/g, '&#125;')
.replace(/\[/g, '&#91;')
.replace(/\]/g, '&#93;')
.replace(/_/g, '&#95;');
}
function cancel(btn) {
if(stat.length) {
battle.done = null;
battle.turn = 0;
battle.attack = null;
battle.sequence = null;
battle.combo = null;
battle.temp = null;
bar = [];
bar[0] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[1] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[0].$bar.css({
background: '#3366CC'
});
bar[0].$element.css({
'border-right': 'none',
'border-top-right-radius': 0,
'border-bottom-right-radius': 0
});
bar[1].$bar.css({
background: '#FF5500'
});
bar[1].$element.css({
'border-left': 'none',
'border-top-left-radius': 0,
'border-bottom-left-radius': 0
});
input.start.setLabel('재시작');
input.reset.setLabel('초기화');
$('#stat-turn').text(0);
$('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC');
$('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500');
$('.stat-0.stat-HPbar').html(bar[0].$element);
$('.stat-1.stat-HPbar').html(bar[1].$element);
if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.';
}
}
function stop() {
clearInterval(battle.work);
$('#input-stop').hide();
$('#input-start').show();
input.reset.setDisabled(false);
input[0].setDisabled(false);
input[1].setDisabled(false);
input.time.setDisabled(false);
input.swap.setDisabled(false);
}
var input = {};
input[0] = new OO.ui.TextInputWidget({
placeholder: '선',
title: '후',
value: new URLSearchParams(location.search).get('p0') || ''
});
input.start = new OO.ui.ButtonInputWidget({
type: 'submit',
flags: ['primary', 'progressive'],
label: '시작'
});
input.stop = new OO.ui.ButtonInputWidget({
flags: ['primary', 'destructive'],
label: '정지'
});
input[1] = new OO.ui.TextInputWidget({
placeholder: '후',
title: '후',
value: new URLSearchParams(location.search).get('p1') || ''
});
input.time = new OO.ui.NumberInputWidget({
value: 1,
min: 0,
label: '초 간격'
});
input.reset = new OO.ui.ButtonInputWidget({
type: 'reset',
flags: ['destructive'],
label: '초기화'
});
input.swap = new OO.ui.ButtonInputWidget({
label: $('<div />').css({
height: '20px',
width: '20px',
'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")',
'background-size': 'cover'
}),
title: '교체',
framed: false
});
input.table = new OO.ui.ToggleSwitchWidget({
value: true
});
input.icon = new OO.ui.ButtonWidget({
framed: false,
icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse'
});
input.log = new OO.ui.ButtonWidget({
label: '기록 복사'
});
input.url = new OO.ui.ButtonWidget({
label: 'URL 복사'
});
input.box = new OO.ui.MultilineTextInputWidget();
var media = matchMedia('(max-width: 800px)');
var stat = [];
var bar = [];
var battle = {
turn: 0,
attack: null,
done: null,
work: null,
sequence: null,
combo: null,
temp: null
};
$('#input').wrap('<form />');
$('#input-0').html(input[0].$element);
$('#input-start').html(input.start.$element);
$('#input-stop').html(input.stop.$element);
$('#input-1').html(input[1].$element);
$('#input-time').html(input.time.$element);
$('#input-reset').html(input.reset.$element);
$('#input-swap').html(input.swap.$element);
$('#input-table').html(input.table.$element).append(' 스탯');
$('#input-icon').html(input.icon.$element);
$('#stat-load').html(new OO.ui.ProgressBarWidget().$element);
$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요. (1.3)');
$('#share-log').html(input.log.$element);
$('#share-url').html(input.url.$element);
$('#share-cvbox').html(input.box.$element);
input.box.$input.attr('readonly', '').css('height', '2.5em');
$('#stat-bar').hide();
$('#share').hide();
responsible(media);
media.addListener(responsible);
new MutationObserver(function(mutation) {
input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse');
}).observe($('#mw-customcollapsible-input-option')[0], {
attributes: true,
attributeFilter: ['class']
});
input.swap.$element.click(function() {
if(!input.swap.disabled) {
var val = [input[1].value, input[0].value];
input[0].setValue(val[0]);
input[1].setValue(val[1]);
if(stat.length) {
stat = [stat[1], stat[0]];
$('#stat-turn').text(0);
$('.stat-0').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
});
$('.stat-1').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
});
var url = new URL(location);
url.searchParams.set('p0', input[0].value);
url.searchParams.set('p1', input[1].value);
history.replaceState(null, '', url);
cancel();
input.start.setLabel('시작');
}
}
});
input.table.$element.click(function() {
if(input.table.value) {
if($('#stat-turn').text()) $('#stat-table').show(500);
} else {
$('#stat-table').hide(500);
}
});
input.reset.$button[0].form.addEventListener('reset', function(event) {
event.preventDefault();
if(!input.reset.disabled) {
if(battle.done || battle.done === null) {
var url = new URL(location);
url.searchParams['delete']('p0');
url.searchParams['delete']('p1');
history.replaceState(null, '', url);
stat = [];
input[0].setValue();
input[1].setValue();
input.time.setValue(1);
input.table.setValue(true);
input.start.setLabel('시작');
$('#share').hide();
$('#share-cvbox').hide();
$('#stat-table').hide(500);
$('#stat-bar').hide(500);
$('#stat-turn, .stat-0, .stat-1').text('');
$('#log-time').hide();
$('#log').show();
$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.');
$('.stat-HPbar').html('');
} else cancel(true);
}
});
input.start.$button[0].form.addEventListener('submit', function(event) {
function last() {
$('#input-stop').show();
$('#input-start').hide();
input.reset.setLabel('취소');
input[0].setDisabled(true);
input[1].setDisabled(true);
input.time.setDisabled(true);
input.reset.setDisabled(true);
input.swap.setDisabled(true);
input.start.setLabel('재개');
battle.work = start(battle, stat.map(function(obj, index) {
return new Proxy(obj, {
get: function(target, key, receiver) {
if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value');
else return Reflect.get(target, key, receiver);
},
set: function(target, key, value) {
if(key === 'HP') {
if(value < 0) {
value = 0;
$('.stat-' + index + '.stat-currentHP').css('color', '#000000');
}
$('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2));
bar[index].setProgress(value / target.HP * 100);
}
}
});
}), input.time.value * 1000, function(msg) {
$('#log')[0].innerText += msg;
$('#log').scrollTop($('#log')[0].scrollHeight);
if(battle.sequence === 0) {
$('#stat-turn').text(battle.turn);
$('.stat-' + battle.attack + '.stat-name').css({
background: battle.attack? '#FF5500' : '#3366CC',
color: '#FFFFFF'
});
$('.stat-' + (battle.attack ^ 1) + '.stat-name').css({
background: '#EAECF0',
color: battle.attack? '#3366CC' : '#FF5500'
});
}
}, function(msg) {
$('#log')[0].innerText += msg;
$('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [https://game.uncyclopedia.kr/wiki/마법의_MD-5_시뮬레이터]';
$('#log').scrollTop($('#log')[0].scrollHeight);
$('#share').show();
stop();
battle.done = true;
battle.turn = 0;
battle.attack = null;
battle.sequence = null;
battle.combo = null;
battle.temp = null;
input.start.setLabel('재시작');
input.reset.setLabel('초기화');
});
}
event.preventDefault();
if(!input.start.disabled) {
$('#share').hide();
$('#share-cvbox').hide();
if(input.time.value >= 0) {
$('#log-time').hide();
$('#log').show();
if(!stat.length) $.get({
url: '/w/api.php',
data: {
action: 'parse',
format: 'json',
title: '마법의 MD-5 시뮬레이터',
text: '[{{#invoke:SimMD5|stat|' + encode(input[0].value) + '|AJAX}},{{#invoke:SimMD5|stat|' + encode(input[1].value) + '|AJAX}}]',
prop: 'text',
disablelimitreport: true,
formatversion: 2
},
beforeSend: function() {
if($('#stat-bar').html()) {
$('#stat-bar').hide();
$('#stat-load').show();
} else $('#stat-load').show(500);
$('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.');
var url = new URL(location);
url.searchParams.set('p0', input[0].value);
url.searchParams.set('p1', input[1].value);
history.replaceState(null, '', url);
},
success: function(callback) {
stat = JSON.parse($(callback.parse.text).text());
bar = [];
bar[0] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[1] = new OO.ui.ProgressBarWidget({
progress: 100
});
bar[0].$bar.css({
background: '#3366CC'
});
bar[0].$element.css({
'border-right': 'none',
'border-top-right-radius': 0,
'border-bottom-right-radius': 0
});
bar[1].$bar.css({
background: '#FF5500'
});
bar[1].$element.css({
'border-left': 'none',
'border-top-left-radius': 0,
'border-bottom-left-radius': 0
});
$('#stat-turn').text(0);
$('.stat-0').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
});
$('.stat-1').each(function() {
if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
});
$('.stat-0.stat-currentHP').css('color', '#3366CC');
$('.stat-1.stat-currentHP').css('color', '#FF5500');
$('#stat-load').hide();
if(input.table.value) $('#stat-table').show(500);
$('#stat-bar').show();
$('#log').text('');
$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
$('#log')[0].innerText += '\n';
battle.turn = 1;
battle.done = false;
battle.attack = 0;
battle.sequence = 0;
battle.combo = [0, 0];
battle.temp = {};
last();
},
error: function(error) {
$('#stat-load').hide(500);
$('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')');
}
});
else if(battle.done || battle.done === null) {
if(battle.done) cancel();
$('#log').text('');
$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
$('#log')[0].innerText += '\n';
battle.turn = 1;
battle.done = false;
battle.attack = 0;
battle.sequence = 0;
battle.combo = [0, 0];
battle.temp = {};
last();
} else last();
} else {
$('#log-time').show();
$('#log').hide();
}
}
});
input.stop.$element.click(function() {
if(!input.stop.disabled) stop();
});
input[0].$input.focus(function() {
cancel();
stat = [];
input.start.setLabel('시작');
$(this).select();
});
input[1].$input.focus(function() {
cancel();
stat = [];
input.start.setLabel('시작');
$(this).select();
});
input.log.$button.click(function() {
input.box.setValue($('#log').text());
$('#share-cvbox').show();
input.box.$input.select();
document.execCommand('copy');
});
input.url.$button.click(function() {
var url = new URL('/wiki/마법의_MD-5_시뮬레이터', location);
var search = new URLSearchParams(location.search);
url.searchParams.set('p0', search.get('p0'));
url.searchParams.set('p1', search.get('p1'));
input.box.setValue(url);
$('#share-cvbox').show();
input.box.$input.select();
document.execCommand('copy');
});
input.box.$input.click(function() {
$(this).select();
});
}
function start(battle, stat, time, each, last) {
function rand(min, max) {
    return Math.floor(Math.random() * (max - min + 1)) + min;
}
function range(weight) {
        var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) {
        return 20 + (weight - 50) * ratio;
        });
        range.reduce(function(acc, current, index, prob) {
        return prob[index] += acc;
        });
        return range;
}
    function rank(range, val) {
        return range.findIndex(function(current, index) {
        return (index === 0 || range[index - 1] < val) && val <= current;
        });
    }
   
function power(stat, rank) {
    return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100);
}
function bonus(plus, minus, rank) {
rank -= 2;
if(rank === 0) return 0;
    return ((rank > 0)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100);
}
function josa(text, exist, not, only) {
text = text.normalize('NFD');
var code = text.charCodeAt(text.length - 1);
if(0x1161 <= code && code <= 0x11A7) return ((only)? '' : text) + not;
else if(0x11A8 <= code && code <= 0x11FF) return ((only)? '' : text) + exist;
else return ((only)? '' : text) + exist + '(' + not + ')';
}
return setInterval(function() {
var attacker = battle.attack;
var defender = attacker ^ 1;
if(stat[0].HP > 0 && stat[1].HP > 0) {
switch(battle.sequence) {
case 0:
var scale = range(stat[attacker].luck);
var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), 50 + ((battle.combo[defender])? 0 : battle.combo[defender]) - ((battle.combo[attacker])? 0: battle.combo[attacker])));
var grade = {
attack: rank(scale, rand(1, 100)),
defense: rank(range(stat[defender].luck), rand(1, 100)),
};
var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv;
battle.temp = {
rank: rank(scale, damage),
damage: (damage > 0)? damage : 0
};
if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5;
if(battle.temp.damage) {
if(!battle.temp.rank) battle.temp.rank = 1;
if(battle.combo[attacker] < 0) battle.combo[attacker] = 0;
battle.combo[attacker]++;
} else {
battle.temp.rank = 0;
if(battle.combo[attacker] > 0) battle.combo[attacker] = 0;
battle.combo[attacker]--;
}
each('[' + stat[attacker].name + ']의 공격 ');
battle.sequence++;
break;
case 1:
var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank];
each(rankText + '! ');
battle.sequence++;
break;
case 2:
stat[defender].HP -= battle.temp.damage;
var msg = (battle.temp.rank === 0)? '공격을 피했다. (' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다. (' + ((battle.combo[attacker] > 0)? battle.combo[attacker] : 0) + ' COMBO, ';
each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + '남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n');
if(attacker === 1) battle.turn++;
battle.sequence = 0;
battle.attack = defender;
break;
}
} else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)');
}, time);
}
$(prepare);
});
// 여기까지 코드 입력 //

2018년 11월 6일 (화) 20:46 판

이 사용자는 백괴도로 건설노가다를 클리어했습니다.
이 사용자는 터치 잇 업 고급 난이도를 클리어했습니다.
The
Escape
이 사용자는 The Escape라는 게임을 클리어하여 납치범에게서 일단 무사히 탈출하였습니다.
// 이부분에 코드 입력 //

mw.loader.using('oojs-ui-widgets').done(function() { function prepare() { function responsible(event) { var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton');

if(event.matches) { button.css('display', 'none'); input.time.$label.css('margin-right', null); } else { button.css('display', 'null'); input.time.$label.css('margin-right', '30px'); } }

function encode(string) { return string .replace(/&/g, '&') .replace(/</g, '<') .replace(/>/g, '>') .replace(/{/g, '{') .replace(/\|/g, '|') .replace(/=/g, '=') .replace(/}/g, '}') .replace(/\[/g, '[') .replace(/\]/g, ']') .replace(/_/g, '_'); }

function cancel(btn) { if(stat.length) { battle.done = null; battle.turn = 0; battle.attack = null; battle.sequence = null; battle.combo = null; battle.temp = null;

bar = []; bar[0] = new OO.ui.ProgressBarWidget({ progress: 100 }); bar[1] = new OO.ui.ProgressBarWidget({ progress: 100 });

bar[0].$bar.css({ background: '#3366CC' }); bar[0].$element.css({ 'border-right': 'none', 'border-top-right-radius': 0, 'border-bottom-right-radius': 0 }); bar[1].$bar.css({ background: '#FF5500' }); bar[1].$element.css({ 'border-left': 'none', 'border-top-left-radius': 0, 'border-bottom-left-radius': 0 });

input.start.setLabel('재시작'); input.reset.setLabel('초기화'); $('#stat-turn').text(0); $('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC'); $('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500'); $('.stat-0.stat-HPbar').html(bar[0].$element); $('.stat-1.stat-HPbar').html(bar[1].$element); if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.'; } }

function stop() { clearInterval(battle.work);

$('#input-stop').hide(); $('#input-start').show(); input.reset.setDisabled(false); input[0].setDisabled(false); input[1].setDisabled(false); input.time.setDisabled(false); input.swap.setDisabled(false); }

var input = {}; input[0] = new OO.ui.TextInputWidget({ placeholder: '선', title: '후', value: new URLSearchParams(location.search).get('p0') || }); input.start = new OO.ui.ButtonInputWidget({ type: 'submit', flags: ['primary', 'progressive'], label: '시작' }); input.stop = new OO.ui.ButtonInputWidget({ flags: ['primary', 'destructive'], label: '정지' }); input[1] = new OO.ui.TextInputWidget({ placeholder: '후', title: '후', value: new URLSearchParams(location.search).get('p1') || }); input.time = new OO.ui.NumberInputWidget({ value: 1, min: 0, label: '초 간격' }); input.reset = new OO.ui.ButtonInputWidget({ type: 'reset', flags: ['destructive'], label: '초기화' }); input.swap = new OO.ui.ButtonInputWidget({

label: $('

').css({

height: '20px', width: '20px', 'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")', 'background-size': 'cover' }), title: '교체', framed: false }); input.table = new OO.ui.ToggleSwitchWidget({ value: true }); input.icon = new OO.ui.ButtonWidget({ framed: false, icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse' }); input.log = new OO.ui.ButtonWidget({ label: '기록 복사' }); input.url = new OO.ui.ButtonWidget({ label: 'URL 복사' }); input.box = new OO.ui.MultilineTextInputWidget(); var media = matchMedia('(max-width: 800px)'); var stat = []; var bar = []; var battle = { turn: 0, attack: null, done: null, work: null, sequence: null, combo: null, temp: null };

$('#input').wrap('<form />'); $('#input-0').html(input[0].$element); $('#input-start').html(input.start.$element); $('#input-stop').html(input.stop.$element); $('#input-1').html(input[1].$element); $('#input-time').html(input.time.$element); $('#input-reset').html(input.reset.$element); $('#input-swap').html(input.swap.$element); $('#input-table').html(input.table.$element).append(' 스탯'); $('#input-icon').html(input.icon.$element); $('#stat-load').html(new OO.ui.ProgressBarWidget().$element); $('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요. (1.3)'); $('#share-log').html(input.log.$element); $('#share-url').html(input.url.$element); $('#share-cvbox').html(input.box.$element);

input.box.$input.attr('readonly', ).css('height', '2.5em');

$('#stat-bar').hide(); $('#share').hide();

responsible(media); media.addListener(responsible);

new MutationObserver(function(mutation) { input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse'); }).observe($('#mw-customcollapsible-input-option')[0], { attributes: true, attributeFilter: ['class'] });

input.swap.$element.click(function() { if(!input.swap.disabled) { var val = [input[1].value, input[0].value]; input[0].setValue(val[0]); input[1].setValue(val[1]);

if(stat.length) { stat = [stat[1], stat[0]];

$('#stat-turn').text(0); $('.stat-0').each(function() { if($(this).hasClass('stat-name')) $(this).text(stat[0].name); else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack); else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick); else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense); else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit); else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck); else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP); else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2)); else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element); }); $('.stat-1').each(function() { if($(this).hasClass('stat-name')) $(this).text(stat[1].name); else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack); else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick); else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense); else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit); else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck); else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP); else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2)); else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element); });

var url = new URL(location); url.searchParams.set('p0', input[0].value); url.searchParams.set('p1', input[1].value); history.replaceState(null, , url);

cancel();

input.start.setLabel('시작'); } } }); input.table.$element.click(function() { if(input.table.value) { if($('#stat-turn').text()) $('#stat-table').show(500); } else { $('#stat-table').hide(500); } }); input.reset.$button[0].form.addEventListener('reset', function(event) { event.preventDefault();

if(!input.reset.disabled) { if(battle.done || battle.done === null) { var url = new URL(location); url.searchParams['delete']('p0'); url.searchParams['delete']('p1'); history.replaceState(null, , url); stat = []; input[0].setValue(); input[1].setValue(); input.time.setValue(1); input.table.setValue(true); input.start.setLabel('시작'); $('#share').hide(); $('#share-cvbox').hide(); $('#stat-table').hide(500); $('#stat-bar').hide(500); $('#stat-turn, .stat-0, .stat-1').text(); $('#log-time').hide(); $('#log').show(); $('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.'); $('.stat-HPbar').html(); } else cancel(true); } }); input.start.$button[0].form.addEventListener('submit', function(event) { function last() { $('#input-stop').show(); $('#input-start').hide(); input.reset.setLabel('취소'); input[0].setDisabled(true); input[1].setDisabled(true); input.time.setDisabled(true); input.reset.setDisabled(true); input.swap.setDisabled(true); input.start.setLabel('재개');

battle.work = start(battle, stat.map(function(obj, index) { return new Proxy(obj, { get: function(target, key, receiver) { if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value'); else return Reflect.get(target, key, receiver); }, set: function(target, key, value) { if(key === 'HP') { if(value < 0) { value = 0; $('.stat-' + index + '.stat-currentHP').css('color', '#000000'); } $('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2)); bar[index].setProgress(value / target.HP * 100); } } }); }), input.time.value * 1000, function(msg) { $('#log')[0].innerText += msg; $('#log').scrollTop($('#log')[0].scrollHeight);

if(battle.sequence === 0) { $('#stat-turn').text(battle.turn); $('.stat-' + battle.attack + '.stat-name').css({ background: battle.attack? '#FF5500' : '#3366CC', color: '#FFFFFF' }); $('.stat-' + (battle.attack ^ 1) + '.stat-name').css({ background: '#EAECF0', color: battle.attack? '#3366CC' : '#FF5500' }); } }, function(msg) { $('#log')[0].innerText += msg; $('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [1]'; $('#log').scrollTop($('#log')[0].scrollHeight);

$('#share').show();

stop();

battle.done = true; battle.turn = 0; battle.attack = null; battle.sequence = null; battle.combo = null; battle.temp = null;

input.start.setLabel('재시작'); input.reset.setLabel('초기화'); }); }

event.preventDefault();

if(!input.start.disabled) { $('#share').hide(); $('#share-cvbox').hide();

if(input.time.value >= 0) { $('#log-time').hide(); $('#log').show();

if(!stat.length) $.get({ url: '/w/api.php', data: { action: 'parse', format: 'json', title: '마법의 MD-5 시뮬레이터', text: '[{"defense":89,"luck":67,"hit":32,"name":"' + encode(input[0].value) + '","quick":47,"HP":167,"attack":22},{"defense":85,"luck":5,"hit":89,"name":"' + encode(input[1].value) + '","quick":45,"HP":46,"attack":28}]', prop: 'text', disablelimitreport: true, formatversion: 2 }, beforeSend: function() { if($('#stat-bar').html()) { $('#stat-bar').hide(); $('#stat-load').show(); } else $('#stat-load').show(500); $('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.');

var url = new URL(location); url.searchParams.set('p0', input[0].value); url.searchParams.set('p1', input[1].value); history.replaceState(null, , url); }, success: function(callback) { stat = JSON.parse($(callback.parse.text).text());

bar = []; bar[0] = new OO.ui.ProgressBarWidget({ progress: 100 }); bar[1] = new OO.ui.ProgressBarWidget({ progress: 100 });

bar[0].$bar.css({ background: '#3366CC' }); bar[0].$element.css({ 'border-right': 'none', 'border-top-right-radius': 0, 'border-bottom-right-radius': 0 }); bar[1].$bar.css({ background: '#FF5500' }); bar[1].$element.css({ 'border-left': 'none', 'border-top-left-radius': 0, 'border-bottom-left-radius': 0 });

$('#stat-turn').text(0); $('.stat-0').each(function() { if($(this).hasClass('stat-name')) $(this).text(stat[0].name); else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack); else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick); else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense); else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit); else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck); else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP); else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2)); else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element); }); $('.stat-1').each(function() { if($(this).hasClass('stat-name')) $(this).text(stat[1].name); else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack); else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick); else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense); else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit); else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck); else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP); else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2)); else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element); });

$('.stat-0.stat-currentHP').css('color', '#3366CC'); $('.stat-1.stat-currentHP').css('color', '#FF5500');

$('#stat-load').hide(); if(input.table.value) $('#stat-table').show(500); $('#stat-bar').show(); $('#log').text(); $('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n'; $('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n'; $('#log')[0].innerText += '\n';

battle.turn = 1; battle.done = false; battle.attack = 0; battle.sequence = 0; battle.combo = [0, 0]; battle.temp = {};

last(); }, error: function(error) { $('#stat-load').hide(500); $('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')'); } }); else if(battle.done || battle.done === null) { if(battle.done) cancel();

$('#log').text(); $('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n'; $('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n'; $('#log')[0].innerText += '\n';

battle.turn = 1; battle.done = false; battle.attack = 0; battle.sequence = 0; battle.combo = [0, 0]; battle.temp = {};

last(); } else last(); } else { $('#log-time').show(); $('#log').hide(); } } }); input.stop.$element.click(function() { if(!input.stop.disabled) stop(); }); input[0].$input.focus(function() { cancel(); stat = []; input.start.setLabel('시작'); $(this).select(); }); input[1].$input.focus(function() { cancel(); stat = []; input.start.setLabel('시작'); $(this).select(); }); input.log.$button.click(function() { input.box.setValue($('#log').text()); $('#share-cvbox').show(); input.box.$input.select(); document.execCommand('copy'); }); input.url.$button.click(function() { var url = new URL('/wiki/마법의_MD-5_시뮬레이터', location); var search = new URLSearchParams(location.search); url.searchParams.set('p0', search.get('p0')); url.searchParams.set('p1', search.get('p1')); input.box.setValue(url); $('#share-cvbox').show(); input.box.$input.select(); document.execCommand('copy'); }); input.box.$input.click(function() { $(this).select(); }); }

function start(battle, stat, time, each, last) { function rand(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }

function range(weight) { var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) { return 20 + (weight - 50) * ratio; }); range.reduce(function(acc, current, index, prob) { return prob[index] += acc; }); return range; }

function rank(range, val) { return range.findIndex(function(current, index) { return (index === 0 || range[index - 1] < val) && val <= current; }); }

function power(stat, rank) { return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100); }

function bonus(plus, minus, rank) { rank -= 2; if(rank === 0) return 0; return ((rank > 0)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100); }

function josa(text, exist, not, only) { text = text.normalize('NFD'); var code = text.charCodeAt(text.length - 1);

if(0x1161 <= code && code <= 0x11A7) return ((only)?  : text) + not; else if(0x11A8 <= code && code <= 0x11FF) return ((only)?  : text) + exist; else return ((only)?  : text) + exist + '(' + not + ')'; }

return setInterval(function() { var attacker = battle.attack; var defender = attacker ^ 1;

if(stat[0].HP > 0 && stat[1].HP > 0) { switch(battle.sequence) { case 0: var scale = range(stat[attacker].luck); var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), 50 + ((battle.combo[defender])? 0 : battle.combo[defender]) - ((battle.combo[attacker])? 0: battle.combo[attacker]))); var grade = { attack: rank(scale, rand(1, 100)), defense: rank(range(stat[defender].luck), rand(1, 100)), }; var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv; battle.temp = { rank: rank(scale, damage), damage: (damage > 0)? damage : 0 };

if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5; if(battle.temp.damage) { if(!battle.temp.rank) battle.temp.rank = 1; if(battle.combo[attacker] < 0) battle.combo[attacker] = 0; battle.combo[attacker]++; } else { battle.temp.rank = 0; if(battle.combo[attacker] > 0) battle.combo[attacker] = 0; battle.combo[attacker]--; }

each('[' + stat[attacker].name + ']의 공격 '); battle.sequence++; break; case 1: var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank]; each(rankText + '! '); battle.sequence++; break; case 2: stat[defender].HP -= battle.temp.damage; var msg = (battle.temp.rank === 0)? '공격을 피했다. (' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다. (' + ((battle.combo[attacker] > 0)? battle.combo[attacker] : 0) + ' COMBO, '; each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + '남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n'); if(attacker === 1) battle.turn++; battle.sequence = 0; battle.attack = defender; break; } } else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)'); }, time); }

$(prepare); });

// 여기까지 코드 입력 //