사용자:Jinhoftyu/common.js
보이기
참고: 설정을 저장한 후에 바뀐 점을 확인하기 위해서는 브라우저의 캐시를 새로 고쳐야 합니다.
- 파이어폭스 / 사파리: Shift 키를 누르면서 새로 고침을 클릭하거나, Ctrl-F5 또는 Ctrl-R을 입력 (Mac에서는 ⌘-R)
- 구글 크롬: Ctrl-Shift-R키를 입력 (Mac에서는 ⌘-Shift-R)
- 엣지: Ctrl 키를 누르면서 새로 고침을 클릭하거나, Ctrl-F5를 입력.
/** 플러그인 uncydungeon***************************
* uncydungeon 실행
* 버전 => 0.1
* 작성자 : [[사용자:Jinhoftyu|Jinhoftyu]]
* JSON => uncydungeon = {"name":"uncydungeon","descript":"uncydungeon 실행","version":"0.1","local":true,"creat":"Jinhoftyu","state":"사용자:Jinhoftyu/Undungeon/플러그인","executable":true};
*/
function plugin_uncydungeon(){
if($("[data-name='uncydungeon']").length >= 1){
// 이부분에 코드 입력 //
class Random {
nextInt(max) {
return Math.floor(Math.random() * max);
}
}
class Item {
constructor(type, name, value) {
this.type = type;
this.name = name;
this.value = value;
}
getType() {
return this.type;
}
getName() {
return this.name;
}
getValue() {
return this.value;
}
setName(name) {
this.name = name;
}
setValue(value) {
this.value = value;
}
}
class Entity {
constructor(type, name, x, y, health) {
this.type = type;
this.name = name;
this.x = x;
this.y = y;
this.health = health;
}
getType() {
return this.type;
}
getName() {
return this.name;
}
getHealth() {
return this.health;
}
getAttack() {
return Main.getAttack(this.getName());
}
setHealth(health) {
this.health = health;
}
getX() {
return this.x;
}
setX(x) {
this.x = x;
}
getY() {
return this.y;
}
setY(y) {
this.y = y;
}
}
class StringBuilder {
constructor() {
this.data = [];
}
append(text) {
this.data.push(text);
}
delete(start, end) {
this.data.splice(start, end - start);
}
length() {
return this.data.length;
}
charAt(index) {
return this.data[index];
}
toString() {
return this.data.join();
}
}
const rand = new Random();
let game = false;
const mapY = 20;
const mapX = 80;
const base = new Array(mapY);
const entity = new Array(mapY);
const entities = [];
const item = [];
let dl;
let xl;
let hp;
let maxhp;
let pw;
let maxpw;
let time;
let role;
let name = null;
let pl;
const inv = [];
const log = new StringBuilder();
let showInv = false;
function refLog() {
let size = 0;
for (let i = 0; i < log.length(); i++) {
if (log.charAt(i) === '\n') {
size++;
}
}
if (size > 3) {
let index = log.toString().indexOf("\n") + 1;
log.delete(0, index);
}
}
function main() {
for (let i = 0; i < mapY; i++) {
const row = new Array(mapX);
base[i] = row;
const entityRow = new Array(mapX);
entity[i] = entityRow;
}
const readline = require('readline');
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout
});
const askName = () => {
rl.question("Your name? ", (answer) => {
name = answer;
while (!game) {
console.log(`
Your role?
a) Monk
b) Ranger
c) Valkryie
d) Wizard`);
rl.question("Choose your role: ", (roleChoice) => {
preset(roleChoice);
mapGen();
gameLoop();
});
}
});
};
askName();
}
function updateStack(x, y, items) {
const row = item[y];
row[x] = items;
item[y] = row;
}
function pickup() {
const plx = pl.getX();
const ply = pl.getY();
const items = item[ply][plx];
if (items.length > 0) {
const item = items[0];
inv.push(item);
items.shift();
updateStack(plx, ply, items);
log.append("You picked up " + itemName(item) + ".\n");
turn();
} else {
log.append("There is nothing here.\n");
}
}
function ascend() {
const plx = pl.getX();
const ply = pl.getY();
if (base[ply][plx] === '<') {
console.log("You escaped from the dungeon.");
process.exit(0);
} else {
log.append("You can't go up here.\n");
}
}
function itemName(item) {
return item.getValue() + " " + item.getName() + (item.getValue() > 1 ? "s" : "");
}
function move(en, dx, dy) {
const x = en.getX();
const y = en.getY();
if (base[y + dy][x + dx] !== '#' && entity[y + dy][x + dx] === null) {
entity[y][x] = null;
x += dx;
y += dy;
en.setX(x);
en.setY(y);
const floor = base[y][x];
entity[y][x] = en;
const items = item[y][x];
// log output
if (en === pl) {
turn();
if (floor !== '.' && floor !== '\0') {
log.append("You are standing in " + floorDes(floor) + ".\n");
}
if (items.length > 1) {
log.append("You see here several items.\n");
} else if (items.length > 0) {
const item = items[0];
log.append("You see here " + itemName(item) + ".\n");
}
}
}
}
function turn() {
for (let i = 0; i < entities.length; i++) {
const e = entities[i];
if (e !== pl) {
if (adjacent(e, pl)) {
attack(e, pl);
} else {
const randChoice = rand.nextInt(8);
switch (randChoice) {
case 0:
move(e, -1, 0);
break;
case 1:
move(e, 1, 0);
break;
case 2:
move(e, 0, -1);
break;
case 3:
move(e, 0, 1);
break;
case 4:
move(e, -1, -1);
break;
case 5:
move(e, 1, -1);
break;
case 6:
move(e, -1, 1);
break;
case 7:
move(e, 1, 1);
break;
}
}
}
}
time++;
}
function mapGen() {
for (let y = 0; y < mapY; y++) {
for (let x = 0; x < mapX; x++) {
// old mapgen
const xborder = (y === 1
}
}
$( plugin_uncydungeon );
/* uncydungeon 끝 */