비밀5: 최후/plugin

리버티게임, 모두가 만들어가는 자유로운 게임
< 비밀5: 최후
백괴게임>Bd3076님의 2019년 1월 31일 (목) 21:38 판 (새 플러그인 생성)
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var getUrlParameter = function getUrlParameter(sParam) {
    var sPageURL = window.location.search.substring(1),
        sURLVariables = sPageURL.split('&'),
        sParameterName,
        i;

    for (i = 0; i < sURLVariables.length; i++) {
        sParameterName = sURLVariables[i].split('=');

        if (sParameterName[0] === sParam) {
            return sParameterName[1] === undefined ? true : decodeURIComponent(sParameterName[1]);
        }
    }
};

if(getUrlParameter('offset') == 127){
  var cvs = document.getElementById("cvs");
  cvs.innerHTML = ('<canvas id="canvas" width="512" height="512"></canvas>');
  var canvas = document.getElementById('canvas');
  var ctx = canvas.getContext('2d');

  var x = 256;
  var speed = 0;
  var hp = 100;
  var attack = 20;
  var enemyAttack = 50;
  var enemySpeed = 1;

  var okdLeft = 0;
  var okdRight = 0;

  document.onkeydown = function(event) {
      if(event.keyCode == 37) {
          if(okdLeft) return;
          speed -= 10;
          okdLeft = 1;
      }
      else if(event.keyCode == 39) {
          if(okdRight) return;
          speed += 10;
          okdRight = 1;
      }
  };

  document.onkeyup = function(event) {
      console.log(1);
      if(event.keyCode == 37) {
          speed += 10;
          okdLeft = 0;
      }
      else if(event.keyCode == 39) {
          speed -= 10;
          okdRight = 0;
      }
  };

  var obstacleList = new Array();

  var drawField = function(){
    ctx.fillStyle = "black";
    ctx.fillRect(0, 0, 512, 512);

    ctx.strokeStyle = "white";
    ctx.strokeRect(40, 432, 432, 40);

    x += speed;
    if(x < 60) x = 60;
    if(x > 452) x = 452;

    ctx.fillStyle = "white";
    ctx.beginPath();
    ctx.arc(x, 452, 17, 0, 2*Math.PI);
    ctx.fill();

    ctx.fillStyle = "red";

    for(var i=0; i<obstacleList.length; i++){
      obstacleList[i].y += 4 * Math.sqrt(1 / enemySpeed);
      ctx.fillRect(obstacleList[i].x - 10, obstacleList[i].y - 10, 20, 20);
      if(422 < obstacleList[i].y && obstacleList[i].y < 482 &&
         x-30 < obstacleList[i].x && obstacleList[i].x < x+30){
         gameOver();
         return;
      }
    }
  };

  var generateObstacles = function(){
    console.log(enemySpeed);
    var tmp = {
      y : 15,
      x : Math.random() * 480 + 16
    }
    obstacleList.push(tmp);
    enemySpeed *= 0.99;
    if(enemySpeed < 0.01){
      ending();
      return;
    }
    setTimeout(generateObstacles, 300);
  }

  var ending = function(){

  }

  var timer = setInterval(drawField, 30);

  var gameOver = function(){
    clearInterval(timer);

    ctx.fillStyle = "black";
    ctx.fillRect(0, 0, 512, 512);

    ctx.strokeStyle = "white";
    ctx.strokeRect(40, 432, 432, 40);

    x += speed;
    if(x < 60) x = 60;
    if(x > 452) x = 452;

    ctx.fillStyle = "white";
    ctx.beginPath();
    ctx.arc(x, 452, 17, 0, 2*Math.PI);
    ctx.fill();
  }
  generateObstacles();
}
else if(getUrlParameter('offset') == 146){
  var password = {
      // private property
      _keyStr : "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",

      // public method for encoding
      encode : function (input) {
          var output = "";
          var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
          var i = 0;

          input = password._utf8_encode(input);

          while (i < input.length) {

              chr1 = input.charCodeAt(i++);
              chr2 = input.charCodeAt(i++);
              chr3 = input.charCodeAt(i++);

              enc1 = chr1 >> 2;
              enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
              enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
              enc4 = chr3 & 63;

              if (isNaN(chr2)) {
                  enc3 = enc4 = 64;
              } else if (isNaN(chr3)) {
                  enc4 = 64;
              }

              output = output +
              this._keyStr.charAt(enc1) + this._keyStr.charAt(enc2) +
              this._keyStr.charAt(enc3) + this._keyStr.charAt(enc4);

          }

          return output;
      },

      // public method for decoding
      decode : function (input) {
          var output = "";
          var chr1, chr2, chr3;
          var enc1, enc2, enc3, enc4;
          var i = 0;

          input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");

          while (i < input.length) {

              enc1 = this._keyStr.indexOf(input.charAt(i++));
              enc2 = this._keyStr.indexOf(input.charAt(i++));
              enc3 = this._keyStr.indexOf(input.charAt(i++));
              enc4 = this._keyStr.indexOf(input.charAt(i++));

              chr1 = (enc1 << 2) | (enc2 >> 4);
              chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
              chr3 = ((enc3 & 3) << 6) | enc4;

              output = output + String.fromCharCode(chr1);

              if (enc3 != 64) {
                  output = output + String.fromCharCode(chr2);
              }
              if (enc4 != 64) {
                  output = output + String.fromCharCode(chr3);
              }

          }

          output = password._utf8_decode(output);

          return output;

      },

      // private method for UTF-8 encoding
      _utf8_encode : function (string) {
          string = string.replace(/\r\n/g,"\n");
          var utftext = "";

          for (var n = 0; n < string.length; n++) {

              var c = string.charCodeAt(n);

              if (c < 128) {
                  utftext += String.fromCharCode(c);
              }
              else if((c > 127) && (c < 2048)) {
                  utftext += String.fromCharCode((c >> 6) | 192);
                  utftext += String.fromCharCode((c & 63) | 128);
              }
              else {
                  utftext += String.fromCharCode((c >> 12) | 224);
                  utftext += String.fromCharCode(((c >> 6) & 63) | 128);
                  utftext += String.fromCharCode((c & 63) | 128);
              }

          }

          return utftext;
      },

      // private method for UTF-8 decoding
      _utf8_decode : function (utftext) {
          var string = "";
          var i = 0;
          var c = c1 = c2 = 0;

          while ( i < utftext.length ) {

              c = utftext.charCodeAt(i);

              if (c < 128) {
                  string += String.fromCharCode(c);
                  i++;
              }
              else if((c > 191) && (c < 224)) {
                  c2 = utftext.charCodeAt(i+1);
                  string += String.fromCharCode(((c & 31) << 6) | (c2 & 63));
                  i += 2;
              }
              else {
                  c2 = utftext.charCodeAt(i+1);
                  c3 = utftext.charCodeAt(i+2);
                  string += String.fromCharCode(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63));
                  i += 3;
              }

          }

          return string;
      }
  }


  // 출처: 스프링연구소(spring-lab)

  document.getElementById(atob('cHQtbXl0YWxr')).innerHTML = atob('PGEgaHJlZj0iaHR0cHM6Ly9nYW1lLnVuY3ljbG9wZWRpYS5rci93L2luZGV4LnBocD90aXRsZT0lRUIlQjklODQlRUIlQjAlODA1Ol8lRUMlQjUlOUMlRUQlOUIlODQvJUVDJTgzJTgxJUVEJTk5JUE5MTYvMyVFQyVCOCVCNS8lRUIlQUYlQkMlRUMlODglOTgmb2Zmc2V0PTE0Ni4xIj4=') + password.decode('7Yag66Gg') + '</a>';
}