사용자:Bd3076/common.js

리버티게임, 모두가 만들어가는 자유로운 게임
< 사용자:Bd3076
백괴게임>Bd3076님의 2018년 10월 29일 (월) 19:39 판 (플러그인 SimMD5설치)

참고: 설정을 저장한 후에 바뀐 점을 확인하기 위해서는 브라우저의 캐시를 새로 고쳐야 합니다.

  • 파이어폭스 / 사파리: Shift 키를 누르면서 새로 고침을 클릭하거나, Ctrl-F5 또는 Ctrl-R을 입력 (Mac에서는 ⌘-R)
  • 구글 크롬: Ctrl-Shift-R키를 입력 (Mac에서는 ⌘-Shift-R)
  • 인터넷 익스플로러 / 엣지: Ctrl 키를 누르면서 새로 고침을 클릭하거나, Ctrl-F5를 입력.
  • 오페라: Ctrl-F5를 입력.
/** 플러그인 switched_maze***************************
* 스위치 미로 게임
* 버전 => 1.01
* 작성자 : [[사용자:Bd3076|Bd3076]] 
* JSON => switched_maze = {"name":"switched_maze","descript":"스위치 미로 게임","version":"1.01","local":true,"creat":"Bd3076","state":"스위치 미로/plugin","executable":true}; 
*/ 
function plugin_switched_maze(){
  if($("[data-name='switched_maze']").length >= 1){
		  // 이부분에 코드 입력 //


var keyPress = new Array(128);

document.onkeydown = function(e){
  e = e || window.event;
  keyPress[e.keyCode] = 1;
}

document.onkeyup = function(e){
  e = e || window.event;
  keyPress[e.keyCode] = 0;
}

var cvs = document.getElementById("cvs");
cvs.innerHTML = ('<canvas id="canvas" width="480" height="480"></canvas>')
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.fillStyle = "black";
ctx.fillRect(0, 0, 500, 500);

var stopWatchH = 0;
var stopWatchM = 0;
var stopWatchS = 0;
var stopWatchSS = 0;

var moves;

var addStopwatch = function(){
  stopWatchSS++;
  if(stopWatchSS == 10){
    stopWatchS++;
    stopWatchSS = 0;
    if(stopWatchS == 60){
      stopWatchM++;
      stopWatchS = 0;
      if(stopWatchM == 60){
        stopWatchH++;
        stopWatchM = 0;
      }
    }
  }
}

var setStopwatch = function(){
  stopwatchH = 0;
  stopwatchM = 0;
  stopwatchS = 0;
  stopwatchSS = 0;
  setInterval(addStopwatch, 100);
}

var setCookie = function(name, value) {
  var date = new Date();
  date.setTime(date.getTime() + 12345678987654321);
  document.cookie = name + '=' + value + ';expires=' + date.toUTCString() + ';path=/';
};

var getCookie = function(name) {
  var value = document.cookie.match('(^|;) ?' + name + '=([^;]*)(;|$)');
  return value? value[2] : null;
};

// road variable
// 2^0: right (+x)
// 2^1: down (-y)
// 2^2: left (-x)
// 2^3: up (+y)

var levelCount = 1;

var levelData = new Array(levelCount);
levelData[0] = {
  x: 4,
  y: 4,
  startX: 0,
  startY: 0,
  finishX: 1,
  finishY: 0,
  road: [
    [8, 3, 5, 12],
    [11, 4, 1, 14],
    [10, 8, 1, 6],
    [2, 3, 5, 4]
  ],
  switch_road: [
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [[{dir:1, num:2}], [{dir:4, num:2}],0,0]
  ],
  switch_num: [
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [2, 0, 0, 0],
    [0, 0, 0, 0]
  ],
  lever_road: [
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [0, 0, [{dir:8, num:2}], 0],
    [0, 0, [{dir:2, num:2}], 0]
  ],
  lever: [
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [0, 0, 0, 2]
  ],
  lever_point: [
    0, 0, 3
  ],
  switch_open: [
    0, 0, 0
  ],
  lever_open: [
    0, 0, 0
  ]
};

var levelClear = function(level){
  ctx.fillStyle = "white";
  ctx.fillText("레벨 " + level + " 클리어!", 240, 200);
  ctx.fillText("걸린 시간: " + stopWatchH + "시간 " + stopWatchM + "분 " + stopWatchS + "." + stopWatchSS + "초", 240, 240);
  ctx.fillText("움직인 횟수: " + moves + "회", 240, 280);
  ctx.fillText("다음 레벨로 넘어가시려면 [Space]를 누르세요.", 240, 320);
  setCookie("level", level+1);
  waitToPlayLevel(level+1);
}

var displayRoom = function(level, x, y){
  ctx.fillStyle = "black";
  ctx.fillRect(0, 0, 500, 500);
  
  console.log("x: " + x + ", y: " + y + ", road: " + levelData[level].road[y][x]);
  
  if(x == levelData[level].finishX && y == levelData[level].finishY){
    levelClear(level);
    return;
  }
  
  var road = levelData[level].road[y][x];
  var switch_road = levelData[level].switch_road[y][x];
  var switch_num = levelData[level].switch_num[y][x];
  var lever_road = levelData[level].lever_road[y][x];
  var lever = levelData[level].lever[y][x];
  
  var roadRight = (road & 1);
  var roadDown = (road & 2) / 2;
  var roadLeft = (road & 4) / 4;
  var roadUp = (road & 8) / 8;
  
  for(var i=0; i<switch_road.length; i++){
    var t_sdir = switch_road[i].dir;
    if(t_sdir & 1) roadRight = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
    if(t_sdir & 2) roadDown = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
    if(t_sdir & 4) roadLeft = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
    if(t_sdir & 8) roadUp = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
  }
  
  for(var i=0; i<lever_road.length; i++){
    var t_ldir = lever_road[i].dir;
    if(t_ldir & 1) roadRight = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
    if(t_ldir & 2) roadDown = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
    if(t_ldir & 4) roadLeft = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
    if(t_ldir & 8) roadUp = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
  }
  
  ctx.fillStyle = "white";
  ctx.fillRect(120, 120, 240, 240);
  if(roadRight){
    ctx.fillStyle = roadRight == 1 ? "white" : roadRight == 2 ? "blue" : "purple";
    ctx.fillRect(360, 180, 120, 120);
  }
  if(roadDown){
    ctx.fillStyle = roadDown == 1 ? "white" : roadDown == 2 ? "blue" : "purple";
    ctx.fillRect(180, 360, 120, 120);
  }
  if(roadLeft){
    ctx.fillStyle = roadLeft == 1 ? "white" : roadLeft == 2 ? "blue" : "purple";
    ctx.fillRect(0, 180, 120, 120);
  }
  if(roadUp){
    ctx.fillStyle = roadUp == 1 ? "white" : roadUp == 2 ? "blue" : "purple";
    ctx.fillRect(180, 0, 120, 120);
  }
  
  if(roadRight == 1) road |= 1;
  if(roadDown == 1) road |= 2;
  if(roadLeft == 1) road |= 4;
  if(roadUp == 1) road |= 8;
  
  setTimeout(waitForKey, 200, level, x, y, road);
  
  if(levelData[level].switch_num[y][x]){
    ctx.fillStyle = "blue";
    if(levelData[level].switch_open[levelData[level].switch_num[y][x]]){
      ctx.fillRect(130, 130, 50, 220);
    }
    else{
      ctx.fillRect(140, 140, 30, 200);
    }
  }
  if(levelData[level].lever[y][x]){
    ctx.fillStyle = "purple";
    if(levelData[level].lever_open[levelData[level].lever[y][x]]){
      ctx.fillRect(300, 130, 50, 220);
    }
    else{
      ctx.fillRect(310, 140, 30, 200);
    }
  }
}

var counter = 0;

var waitForKey = function(level, x, y, road){
  counter++;
  var canPressSpace;
  if(levelData[level].switch_num[y][x] == 0 && levelData[level].lever[y][x] == 0){
    canPressSpace = 0;
  }
  else{
    canPressSpace = 1;
  }
  
  if((!keyPress[32] || !canPressSpace) &&
     (!keyPress[37] || x==0 || !(road&4)) &&
     (!keyPress[38] || y==levelData[level].y-1 || !(road&8)) &&
     (!keyPress[39] || x==levelData[level].x-1 || !(road&1)) &&
     (!keyPress[40] || y==0 || !(road&2))){
    setTimeout(waitForKey, 30, level, x, y, road);
    counter--;
    return;
  }
  else{
    if(keyPress[32] && canPressSpace){
      console.log("pressed space");
      keyPress[32] = 0;
      if(levelData[level].switch_num[y][x] > 0){
        levelData[level].switch_open[levelData[level].switch_num[y][x]] = 1 - levelData[level].switch_open[levelData[level].switch_num[y][x]];
        displayRoom(level, x, y);
        return;
      }
      if(levelData[level].lever[y][x] > 0){
        levelData[level].lever_open[levelData[level].lever[y][x]] = levelData[level].lever_point[levelData[level].lever[y][x]];
        displayRoom(level, x, y);
        return;
      }
      counter--;
      return;
    }
    else{
      for(var i=0; i<levelData[level].lever_open.length; i++){
        levelData[level].lever_open[i]--;
        if(levelData[level].lever_open[i] < 0) levelData[level].lever_open[i] = 0;
      }
      moves++;
      if(keyPress[37] && x!=0 && road&4){
        console.log("pressed left");
        displayRoom(level, x-1, y);
        keyPress[37] = 0;
        counter--;
        return;
      }
      else if(keyPress[38] && y!=levelData[level].y-1 && road&8){
        console.log("pressed up");
        displayRoom(level, x, y+1);
        keyPress[38] = 0;
        counter--;
        return;
      }
      else if(keyPress[39] && x!=levelData[level].x-1 && road&1){
        console.log("pressed down");
        displayRoom(level, x+1, y);
        keyPress[39] = 0;
        counter--;
        return;
      }
      else if(keyPress[40] && y!=0 && road&2){
        console.log("pressed right");
        displayRoom(level, x, y-1);
        keyPress[40] = 0;
        counter--;
        return;
      }
    }
  }
}

var playLevel = function(level){
  var thisLevelData = levelData[level];
  moves = 0;
  setStopwatch();
  addStopwatch();
  console.log(thisLevelData);
  displayRoom(level, thisLevelData.startX, thisLevelData.startY);
}

var main = function(){
  ctx.font = "15px Dotum";
  ctx.textAlign = "center";
  ctx.fillStyle = "white";
  var level = getCookie("level");
  if(level != null){
    ctx.fillText("저장된 파일이 있습니다. 이어 플레이하시겠습니까?", 240, 200);
    ctx.fillText("예: [Space], 아니오: [↑]", 240, 240);
    waitToPlayLevel(level, 1);
  }
  else{
  	level = 0;
    ctx.fillText("스위치 미로", 240, 120);
    ctx.fillText("Bd3076", 240, 150);
    ctx.fillText("움직이려면 [방향키]를 누르세요.", 240, 240);
    ctx.fillText("스위치나 레버를 누르려면 [Space]를 누르세요.", 240, 270);
    ctx.fillText("플레이하려면 [Space]를 누르세요.", 240, 360);
    waitToPlayLevel(level, 0);
  }
}

var waitToPlayLevel = function(level, mode){
  if(keyPress[32]){
    if(levelCount <= level){
      lastLevel();
      return;
    }
    playLevel(level);
  }
  else if(mode==1 && keyPress[38]){
    playLevel(0);
    return;
  }
  else{
    setTimeout(waitToPlayLevel, 100, level, mode);
    return;
  }
}

var lastLevel = function(){
  ctx.fillStyle = "white";
  ctx.fillText("죄송합니다. 더 이상의 레벨이 준비되어 있지 않습니다.", 240, 380);
  ctx.fillText("빠른 시일 내에 새로운 레벨을 준비하겠습니다. 감사합니다.", 240, 420);
}

main();



 // 여기까지 코드 입력 //

		
  }

}
$( plugin_switched_maze );
/* switched_maze 끝 */


/** 플러그인 SimMD5***************************
* 마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.
* 버전 => 1.2
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]] 
* JSON => SimMD5 = {"name":"SimMD5","descript":"마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.","version":"1.2","local":true,"creat":"Gustmd7410","state":"마법의 MD-5 시뮬레이터/플러그인","executable":true}; 
*/ 
function plugin_SimMD5(){
  if($("[data-name='SimMD5']").length >= 1){
		  // 이부분에 코드 입력 //
mw.loader.using('oojs-ui-widgets').done(function() {
	function prepare() {
		function responsible(event) {
			var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton');
			
			if(event.matches) {
				button.css('display', 'none');
				input.time.$label.css('margin-right', null);
			} else {
				button.css('display', 'null');
				input.time.$label.css('margin-right', '30px');
			}
		}
		
		function encode(string) {
			return string
			.replace(/&/g, '&#38;')
			.replace(/</g, '&#60;')
			.replace(/>/g, '&#62;')
			.replace(/{/g, '&#123;')
			.replace(/\|/g, '&#124;')
			.replace(/=/g, '&#61;')
			.replace(/}/g, '&#125;')
			.replace(/\[/g, '&#91;')
			.replace(/\]/g, '&#93;')
			.replace(/_/g, '&#95;');
		}
		
		function cancel(btn) {
			if(stat.length) {
				battle.done = null;
				battle.turn = 0;
				battle.attack = null;
				battle.sequence = null;
				battle.total = null;
				battle.temp = null;
				
				bar = [];
				bar[0] = new OO.ui.ProgressBarWidget({
					progress: 100
				});
				bar[1] = new OO.ui.ProgressBarWidget({
					progress: 100
				});
				
				bar[0].$bar.css({
					background: '#3366CC'
				});
				bar[0].$element.css({
					'border-right': 'none',
					'border-top-right-radius': 0,
					'border-bottom-right-radius': 0
				});
				bar[1].$bar.css({
					background: '#FF5500'
				});
				bar[1].$element.css({
					'border-left': 'none',
					'border-top-left-radius': 0,
					'border-bottom-left-radius': 0
				});
				
				input.start.setLabel('재시작');
				input.reset.setLabel('초기화');
				$('#stat-turn').text(0);
				$('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC');
				$('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500');
				$('.stat-0.stat-HPbar').html(bar[0].$element);
				$('.stat-1.stat-HPbar').html(bar[1].$element);
				if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.';
			}
		}
		
		function stop() {
			clearInterval(battle.work);
			
			$('#input-stop').hide();
			$('#input-start').show();
			input.reset.setDisabled(false);
			input[0].setDisabled(false);
			input[1].setDisabled(false);
			input.time.setDisabled(false);
			input.swap.setDisabled(false);
		}
		
		var input = {};
		input[0] = new OO.ui.TextInputWidget({
			placeholder: '선',
			title: '후',
			value: new URLSearchParams(location.search).get('p0') || ''
		});
		input.start = new OO.ui.ButtonInputWidget({
			type: 'submit',
			flags: ['primary', 'progressive'],
			label: '시작'
		});
		input.stop = new OO.ui.ButtonInputWidget({
			flags: ['primary', 'destructive'],
			label: '정지'
		});
		input[1] = new OO.ui.TextInputWidget({
			placeholder: '후',
			title: '후',
			value: new URLSearchParams(location.search).get('p1') || ''
		});
		input.time = new OO.ui.NumberInputWidget({
			value: 1,
			min: 0,
			label: '초 간격'
		});
		input.reset = new OO.ui.ButtonInputWidget({
			type: 'reset',
			flags: ['destructive'],
			label: '초기화'
		});
		input.swap = new OO.ui.ButtonInputWidget({
			label: $('<div />').css({
				height: '20px',
				width: '20px',
				'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")',
				'background-size': 'cover'
			}),
			title: '교체',
			framed: false
		});
		input.table = new OO.ui.ToggleSwitchWidget({
			value: true
		});
		input.icon = new OO.ui.ButtonWidget({
			framed: false,
			icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse'
		});
		input.log = new OO.ui.ButtonWidget({
			label: '기록 복사'
		});
		input.url = new OO.ui.ButtonWidget({
			label: 'URL 복사'
		});
		input.box = new OO.ui.MultilineTextInputWidget();
		var media = matchMedia('(max-width: 800px)');
		var stat = [];
		var bar = [];
		var battle = {
			turn: 0,
			attack: null,
			done: null,
			work: null,
			sequence: null,
			total: null,
			temp: null
		};
		
		$('#input').wrap('<form />');
		$('#input-0').html(input[0].$element);
		$('#input-start').html(input.start.$element);
		$('#input-stop').html(input.stop.$element);
		$('#input-1').html(input[1].$element);
		$('#input-time').html(input.time.$element);
		$('#input-reset').html(input.reset.$element);
		$('#input-swap').html(input.swap.$element);
		$('#input-table').html(input.table.$element).append(' 스탯');
		$('#input-icon').html(input.icon.$element);
		$('#stat-load').html(new OO.ui.ProgressBarWidget().$element);
		$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.');
		$('#share-log').html(input.log.$element);
		$('#share-url').html(input.url.$element);
		$('#share-cvbox').html(input.box.$element);
		
		input.box.$input.attr('readonly', '').css('height', '2.5em');
		
		$('#stat-bar').hide();
		$('#share').hide();
		
		responsible(media);
		media.addListener(responsible);
		
		new MutationObserver(function(mutation) {
			input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse');
		}).observe($('#mw-customcollapsible-input-option')[0], {
			attributes: true,
			attributeFilter: ['class']
		});
		
		input.swap.$element.click(function() {
			if(!input.swap.disabled) {
				var val = [input[1].value, input[0].value];
				input[0].setValue(val[0]);
				input[1].setValue(val[1]);
				
				if(stat.length) {
					stat = [stat[1], stat[0]];
					
					$('#stat-turn').text(0);
					$('.stat-0').each(function() {
						if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
						else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
						else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
						else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
						else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
						else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
						else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
						else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
						else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
					});
					$('.stat-1').each(function() {
						if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
						else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
						else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
						else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
						else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
						else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
						else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
						else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
						else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
					});
					
					var url = new URL(location);
					url.searchParams.set('p0', input[0].value);
					url.searchParams.set('p1', input[1].value);
					history.replaceState(null, '', url);
					
					cancel();
					
					input.start.setLabel('시작');
				}
			}
		});
		input.table.$element.click(function() {
			if(input.table.value) {
				if($('#stat-turn').text()) $('#stat-table').show(500);
			} else {
				$('#stat-table').hide(500);
			}
		});
		input.reset.$button[0].form.addEventListener('reset', function(event) {
			event.preventDefault();
			
			if(!input.reset.disabled) {
				if(battle.done || battle.done === null) {
					var url = new URL(location);
					url.searchParams['delete']('p0');
					url.searchParams['delete']('p1');
					history.replaceState(null, '', url);
					stat = [];
					input[0].setValue();
					input[1].setValue();
					input.time.setValue(1);
					input.table.setValue(true);
					input.start.setLabel('시작');
					$('#share').hide();
					$('#share-cvbox').hide();
					$('#stat-table').hide(500);
					$('#stat-bar').hide(500);
					$('#stat-turn, .stat-0, .stat-1').text('');
					$('#log-time').hide();
					$('#log').show();
					$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.');
					$('.stat-HPbar').html('');
				} else cancel(true);
			}
		});
		input.start.$button[0].form.addEventListener('submit', function(event) {
			function last() {
				$('#input-stop').show();
				$('#input-start').hide();
				input.reset.setLabel('취소');
				input[0].setDisabled(true);
				input[1].setDisabled(true);
				input.time.setDisabled(true);
				input.reset.setDisabled(true);
				input.swap.setDisabled(true);
				input.start.setLabel('재개');
				
				battle.work = start(battle, stat.map(function(obj, index) {
					return new Proxy(obj, {
						get: function(target, key, receiver) {
							if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value');
							else return Reflect.get(target, key, receiver);
						},
						set: function(target, key, value) {
							if(key === 'HP') {
								if(value < 0) {
									value = 0;
									$('.stat-' + index + '.stat-currentHP').css('color', '#000000');
								}
								$('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2));
								bar[index].setProgress(value / target.HP * 100);
							}
						}
					});
				}), input.time.value * 1000, function(msg) {
					$('#log')[0].innerText += msg;
					$('#log').scrollTop($('#log')[0].scrollHeight);
					
					if(battle.sequence === 0) {
						$('#stat-turn').text(battle.turn);
						$('.stat-' + battle.attack + '.stat-name').css({
							background: battle.attack? '#FF5500' : '#3366CC',
							color: '#FFFFFF'
						});
						$('.stat-' + (battle.attack ^ 1) + '.stat-name').css({
							background: '#EAECF0',
							color: battle.attack? '#3366CC' : '#FF5500'
						});
					}
				}, function(msg) {
					$('#log')[0].innerText += msg;
					$('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [https://game.uncyclopedia.kr/wiki/마법의_MD-5_시뮬레이터]';
					$('#log').scrollTop($('#log')[0].scrollHeight);
					
					$('#share').show();
					
					stop();
					
					battle.done = true;
					battle.turn = 0;
					battle.attack = null;
					battle.sequence = null;
					battle.total = null;
					battle.temp = null;
					
					input.start.setLabel('재시작');
					input.reset.setLabel('초기화');
				});
			}
			
			event.preventDefault();
			
			if(!input.start.disabled) {
				$('#share').hide();
				$('#share-cvbox').hide();
				
				if(input.time.value >= 0) {
					$('#log-time').hide();
					$('#log').show();
					
					if(!stat.length) $.get({
						url: '/w/api.php',
						data: {
							action: 'parse',
							format: 'json',
							title: '마법의 MD-5 시뮬레이터',
							text: '[{{#invoke:SimMD5|stat|' + encode(input[0].value) + '|AJAX}},{{#invoke:SimMD5|stat|' + encode(input[1].value) + '|AJAX}}]',
							prop: 'text',
							disablelimitreport: true,
							formatversion: 2
						},
						beforeSend: function() {
							if($('#stat-bar').html()) {
								$('#stat-bar').hide();
								$('#stat-load').show();
							} else $('#stat-load').show(500);
							$('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.');
							
							var url = new URL(location);
							url.searchParams.set('p0', input[0].value);
							url.searchParams.set('p1', input[1].value);
							history.replaceState(null, '', url);
						},
						success: function(callback) {
							stat = JSON.parse($(callback.parse.text).text());
							
							bar = [];
							bar[0] = new OO.ui.ProgressBarWidget({
								progress: 100
							});
							bar[1] = new OO.ui.ProgressBarWidget({
								progress: 100
							});
							
							bar[0].$bar.css({
								background: '#3366CC'
							});
							bar[0].$element.css({
								'border-right': 'none',
								'border-top-right-radius': 0,
								'border-bottom-right-radius': 0
							});
							bar[1].$bar.css({
								background: '#FF5500'
							});
							bar[1].$element.css({
								'border-left': 'none',
								'border-top-left-radius': 0,
								'border-bottom-left-radius': 0
							});
							
							$('#stat-turn').text(0);
							$('.stat-0').each(function() {
								if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
								else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
								else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
								else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
								else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
								else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
								else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
								else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
								else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
							});
							$('.stat-1').each(function() {
								if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
								else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
								else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
								else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
								else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
								else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
								else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
								else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
								else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
							});
							
							$('.stat-0.stat-currentHP').css('color', '#3366CC');
							$('.stat-1.stat-currentHP').css('color', '#FF5500');
							
							$('#stat-load').hide();
							if(input.table.value) $('#stat-table').show(500);
							$('#stat-bar').show();
							$('#log').text('');
							$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
							$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
							$('#log')[0].innerText += '\n';
							
							battle.turn = 1;
							battle.done = false;
							battle.attack = 0;
							battle.sequence = 0;
							battle.total = [50, 50];
							battle.temp = {};
							
							last();
						},
						error: function(error) {
							$('#stat-load').hide(500);
							$('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')');
						}
					});
					else if(battle.done || battle.done === null) {
						if(battle.done) cancel();
						
						$('#log').text('');
						$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
						$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
						$('#log')[0].innerText += '\n';
						
						battle.turn = 1;
						battle.done = false;
						battle.attack = 0;
						battle.sequence = 0;
						battle.total = [50, 50];
						battle.temp = {};
						
						last();
					} else last();
				} else {
					$('#log-time').show();
					$('#log').hide();
				}
			}
		});
		input.stop.$element.click(function() {
			if(!input.stop.disabled) stop();
		});
		input[0].$input.focus(function() {
			cancel();
			stat = [];
			input.start.setLabel('시작');
			$(this).select();
		});
		input[1].$input.focus(function() {
			cancel();
			stat = [];
			input.start.setLabel('시작');
			$(this).select();
		});
		input.log.$button.click(function() {
			input.box.setValue($('#log').text());
			$('#share-cvbox').show();
			input.box.$input.select();
			document.execCommand('copy');
		});
		input.url.$button.click(function() {
			input.box.setValue(location);
			$('#share-cvbox').show();
			input.box.$input.select();
			document.execCommand('copy');
		});
		input.box.$input.click(function() {
			$(this).select();
		});
	}
	
	function start(battle, stat, time, each, last) {
		function rand(min, max) {
		    return Math.floor(Math.random() * (max - min + 1)) + min;
		}
		
		function range(weight) {
	        var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) {
	        	return 20 + (weight - 50) * ratio;
	        });
	        range.reduce(function(acc, current, index, prob) {
	        	return prob[index] += acc;
	        });
	        return range;
		}
		
	    function rank(range, val) {
	        return range.findIndex(function(current, index) {
	        	return (index === 0 || range[index - 1] < val) && val <= current;
	        });
	    }
	    
		function power(stat, rank) {
		    return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100);
		}
		
		function bonus(plus, minus, rank) {
			rank -= 2;
			if(rank === 0) return 0;
		    return ((rank)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100);
		}
		
		function josa(text, exist, not, only) {
			text = text.normalize('NFD');
			var code = text.charCodeAt(text.length - 1);
			
			if(0x1161 <= code && code <= 0x11A7) return ((only)? '' : text) + not;
			else if(0x11A8 <= code && code <= 0x11FF) return ((only)? '' : text) + exist;
			else return ((only)? '' : text) + exist + '(' + not + ')';
		}
		
		return setInterval(function() {
			var attacker = battle.attack;
			var defender = attacker ^ 1;
			
			if(stat[0].HP > 0 && stat[1].HP > 0) {
				switch(battle.sequence) {
					case 0:
						var scale = range(stat[attacker].luck);
						var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), battle.total[attacker]));
						var grade = {
							attack: rank(scale, rand(1, 100)),
							defense: rank(range(stat[defender].luck), rand(1, 100)),
							bonus: adv === 0 && 0 || (adv)? 1 : -1
						};
						var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv;
						battle.temp = {
							rank: rank(scale, damage),
							damage: (damage > 0)? damage : 0
						};
						
						if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5;
						if(battle.temp.damage > 0) {
							if(battle.total[attacker] > 50) {
								battle.total[attacker] = 50;
								battle.total[defender] = 50;
							} else {
								battle.total[attacker]--;
								battle.total[defender]++;
							}
						} else {
							if(battle.total[attacker] < 50) {
								battle.total[attacker] = 50;
								battle.total[defender] = 50;
							} else {
								battle.total[attacker]++;
								battle.total[defender]--;
							}
						}
						
						each('[' + stat[attacker].name + ']의 공격 ');
						battle.sequence++;
					break;
					case 1:
						var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank];
						each(rankText + '! ');
						battle.sequence++;
					break;
					case 2:
						stat[defender].HP -= battle.temp.damage;
						var msg = (battle.temp.rank === 0)? '공격을 피했다.' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다.';
						each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + ' (남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n');
						if(attacker === 1) battle.turn++;
						battle.sequence = 0;
						battle.attack = defender;
					break;
				}
			} else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)');
		}, time);
	}
	
	$(prepare);
});
 // 여기까지 코드 입력 //

		
  }

}
$( plugin_SimMD5 );
/* SimMD5 끝 */