사용자:Cheongseong9473/common.js

리버티게임, 모두가 만들어가는 자유로운 게임
< 사용자:Cheongseong9473
백괴게임>Manymaster님의 2019년 2월 5일 (화) 10:44 판

참고: 설정을 저장한 후에 바뀐 점을 확인하기 위해서는 브라우저의 캐시를 새로 고쳐야 합니다.

  • 파이어폭스 / 사파리: Shift 키를 누르면서 새로 고침을 클릭하거나, Ctrl-F5 또는 Ctrl-R을 입력 (Mac에서는 ⌘-R)
  • 구글 크롬: Ctrl-Shift-R키를 입력 (Mac에서는 ⌘-Shift-R)
  • 인터넷 익스플로러 / 엣지: Ctrl 키를 누르면서 새로 고침을 클릭하거나, Ctrl-F5를 입력.
  • 오페라: Ctrl-F5를 입력.
/** 플러그인 autosave***************************
* 자동저장 시스템을 위한 플러그인
* 버전 => 2.0.2
* 작성자 : [[사용자:Manymaster|Manymaster]] 
* JSON => autosave = {"name":"autosave","descript":"자동저장 시스템을 위한 플러그인","version":"2.0.2","local":false,"creat":"Manymaster","state":"틀:자동저장/플러그인","executable":true}; 
*/ 
function plugin_autosave(){
		 
/* 작동 가능한 네임스페이스 */
var safeNameSpace = [""];
/* autosave 편집모드가 아닐 경우 플러그인 종료 */
var searchParams = geturlSearch(location);
var isEditMode = searchParams.action === "edit";
var isAutosaveMode = searchParams.autosave === "1";
if (!(isEditMode && isAutosaveMode)) return "";

/* 자동 저장하기에 안전한 네임스페이스가 아닌 경우 플러그인 종료 */
var thisNamespaceNumber = mw.config.get("wgNamespaceNumber");
var nameSpaceIds = mw.config.get("wgNamespaceIds");
var isSafeNameSpace = safeNameSpace
    .map(function (namespace) { return nameSpaceIds[namespace]; })
    .some(function (nsNumber) { return nsNumber == thisNamespaceNumber; });
if (!(isSafeNameSpace)) return "";

/* 자동 인증된 사용자가 아닌 경우 플러그인 종료 */
var userGroups = mw.config.get('wgUserGroups');
var autocheck = 0;
if (userGroups) {
    for (var i = 0; i < userGroups.length; i++) {
        if (userGroups[i] === 'autoconfirmed') {
            autocheck++;
        }
    }
}
if (autocheck != 1) return "";

/* 지정된 단락에서 불러오기 */
var savetempDom = $(".game-autosave");
if ($(".game-autosave").length === 0)
    throw new Error("autosave => game-autosave를 클래스명으로 가진 돔을 찾을 수 없습니다.");
var savetemp = $(".game-autosave").html();

/* 문제가 되는 문자열 치환 */
savetemp = savetemp.replace(/(<([^>]+)>)/ig, "");
savetemp = savetemp.replace(/\n+/gi, "\n");
savetemp = savetemp.replace("\n", "");
savetemp = savetemp.replace(/&lt;/gi, "<");
savetemp = savetemp.replace(/&gt;/gi, ">");

/* 기록, 저장하고 빠져나오기 */
$("#wpTextbox1").val(savetemp);
$("#wpSave").click();
return;

/** 이 플러그인 제작을 도와주신 분들
 * Ver 2 제작자: [[사용자:BANIP|BANIP]]
 * 원 코드 작성자: [[사용자:*devunt]]
*/ 

		
}
$( plugin_autosave );
/* autosave 끝 */


/** 플러그인 exportBitcoin***************************
* 비트코인 실시간 거래내역 수집, 플러그인 예시
* 버전 => 0.0.6
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => exportBitcoin = {"name":"exportBitcoin","descript":"비트코인 실시간 거래내역 수집, 플러그인 예시","version":"0.0.6","local":true,"creat":"BANIP","state":"백괴게임:플러그인/예시","executable":true}; 
*/ 
function plugin_exportBitcoin(){
  if($("[data-name='exportBitcoin']").length >= 1){
		 
 // 이부부분에 코드 입력 //
  if($(".bitcoin").length === 0) return;
  setInterval(function(){
    fetch("https://api.bithumb.com/public/orderbook")
    .then(function(data){ return data.json() })
    .then(function(json){ 
      const price = json.data.asks[0].price
      $(".bitcoin").html(price);
    })
  },1500)

 // 여기까지 코드 입력 //

		
  }

}
$( plugin_exportBitcoin );
/* exportBitcoin 끝 */


/** 플러그인 numbase***************************
* 숫자야구 remake
* 버전 => 1.41
* 작성자 : [[사용자:Riemann|Riemann]] 
* JSON => numbase = {"name":"numbase","descript":"숫자야구 remake","version":"1.41","local":true,"creat":"Riemann","state":"사용자:Riemann/numbase","executable":true}; 
*/ 
function plugin_numbase(){
  if($("[data-name='numbase']").length >= 1){
		 
var title = mw.config.get('wgPageName');
if (title.slice( -1 ) == "4") {
    var no = 4
    }
else {
    var no = 3
}

var trial = 0;
var d = new Date();
$("#sBtn").click(function(){
    $("#description").css("display", "none");
    $("#sBtn").css("display", "none");
    $("#res").css("display", "table");
    cpuNum = initNumbase();
    document.getElementById('count').innerHTML = "시도 횟수: " + trial;
    var bDate = d.getTime();
    numGuess(bDate);
});

function initNumbase() {
var choice = "";
var initArray = [0,1,2,3,4,5,6,7,8,9];
var i, j;
for (i = 0; i < no; i++) {
    j = Math.floor(Math.random() * initArray.length);
    choice += initArray[j];
    initArray.splice(j,1);
}
return choice;
}

function numGuess(bDate) {
document.getElementById('disp').style.display = 'table';
document.getElementById('numList').style.display = 'block';
var numb = document.getElementById('numList');
var numBlocks = "";
var disp = "";
document.getElementById('disp').innerHTML = disp;
for (i = 0; i < 10; i++) {
    numBlocks += "<div id=\"numBlock" + i + "\" class=\"numBlock\">" + i + "</div>";
}
numBlocks += "<div id=\"numBlockC\" class=\"numBlockC\">C</div>";
numBlocks += "<div id=\"numBlockX\" class=\"numBlockC\">입력</div>";
numb.innerHTML = numBlocks;

function restrictLen(l,n) {
   if (l.length < no) {
        l += n;
   } else {
        alert(no + " 자리로 입력하세요.");
   }
   return l;
}

$("#numBlock0").click(function(){
    disp = restrictLen(disp,0);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock0").css("display", "none");
});
$("#numBlock1").click(function(){
    disp = restrictLen(disp,1);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock1").css("display", "none");
});
$("#numBlock2").click(function(){
    disp = restrictLen(disp,2);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock2").css("display", "none");
});
$("#numBlock3").click(function(){
    disp = restrictLen(disp,3);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock3").css("display", "none");
});
$("#numBlock4").click(function(){
    disp = restrictLen(disp,4);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock4").css("display", "none");
});
$("#numBlock5").click(function(){
    disp = restrictLen(disp,5);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock5").css("display", "none");
});
$("#numBlock6").click(function(){
    disp = restrictLen(disp,6);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock6").css("display", "none");
});
$("#numBlock7").click(function(){
    disp = restrictLen(disp,7);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock7").css("display", "none");
});
$("#numBlock8").click(function(){
    disp = restrictLen(disp,8);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock8").css("display", "none");
});
$("#numBlock9").click(function(){
    disp = restrictLen(disp,9);
    document.getElementById('disp').innerHTML = disp;
    $("#numBlock9").css("display", "none");
});
$("#numBlockC").click(function(){
    disp = "";
    document.getElementById('disp').innerHTML = disp;
    $(".numBlock").css("display", "inline-flex");
});
$("#numBlockX").click(function(){
    if (disp.length < no) {
        alert(no + " 자리로 입력하세요.")
    } else {
        trial += 1
        document.getElementById('count').innerHTML = "시도 횟수: " + trial;
        v = valid(disp,cpuNum);
        $("#res").append("<tr><td>" + trial + "</td><td>" + disp + "</td><td>" + v + "</td></tr>");
        disp = "";
        document.getElementById('disp').innerHTML = disp;
        $(".numBlock").css("display", "inline-flex");
        if ((v == "0B 3S" && no == 3) || (v == "0B 4S" && no == 4)) {
            var dd = new Date();
            var duration = Math.floor((dd.getTime() - bDate) / 1000);
            document.getElementById('end').innerHTML = "축하합니다. 정수를 맞히셨습니다. " + trial + "회, " + duration + "초가 소비되었습니다. 이용해주셔서 감사합니다.";
            $("#disp").css("display", "none");
            $("#numList").css("display", "none");
            $("#end").css("display", "inline");
            return 0;
        }
    }
});
}

function valid(u,c) {
    var b = 0;
    var s = 0;
    var bs;
    for (i = 0; i < no; i++) {
        for (j = 0; j < no; j++) {
            if (u[i] == c[j]) {
                if (i == j) {
                    s += 1;
                }
                else {
                    b += 1;
                }
            }
        }
    }
    bs = "" + b + "B " + s + "S"
    return bs;
}

		
  }

}
$( plugin_numbase );
/* numbase 끝 */


/** 플러그인 UncyBeat***************************
* 버그 수정
* 버전 => 1.03
* 작성자 : [[사용자:Bd3076|Bd3076]] 
* JSON => UncyBeat = {"name":"UncyBeat","descript":"버그 수정","version":"1.03","local":true,"creat":"Bd3076","state":"UncyBeat/plugin","executable":true}; 
*/ 
function plugin_UncyBeat(){
  if($("[data-name='UncyBeat']").length >= 1){
		  // 이부분에 코드 입력 //



var getParameters = function (paramName) {
    var returnValue;

    var url = location.href;
    
    console.log(url);
    
    if(url[8] == 'f'){
      return 0;
    }

    var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');

    for (var i = 0; i < parameters.length; i++) {
        var varName = parameters[i].split('=')[0];
        if (varName.toUpperCase() == paramName.toUpperCase()) {
            returnValue = parameters[i].split('=')[1];
            return decodeURIComponent(returnValue);
        }
    }
};

function updateURLParameter(url, param, paramVal){
    var newAdditionalURL = "";
    var tempArray = url.split("?");
    var baseURL = tempArray[0];
    var additionalURL = tempArray[1];
    var temp = "";
    if (additionalURL) {
        tempArray = additionalURL.split("&");
        for (var i=0; i<tempArray.length; i++){
            if(tempArray[i].split('=')[0] != param){
                newAdditionalURL += temp + tempArray[i];
                temp = "&";
            }
        }
    }

    var rows_txt = temp + "" + param + "=" + paramVal;
    return baseURL + "?" + newAdditionalURL + rows_txt;
}

function Queue(){
  this.arr = [];
  this.s = 0;
  this.e = 0;
  this.size = 0;
  this.front = function(){
    return arr[s];
  }
  this.pop = function(){
    s++;
    size--;
    return;
  }
  this.push = function(k){
    arr[e++] = k;
    size--;
    return;
  }
  this.empty = function(){
    return size==0;
  }
}

var timer = 0;
function calculateTimer(){
	timer += 1;
}

var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');

var level = getParameters('level');
const levelCount = 1;

const levelNames = [
  'Dreams'
];

const levelMusicLink = [
  'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];

function clearCanvas(){
  ctx.clearRect(0, 0, 720, 720);
}

function makeGameArea(){
  clearCanvas();
  ctx.strokeStyle = "black";
  ctx.strokeRect(20, 20, 680, 680);
  
  for(var i=0; i<5; i++){
  	for(var j=0; j<5; j++){
    	ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}

function playGameMusic(){
  console.log(level);
  var audioElement = new Audio(levelMusicLink[level]);
  var audio = audioElement.play();
  audioElement.onended = function(){
  	setTimeout(levelEnd, 3000);
  };
  setInterval(calculateTimer, 50);
}

var x = 2;
var y = 2;
var color = 0;

var perfect = 0;
var good = 0;
var miss = 0;

var score = 0;

function levelEnd(){
	var totalNotes = perfect+good+miss;
	score = (perfect / totalNotes) * 1000000 + (good / totalNotes) * 500000;
  clearInterval(calculateTimer);
  clearInterval(showCursor);
  clearInterval(displayNotes);
  
  console.log(score);
  
  var nowScore = getParameters('progress'+level);
  var maxScore = nowScore < score ? score : nowScore;
  location.href = updateURLParameter(location.href, 'progress'+level, maxScore);
}

var noteTimer = new Array(5);
for(var i=0; i<5; i++){
  noteTimer[i] = new Array(5);
  for(var j=0; j<5; j++){
    noteTimer[i][j] = -400;
  }
}

var noteColor = new Array(5);
for(var i=0; i<5; i++){
  noteColor[i] = new Array(5);
}

function showCursor(){
	for(var i=0; i<5; i++){
  	for(var j=0; j<5; j++){
      ctx.fillStyle = noteColor[i][j]==0?"red":"blue";
      if(noteTimer[i][j] > 0){
        ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
      }
      else{
        ctx.clearRect(40+i*132, 40+j*132, 112, 112);
      }
      if(i==x && j==y){
        ctx.strokeStyle = color==0?"red":"blue";
      }
      else{
        ctx.strokeStyle = "black";
      }
    	ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}

function perfect_(x, y){
  perfect++;
  noteTimer[x][y] = -400;
}

function good_(x, y){
  good++;
  noteTimer[x][y] = -400;
}

function miss_(x, y){
  miss++;
}

function onKeyDown(e){
  var ek = e.keyCode;
  console.log(ek);
  if(37 <= ek && ek <= 40){
  	if(ek == 37){
      if(x!=0) x--;
    }
    else if(ek==38){
      if(y!=0) y--;
    }
    else if(ek==39){
      if(x!=4) x++;
    }
    else if(ek==40){
      if(y!=4) y++;
    }
    console.log(x + "and" + y);
    var point = Math.abs(noteTimer[x][y]);
    if(point <= 20 && color == noteColor[x][y]){
      perfect_(x, y);
    }
    else if((point <= 40 || noteTimer[x][y] > 20) && color == noteColor[x][y]){
      good_(x, y);
    }
  }
  else if(ek==32){
  	color = !color;
  }
}

window.addEventListener("keydown", onKeyDown, false);

var levelData = [
  "0|2|1|0/21|2|2|0/52|2|3|0/72|2|2|0/101|1|2|0/121|2|2|0/153|3|2|0/172|2|2|0/203|2|1|0/223|2|0|0/256|2|1|0/274|2|2|0/305|2|3|0/323|2|4|0/355|2|3|0/375|2|2|0/406|2|1|0/419|3|1|0/431|3|2|0/443|2|2|0/456|1|2|0/469|1|3|0/481|2|3|0/493|2|2|0/506|2|1|0/519|1|1|0/528|1|2|0/544|2|2|0/558|3|2|0/571|3|3|0/583|2|3|0/595|2|2|0/608|2|1|0/621|1|1|0/633|1|2|0/646|2|2|0/659|3|2|0/672|3|1|0/683|2|1|0/697|2|2|0/709|2|3|0/723|3|3|0/735|3|2|0/749|2|2|0/760|1|2|0/772|1|3|0/784|2|3|0/798|2|2|0/811|2|1|0/823|2|0|0/836|2|1|0/850|2|2|0/862|3|2|0/874|4|2|0/888|3|2|0/900|2|2|0/912|1|2|0/924|0|2|0/936|1|2|0/950|2|2|0/964|2|3|0/976|2|4|0/988|2|3|0/1001|2|2|0/1015|2|1|0/1033|2|2|0/1063|2|3|0/1082|2|2|0/1113|1|2|0/1133|2|2|0/1166|3|2|0/1184|2|2|0/1216|2|1|0/1227|2|0|0/1239|1|0|0/1252|0|0|0/1265|0|1|0/1277|0|2|0/1290|1|2|0/1302|2|2|0/1315|3|2|0/1328|4|2|0/1341|4|3|0/1353|4|4|0/1366|3|4|0/1379|2|4|0/1392|2|3|0/1404|2|2|0/1417|3|2|0/1431|4|2|0/1442|3|2|0/1454|2|2|0/1468|1|2|0/1480|0|2|0/1494|1|2|0/1506|2|2|0/1519|3|2|0/1533|4|2|0/1544|4|1|0/1557|4|0|0/1568|3|0|0/1581|2|0|0/1594|2|1|0/1607|2|2|0/1620|2|3|0/1633|2|4|0/1645|2|3|0/1658|2|2|0/1670|2|1|0/1683|2|0|0/1695|2|1|0/1708|2|2|0/1721|2|3|0/1733|2|4|0/1746|1|4|0/1759|0|4|0/1771|0|3|0/1783|0|2|0/1796|1|2|0/1809|2|2|0/1822|2|1|0/1837|2|0|0/1847|2|1|0/1859|2|2|0/1871|1|2|0/1885|0|2|0/1898|1|2|0/1910|2|2|0/1922|2|3|0/1935|2|4|0/1948|2|3|0/1959|2|2|0/1972|3|2|0/1984|4|2|0/1998|3|2|0/2010|2|2|0/2024|2|1|0/2042|2|0|0/2073|1|0|0/2091|0|0|0/2121|0|1|0/2142|0|2|0/2173|1|2|0/2193|2|2|0/2225|3|2|0/2244|4|2|0/2277|4|3|0/2295|4|4|0/2326|3|4|0/2345|2|4|0/2380|2|3|0/2396|2|2|0/2427|1|2|0/2445|0|2|0/2477|1|2|0/2496|2|2|0/2528|3|2|0/2547|4|2|0/2578|3|2|0/2597|2|2|0/2629|2|3|0/2655|2|2|0/2680|2|1|0/2705|2|2|0/2730|1|2|0/2754|2|2|0/2781|3|2|0/2804|2|2|0/2832|2|3|0/2841|3|3|0/2850|3|2|0/2856|3|1|0/2863|2|1|0/2866|1|1|0/2880|1|2|0/2891|1|3|0/2900|2|3|0/2907|3|3|0/2912|4|3|0/2932|3|3|0/2941|2|3|0/2951|1|3|0/2957|1|2|0/2961|1|1|0/2963|1|0|0/2982|2|0|0/2991|2|1|0/3001|2|2|0/3034|1|2|0/3044|0|2|0/3052|1|2|0/3059|2|2|0/3063|3|2|0/3069|3|3|0/3084|2|3|0/3095|2|2|0/3104|2|1|0/3109|1|1|0/3112|0|1|0/3115|0|2|0/3118|0|3|0/3134|1|3|0/3144|2|3|0/3152|2|2|0/3155|2|1|0/3158|2|0|0/3160|3|0|0/3185|3|1|0/3195|3|2|0/3202|2|2|0/3205|1|2|0/3208|1|3|0/3211|2|3|0/3236|2|2|0/3254|2|1|0/3285|2|2|0/3304|2|3|0/3330|2|2|0/3336|1|2|0/3356|2|2|0/3387|2|1|0/3406|2|2|0/3436|3|2|0/3457|2|2|0/3487|1|2|0/3507|2|2|0/3538|2|1|0/3557|2|2|0/3589|2|3|0/3608|2|2|0/3639|1|2|0/3660|2|2|0/3691|3|2|0/3712|2|2|0/3741|2|1|0/3759|2|2|0/3791|2|3|0/3810|2|2|0/3842|1|2|0/3860|2|2|0/3892|3|2|0/3912|2|2|0/3943|2|1|0/3960|2|2|0/3991|2|3|0/4011|2|2|0/4045|1|2|0/4063|2|2|0/4093|3|2|0/4113|2|2|0/"
];

var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;

function calculateNotes(t, x, y, c){
  noteTimer[x][y] = 400;
  noteColor[x][y] = c;
}

function displayNotes(){
	for(var i=0; i<5; i++){
    for(var j=0; j<5; j++){
      if(noteTimer[i][j] != -400) noteTimer[i][j] -= 20;
      if(noteTimer[i][j] < -40 && noteTimer[i][j] != -400){
        noteTimer[i][j] = -400;
        miss_(i, j);
      }
    }
  }
}

function setInit(){
  data = levelData[level];
  dataLength = String(data).length;
}

function playNotes(){
	setInterval(displayNotes, 20);
  
  console.log(dataLength + ', ' + data);
  
  for(; endIndex < dataLength;){
    var tt, tx, ty, tc;
    while(data[endIndex] != '|') endIndex++;
    tt = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '|') endIndex++;
    tx = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '|') endIndex++;
    ty = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    while(data[endIndex] != '/') endIndex++;
    tc = data.substring(startIndex, endIndex);
    startIndex = ++endIndex;
    
    console.log(tt + ', ' + tx + ', ' + ty + ', ' + tc);
    
    setTimeout(calculateNotes, tt*50-400+3100, tt, tx, ty, tc);
  }
}

function playGame(){
  makeGameArea();
  setInterval(showCursor, 30);
  setTimeout(playGameMusic, 3000);
  setInit();
  playNotes();
}

playGame();



 // 여기까지 코드 입력 //

		
  }

}
$( plugin_UncyBeat );
/* UncyBeat 끝 */











/** 플러그인 jsRULLET***************************
* 랜덤 룰렛을 위한 플러그인
* 버전 => 1.0.4
* 작성자 : [[사용자:Cheongseong9473|Cheongseong9473]] 
* JSON => jsRULLET = {"name":"jsRULLET","descript":"랜덤 룰렛을 위한 플러그인","version":"1.0.4","local":true,"creat":"Cheongseong9473","state":"자바월드/랜덤룰렛/플러그인","executable":true}; 
*/ 
function plugin_jsRULLET(){
  if($("[data-name='jsRULLET']").length >= 1){
		 for (var i=0;i<6;i++)
{
  alert(randomRange(1,60));
}

function randomRange(n1, n2) {
  return Math.floor( (Math.random() * (n2 - n1 + 1)) + n1 );
}

		
  }

}
$( plugin_jsRULLET );
/* jsRULLET 끝 */





/** 플러그인 UncyBeat_levelmaker***************************
* levelMaker
* 버전 => 1.0
* 작성자 : [[사용자:Bd3076|Bd3076]] 
* JSON => UncyBeat_levelmaker = {"name":"UncyBeat_levelmaker","descript":"levelMaker","version":"1.0","local":true,"creat":"Bd3076","state":"UncyBeat/LevelMaker/plugin","executable":true}; 
*/ 
function plugin_UncyBeat_levelmaker(){
  if($("[data-name='UncyBeat_levelmaker']").length >= 1){
		  // 이부분에 코드 입력 //

var getParameters = function (paramName) {
    var returnValue;

    var url = location.href;
    
    console.log(url);
    
    if(url[8] == 'f'){
      return 0;
    }

    var parameters = (url.slice(url.indexOf('?') + 1, url.length)).split('&');

    for (var i = 0; i < parameters.length; i++) {
        var varName = parameters[i].split('=')[0];
        if (varName.toUpperCase() == paramName.toUpperCase()) {
            returnValue = parameters[i].split('=')[1];
            return decodeURIComponent(returnValue);
        }
    }
};

function updateURLParameter(url, param, paramVal){
    var newAdditionalURL = "";
    var tempArray = url.split("?");
    var baseURL = tempArray[0];
    var additionalURL = tempArray[1];
    var temp = "";
    if (additionalURL) {
        tempArray = additionalURL.split("&");
        for (var i=0; i<tempArray.length; i++){
            if(tempArray[i].split('=')[0] != param){
                newAdditionalURL += temp + tempArray[i];
                temp = "&";
            }
        }
    }

    var rows_txt = temp + "" + param + "=" + paramVal;
    return baseURL + "?" + newAdditionalURL + rows_txt;
}

function Queue(){
  this.arr = [];
  this.s = 0;
  this.e = 0;
  this.size = 0;
  this.front = function(){
    return arr[s];
  }
  this.pop = function(){
    s++;
    size--;
    return;
  }
  this.push = function(k){
    arr[e++] = k;
    size--;
    return;
  }
  this.empty = function(){
    return size==0;
  }
}

var timer = 0;
function calculateTimer(){
	timer += 1;
}

var cvs = document.getElementById('spanArea');
cvs.innerHTML = "<canvas width='720' height='720' id='spanCanvas'></canvas>"
var canvas = document.getElementById('spanCanvas');
var ctx = canvas.getContext('2d');

var level = getParameters('level');
const levelCount = 1;

const levelNames = [
  'Dreams'
];

const levelMusicLink = [
  'https://k003.kiwi6.com/hotlink/9f13ktbumx/bensound-dreams.mp3'
];

function clearCanvas(){
  ctx.clearRect(0, 0, 720, 720);
}

function makeGameArea(){
  clearCanvas();
  ctx.strokeStyle = "black";
  ctx.strokeRect(20, 20, 680, 680);
  
  for(var i=0; i<5; i++){
  	for(var j=0; j<5; j++){
    	ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}

function playGameMusic(){
  console.log(level);
  var audioElement = new Audio(levelMusicLink[level]);
  var audio = audioElement.play();
  audioElement.onended = function(){
  	setTimeout(levelEnd, 3000);
  };
  setInterval(calculateTimer, 50);
}

var x = 2;
var y = 2;
var color = 0;

var perfect = 0;
var good = 0;
var miss = 0;

var score = 0;

var lvData;

function levelEnd(){
  location.href = updateURLParameter(location.href, levelData, lvData);
}

var noteTimer = new Array(5);
for(var i=0; i<5; i++){
  noteTimer[i] = new Array(5);
  for(var j=0; j<5; j++){
    noteTimer[i][j] = -400;
  }
}

var noteColor = new Array(5);
for(var i=0; i<5; i++){
  noteColor[i] = new Array(5);
}

function showCursor(){
	for(var i=0; i<5; i++){
  	for(var j=0; j<5; j++){
      ctx.fillStyle = color==0?"red":"blue";
      if(noteTimer[i][j] > 0){
        ctx.fillRect(40+i*132, 40+j*132, (400-noteTimer[i][j]) * 112 / 400, 112);
      }
      else{
        ctx.clearRect(40+i*132, 40+j*132, 112, 112);
      }
      if(i==x && j==y){
        ctx.strokeStyle = color==0?"red":"blue";
      }
      else{
        ctx.strokeStyle = "black";
      }
    	ctx.strokeRect(40+i*132, 40+j*132, 112, 112);
    }
  }
}

function onKeyDown(e){
  var ek = e.keyCode;
  console.log(ek);
  if(37 <= ek && ek <= 40){
  	if(ek == 37){
      if(x!=0) x--;
    }
    else if(ek==38){
      if(y!=0) y--;
    }
    else if(ek==39){
      if(x!=4) x++;
    }
    else if(ek==40){
      if(y!=4) y++;
    }
    console.log(x + "and" + y);
    
    lvData = lvData + timer + '|' + x + '|' + y + '|' + color + '/';
  }
  else if(ek==32){
  	color = !color;
  }
}

window.addEventListener("keydown", onKeyDown, false);

var startIndex = 0;
var endIndex = 0;
var data;
var dataLength;

function playGame(){
  makeGameArea();
  setInterval(showCursor, 30);
  setTimeout(playGameMusic, 3000);
}

playGame();

 // 여기까지 코드 입력 //

		
  }

}
$( plugin_UncyBeat_levelmaker );
/* UncyBeat_levelmaker 끝 */





/** 플러그인 uncyrhythm***************************
* 플러그인 전체적 테스트. 리듬게임
* 버전 => 1.7.3.4
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => uncyrhythm = {"name":"uncyrhythm","descript":"플러그인 전체적 테스트. 리듬게임","version":"1.7.3.4","local":true,"creat":"BANIP","state":"백괴리겜/플레이/uncyrhythm","executable":true}; 
*/ 
function plugin_uncyrhythm(){
  if($("[data-name='uncyrhythm']").length >= 1){
		 $("#mw-content-text").prepend("<audio controls class='gameaudio hide'><source src='https://s0.vocaroo.com/media/download_temp/Vocaroo_s0OAXRN8eUas.mp3'></audio>");
$("#mw-content-text").prepend("<svg class='note cloneable' width='50px' height='50px'><circle cx=25 cy=25 r=25 /></svg>");
var rankingSystem = plugin_RankingSystem()("백괴리겜/랭킹", function(prev, next) {
    return Number(next.score) - Number(prev.score)
});

var noteInfo = [[2088,0],[2156,2],[2223,1],[2291,2],[2358,3],[2426,2],[2493,1],[2561,0],[2628,1],[2696,2],[2763,1],[2831,2],[2898,3],[2966,2],[3033,1],[3101,0],[3168,1],[3236,2],[3303,1],[3371,2],[3438,3],[3506,2],[3573,1],[3641,0],[3708,1],[3776,2],[3843,1],[3911,2],[3978,3],[4046,2],[4113,1],[4181,0],[4248,1],[4248,3],[4316,2],[4383,1],[4451,2],[4518,3],[4586,2],[4653,1],[4721,0],[4788,1],[4856,2],[4923,1],[4991,2],[5059,3],[5126,2],[5195,1],[5261,0],[5329,1],[5396,2],[5464,1],[5531,2],[5599,3],[5666,2],[5734,1],[5801,0],[5869,1],[5936,2],[6004,3],[6071,1],[6139,2],[6206,3],[6274,1],[6341,2],[6409,1],[6409,0],[6476,2],[6544,1],[6611,2],[6679,3],[6746,2],[6814,1],[6881,0],[6949,1],[7016,2],[7084,1],[7151,2],[7219,3],[7286,2],[7354,1],[7421,0],[7489,1],[7556,2],[7624,1],[7691,2],[7759,3],[7826,2],[7894,1],[7961,0],[8029,1],[8096,2],[8164,1],[8231,2],[8299,3],[8366,2],[8434,1],[8501,0],[8569,1],[8569,3],[8636,2],[8704,1],[8771,2],[8839,3],[8906,2],[8974,1],[9041,0],[9109,1],[9109,3],[9176,2],[9244,1],[9311,2],[9379,3],[9446,2],[9514,1],[9581,0],[9649,1],[9649,3],[9716,2],[9784,1],[9851,2],[9919,3],[9919,0],[9986,2],[10054,1],[10121,2],[10189,0],[10256,3],[10324,0],[10391,3],[10459,1],[10526,2],[10594,1],[10661,2],[10729,1],[10729,0],[10796,2],[10864,1],[10931,3],[10999,1],[10999,0],[11066,2],[11134,1],[11201,3],[11269,0],[11336,2],[11404,1],[11471,3],[11539,1],[11539,0],[11606,3],[11674,1],[11741,2],[11809,0],[11876,2],[11944,1],[12011,3],[12079,0],[12079,1],[12146,2],[12214,1],[12281,3],[12349,0],[12416,3],[12484,1],[12551,2],[12619,0],[12619,1],[12686,2],[12754,1],[12821,3],[12889,1],[12889,0],[12956,3],[13024,2],[13091,0],[13159,1],[13226,3],[13294,2],[13361,0],[13429,1],[13496,2],[13564,1],[13631,3],[13699,1],[13699,0],[13766,2],[13834,1],[13901,3],[13969,0],[14036,2],[14104,1],[14171,3],[14239,1],[14239,0],[14306,2],[14374,1],[14441,3],[14509,1],[14509,0],[14576,3],[14644,1],[14711,0],[14711,2],[14779,1],[14846,3],[14914,1],[14914,0],[14981,2],[15049,1],[15049,0],[15116,3],[15184,1],[15251,2],[15319,0],[15319,1],[15386,2],[15454,1],[15521,3],[15589,0],[15656,2],[15724,1],[15791,3],[15859,0],[15859,1],[15926,2],[15994,1],[15994,0],[16061,3],[16129,0],[16196,2],[16264,1],[16264,0],[16331,3],[16399,1],[16399,0],[16466,3],[16534,1],[16601,2],[16669,1],[16669,0],[16736,3],[16804,2],[16804,1],[16871,0],[16939,2],[16939,3],[17006,1],[17074,3],[17141,2],[17209,0],[17209,1],[17276,3],[17344,1],[17411,2],[17479,0],[17546,2],[17614,1],[17681,3],[17749,0],[17749,1],[17816,3],[17884,1],[17951,2],[18019,0],[18086,2],[18154,1],[18221,3],[18289,1],[18289,0],[18356,2],[18424,3],[18491,2],[18559,1],[18559,0],[18626,3],[18694,2],[18761,1],[18829,2],[18829,3],[18896,1],[18964,0],[19031,1],[19099,2],[19166,1],[19234,0],[19301,1],[19369,2],[19369,3],[19436,0],[19504,3],[19571,1],[19639,2],[19639,3],[19706,1],[19774,2],[19841,0],[19909,2],[19976,1],[20044,3],[20111,0],[20179,2],[20179,3],[20246,0],[20314,2],[20381,1],[20449,3],[20516,0],[20584,2],[20651,0],[20719,2],[20719,3],[20786,0],[20854,3],[20921,1],[20989,3],[21056,0],[21124,2],[21191,1],[21259,2],[21259,3],[21326,0],[21394,2],[21461,1],[21529,3],[21529,0],[21596,1],[21664,2],[21731,1],[21799,2],[21799,3],[21866,1],[21934,2],[22001,0],[22069,2],[22136,1],[22204,3],[22271,0],[22339,3],[22339,2],[22406,0],[22474,2],[22541,1],[22609,3],[22676,1],[22744,2],[22811,0],[22879,2],[22879,3],[22946,0],[23014,2],[23081,1],[23149,2],[23149,3],[23216,0],[23284,1],[23351,2],[23351,3],[23419,1],[23486,0],[23554,2],[23554,3],[23621,1],[23689,2],[23689,3],[23756,0],[23824,3],[23891,1],[23959,2],[23959,3],[24026,1],[24094,2],[24161,0],[24229,3],[24296,1],[24364,2],[24431,0],[24499,2],[24499,3],[24566,1],[24634,2],[24634,3],[24701,0],[24769,3],[24836,1],[24904,2],[24904,3],[24971,0],[25039,2],[25039,3],[25106,1],[25174,2],[25241,0],[25309,2],[25309,3],[25376,0],[25444,1],[25444,2],[25511,3],[25579,1],[25579,0],[25646,2],[25714,3],[25781,2],[25849,0],[25916,1],[25984,2],[26051,3],[26119,0],[26186,1],[26254,2],[26321,3],[26389,0],[26456,1],[26524,2],[26591,3],[26659,0],[26726,1],[26794,2],[26861,3],[26929,0],[26996,3],[27064,1],[27131,2],[27199,0],[27266,3],[27334,1],[27401,2],[27469,0],[27536,3],[27604,1],[27671,2],[27739,0],[27806,3],[27874,1],[27941,2],[28009,1],[28009,0],[28549,2],[29089,1],[29629,0],[30169,3],[30709,2],[31249,0],[31519,0],[31789,1],[31924,2],[32059,2],[32194,3],[32329,3],[32869,1],[33139,2],[33409,3],[33679,2],[33949,1],[34219,0],[34489,3],[34759,2],[35029,1],[35299,2],[35569,1],[36109,0],[36649,0],[36649,2],[36649,3],[36919,1],[37189,2],[37459,3],[37729,2],[37819,3],[37909,2],[37999,1],[38269,2],[38539,1],[38809,3],[38809,2],[38809,0],[39079,1],[39349,2],[39619,0],[39889,3],[40159,2],[40429,1],[40699,2],[40969,3],[40969,1],[40969,0],[41509,1],[41711,1],[41914,2],[42049,0],[42049,1],[42049,3],[42319,2],[42589,3],[42589,2],[42589,0],[42791,1],[42926,2],[43129,0],[43129,3],[43129,2],[43669,0],[43669,1],[43804,3],[43939,1],[43939,0],[44074,2],[44209,1],[44209,2],[44209,3],[44209,0],[44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
var nowTime = 0,
    interval = 1000,
    offset = 1350,
    perpectTop = 465,
    speed = 600;
var playInterval;

function showMessage(pclass, descript) {
    var mes = $(".cloneable.message").clone();
    mes.text(descript);
    mes[0].classList.remove("cloneable");
    mes[0].classList.add(pclass);
    mes.appendTo("#display");
    mes.animate({
        "top": "350px",
        "opacity": "0"
    }, "slow", "swing", function() {
        $(this).remove();
    });
}

function pushnote(pclass) {
    $(pclass + ".key-intro")[0].classList.add("push");
    var note = $(pclass + ".note:first")
    var timing = note.css("top").toString().replace("px", "");
    /*
	$(pclass+".note").each(function(){
		var thisTimeing = $(this).css("top").toString().replace("px","");
		if(thisTimeing > timing && thisTimeing < perpectTop+100){
			note = $(this);
			timing = thisTimeing;
		}
	})
*/

    if (timing == undefined) return;
    pclass = pclass.substring(1);
    if (perpectTop - 30 < timing && perpectTop + 30 > timing) {
        $(".n-great").text(function(i, v) {
            return parseInt(v) + 1
        });
        $(".n-score").text(function(i, v) {
            return parseInt(v) + 2
        });
        addCombo(true);
        showMessage(pclass, "따봉!!");

        note[0].classList.add("pushed");
        note.remove();
    } else if (perpectTop - 130 < timing && perpectTop + 130 > timing) {
        $(".n-good").text(function(i, v) {
            return parseInt(v) + 1
        });
        $(".n-score").text(function(i, v) {
            return parseInt(v) + 1
        });
        addCombo(true);
        showMessage(pclass, "굿잡!!");

        note[0].classList.add("pushed");
        note.remove();
    } else if (perpectTop - 170 < timing && perpectTop + 170 > timing) {
        $(".n-miss").text(function(i, v) {
            return parseInt(v) + 1
        });
        addCombo(false);
        showMessage(pclass, "이런..");

        note[0].classList.add("pushed");
        note.remove();
    }
}

function addCombo(status) {
    if (status == true) {
        $(".combo").text(function(i, v) {
            return parseInt(v) + 1
        });
        var combo = parseInt($(".combo").text());
        $(".n-maxcombo").text(function(i, v) {
            var maxcombo;
            if (parseInt(v) < combo) {
                maxcombo = combo;
            } else {
                maxcombo = parseInt(v);
            }
            return maxcombo;
        });
    } else {
        $(".combo").text(0);
    }
}
$("bo" + "dy").on("keydown", function(e) {
    switch (e.keyCode) {
        case 90:
            pushnote(".position-0");
            break;
        case 88:
            pushnote(".position-1");
            break;
        case 190:
            pushnote(".position-2");
            break;
        case 191:
            pushnote(".position-3");
            break;
    }
});

$("bo" + "dy").on("keyup", function(e) {
    switch (e.keyCode) {
        case 90:
            $(".position-0.key-intro")[0].classList.remove("push");
            break;
        case 88:
            $(".position-1.key-intro")[0].classList.remove("push");
            break;
        case 190:
            $(".position-2.key-intro")[0].classList.remove("push");
            break;
        case 191:
            $(".position-3.key-intro")[0].classList.remove("push");
            break;
    }
});


$("audio").on("canplaythrough", function() {
    setTimeout(function() {
        $("audio")[0].play();
    }, offset);
    playInterval = setInterval(function() {
        var isNoteZero = noteInfo.length == 0;
        if (isNoteZero == false) {
            //겜중
            while (noteInfo[0][0] < nowTime + interval) {
                (function() {
                    var notearr = noteInfo.shift();
                    setTimeout(function() {
                        var note = $(".note.cloneable").clone();
                        var noteHorizon = "position-" + notearr[1];
                        note[0].classList.remove("cloneable");
                        note[0].classList.add(noteHorizon);
                        note.appendTo("#display")
                            .animate({
                                top: "550px"
                            }, speed, "linear", function() {
                                if (this.classList.contains("pushed") == false) {
                                    showMessage(noteHorizon, "이런...")
                                    addCombo(false);
                                    $(".n-miss").text(function(i, v) {
                                        return parseInt(v) + 1
                                    });
                                    $(this).remove();
                                }
                            });
                    }, notearr[0] - nowTime);
                })()
            }
        } else {
            // 겜끝
            var allScore = 2 * (parseInt($(".n-great").text()) + parseInt($(".n-good").text()) + parseInt($(".n-miss").text()));
            var percent = parseInt($(".n-score").text()) * 100 / allScore;
            var rank = "";
            if (percent > 95) {
                rank = "S";
            } else if (percent > 90) {
                rank = "AAA";
            } else if (percent > 80) {
                rank = "AA";
            } else if (percent > 70) {
                rank = "A";
            } else if (percent > 60) {
                rank = "B";
            } else if (percent > 50) {
                rank = "C";
            }
            $(".result").removeClass("hide");
            $(".score").html(rank + "랭크 축하드려용!!");
            clearInterval(playInterval);
        }
        nowTime += interval;
    }, interval);

    $(".moveDebate").click(function() {
        //플러그인의 모든 키 순회
        function forEach(object, callback) {
            for (var key in object) {
                var variable = object[key];
                callback(variable, key);
            }
        }

        function getValue(selector) {
            return parseInt($(selector).text());
        }

        function getRankingJSON(rankingDoc) {
            var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
            var stringRanking = regexp.exec(rankingDoc)[1];
            return JSON.parse(stringRanking);
        }

        var userName = mw.config.get("wgUserName");
        var thisScore = {
            name: userName,
            great: getValue(".n-great"),
            good: getValue(".n-good"),
            miss: getValue(".n-miss"),
            score: getValue(".n-score"),
            combo: getValue(".n-maxcombo"),
        }


        rankingSystem.update(
            thisScore,
            function(rankingScore, thisScore) {
                return rankingScore.score < thisScore.score
            }, {
                score: "점수",
                combo: "콤보",
                great: "따봉!",
                good: "굿잡!",
                miss: "이런.."
            });
    })
});
		
  }

}
$( plugin_uncyrhythm );
/* uncyrhythm 끝 */



/** 플러그인 RankingSystem***************************
* 랭킹시스템 라이브러리
* 버전 => 1.0.7
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => RankingSystem = {"name":"RankingSystem","descript":"랭킹시스템 라이브러리","version":"1.0.7","local":true,"creat":"BANIP","state":"사용자:BANIP/플러그인/랭킹시스템","executable":false}; 
*/ 
function plugin_RankingSystem(){
  if($("[data-name='RankingSystem']").length >= 1){
		 // 이부부분에 코드 입력 //

/**
  * @param 
  		{string} documentTitle 랭킹정보가 있는 문서의 제목.
  		{function} sortCallback 랭킹을 정렬할때 기준으로 사용하는 함수
  		    {any} prev 랭킹 정렬 기준으로 사용할 왼쪽의 값
  		   	{any} next 랭킹 정렬 기준으로 사용할 오른쪽의 값
  		{object} api MediaWikiapi의 인스턴스, 없어도 됨.

  	@return {Object}
  		{function} get 랭킹정보를 object형태로 획득
  		{function} update 랭킹정보 업데이트
  			{object} updateInfo 업데이트할 사용자 정보
  			{function} updateCriteria 사용자정보의 업데이트 기준
  			@param {any} rankingScore 랭킹에서 사용중인 스코어
  				   {any} thisScore 사용자 스코어
  			@return{bool} true가 반환되면 업데이트
  			{object} alternateKeys 랭킹에서 보여지는 대체 키
*/
return function(documentTitle, sortCallback, api) {
    function forEach(object, callback) {
        for (var key in object) {
            var variable = object[key];
            callback(variable, key);
        }
    }

    function getRankingJSON(rankingDoc) {
        console.log(rankingDoc)
        if (!rankingDoc) return {};
        var regexp = /\<includeonly\>(.*)\<\/includeonly\>/;
        var stringRanking = regexp.exec(rankingDoc)[1];
        return JSON.parse(stringRanking);
    }

    function updateDoc(rankingJSON, api, alternateKeys) {
        //alternateKeys가 반영된 개개인의 랭킹정보 획득
        function getOutputJSON(json) {
            var result = {};
            forEach(json, function(value, key) {
                key = alternateKeys[key] || key;
                result[key] = value;
            })
            return result;
        }

        //보여지는 형태의 랭킹정보 획득
        function getOutputString(json) {
            var name = json.name;
            var result = "* '''" + name + "''' : ";
            forEach(json, function(value, key) {
                if (key === "name") return;
                key = alternateKeys[key] || key;
                result += key + ": " + value + ", ";
            })
            result += "\n"
            return result
        }

        var stringRanking = JSON.stringify(rankingJSON);
        var result = "<includ" + "eonly>" + stringRanking + "</inclu" + "deonly>\n";
        result += "<onlyin" + "clude>\n";

        var rankingList = Object.entries(rankingJSON).sort(function(prev,next){
          return sortCallback(prev[1],next[1])
        }).map(function(value){
          return value[0]
        });

        rankingList.forEach(function(key) {
            var json = rankingJSON[key];
            var outputJSON = getOutputJSON(json);
            result += getOutputString(outputJSON)
        });

        result += "</only" + "include>";
        var reply = documentTitle.replace(new RegExp("\/.*"),"") + " 점수 갱신";
        api.changeDocument(documentTitle, reply, result, true);
        return result;
    }

    function updateUserScore(rankingJSON, thisScore, updateCriteria) {
        updateCriteria = updateCriteria || function(rankingScore, thisScore) {
            return rankingScore.score < thisScore.score;
        }

        var userName = thisScore.name;
        var rankingScore = rankingJSON[userName];

        if (!rankingScore || updateCriteria(rankingScore, thisScore)) {
            rankingJSON[userName] = thisScore;
        }
    }

    api = api || MediaWikiAPI();
    var userName = mw.config.get("wgUserName");
    var rankingDoc = api.getDocument(documentTitle);
    var rankingJSON = getRankingJSON(rankingDoc);

    var actions = {
        get: function() {
            return rankingJSON;
        },
        update: function(updateInfo, updateCriteria, alternateKeys) {
            rankingJSON = actions.get();
            updateUserScore(rankingJSON, updateInfo, updateCriteria);
            updateDoc(rankingJSON, api, alternateKeys);
        }
    }
    return actions;
}

		
  }

}
/* RankingSystem 끝 */


/** 플러그인 jsINPUT***************************
* 입력기
* 버전 => 1.1
* 작성자 : [[사용자:Cheongseong9473|Cheongseong9473]] 
* JSON => jsINPUT = {"name":"jsINPUT","descript":"입력기","version":"1.1","local":true,"creat":"Cheongseong9473","state":"자바월드/틀안쓰는입력기/플러그인","executable":true}; 
*/ 
function plugin_jsINPUT(){
  if($("[data-name='jsINPUT']").length >= 1){
		 var inptnm;
inptnm = prompt("입력기","입력 해 보세요!");
location.replace("https://game.uncyclopedia.kr/wiki/자바월드/틀안쓰는입력기?inpval="+inptnm);

 // 여기까지 코드 입력 //

		
  }

}
$( plugin_jsINPUT );
/* jsINPUT 끝 */


/** 플러그인 switched_maze***************************
* 스위치 미로 게임
* 버전 => 1.01
* 작성자 : [[사용자:Bd3076|Bd3076]] 
* JSON => switched_maze = {"name":"switched_maze","descript":"스위치 미로 게임","version":"1.01","local":true,"creat":"Bd3076","state":"스위치 미로/plugin","executable":true}; 
*/ 
function plugin_switched_maze(){
  if($("[data-name='switched_maze']").length >= 1){
		  // 이부분에 코드 입력 //


var keyPress = new Array(128);

document.onkeydown = function(e){
  e = e || window.event;
  keyPress[e.keyCode] = 1;
}

document.onkeyup = function(e){
  e = e || window.event;
  keyPress[e.keyCode] = 0;
}

var cvs = document.getElementById("cvs");
cvs.innerHTML = ('<canvas id="canvas" width="480" height="480"></canvas>')
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.fillStyle = "black";
ctx.fillRect(0, 0, 500, 500);

var stopWatchH = 0;
var stopWatchM = 0;
var stopWatchS = 0;
var stopWatchSS = 0;

var moves;

var addStopwatch = function(){
  stopWatchSS++;
  if(stopWatchSS == 10){
    stopWatchS++;
    stopWatchSS = 0;
    if(stopWatchS == 60){
      stopWatchM++;
      stopWatchS = 0;
      if(stopWatchM == 60){
        stopWatchH++;
        stopWatchM = 0;
      }
    }
  }
}

var setStopwatch = function(){
  stopwatchH = 0;
  stopwatchM = 0;
  stopwatchS = 0;
  stopwatchSS = 0;
  setInterval(addStopwatch, 100);
}

var setCookie = function(name, value) {
  var date = new Date();
  date.setTime(date.getTime() + 12345678987654321);
  document.cookie = name + '=' + value + ';expires=' + date.toUTCString() + ';path=/';
};

var getCookie = function(name) {
  var value = document.cookie.match('(^|;) ?' + name + '=([^;]*)(;|$)');
  return value? value[2] : null;
};

// road variable
// 2^0: right (+x)
// 2^1: down (-y)
// 2^2: left (-x)
// 2^3: up (+y)

var levelCount = 1;

var levelData = new Array(levelCount);
levelData[0] = {
  x: 4,
  y: 4,
  startX: 0,
  startY: 0,
  finishX: 1,
  finishY: 0,
  road: [
    [8, 3, 5, 12],
    [11, 4, 1, 14],
    [10, 8, 1, 6],
    [2, 3, 5, 4]
  ],
  switch_road: [
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [[{dir:1, num:2}], [{dir:4, num:2}],0,0]
  ],
  switch_num: [
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [2, 0, 0, 0],
    [0, 0, 0, 0]
  ],
  lever_road: [
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [0, 0, [{dir:8, num:2}], 0],
    [0, 0, [{dir:2, num:2}], 0]
  ],
  lever: [
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [0, 0, 0, 2]
  ],
  lever_point: [
    0, 0, 3
  ],
  switch_open: [
    0, 0, 0
  ],
  lever_open: [
    0, 0, 0
  ]
};

var levelClear = function(level){
  ctx.fillStyle = "white";
  ctx.fillText("레벨 " + level + " 클리어!", 240, 200);
  ctx.fillText("걸린 시간: " + stopWatchH + "시간 " + stopWatchM + "분 " + stopWatchS + "." + stopWatchSS + "초", 240, 240);
  ctx.fillText("움직인 횟수: " + moves + "회", 240, 280);
  ctx.fillText("다음 레벨로 넘어가시려면 [Space]를 누르세요.", 240, 320);
  setCookie("level", level+1);
  waitToPlayLevel(level+1);
}

var displayRoom = function(level, x, y){
  ctx.fillStyle = "black";
  ctx.fillRect(0, 0, 500, 500);
  
  console.log("x: " + x + ", y: " + y + ", road: " + levelData[level].road[y][x]);
  
  if(x == levelData[level].finishX && y == levelData[level].finishY){
    levelClear(level);
    return;
  }
  
  var road = levelData[level].road[y][x];
  var switch_road = levelData[level].switch_road[y][x];
  var switch_num = levelData[level].switch_num[y][x];
  var lever_road = levelData[level].lever_road[y][x];
  var lever = levelData[level].lever[y][x];
  
  var roadRight = (road & 1);
  var roadDown = (road & 2) / 2;
  var roadLeft = (road & 4) / 4;
  var roadUp = (road & 8) / 8;
  
  for(var i=0; i<switch_road.length; i++){
    var t_sdir = switch_road[i].dir;
    if(t_sdir & 1) roadRight = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
    if(t_sdir & 2) roadDown = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
    if(t_sdir & 4) roadLeft = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
    if(t_sdir & 8) roadUp = levelData[level].switch_open[switch_road[i].num] ? 1 : 2;
  }
  
  for(var i=0; i<lever_road.length; i++){
    var t_ldir = lever_road[i].dir;
    if(t_ldir & 1) roadRight = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
    if(t_ldir & 2) roadDown = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
    if(t_ldir & 4) roadLeft = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
    if(t_ldir & 8) roadUp = levelData[level].lever_open[lever_road[i].num] ? 1 : 3;
  }
  
  ctx.fillStyle = "white";
  ctx.fillRect(120, 120, 240, 240);
  if(roadRight){
    ctx.fillStyle = roadRight == 1 ? "white" : roadRight == 2 ? "blue" : "purple";
    ctx.fillRect(360, 180, 120, 120);
  }
  if(roadDown){
    ctx.fillStyle = roadDown == 1 ? "white" : roadDown == 2 ? "blue" : "purple";
    ctx.fillRect(180, 360, 120, 120);
  }
  if(roadLeft){
    ctx.fillStyle = roadLeft == 1 ? "white" : roadLeft == 2 ? "blue" : "purple";
    ctx.fillRect(0, 180, 120, 120);
  }
  if(roadUp){
    ctx.fillStyle = roadUp == 1 ? "white" : roadUp == 2 ? "blue" : "purple";
    ctx.fillRect(180, 0, 120, 120);
  }
  
  if(roadRight == 1) road |= 1;
  if(roadDown == 1) road |= 2;
  if(roadLeft == 1) road |= 4;
  if(roadUp == 1) road |= 8;
  
  setTimeout(waitForKey, 200, level, x, y, road);
  
  if(levelData[level].switch_num[y][x]){
    ctx.fillStyle = "blue";
    if(levelData[level].switch_open[levelData[level].switch_num[y][x]]){
      ctx.fillRect(130, 130, 50, 220);
    }
    else{
      ctx.fillRect(140, 140, 30, 200);
    }
  }
  if(levelData[level].lever[y][x]){
    ctx.fillStyle = "purple";
    if(levelData[level].lever_open[levelData[level].lever[y][x]]){
      ctx.fillRect(300, 130, 50, 220);
    }
    else{
      ctx.fillRect(310, 140, 30, 200);
    }
  }
}

var counter = 0;

var waitForKey = function(level, x, y, road){
  counter++;
  var canPressSpace;
  if(levelData[level].switch_num[y][x] == 0 && levelData[level].lever[y][x] == 0){
    canPressSpace = 0;
  }
  else{
    canPressSpace = 1;
  }
  
  if((!keyPress[32] || !canPressSpace) &&
     (!keyPress[37] || x==0 || !(road&4)) &&
     (!keyPress[38] || y==levelData[level].y-1 || !(road&8)) &&
     (!keyPress[39] || x==levelData[level].x-1 || !(road&1)) &&
     (!keyPress[40] || y==0 || !(road&2))){
    setTimeout(waitForKey, 30, level, x, y, road);
    counter--;
    return;
  }
  else{
    if(keyPress[32] && canPressSpace){
      console.log("pressed space");
      keyPress[32] = 0;
      if(levelData[level].switch_num[y][x] > 0){
        levelData[level].switch_open[levelData[level].switch_num[y][x]] = 1 - levelData[level].switch_open[levelData[level].switch_num[y][x]];
        displayRoom(level, x, y);
        return;
      }
      if(levelData[level].lever[y][x] > 0){
        levelData[level].lever_open[levelData[level].lever[y][x]] = levelData[level].lever_point[levelData[level].lever[y][x]];
        displayRoom(level, x, y);
        return;
      }
      counter--;
      return;
    }
    else{
      for(var i=0; i<levelData[level].lever_open.length; i++){
        levelData[level].lever_open[i]--;
        if(levelData[level].lever_open[i] < 0) levelData[level].lever_open[i] = 0;
      }
      moves++;
      if(keyPress[37] && x!=0 && road&4){
        console.log("pressed left");
        displayRoom(level, x-1, y);
        keyPress[37] = 0;
        counter--;
        return;
      }
      else if(keyPress[38] && y!=levelData[level].y-1 && road&8){
        console.log("pressed up");
        displayRoom(level, x, y+1);
        keyPress[38] = 0;
        counter--;
        return;
      }
      else if(keyPress[39] && x!=levelData[level].x-1 && road&1){
        console.log("pressed down");
        displayRoom(level, x+1, y);
        keyPress[39] = 0;
        counter--;
        return;
      }
      else if(keyPress[40] && y!=0 && road&2){
        console.log("pressed right");
        displayRoom(level, x, y-1);
        keyPress[40] = 0;
        counter--;
        return;
      }
    }
  }
}

var playLevel = function(level){
  var thisLevelData = levelData[level];
  moves = 0;
  setStopwatch();
  addStopwatch();
  console.log(thisLevelData);
  displayRoom(level, thisLevelData.startX, thisLevelData.startY);
}

var main = function(){
  ctx.font = "15px Dotum";
  ctx.textAlign = "center";
  ctx.fillStyle = "white";
  var level = getCookie("level");
  if(level != null){
    ctx.fillText("저장된 파일이 있습니다. 이어 플레이하시겠습니까?", 240, 200);
    ctx.fillText("예: [Space], 아니오: [↑]", 240, 240);
    waitToPlayLevel(level, 1);
  }
  else{
  	level = 0;
    ctx.fillText("스위치 미로", 240, 120);
    ctx.fillText("Bd3076", 240, 150);
    ctx.fillText("움직이려면 [방향키]를 누르세요.", 240, 240);
    ctx.fillText("스위치나 레버를 누르려면 [Space]를 누르세요.", 240, 270);
    ctx.fillText("플레이하려면 [Space]를 누르세요.", 240, 360);
    waitToPlayLevel(level, 0);
  }
}

var waitToPlayLevel = function(level, mode){
  if(keyPress[32]){
    if(levelCount <= level){
      lastLevel();
      return;
    }
    playLevel(level);
  }
  else if(mode==1 && keyPress[38]){
    playLevel(0);
    return;
  }
  else{
    setTimeout(waitToPlayLevel, 100, level, mode);
    return;
  }
}

var lastLevel = function(){
  ctx.fillStyle = "white";
  ctx.fillText("죄송합니다. 더 이상의 레벨이 준비되어 있지 않습니다.", 240, 380);
  ctx.fillText("빠른 시일 내에 새로운 레벨을 준비하겠습니다. 감사합니다.", 240, 420);
}

main();



 // 여기까지 코드 입력 //

		
  }

}
$( plugin_switched_maze );
/* switched_maze 끝 */


/** 플러그인 jClock***************************
* 시계 스크립트
* 버전 => 1.0
* 작성자 : [[사용자:Cheongseong9473|Cheongseong9473]] 
* JSON => jClock = {"name":"jClock","descript":"시계 스크립트","version":"1.0","local":false,"creat":"Cheongseong9473","state":"사용자:Cheongseong9473/플러그인/CLOCK","executable":true}; 
*/ 
function plugin_jClock(){
		  // 이부분에 코드 입력 //

 ctx.fillStyle = "yellow";
 ctx.fillRect(0, 0, 500, 500);
 ctx.fillstyle = "blue";
 ctx.fillText(new Time().toLocaleString);
 // 여기까지 코드 입력 //

		
}
$( plugin_jClock );
/* jClock 끝 */





/** 플러그인 SimMD5***************************
* 마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.
* 버전 => 1.3
* 작성자 : [[사용자:Gustmd7410|Gustmd7410]] 
* JSON => SimMD5 = {"name":"SimMD5","descript":"마법의 MD-5 시뮬레이터 게임에 사용되는 스크립트로, 인터페이스와 배틀시스템을 구현합니다.","version":"1.3","local":true,"creat":"Gustmd7410","state":"마법의 MD-5 시뮬레이터/플러그인","executable":true}; 
*/ 
function plugin_SimMD5(){
  if($("[data-name='SimMD5']").length >= 1){
		  // 이부분에 코드 입력 //
mw.loader.using('oojs-ui-widgets').done(function() {
	function prepare() {
		function responsible(event) {
			var button = $('#input-time .oo-ui-numberInputWidget-plusButton, #input-time .oo-ui-numberInputWidget-minusButton');
			
			if(event.matches) {
				button.css('display', 'none');
				input.time.$label.css('margin-right', null);
			} else {
				button.css('display', 'null');
				input.time.$label.css('margin-right', '30px');
			}
		}
		
		function encode(string) {
			return string
			.replace(/&/g, '&#38;')
			.replace(/</g, '&#60;')
			.replace(/>/g, '&#62;')
			.replace(/{/g, '&#123;')
			.replace(/\|/g, '&#124;')
			.replace(/=/g, '&#61;')
			.replace(/}/g, '&#125;')
			.replace(/\[/g, '&#91;')
			.replace(/\]/g, '&#93;')
			.replace(/_/g, '&#95;');
		}
		
		function cancel(btn) {
			if(stat.length) {
				battle.done = null;
				battle.turn = 0;
				battle.attack = null;
				battle.sequence = null;
				battle.combo = null;
				battle.temp = null;
				
				bar = [];
				bar[0] = new OO.ui.ProgressBarWidget({
					progress: 100
				});
				bar[1] = new OO.ui.ProgressBarWidget({
					progress: 100
				});
				
				bar[0].$bar.css({
					background: '#3366CC'
				});
				bar[0].$element.css({
					'border-right': 'none',
					'border-top-right-radius': 0,
					'border-bottom-right-radius': 0
				});
				bar[1].$bar.css({
					background: '#FF5500'
				});
				bar[1].$element.css({
					'border-left': 'none',
					'border-top-left-radius': 0,
					'border-bottom-left-radius': 0
				});
				
				input.start.setLabel('재시작');
				input.reset.setLabel('초기화');
				$('#stat-turn').text(0);
				$('.stat-0.stat-currentHP').data('value', stat[0].HP).text(stat[0].HP.toFixed(2)).css('color', '#3366CC');
				$('.stat-1.stat-currentHP').data('value', stat[1].HP).text(stat[1].HP.toFixed(2)).css('color', '#FF5500');
				$('.stat-0.stat-HPbar').html(bar[0].$element);
				$('.stat-1.stat-HPbar').html(bar[1].$element);
				if(btn) $('#log')[0].innerText += '\n다시 시작하려면 재시작 버튼을 눌러주세요.';
			}
		}
		
		function stop() {
			clearInterval(battle.work);
			
			$('#input-stop').hide();
			$('#input-start').show();
			input.reset.setDisabled(false);
			input[0].setDisabled(false);
			input[1].setDisabled(false);
			input.time.setDisabled(false);
			input.swap.setDisabled(false);
		}
		
		var input = {};
		input[0] = new OO.ui.TextInputWidget({
			placeholder: '선',
			title: '후',
			value: new URLSearchParams(location.search).get('p0') || ''
		});
		input.start = new OO.ui.ButtonInputWidget({
			type: 'submit',
			flags: ['primary', 'progressive'],
			label: '시작'
		});
		input.stop = new OO.ui.ButtonInputWidget({
			flags: ['primary', 'destructive'],
			label: '정지'
		});
		input[1] = new OO.ui.TextInputWidget({
			placeholder: '후',
			title: '후',
			value: new URLSearchParams(location.search).get('p1') || ''
		});
		input.time = new OO.ui.NumberInputWidget({
			value: 1,
			min: 0,
			label: '초 간격'
		});
		input.reset = new OO.ui.ButtonInputWidget({
			type: 'reset',
			flags: ['destructive'],
			label: '초기화'
		});
		input.swap = new OO.ui.ButtonInputWidget({
			label: $('<div />').css({
				height: '20px',
				width: '20px',
				'background-image': 'url("/wiki/Special:Redirect/file/Ambox_move_black.svg")',
				'background-size': 'cover'
			}),
			title: '교체',
			framed: false
		});
		input.table = new OO.ui.ToggleSwitchWidget({
			value: true
		});
		input.icon = new OO.ui.ButtonWidget({
			framed: false,
			icon: $('#mw-customcollapsible-input-option').hasClass('mw-collapsed')? 'expand' : 'collapse'
		});
		input.log = new OO.ui.ButtonWidget({
			label: '기록 복사'
		});
		input.url = new OO.ui.ButtonWidget({
			label: 'URL 복사'
		});
		input.box = new OO.ui.MultilineTextInputWidget();
		var media = matchMedia('(max-width: 800px)');
		var stat = [];
		var bar = [];
		var battle = {
			turn: 0,
			attack: null,
			done: null,
			work: null,
			sequence: null,
			combo: null,
			temp: null
		};
		
		$('#input').wrap('<form />');
		$('#input-0').html(input[0].$element);
		$('#input-start').html(input.start.$element);
		$('#input-stop').html(input.stop.$element);
		$('#input-1').html(input[1].$element);
		$('#input-time').html(input.time.$element);
		$('#input-reset').html(input.reset.$element);
		$('#input-swap').html(input.swap.$element);
		$('#input-table').html(input.table.$element).append(' 스탯');
		$('#input-icon').html(input.icon.$element);
		$('#stat-load').html(new OO.ui.ProgressBarWidget().$element);
		$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요. (1.3)');
		$('#share-log').html(input.log.$element);
		$('#share-url').html(input.url.$element);
		$('#share-cvbox').html(input.box.$element);
		
		input.box.$input.attr('readonly', '').css('height', '2.5em');
		
		$('#stat-bar').hide();
		$('#share').hide();
		
		responsible(media);
		media.addListener(responsible);
		
		new MutationObserver(function(mutation) {
			input.icon.setIcon($(mutation[0].target).hasClass('mw-collapsed')? 'expand' : 'collapse');
		}).observe($('#mw-customcollapsible-input-option')[0], {
			attributes: true,
			attributeFilter: ['class']
		});
		
		input.swap.$element.click(function() {
			if(!input.swap.disabled) {
				var val = [input[1].value, input[0].value];
				input[0].setValue(val[0]);
				input[1].setValue(val[1]);
				
				if(stat.length) {
					stat = [stat[1], stat[0]];
					
					$('#stat-turn').text(0);
					$('.stat-0').each(function() {
						if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
						else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
						else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
						else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
						else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
						else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
						else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
						else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
						else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
					});
					$('.stat-1').each(function() {
						if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
						else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
						else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
						else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
						else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
						else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
						else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
						else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
						else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
					});
					
					var url = new URL(location);
					url.searchParams.set('p0', input[0].value);
					url.searchParams.set('p1', input[1].value);
					history.replaceState(null, '', url);
					
					cancel();
					
					input.start.setLabel('시작');
				}
			}
		});
		input.table.$element.click(function() {
			if(input.table.value) {
				if($('#stat-turn').text()) $('#stat-table').show(500);
			} else {
				$('#stat-table').hide(500);
			}
		});
		input.reset.$button[0].form.addEventListener('reset', function(event) {
			event.preventDefault();
			
			if(!input.reset.disabled) {
				if(battle.done || battle.done === null) {
					var url = new URL(location);
					url.searchParams['delete']('p0');
					url.searchParams['delete']('p1');
					history.replaceState(null, '', url);
					stat = [];
					input[0].setValue();
					input[1].setValue();
					input.time.setValue(1);
					input.table.setValue(true);
					input.start.setLabel('시작');
					$('#share').hide();
					$('#share-cvbox').hide();
					$('#stat-table').hide(500);
					$('#stat-bar').hide(500);
					$('#stat-turn, .stat-0, .stat-1').text('');
					$('#log-time').hide();
					$('#log').show();
					$('#log').text('시작하시려면 상단에 대결할 상대의 이름을 입력해 주세요.');
					$('.stat-HPbar').html('');
				} else cancel(true);
			}
		});
		input.start.$button[0].form.addEventListener('submit', function(event) {
			function last() {
				$('#input-stop').show();
				$('#input-start').hide();
				input.reset.setLabel('취소');
				input[0].setDisabled(true);
				input[1].setDisabled(true);
				input.time.setDisabled(true);
				input.reset.setDisabled(true);
				input.swap.setDisabled(true);
				input.start.setLabel('재개');
				
				battle.work = start(battle, stat.map(function(obj, index) {
					return new Proxy(obj, {
						get: function(target, key, receiver) {
							if(key === 'HP') return +$('.stat-' + index + '.stat-currentHP').data('value');
							else return Reflect.get(target, key, receiver);
						},
						set: function(target, key, value) {
							if(key === 'HP') {
								if(value < 0) {
									value = 0;
									$('.stat-' + index + '.stat-currentHP').css('color', '#000000');
								}
								$('.stat-' + index + '.stat-currentHP').data('value', value).text(value.toFixed(2));
								bar[index].setProgress(value / target.HP * 100);
							}
						}
					});
				}), input.time.value * 1000, function(msg) {
					$('#log')[0].innerText += msg;
					$('#log').scrollTop($('#log')[0].scrollHeight);
					
					if(battle.sequence === 0) {
						$('#stat-turn').text(battle.turn);
						$('.stat-' + battle.attack + '.stat-name').css({
							background: battle.attack? '#FF5500' : '#3366CC',
							color: '#FFFFFF'
						});
						$('.stat-' + (battle.attack ^ 1) + '.stat-name').css({
							background: '#EAECF0',
							color: battle.attack? '#3366CC' : '#FF5500'
						});
					}
				}, function(msg) {
					$('#log')[0].innerText += msg;
					$('#log')[0].innerText += '\n\n백괴스러운 MD-5 시뮬레이터 [https://game.uncyclopedia.kr/wiki/마법의_MD-5_시뮬레이터]';
					$('#log').scrollTop($('#log')[0].scrollHeight);
					
					$('#share').show();
					
					stop();
					
					battle.done = true;
					battle.turn = 0;
					battle.attack = null;
					battle.sequence = null;
					battle.combo = null;
					battle.temp = null;
					
					input.start.setLabel('재시작');
					input.reset.setLabel('초기화');
				});
			}
			
			event.preventDefault();
			
			if(!input.start.disabled) {
				$('#share').hide();
				$('#share-cvbox').hide();
				
				if(input.time.value >= 0) {
					$('#log-time').hide();
					$('#log').show();
					
					if(!stat.length) $.get({
						url: '/w/api.php',
						data: {
							action: 'parse',
							format: 'json',
							title: '마법의 MD-5 시뮬레이터',
							text: '[{{#invoke:SimMD5|stat|' + encode(input[0].value) + '|AJAX}},{{#invoke:SimMD5|stat|' + encode(input[1].value) + '|AJAX}}]',
							prop: 'text',
							disablelimitreport: true,
							formatversion: 2
						},
						beforeSend: function() {
							if($('#stat-bar').html()) {
								$('#stat-bar').hide();
								$('#stat-load').show();
							} else $('#stat-load').show(500);
							$('#log').text('스탯 계산중입니다. 잠시만 기다려 주세요.');
							
							var url = new URL(location);
							url.searchParams.set('p0', input[0].value);
							url.searchParams.set('p1', input[1].value);
							history.replaceState(null, '', url);
						},
						success: function(callback) {
							stat = JSON.parse($(callback.parse.text).text());
							
							bar = [];
							bar[0] = new OO.ui.ProgressBarWidget({
								progress: 100
							});
							bar[1] = new OO.ui.ProgressBarWidget({
								progress: 100
							});
							
							bar[0].$bar.css({
								background: '#3366CC'
							});
							bar[0].$element.css({
								'border-right': 'none',
								'border-top-right-radius': 0,
								'border-bottom-right-radius': 0
							});
							bar[1].$bar.css({
								background: '#FF5500'
							});
							bar[1].$element.css({
								'border-left': 'none',
								'border-top-left-radius': 0,
								'border-bottom-left-radius': 0
							});
							
							$('#stat-turn').text(0);
							$('.stat-0').each(function() {
								if($(this).hasClass('stat-name')) $(this).text(stat[0].name);
								else if($(this).hasClass('stat-attack')) $(this).text(stat[0].attack);
								else if($(this).hasClass('stat-quick')) $(this).text(stat[0].quick);
								else if($(this).hasClass('stat-defense')) $(this).text(stat[0].defense);
								else if($(this).hasClass('stat-hit')) $(this).text(stat[0].hit);
								else if($(this).hasClass('stat-luck')) $(this).text(stat[0].luck);
								else if($(this).hasClass('stat-fullHP')) $(this).text(stat[0].HP);
								else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[0].HP).text(stat[0].HP.toFixed(2));
								else if($(this).hasClass('stat-HPbar')) $(this).html(bar[0].$element);
							});
							$('.stat-1').each(function() {
								if($(this).hasClass('stat-name')) $(this).text(stat[1].name);
								else if($(this).hasClass('stat-attack')) $(this).text(stat[1].attack);
								else if($(this).hasClass('stat-quick')) $(this).text(stat[1].quick);
								else if($(this).hasClass('stat-defense')) $(this).text(stat[1].defense);
								else if($(this).hasClass('stat-hit')) $(this).text(stat[1].hit);
								else if($(this).hasClass('stat-luck')) $(this).text(stat[1].luck);
								else if($(this).hasClass('stat-fullHP')) $(this).text(stat[1].HP);
								else if($(this).hasClass('stat-currentHP')) $(this).data('value', stat[1].HP).text(stat[1].HP.toFixed(2));
								else if($(this).hasClass('stat-HPbar')) $(this).html(bar[1].$element);
							});
							
							$('.stat-0.stat-currentHP').css('color', '#3366CC');
							$('.stat-1.stat-currentHP').css('color', '#FF5500');
							
							$('#stat-load').hide();
							if(input.table.value) $('#stat-table').show(500);
							$('#stat-bar').show();
							$('#log').text('');
							$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
							$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
							$('#log')[0].innerText += '\n';
							
							battle.turn = 1;
							battle.done = false;
							battle.attack = 0;
							battle.sequence = 0;
							battle.combo = [0, 0];
							battle.temp = {};
							
							last();
						},
						error: function(error) {
							$('#stat-load').hide(500);
							$('#log').text('스탯 계산에 오류가 발생하였습니다. 다시 시도해 주십시오. (' + error.status + ')');
						}
					});
					else if(battle.done || battle.done === null) {
						if(battle.done) cancel();
						
						$('#log').text('');
						$('#log')[0].innerText += '[' + stat[0].name + '] 공격력: ' + stat[0].attack + ' / 방어력: ' + stat[0].defense + ' / 민첩: ' + stat[0].quick + ' / 명중: ' + stat[0].quick + ' / 운: ' + stat[0].luck + ' / HP: ' + stat[0].HP + '\n';
						$('#log')[0].innerText += '[' + stat[1].name + '] 공격력: ' + stat[1].attack + ' / 방어력: ' + stat[1].defense + ' / 민첩: ' + stat[1].quick + ' / 명중: ' + stat[1].quick + ' / 운: ' + stat[1].luck + ' / HP: ' + stat[1].HP + '\n';
						$('#log')[0].innerText += '\n';
						
						battle.turn = 1;
						battle.done = false;
						battle.attack = 0;
						battle.sequence = 0;
						battle.combo = [0, 0];
						battle.temp = {};
						
						last();
					} else last();
				} else {
					$('#log-time').show();
					$('#log').hide();
				}
			}
		});
		input.stop.$element.click(function() {
			if(!input.stop.disabled) stop();
		});
		input[0].$input.focus(function() {
			cancel();
			stat = [];
			input.start.setLabel('시작');
			$(this).select();
		});
		input[1].$input.focus(function() {
			cancel();
			stat = [];
			input.start.setLabel('시작');
			$(this).select();
		});
		input.log.$button.click(function() {
			input.box.setValue($('#log').text());
			$('#share-cvbox').show();
			input.box.$input.select();
			document.execCommand('copy');
		});
		input.url.$button.click(function() {
			var url = new URL('/wiki/마법의_MD-5_시뮬레이터', location);
			var search = new URLSearchParams(location.search);
			url.searchParams.set('p0', search.get('p0'));
			url.searchParams.set('p1', search.get('p1'));
			input.box.setValue(url);
			$('#share-cvbox').show();
			input.box.$input.select();
			document.execCommand('copy');
		});
		input.box.$input.click(function() {
			$(this).select();
		});
	}
	
	function start(battle, stat, time, each, last) {
		function rand(min, max) {
		    return Math.floor(Math.random() * (max - min + 1)) + min;
		}
		
		function range(weight) {
	        var range = [-0.5, -0.25, 0, 0.25, 0.5].map(function(ratio, index) {
	        	return 20 + (weight - 50) * ratio;
	        });
	        range.reduce(function(acc, current, index, prob) {
	        	return prob[index] += acc;
	        });
	        return range;
		}
		
	    function rank(range, val) {
	        return range.findIndex(function(current, index) {
	        	return (index === 0 || range[index - 1] < val) && val <= current;
	        });
	    }
	    
		function power(stat, rank) {
		    return stat * (((rank === 0)? 0 : rand(1 + 25 * (rank - 1), 25 * rank)) / 100);
		}
		
		function bonus(plus, minus, rank) {
			rank -= 2;
			if(rank === 0) return 0;
		    return ((rank > 0)? plus : minus) * (rand(1 + 50 * (rank - 1), 50 * rank) / 100);
		}
		
		function josa(text, exist, not, only) {
			text = text.normalize('NFD');
			var code = text.charCodeAt(text.length - 1);
			
			if(0x1161 <= code && code <= 0x11A7) return ((only)? '' : text) + not;
			else if(0x11A8 <= code && code <= 0x11FF) return ((only)? '' : text) + exist;
			else return ((only)? '' : text) + exist + '(' + not + ')';
		}
		
		return setInterval(function() {
			var attacker = battle.attack;
			var defender = attacker ^ 1;
			
			if(stat[0].HP > 0 && stat[1].HP > 0) {
				switch(battle.sequence) {
					case 0:
						var scale = range(stat[attacker].luck);
						var adv = bonus(stat[attacker].hit, stat[defender].quick, rank(range(50), 50 + ((battle.combo[defender])? 0 : battle.combo[defender]) - ((battle.combo[attacker])? 0: battle.combo[attacker])));
						var grade = {
							attack: rank(scale, rand(1, 100)),
							defense: rank(range(stat[defender].luck), rand(1, 100)),
						};
						var damage = power(stat[attacker].attack, grade.attack) - power(stat[defender].defense, grade.defense) + adv;
						battle.temp = {
							rank: rank(scale, damage),
							damage: (damage > 0)? damage : 0
						};
						
						if(battle.temp.damage > stat[attacker].attack) battle.temp.rank = 5;
						if(battle.temp.damage) {
							if(!battle.temp.rank) battle.temp.rank = 1;
							if(battle.combo[attacker] < 0) battle.combo[attacker] = 0;
							battle.combo[attacker]++;
						} else {
							battle.temp.rank = 0;
							if(battle.combo[attacker] > 0) battle.combo[attacker] = 0;
							battle.combo[attacker]--;
						}
						
						each('[' + stat[attacker].name + ']의 공격 ');
						battle.sequence++;
					break;
					case 1:
						var rankText = ['MISS', 'HIT', 'GOOD', 'NICE', 'PERFECT', 'CRITICAL'][battle.temp.rank];
						each(rankText + '! ');
						battle.sequence++;
					break;
					case 2:
						stat[defender].HP -= battle.temp.damage;
						var msg = (battle.temp.rank === 0)? '공격을 피했다. (' : (+battle.temp.damage.toFixed(2)) + '의 대미지를 받았다. (' + ((battle.combo[attacker] > 0)? battle.combo[attacker] : 0) + ' COMBO, ';
						each('[' + stat[defender].name + ']' + josa(stat[defender].name, '은', '는', true) + ' ' + msg + '남은 HP: ' + (+stat[defender].HP.toFixed(2)) + ')\n');
						if(attacker === 1) battle.turn++;
						battle.sequence = 0;
						battle.attack = defender;
					break;
				}
			} else last('\n[' + stat[defender].name + '] 승! (' + battle.turn + '턴)');
		}, time);
	}
	
	$(prepare);
});
 // 여기까지 코드 입력 //

		
  }

}
$( plugin_SimMD5 );
/* SimMD5 끝 */


/** 플러그인 real369***************************
* real369 플레이
* 버전 => 1.1.7
* 작성자 : [[사용자:BANIP|BANIP]] 
* JSON => real369 = {"name":"real369","descript":"real369 플레이","version":"1.1.7","local":true,"creat":"BANIP","state":"Real 369/플러그인","executable":true}; 
*/ 
function plugin_real369(){
  if($("[data-name='real369']").length >= 1){
		 /**
 * 지금 박수를 쳐야되는지 숫자를 외쳐야 하는지 알아 냅니다
 * @param {number} number 지금 순서가 몇번째인지 넣는 칸.
 * @return {number|Array[number]} 박수를 쳐야되는 상황이면 배열 안에 숫자를 담아 반환하고 아니면 파라미터를 반환.
 */
function getAnswer(number) {
    var rawNumber = number + "";
    var targetNumber = rawNumber.replace(/3|6|9/g, "");
    var diff = rawNumber.length - targetNumber.length;
    if (diff === 0)
        return number + "";
    else
        return "짝!".repeat(diff);
}
function isMobile() {
    return !(navigator.userAgent.match(/Android|iPhone|iPad|iPod/i) === null);
}
var GUI = /** @class */ (function () {
    function GUI() {
        this.domList = {
            retry: document.querySelector("#gamewrap .gamelink .retry"),
            answer: document.querySelector("#gamewrap .answer"),
            dialog: document.querySelector("#gamewrap .dialog"),
            progress: document.querySelector("#gamewrap .progress"),
            gamelink: document.querySelector("#gamewrap .gamelink")
        };
        this.bindOtherEvent();
        //this.start();
    }
    GUI.prototype.start = function () {
        this.domList.answer.innerHTML = "시작!";
        this.domList.dialog.innerHTML = "";
        this.domList.gamelink.style.display = "none";
        createGame(gui);
        input.setGame(game);
    };
    GUI.prototype.bindOtherEvent = function () {
        var _this = this;
        this.domList.retry.addEventListener("click", function () {
            if (game !== null)
                game.gameOver();
            _this.start();
        });
    };
    GUI.prototype.message = function (message) {
        var dialogNode = this.domList.dialog;
        var messageNode = document.createElement("li");
        messageNode.innerHTML = message;
        dialogNode.appendChild(messageNode);
        dialogNode.scrollTop = dialogNode.scrollHeight;
    };
    GUI.prototype.initOrder = function (userCount, startUser) {
        var orderStringCount = 8;
        var orderString = new Array(orderStringCount).fill("1")
            .map(function (v, i) { return (startUser + i) % userCount === 0 ? username : "COM" + (startUser + i) % userCount; })
            .join(" => ");
        this.message("게임이 시작되었습니다!!!");
        this.message("게임순서 : " + orderString + "...");
    };
    GUI.prototype.getProgressColor = function (progress) {
        var interval = [30, 60, 100];
        var color = ["green", "yellow", "red"];
        var index = interval.indexOf(interval.filter(function (v) { return v > progress; })[0]);
        return color[index];
    };
    GUI.prototype.resetTime = function (duration) {
        var _this = this;
        clearInterval(this.timerInterval);
        var startTime = Date.now();
        this.timerInterval = setInterval(function () {
            var now = Date.now();
            var progress = (now - startTime) / duration * 100 - 1;
            var progressColor = _this.getProgressColor(progress);
            _this.domList.progress.style.background = "linear-gradient(to right," + progressColor + " " + (100 - progress) + "%,white " + (100 - progress + 0.1) + "%)";
        }, 10);
    };
    GUI.prototype.setEnemyTurn = function (order) {
        this.nextUser = "COM" + order;
    };
    GUI.prototype.setMyTurn = function () {
        this.nextUser = username;
    };
    GUI.prototype.gameOver = function (reason, lastCount) {
        this.domList.answer.innerHTML = reason;
        this.message("게임이 끝났습니다!!");
        this.message("최종 카운트: " + lastCount);
        input.setGame(null);
        this.domList.gamelink.style.display = "block";
        clearInterval(this.timerInterval);
    };
    GUI.prototype.setNumber = function (number) {
        this.domList.answer.innerHTML = number;
    };
    GUI.prototype.sayNumber = function (number, name) {
        if (name === void 0) { name = this.nextUser; }
        this.message(name + " : " + number);
    };
    GUI.prototype.setHandClab = function (clab) {
        this.domList.answer.innerHTML = clab;
    };
    return GUI;
}());
var Game = /** @class */ (function () {
    function Game(gui, playerCount, time) {
        if (playerCount === void 0) { playerCount = 3; }
        if (time === void 0) { time = 1000; }
        this.gui = gui;
        this.playerCount = playerCount;
        this.time = time;
        this.order = Math.floor(Math.random() * playerCount);
        this.number = 1;
        gui.initOrder(playerCount, this.order);
        this.turnStart();
    }
    Game.prototype.next = function () {
        var prevNumber = getAnswer(Number(this.number));
        this.gui.sayNumber(prevNumber);
        this.order = (this.order + 1) % this.playerCount;
        this.handClab = "";
        this.number++;
        this.turnStart();
    };
    Game.prototype.turnStart = function () {
        this.gui.resetTime(this.time);
        if (this.order === 0)
            this.myTurn();
        else
            this.enemyTurn();
    };
    Game.prototype.enemyTurn = function () {
        var _this = this;
        this.gui.setEnemyTurn(this.order);
        this.turnTimeout = setTimeout(function () {
            _this.shortenTime();
            _this.next();
        }, this.time * Math.random());
    };
    Game.prototype.myTurn = function () {
        var _this = this;
        this.gui.setMyTurn();
        this.turnTimeout = setTimeout(function () {
            if (getAnswer(_this.number) === _this.handClab)
                _this.next();
            else
                _this.gameOver("시간 초과!");
        }, this.time);
    };
    Game.prototype.sayNumber = function (answer) {
        clearTimeout(this.turnTimeout);
        var reasonGameOver = null;
        if (this.order > 0)
            reasonGameOver = "내 차례가 아닌데 말해버림!";
        else if (getAnswer(this.number) === answer)
            null;
        else
            reasonGameOver = "오답!";
        if (reasonGameOver === null)
            this.next();
        else {
            gui.sayNumber(answer, username);
            this.gameOver(reasonGameOver);
        }
    };
    Game.prototype.setHandClab = function (clab) {
        this.handClab = clab;
    };
    Game.prototype.gameOver = function (reason) {
        clearTimeout(this.turnTimeout);
        this.gui.gameOver(reason, this.number);
        game = null;
    };
    Game.prototype.shortenTime = function () {
        this.time *= 0.94;
    };
    return Game;
}());
var Input = /** @class */ (function () {
    function Input(game, gui) {
        this.game = game;
        this.gui = gui;
        this.clickEventType = isMobile() ? "touchstart" : "click";
        this.resetNumber();
        this.bindKeyBoardEvent();
        this.bindKeyPadEvent();
    }
    Input.prototype.setGame = function (game) {
        this.game = game;
    };
    Input.prototype.bindKeyBoardEvent = function () {
        var _this = this;
        document.addEventListener("keydown", function (e) {
            var key = e.key;
            if (["Enter", "Space"].some(function (v) { return v === key; }))
                return _this.pressEnter();
            else if (key === "BackSpace")
                _this.number = _this.number.slice(0, -1);
            else if (isNaN(parseInt(key)))
                return;
            else
                _this.number += key;
            _this.gui.setNumber(_this.number);
        });
    };
    Input.prototype.bindKeyPadEvent = function () {
        var _this = this;
        document.querySelectorAll(".keypad .key").forEach(function (node) {
            node.addEventListener(_this.clickEventType, function (e) {
                e.preventDefault();
                _this.number += e.target.dataset.num;
                _this.gui.setNumber(_this.number);
            });
        });
        document.querySelector(".keypad .enter").addEventListener(this.clickEventType, function (e) {
            e.preventDefault();
            _this.pressEnter();
        });
        document.querySelector(".keypad .reset").addEventListener(this.clickEventType, function (e) {
            e.preventDefault();
            _this.resetNumber();
            _this.gui.setNumber(_this.number);
        });
    };
    Input.prototype.pressEnter = function () {
        var _this = this;
        if (game == null || game == undefined)
            this.gui.message("아직 게임이 시작되지 않았어요.");
        clearTimeout(this.enterTimeout);
        if (this.number == "") {
            this.enterCount++;
            var answer_1 = "짝!".repeat(this.enterCount);
            this.gui.setHandClab(answer_1);
            this.game.setHandClab(answer_1);
            this.enterTimeout = setTimeout(function () {
                if (_this.game.order === 0) {
                    _this.game.sayNumber(answer_1);
                }
                _this.resetNumber();
            }, 800);
        }
        else {
            this.game.sayNumber(this.number);
            this.resetNumber();
        }
    };
    ;
    Input.prototype.resetNumber = function () {
        this.number = "";
        this.enterCount = 0;
        this.gui.setNumber(this.number);
    };
    return Input;
}());
var game = null;
var createGame = function (gui) { return game = new Game(gui, 4, 5000); };
var username = mw.config.values.wgUserName;
var gui = new GUI();
//createGame(gui);
var input = new Input(game, gui);

		
  }

}
$( plugin_real369 );
/* real369 끝 */