사용자:Hsl0/common.js
< 사용자:Hsl0
참고: 설정을 저장한 후에 바뀐 점을 확인하기 위해서는 브라우저의 캐시를 새로 고쳐야 합니다.
- 파이어폭스 / 사파리: Shift 키를 누르면서 새로 고침을 클릭하거나, Ctrl-F5 또는 Ctrl-R을 입력 (Mac에서는 ⌘-R)
- 구글 크롬: Ctrl-Shift-R키를 입력 (Mac에서는 ⌘-Shift-R)
- 인터넷 익스플로러 / 엣지: Ctrl 키를 누르면서 새로 고침을 클릭하거나, Ctrl-F5를 입력.
- 오페라: Ctrl-F5를 입력.
/* [[틀:JSON수정]] 차단 시작 */
function kill_uncy_jsonEdit() {
$('.uncy-jsonedit').remove();
}
kill_uncy_jsonEdit();
/* [[틀:JSON수정]] 차단 끝 */
/* 모바일용 개발자 도구 실행 버튼 만들기 */
function startFirebug() {
mw.loader.load('/index.php?title=사용자:hsl0/firebug.js&action=raw&ctype=text/javascript');
}
function startEruda() {
mw.loader.load('/index.php?title=사용자:hsl0/eruda.js&action=raw&ctype=text/javascript');
}
function createDevToolsButton() {
$('#footer-places')
.append($('<li id="footer-places-devtools-firebug" />').append($('<a>개발자 도구(Firebug)</a>', {on: {click: startFirebug}})))
.append($('<li id="footer-places-devtools-eruda" />').append($('<a>개발자 도구(eruda)</a>', {on: {click: startEruda}})));
}
$(createDevToolsButton);
function testHook(name) {
mw.hook(name).add(function() {
logStack.push([name].concat(arguments));
console.log.apply(null, [name].concat(arguments));
});
}
var logStack = [];
testHook('postEdit');
testHook('postEdit.afterRemoval');
testHook('structuredChangeFilters.ui.initialized');
testHook('wikipage.categories');
testHook('wikipage.collapsibleContent');
testHook('wikipage.content');
testHook('wikipage.diff');
testHook('wikipage.editform');
testHook('wikipage.indicators');
/** 플러그인 msgame***************************
* 스톱워치 게임
* 버전 => 0.942
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => msgame = {"name":"msgame","descript":"스톱워치 게임","version":"0.942","local":true,"creat":"Riemann","state":"사용자:Riemann/msgame","executable":true};
*/
function plugin_msgame(){
if($("[data-name='msgame']").length >= 1){
// 이부분에 코드 입력 //
sc = 0
cb = 0
bl = false;
$(document.body).keydown(function() {
if (bl == false) {
bl = true
startF();
} else {
bl = false
stopF();
}
});
$("#msgame-start").click(function() {
bl = true
startF();
});
$("#msgame-stop").click(function() {
bl = false
stopF();
});
function startF() {
obj = Math.floor(Math.random() * 10) + 5;
$("#msgame-start").css("display", "none");
$("#msgame-stop").css("display", "block");
it = new Date();
si = setInterval(clockUpdate, 20)
$("#msgame-console").text(obj + " 초를 세세요.");
}
function stopF() {
$("#msgame-clockText").css("display", "inline");
$("#msgame-stop").css("display", "none");
$("#msgame-start").css("display", "block");
clearInterval(si);
ie = new Date();
ifin = ie - it;
$("#msgame-clockText").text(toMilliSec(ifin));
finished(obj, ifin);
}
function clockUpdate() {
ic = new Date();
id = ic - it;
ii = toMilliSec(id);
$("#msgame-clockText").text(ii);
if (obj * 1000 - id < 500 * cb && cb > 4 ) {
$("#msgame-clockText").fadeOut();
}
}
function toMilliSec(d) {
return (Math.floor(d / 1000) + "\"" + ("" + d % 1000).padStart(3, "0")).padStart(6, "0");
}
function finished(a, b) {
ath = a * 1000
if (ath == b) {
cbm = Math.floor(Math.pow(800, (1 + cb / 10)))
$("#msgame-console").text("정확하시군요. " + cbm + " 점 드리겠습니다.");
sc += cbm
cb += 1
} else if (Math.abs(ath - b) < 100) {
cbm = Math.floor(Math.pow((500 / Math.abs(ath - b)), (1 + cb / 10)))
$("#msgame-console").text("정확하시군요. " + cbm + " 점 드리겠습니다.");
sc += cbm
cb += 1
} else {
$("#msgame-console").text("안타깝습니다. 조금 더 노력해 보세요!");
cb = 0
}
$("#msgame-score").text(sc);
$("#msgame-combo").text(cb);
}
// 여기까지 코드 입력 //
}
}
$( plugin_msgame );
/* msgame 끝 */
/** 플러그인 p21***************************
* 블랙잭
* 버전 => 0.840a4
* 작성자 : [[사용자:Riemann|Riemann]]
* JSON => p21 = {"name":"p21","descript":"블랙잭","version":"0.840a4","local":true,"creat":"Riemann","state":"사용자:Riemann/p21","executable":true};
*/
function plugin_p21(){
if($("[data-name='p21']").length >= 1){
var title = mw.config.get('wgPageName');
if (title.slice( 1, 2 ) == "라") {
var blind = true;
var defa = 20;
} else {
var blind = false;
var defa = 10;
}
var mult = defa;
$("#multiplier").text(mult);
var coins = 100;
var wincount = 0;
var losecount = 0;
//$("#console").text("스코어: " + coins + "점");
$("#console").text("스코어: " + wincount + "승 " + losecount + "패");
$("#console").append("\n블랙잭에 오신 것을 환영합니다.");
const pcLst = [
0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAD,0xAE,
0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBD,0xBE,
0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCD,0xCE,
0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDD,0xDE];
const pointData = {a1:1,a2:2,a3:3,a4:4,a5:5,a6:6,a7:7,a8:8,a9:9,aa:10,ab:10,ad:10,ae:10,b1:1,b2:2,b3:3,b4:4,b5:5,b6:6,b7:7,b8:8,b9:9,ba:10,bb:10,bd:10,be:10,c1:1,c2:2,c3:3,c4:4,c5:5,c6:6,c7:7,c8:8,c9:9,ca:10,cb:10,cd:10,ce:10,d1:1,d2:2,d3:3,d4:4,d5:5,d6:6,d7:7,d8:8,d9:9,da:10,db:10,dd:10,de:10};
var pcSet = [];
function hexToChar(x) {
return String.fromCharCode(0xD83C) +String.fromCharCode(x + 0xDC00);
}
function hexToStr(x) {
return x.toString(16);
}
var dealerD, guestD;
$("#deal").click(function(){
//$("#console").text("스코어: " + coins + "점");
$("#console").text("스코어: " + wincount + "승 " + losecount + "패");
$("#console").append("\n새 판을 엽니다.");
$("#deal").css("display", "none");
$("#dealerDeck").text("");
$("#guestDeck").text("");
pcSet = Object.create(pcLst);
deal();
return 0;
});
$("#hit").click(function(){
hit();
return 0;
});
$("#stand").click(function(){
stand();
return 0;
});
$("#surrender").click(function(){
surrender();
return 0;
});
$("#plus").click(function(){
inc();
return 0;
});
$("#minus").click(function(){
dec();
return 0;
});
$("#reset").click(function(){
reset();
return 0;
});
function reset() {
mult = defa;
$("#multiplier").text(mult);
}
/*
function inc() {
if (mult < 100) {
mult += 2;
} else {
alert("최대 100 코인까지만 걸 수 있습니다.");
}
$("#multiplier").text(mult);
}
function dec() {
if (mult > 2) {
mult -= 2;
} else {
alert("설마 빚을 판돈으로 거시려고요?");
}
$("#multiplier").text(mult);
}
*/
function deal() {
dealerD = [];
guestD = [];
dealerD.push(cardPop());
guestD.push(cardPop());
dealerD.push(cardPop());
guestD.push(cardPop());
if (blind == true) {
$("#dealerDeck").text("\u{1F0A0}\u{1F0A0}");
} else {
$("#dealerDeck").text(hexToChar(dealerD[0]) + "\u{1F0A0}");
}
$("#dealerS").text("?");
if (blind == true) {
$("#guestDeck").text("\u{1F0A0}\u{1F0A0}");
} else {
$("#guestDeck").text(hexToChar(guestD[0]) + hexToChar(guestD[1]));
}
var guestScore = [];
var score = pointData[hexToStr(guestD[0])] + pointData[hexToStr(guestD[1])];
$("#guestS").text(score);
if ((pointData[hexToStr(guestD[0])] == 1 && pointData[hexToStr(guestD[1])] == 10) || (pointData[hexToStr(guestD[0])] == 10 && pointData[hexToStr(guestD[1])] == 1)) {
$("#guestS").text(21);
jack();
} else {
$("#hit").css("display", "inline-flex");
$("#stand").css("display", "inline-flex");
$("#surrender").css("display", "inline-flex");
}
};
function hit() {
$("#hit").css("display", "none");
$("#stand").css("display", "none");
$("#surrender").css("display", "none");
guestD.push(cardPop());
var guestDeq = "";
for (i = 0; i < guestD.length; i++) {
guestDeq += hexToChar(guestD[i]);
}
if (blind == true) {
$("#guestDeck").text("\u{1F0A0}".repeat(guestDeq.length / 2));
} else {
$("#guestDeck").text(guestDeq);
}
var guestScore = [];
var score = 0;
for (i = 0; i < guestD.length; i++) {
guestScore.push(pointData[hexToStr(guestD[i])]);
score += guestScore[i];
}
$("#guestS").text(score);
if (score == 21 || (score == 11 && guestScore.includes(1))) {
$("#console").append("\n21점이므로 자동으로 스탠드를 외쳤습니다.")
stand(dealerD,guestD);
} else if (score > 21) {
bust();
} else {
$("#hit").css("display", "inline-flex");
$("#stand").css("display", "inline-flex");
}
return 0;
}
function stand() {
$("#hit").css("display", "none");
$("#stand").css("display", "none");
$("#surrender").css("display", "none");
var dScore = 0;
var dealerScore = []
for (i = 0; i < dealerD.length; i++) {
dealerScore.push(pointData[hexToStr(dealerD[i])]);
dScore += dealerScore[i];
}
while (dScore < 17) {
dealerD.push(cardPop());
$("#console").append("\n딜러가 카드를 뽑았습니다.")
dealerScore = [];
dScore = 0;
for (i = 0; i < dealerD.length; i++) {
dealerScore.push(pointData[hexToStr(dealerD[i])]);
dScore += dealerScore[i];
dealerDeq += hexToChar(dealerD[i]);
}
}
var dealerDeq = "";
for (i = 0; i < dealerD.length; i++) {
dealerDeq += hexToChar(dealerD[i]);
}
$("#dealerS").text(dScore);
$("#dealerDeck").text(dealerDeq);
guestScore = [];
score = 0;
for (i = 0; i < guestD.length; i++) {
guestScore.push(pointData[hexToStr(guestD[i])]);
score += guestScore[i];
}
$("#guestS").text(score);
if (score > 21) {
bust()
} else if (dScore > 21) {
$("#console").append("\n딜러의 버스트.")
win()
} else {
$("#console").append("\n딜러의 스탠드.")
compare(dealerD,guestD);
}
return 0;
}
function compare() {
var dealerScore = [];
var dScore = 0;
for (i = 0; i < dealerD.length; i++) {
dealerScore.push(pointData[hexToStr(dealerD[i])]);
dScore += dealerScore[i];
}
var guestScore = [];
var score = 0;
for (i = 0; i < guestD.length; i++) {
guestScore.push(pointData[hexToStr(guestD[i])]);
score += guestScore[i];
}
if (dScore < 12 && dealerScore.includes(1)) {
dScore += 10
}
if (score < 12 && guestScore.includes(1)) {
score += 10
}
$("#dealerS").text(dScore);
$("#guestS").text(score);
if (dScore > score) {
lose()
} else if (dScore == score) {
push()
} else {
win()
}
return 0;
}
function win() {
$("#console").append("\n축하합니다! 이겼습니다.")
//$("#console").append("\n" + mult + "점을 얻었습니다.")
//coins += mult;
wincount += 1;
$("#deal").css("display", "inline-flex");
return 0;
}
function lose() {
$("#console").append("\n졌습니다...")
//$("#console").append("\n" + mult + "점을 잃었습니다.")
//coins -= mult;
losecount += 1;
$("#deal").css("display", "inline-flex");
publicAd();
return 0;
}
function push() {
$("#console").append("\n비겼습니다.")
$("#deal").css("display", "inline-flex");
return 0;
}
function surrender() {
$("#hit").css("display", "none");
$("#stand").css("display", "none");
$("#surrender").css("display", "none");
$("#console").append("\n이번 판을 포기하셨습니다 (패배로 처리됩니다).")
//$("#console").append("\n" + (0.5 * mult) + "점을 잃었습니다.")
//coins -= 0.5 * mult;
losecount += 1;
$("#deal").css("display", "inline-flex");
publicAd();
return 0;
}
function bust() {
$("#console").append("\n버스트! 유감입니다. 졌습니다...")
//$("#console").append("\n" + mult + "점을 잃었습니다.")
//coins -= mult;
losecount += 1;
$("#hit").css("display", "none");
$("#stand").css("display", "none");
$("#deal").css("display", "inline-flex");
publicAd();
return 0;
}
function jack() {
$("#console").append("\n블랙잭 달성! 축하합니다. 이겼습니다!")
//$("#console").append("\n" + (1.5 * mult) + "점을 획득했습니다.")
//coins += 1.5 * mult;
wincount += 1;
$("#deal").css("display", "inline-flex");
return 0;
}
function publicAd() {
if (coins < 0) {
$("#notice").text("땀 흘려 번 돈이 아름답습니다.");
}
return 0;
}
function cardPop() {
var j, ret;
j = Math.floor(Math.random() * pcSet.length);
ret = pcSet[j];
pcSet.splice(j,1);
return ret;
}
}
}
$( plugin_p21 );
/* p21 끝 */
/** 플러그인 real369***************************
* real369 플레이
* 버전 => 1.1.7
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => real369 = {"name":"real369","descript":"real369 플레이","version":"1.1.7","local":true,"creat":"BANIP","state":"Real 369/플러그인","executable":true};
*/
function plugin_real369(){
if($("[data-name='real369']").length >= 1){
/**
* 지금 박수를 쳐야되는지 숫자를 외쳐야 하는지 알아 냅니다
* @param {number} number 지금 순서가 몇번째인지 넣는 칸.
* @return {number|Array[number]} 박수를 쳐야되는 상황이면 배열 안에 숫자를 담아 반환하고 아니면 파라미터를 반환.
*/
function getAnswer(number) {
var rawNumber = number + "";
var targetNumber = rawNumber.replace(/3|6|9/g, "");
var diff = rawNumber.length - targetNumber.length;
if (diff === 0)
return number + "";
else
return "짝!".repeat(diff);
}
function isMobile() {
return !(navigator.userAgent.match(/Android|iPhone|iPad|iPod/i) === null);
}
var GUI = /** @class */ (function () {
function GUI() {
this.domList = {
retry: document.querySelector("#gamewrap .gamelink .retry"),
answer: document.querySelector("#gamewrap .answer"),
dialog: document.querySelector("#gamewrap .dialog"),
progress: document.querySelector("#gamewrap .progress"),
gamelink: document.querySelector("#gamewrap .gamelink")
};
this.bindOtherEvent();
//this.start();
}
GUI.prototype.start = function () {
this.domList.answer.innerHTML = "시작!";
this.domList.dialog.innerHTML = "";
this.domList.gamelink.style.display = "none";
createGame(gui);
input.setGame(game);
};
GUI.prototype.bindOtherEvent = function () {
var _this = this;
this.domList.retry.addEventListener("click", function () {
if (game !== null)
game.gameOver();
_this.start();
});
};
GUI.prototype.message = function (message) {
var dialogNode = this.domList.dialog;
var messageNode = document.createElement("li");
messageNode.innerHTML = message;
dialogNode.appendChild(messageNode);
dialogNode.scrollTop = dialogNode.scrollHeight;
};
GUI.prototype.initOrder = function (userCount, startUser) {
var orderStringCount = 8;
var orderString = new Array(orderStringCount).fill("1")
.map(function (v, i) { return (startUser + i) % userCount === 0 ? username : "COM" + (startUser + i) % userCount; })
.join(" => ");
this.message("게임이 시작되었습니다!!!");
this.message("게임순서 : " + orderString + "...");
};
GUI.prototype.getProgressColor = function (progress) {
var interval = [30, 60, 100];
var color = ["green", "yellow", "red"];
var index = interval.indexOf(interval.filter(function (v) { return v > progress; })[0]);
return color[index];
};
GUI.prototype.resetTime = function (duration) {
var _this = this;
clearInterval(this.timerInterval);
var startTime = Date.now();
this.timerInterval = setInterval(function () {
var now = Date.now();
var progress = (now - startTime) / duration * 100 - 1;
var progressColor = _this.getProgressColor(progress);
_this.domList.progress.style.background = "linear-gradient(to right," + progressColor + " " + (100 - progress) + "%,white " + (100 - progress + 0.1) + "%)";
}, 10);
};
GUI.prototype.setEnemyTurn = function (order) {
this.nextUser = "COM" + order;
};
GUI.prototype.setMyTurn = function () {
this.nextUser = username;
};
GUI.prototype.gameOver = function (reason, lastCount) {
this.domList.answer.innerHTML = reason;
this.message("게임이 끝났습니다!!");
this.message("최종 카운트: " + lastCount);
input.setGame(null);
this.domList.gamelink.style.display = "block";
clearInterval(this.timerInterval);
};
GUI.prototype.setNumber = function (number) {
this.domList.answer.innerHTML = number;
};
GUI.prototype.sayNumber = function (number, name) {
if (name === void 0) { name = this.nextUser; }
this.message(name + " : " + number);
};
GUI.prototype.setHandClab = function (clab) {
this.domList.answer.innerHTML = clab;
};
return GUI;
}());
var Game = /** @class */ (function () {
function Game(gui, playerCount, time) {
if (playerCount === void 0) { playerCount = 3; }
if (time === void 0) { time = 1000; }
this.gui = gui;
this.playerCount = playerCount;
this.time = time;
this.order = Math.floor(Math.random() * playerCount);
this.number = 1;
gui.initOrder(playerCount, this.order);
this.turnStart();
}
Game.prototype.next = function () {
var prevNumber = getAnswer(Number(this.number));
this.gui.sayNumber(prevNumber);
this.order = (this.order + 1) % this.playerCount;
this.handClab = "";
this.number++;
this.turnStart();
};
Game.prototype.turnStart = function () {
this.gui.resetTime(this.time);
if (this.order === 0)
this.myTurn();
else
this.enemyTurn();
};
Game.prototype.enemyTurn = function () {
var _this = this;
this.gui.setEnemyTurn(this.order);
this.turnTimeout = setTimeout(function () {
_this.shortenTime();
_this.next();
}, this.time * Math.random());
};
Game.prototype.myTurn = function () {
var _this = this;
this.gui.setMyTurn();
this.turnTimeout = setTimeout(function () {
if (getAnswer(_this.number) === _this.handClab)
_this.next();
else
_this.gameOver("시간 초과!");
}, this.time);
};
Game.prototype.sayNumber = function (answer) {
clearTimeout(this.turnTimeout);
var reasonGameOver = null;
if (this.order > 0)
reasonGameOver = "내 차례가 아닌데 말해버림!";
else if (getAnswer(this.number) === answer)
null;
else
reasonGameOver = "오답!";
if (reasonGameOver === null)
this.next();
else {
gui.sayNumber(answer, username);
this.gameOver(reasonGameOver);
}
};
Game.prototype.setHandClab = function (clab) {
this.handClab = clab;
};
Game.prototype.gameOver = function (reason) {
clearTimeout(this.turnTimeout);
this.gui.gameOver(reason, this.number);
game = null;
};
Game.prototype.shortenTime = function () {
this.time *= 0.94;
};
return Game;
}());
var Input = /** @class */ (function () {
function Input(game, gui) {
this.game = game;
this.gui = gui;
this.clickEventType = isMobile() ? "touchstart" : "click";
this.resetNumber();
this.bindKeyBoardEvent();
this.bindKeyPadEvent();
}
Input.prototype.setGame = function (game) {
this.game = game;
};
Input.prototype.bindKeyBoardEvent = function () {
var _this = this;
document.addEventListener("keydown", function (e) {
var key = e.key;
if (["Enter", "Space"].some(function (v) { return v === key; }))
return _this.pressEnter();
else if (key === "BackSpace")
_this.number = _this.number.slice(0, -1);
else if (isNaN(parseInt(key)))
return;
else
_this.number += key;
_this.gui.setNumber(_this.number);
});
};
Input.prototype.bindKeyPadEvent = function () {
var _this = this;
document.querySelectorAll(".keypad .key").forEach(function (node) {
node.addEventListener(_this.clickEventType, function (e) {
e.preventDefault();
_this.number += e.target.dataset.num;
_this.gui.setNumber(_this.number);
});
});
document.querySelector(".keypad .enter").addEventListener(this.clickEventType, function (e) {
e.preventDefault();
_this.pressEnter();
});
document.querySelector(".keypad .reset").addEventListener(this.clickEventType, function (e) {
e.preventDefault();
_this.resetNumber();
_this.gui.setNumber(_this.number);
});
};
Input.prototype.pressEnter = function () {
var _this = this;
if (game == null || game == undefined)
this.gui.message("아직 게임이 시작되지 않았어요.");
clearTimeout(this.enterTimeout);
if (this.number == "") {
this.enterCount++;
var answer_1 = "짝!".repeat(this.enterCount);
this.gui.setHandClab(answer_1);
this.game.setHandClab(answer_1);
this.enterTimeout = setTimeout(function () {
if (_this.game.order === 0) {
_this.game.sayNumber(answer_1);
}
_this.resetNumber();
}, 800);
}
else {
this.game.sayNumber(this.number);
this.resetNumber();
}
};
;
Input.prototype.resetNumber = function () {
this.number = "";
this.enterCount = 0;
this.gui.setNumber(this.number);
};
return Input;
}());
var game = null;
var createGame = function (gui) { return game = new Game(gui, 4, 5000); };
var username = mw.config.values.wgUserName;
var gui = new GUI();
//createGame(gui);
var input = new Input(game, gui);
}
}
$( plugin_real369 );
/* real369 끝 */